kauefr's cards: Recent Activity
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Mechanics | Color Pie Slices |
Recent updates to kauefr's cards: (Generated at 2024-05-19 20:21:18)
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices |
Recent updates to kauefr's cards: (Generated at 2024-05-19 20:21:18)
Might make Brasilia an Enchantment set, dunno.
Awww. But it's a Wall of Ice that you put cubes on. It's just perfect!
@Vitenka
Someone might think having a blessed Wall is a flavor fail, but guess what? The ice cubes are made of holy water!
Edit: but the truth is, all cardnames in this set are placeholders. =(
Ok; love the out-of-game flavour on this one. Especially since I've got 1-inch glass cubes to use as counters :)
Other than that; it's a simple common with your sets mechanic; it's fine.
But the flavour of using it makes me giggle. A lot. So nicely done.
It's still a 3-card combo that drops a big demon into play. 3-card combo's are allowed to win the game. A combo where some of the pieces are flexible seems fine to me.
Also, theme! So much theme! Love it.
Might be a bit too easy with scry? Not sure.
Johnny card.
Gustcloak Runner mechanic.
I designed this mechanic under the name Shakedown. Paid Investigator. I had in all colors, but blue and red having the highest frequency I think, white and green having the fewest.
My shot at the elusive mechanic.
Following Vitenka's suggestion.
Mmm; yeah; I can see that. If you have a lot of things removing. It's gonna be easy and annoying to forget though.
@Vitenka
"ETB with a +1 counter"
Maybe if I have a variable amount of counters on different creatures (some entering with one, some with two, etc) because one of the goals of this mechanic is to fuel Ritual.
Is the complexity over "ETB with a +1 counter" really worth it? I guess it makes things a bit less stally, since defence-only creatures don't get them; and they are vulnerable to burn for a bit.
See Bless.
Now attack trigger, trying to solve combat complexity issue arising from instant speed activation.
Does anyone have any ideas?
Yeah, I'm aware both versions of Ritual are broken with "negative" counters, like -1/-1 counters or Thing in the Ice/Dark Depths.
Clearly this should go on a cost card. Y'know, for balance ;)
I think this is a fine mechanic. As kauefr points out it creates more decisions than flash, since if you want the card to impact the opponent's turn you have to play it main phase. It is still nice for the user because you get to hold up mana for other things and keep information from your opponent.
Overall, an environment with lots of flash has everything happen at the last possible moment and makes people hesitant to act in every step while their opponents have open mana. On the other hand, an environment with a lot of precursor leaves people with important decisions about timing and forces you to consider the strategic implications of different things happening on your end step without bogging down every step.
--CF