Magic 20XX: Recent Activity
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Recent updates to Magic 20XX: (Generated at 2024-05-19 12:24:34)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2024-05-19 12:24:34)
Part of the rare cycle of artifacts that likes a specific color, as seen on Corrupted Ring. Originally, I had this card on 6, equip 7... but, man, this thing was a monster in red. Do you have 6 goblins in play? Pay , put this into play, and toss the Rod around to deal 9 damage split three ways each turn. No extra mana investment necessary.
I assume 7 is more fair. 6 is always on the edge of 'could possibly turn up on turn 6.' 7 is always mid-late game.
Reprint of Snake Basket, and here to support the Snake Tribal theme. It turns out this card goes nuts with Golem Enthusiast, as one of my very excited play-testers found out one day. I could have fixed the Enthusiast, but why? This is a rare, and that's an uncommon. Combinations like that just make draft fun, and it's still a little tricky to set up.
Part of the rare artifact cycle that supports one color, as seen on Lightning Rod. I knew this card was good, but man, when I saw it played, it was very, very good in set. Limited loves board sweepers, and a set half built around Wisdom goes gaga over this effect. The fact that you could sit back, wait for your opponent to make a last ditch effort, then respond by casting a random instant to wipe the board was almost magical. I'm looking through the set list, and it's a pity I didn't add any perfect cards to cast through this, like Angel's Mercy. That's fine. The card doesn't need any more synergy than "Play White."
Reprint of Evolution Vat, and another part of the rare artfact cycle that rewards you playing certain colors, like on Corrupted Ring. Because of the internal synergies in Black and Red in a Hellbent set, I made sure there were some tribal links in black/white and red/white. Then, since there was all this BR, BW and RW stuff going on in common, I made sure to link Green and Blue's snake tribe in the uncommon slots. This one rare card is my not so subtle attempt to link them up one more time in rare.
An update to Aladdin's Ring. It probably doesn't go far enough, but any excuse to play Alladin's Ring is a good one as far as I'm concerned.
Also, this card is part of a Frozen Weapon's cycle of rare artifacts that reward you for playing one of the colors.
It's true... whether or not it's good, it just doesn't look good. Raised to 3/4 off your suggestion.
It gets you a bunch of land, but costs a heck of a lot of mana and leaves you with just three 1/2s. It doesn't look very exciting to me. At least, it looks like this could be 3/4 or something.
Haha, yikes!
Reprint of Wild Pair. Since I designed 20xx to be drafted, I wanted a high density of rares that could completely swing the way a player drafted their deck. Hence, Wild Pair. There's no other inherit combo in the set with this thing... just a good card to draft around.
Part of the Mons's Goblin Warchief cycle. Another card that people complained to me about how it wasn't powerful enough. Those people, however, were missing how silly this card can be. Granted, I think I'd rather play Solemn Simulacrum, but I don't thing there's anything particularly wrong with a player who'd prefer to get value 3 turns in a row.
Originally, this card cost . I thought that was fine. Sometimes it will net you three lands, sometimes you'll pick up two instants you really want, and sometimes you'll luck out and slam down five creatures.
The card, however, was always picked very late in draft and I never saw it played. Honestly, I don't know why, since it looked like a good card to me. But if I got to cost this card at to prove to people that it's too good at four, then I guess I got to cost the card at four.