Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-02 22:36:15)
By the way, would it be ok to add the archetypes onto the front page?
Also, do we really want to have Discovery tacked onto so many cards in so many colours? Especially the colours that have trouble achieving Discovery on their own get hit hard by that. WU control for example will have a hard time if they have to care for Discovery too on rather important cards such as the counterspells. I get that we want to have Discovery in all colours, but I do also think you should be able to play your archetype without caring for a mechanic that needs support on its own.
I don't like doing both this and the uncommon discovery counter- they are too similar for me- and I prefer the uncommon version.
Yea I was thinking of just changing this to uncommon. Your suggestion could be a separate card at common though.
Could we change this to something like "Counter target spell unless its controller pays X, where X is your discovery." CMC at common is a red flag for complexity, something like this would be better at uncommon.
I could see it as uncommon, but not rare.
Doesn't seem suitable for common. Recommend moving to uncommon or rare.
Same deal for creature removal.
An attempt to fill a common counterspell slot as well as secondary color usage of Discovery.
Yeah we're pretty much just chucking ideas out there as we think of them. I do feel like we have focused on rares too much because they're easier to think of. Some card that we make now wont make it because of that. We should try and get a decent number of commons soonish.
Oh no, it's not that important, I just fear that if we get too many rares we start building around them instead of the other way, or that we push ourselves in a certain creative direction unintentionally. That's why I honestly don't look at too many cards right now :)
To me it doesn't matter that much, as I'm kind of approaching this as us just throwing ideas out there and seeing what sticks and refining the ideas as we go by consensus, whatever rarity the idea ends up being at. I can understand why people think it's important to not jump the shark with rares or just throw a bunch of the most powerful ideas around. I just don't quite understand or agree with the idea that as an assumed design philosophy, one inherently must do nothing but build commons first and go upwards from there step by step. I wonder if that's really how Wizards functions?
I also think I'm just personally better at designing uncommons and rares than commons, as most of my ideas often just naturally end up being too powerful for a common. Designing commons is my weak point. Sometimes I come up with some though.
By the way #2, how many different transform triggers do you think would be ok at common? The sorcery speed transform of the enchantment DFC is great already, but apart from that? Because honestly, even with less mechanics, we already have loads of complex cards with shitloads of triggered or activated abilities. Not that we should stop pitching ideas, just asking if later on you want to scale down the number of triggers to make it a bit less complex.
I like the counter version more, especially because you already pay hommage to "Awaken" in the name. Only problem I see is that the counter theme is in another colour combination, so maybe change that.
By the way, shouldn't we finish the Commons and Uncommons first before we create so many Rares?
Sure, let's mark it for later change when balancing. Wanted the stats to reflect the Mana costs. 4 Mana for 4/4 on 3 bodies is quite good already, no?
I'm tinkering with different triggers just to see what fits, it probably would be better if we have only a few ways of transform triggers at common.
Dying trigger is also interesting, I wanted to give the Discovery player a way to choose when to increase their own Discovery count. Not sure if straight forest is that good though, do you mean a search trigger like Primal Druid?