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Recent updates to kauefr's cards: (Generated at 2025-05-01 01:08:00)
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices | Colors x Types |
Recent updates to kauefr's cards: (Generated at 2025-05-01 01:08:00)
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Whenever you cast → As you cast, exile it.
That leaves me with option 3 and 2 others I thought of earlier:
If you control a sorcery spell, you may cast this spell for its link cost and as though it had flash.
As you cast a sorcery spell, you may exile this card from your hand. If you do, cast it for its link cost.
As you cast a sorcery spell, you may reveal this card from your hand. If you do, cast it for its link cost.
I prefer option 2, but I'm not sure.
New Land subtype!
Require some (a lot of) rules modifications. But the basic idea is:
Poleis enter the battlefield with some amount of loyalty.
They can use a single loyalty ability per turn.
Whenever you're dealt damage, remove that many counters from Poleis you control.
When they get to 0 → Ded.
Dead Weight → Edict
It'd be possible for it to be two abilities - an activated ability with cost
and a triggered ability.
Yep, it's like a reverse Vanishing, you could even counter the sac trigger to have it stay on the battlefield.
It has unintuitive rules behaviour. The creature very briefly gets -3/-3
I was testing the waters for this space, but I agree that I should avoid this specific effect in charge cards (at least at common rarity).
Step one: Remove all variants with "When[ever]" - triggered abilities do not work from hidden zones without rewriting a sizable portion of the rules.
You can make your life a whole lot easier by restricting this to instants regarding the wording of the ability. Right now #2 has timing issues.
Right now I'm testing
threefourfive different templates for this ability:Whenever you cast a sorcery spell, you may cast this spell for its link cost. (Current one)
If you control a sorcery spell, you may cast this spell for its link cost. (Dangerously close to referencing the stack)
If you control a sorcery spell, you may cast this spell for its link cost and as though it had flash. (Explicit version, I'd like to omit this if possible)
Whenever you cast a sorcery spell, you may exile this card from your hand. If you do, cast it for its link cost. (Madness-like)
When you cast a sorcery spell, cast this spell for its link cost. (Imperative version)
Suggestions?
Do you think so? Similar abilities, like Prowl (Latchkey Faerie), don't mention it.
I'm actually more concerned with the timing restrictions (or lack thereof) when casting sorceries in response to other sorceries. Might have to change the template to allow this (like suspend and madness allows casting creatures at instant speed).
Yeah, this is tricky. It has unintuitive rules behaviour. The creature very briefly gets -3/-3, but it never has -3/-3 at the time of an SBA check, because the aura is sacrificed as part of the resolution of the same ability that puts the second counter on it.
...Well, more precisely, it depends quite how Charge is written in the Comp. Rules. It'd be possible for it to be two abilities - an activated ability with cost
and a triggered ability. If it works like that, then this does give the creature -3/-3 for just long enough to kill it if it has 3 toughness (but anything 4 toughness or higher will only very briefly go down by 3).
"When the third is put" sounds like a separate triggered ability. It'd be more normal to say "Then if it has three", which makes it all part of the same ability.
Hee. That's a nice variant on Burning-Tree Emissary.
Where does this need to be? In your hand? I think the reminder text should say so.
See Colored lands.
Link enabler.
Link doesn't return the spell to your hand anymore. Can go on permanents now.
Charge 2 → Charge 3. Not sure how to scale this ability, goes from lame to OP super fast.
Dead Weight variant.
See Bolt Shrine.
Slightly different ability, same feel.
+3/+3 UEOT → two +1/+1 counters
When LTB -> when sacrifice.
Combo with Ion Storm :3
See Bolt Shrine.
Gradual version.
Another try at "counters-matters" and different enchantments. Templating tries to mimic Vanishing.
Rift Bolt as a Enchantment, Ritual v2 enabler.
I'm all about the Scryb Sprite beatdown :)