Rileria: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Accordance of the Soul White Uncommon 2{1}{w} Enchantment {2}, Target opponent gains control of Accordance of the Soul: Put a +1/+1 counter on target creature you control. 4 1480155692 on 26 Nov 2016 by Izaac
2 Afterlife White Uncommon 3{2}{w} Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. 1 1489411991 on 13 Mar 2017 by Tahazzar
3 Ark-Gate Guard White Common 2{w}{w} Creature – Eagle Soldier 2 2 Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. ), Vigilance
As long as Ark-Gate Guard is reinforced, it gets +0/+1
2 1484326876 on 13 Jan 2017 by Izaac
4 Avenging Arrow White Common 3{2}{w} Instant Destroy target creature that dealt damage this turn. 1 1486481723 on 07 Feb 2017 by Izaac
5 Blaster Shaman White Uncommon 3{2}{w} Creature – Panda Shaman 1 2 Flash, First Strike, Ancestry {w}{w}

Whenever Blaster Shaman deals damage to a creature, Blaster Shaman deals 1 damage to it
0
6 Blissful Spellcrusher White Common 3{2}{w} Creature – Panda Monk 1 4 Defender, Lifelink

Sacrifice Blissful Spellcrusher: Destroy target enchantment
0
7 Cutthroat Navigator White Common 2{1}{w} Creature – Eagle Scout 2 1 Retreat (After blocks have been declared, you may remove this creature from combat and untap it. Activate this ability only if it is your turn and only if you have not activated an instance of Retreat this turn.) 7 1471348580 on 16 Aug 2016 by NixonBolas
8 Enlightened Student White Common 2{1}{w} Creature – Panda Monk 1 2 Ancestry {2}{w} (Whenever another creature you control with Ancestry attacks, you may pay {2}{w}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step") 2 1483681782 on 06 Jan 2017 by Mike
9 Entrapment Guerilla White Common 3{2}{w} Creature – Eagle Scout 2 2 First Strike, Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If Entrapment Guerilla was reinforced then it may be cast as though it had flash.
0
10 Giver of the Right White Rare 3{2}{w} Creature – Eagle Cleric 2 3 When Giver of the Right enter the battlefield's, create a token enchantment aura attached to another target creature you control with "Enchanted creature gets +2/+2 and first strike"
{2}: Return Giver of the Right to it's owner's hand.
0
11 Glasswing White Common 2{1}{w} Creature – Panda Juggernaut 0 1 Whenever Glasswing attacks and isn't blocked it gets +3/+0. Glasswing attacks each turn if able.
Flying
Ancestry {2}{w} (Whenever another creature you control with Ancestry attacks, you may pay {2}{w}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
4 1471671355 on 20 Aug 2016 by Izaac
12 Leader's Guise White Uncommon 2{w}{w} Enchantment – Aura Enchant creature

As long as enchanted creature is tapped, creatures you control get +1/+1
0
13 Leethe, Medicinal Adept White Mythic 2{1}{w} Legendary Creature – Fox Cleric 2 2 Protection from creatures with lifelink

{w/b}: Target creature gains lifelink until end of turn
1 1489815263 on 18 Mar 2017 by Izaac
14 Memories of Peace White Rare 3{1}{w}{w} Enchantment Whenever a creature you control enters the battlefield or attacks, untap it.

{t}: If target Remnant you control would be sacrificed this turn, sacrifice it during your next upkeep instead
1 1471142393 on 14 Aug 2016 by Izaac
15 Prisoner of War White None 3{2}{w} Enchantment – Aura Enchanted creature can't attack or block.

When Prisoner of War is put into a graveyard from the battlefield, return it to its owners hand.
3 1488446871 on 02 Mar 2017 by Izaac
16 Shing-Tung Wanderer White Common 5{4}{w} Creature – Panda Warrior 3 3 First strike, Ancestry {2}{w}{w} (Whenever another creature you control with Ancestry attacks, you may pay {2}{w}{w}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step") 8 1488652173 on 04 Mar 2017 by Izaac
17 Skywatcher White Common 4{3}{w} Creature – Eagle Warrior 3 3 Flying

Skywatcher enters the battlefield with a +1/+1 counter on it as long as one or more of your creatures were dealt damage this turn
0
18 Sound the Retreat White Common 2{1}{w} Instant Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
0
19 Squadron Hawk White Common 2{1}{w} Creature – Bird 1 1 Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
2 1484635074 on 17 Jan 2017 by Izaac
20 Stand Resolute White Rare 2{w}{w} Sorcery If target creature is removed from the battlefield this turn, return it to the battlefield tapped. The next time that creature enter the battlefield's, it does not trigger enter the battlefield effects 4 1471439883 on 17 Aug 2016 by Trains
21 Xiang-Xi's Arrival White Common 3{2}{w} Sorcery Destroy target creature with the greatest power amongst creatures in play. 8 1484805929 on 19 Jan 2017 by Izaac
22 Accordance of the Mind Blue Uncommon 2{1}{u} Enchantment {2}, Target opponent gains control of Accordance of the Mind: Draw a card. 1 1480139218 on 26 Nov 2016 by Izaac
23 Aeronaut Javelineer Blue Uncommon 3{2}{u} Creature – Otter Mage 2 2 Flying
At the beginning of each opponents end step if you took no damage this turn tap target creature, it doesn't untap during it's controller's next untap step.
1 1471791816 on 21 Aug 2016 by Izaac
24 Baffle Mage Blue Uncommon 3{2}{u} Creature – Otter Wizard 1 2 When Baffle Mage enters the battlefield, return target creature to it's owner's hand.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn.
0
25 Careful Deliberation Blue Uncommon 3{2}{u} Enchantment Each player reveals each card they draw.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
7 1478156534 on 03 Nov 2016 by Izaac
26 Crusader of Johanna Blue Common 2{1}{u} Creature – Turtle Knight 2 1 Flash
When Crusader of Johanna enters the battlefield tap or untap target non-land permanent.
0
27 Dispersal Coup Blue Common 1{u} Sorcery Return target creature to it's owners hand if it has 6 or more cards in it.

Initiative- If you have 6 or less cards in your graveyard, return that creature to its owners hand
21 1484175983 on 11 Jan 2017 by Alex
28 Jetstream Trooper Blue Common 2{1}{u} Creature – Otter Scout 1 2 Initiative— As long as you have 6 or less cards in your graveyard, Jetstream Trooper has Prowess and Flying 2 1483775913 on 07 Jan 2017 by Vitenka
29 Learned Senior Blue Common 4{3}{u} Creature – Otter Priest 3 2 Initiative – When this creature enters the battlefield if you have 6 or less cards in your graveyard scry 3. 0
30 Mist-Wing Blessing Blue Common 2{1}{u} Enchantment – Aura Enchant creature

Enchanted Creature has flying and can only block creatures with flying.
4 1477640206 on 28 Oct 2016 by NixonBolas
31 Mysterious Ooze Blue Common 3{2}{u} Creature – Shapeshifter * * When Mysterious Ooze enters the battlefield you may have it become a 4/1 with hexproof or a 1/4 with Guard. 1 1477557279 on 27 Oct 2016 by Izaac
32 Nulling Bulwark Blue Common 4{2}{u}{u} Instant Counter target instant or sorcery spell
Draw a card
4 1485576176 on 28 Jan 2017 by Izaac
33 Rigid Refusal Blue Common 2{1}{u} Instant Counter target spell unless it's controller pays {1}. If a creature attacked this turn, counter target spell instead. 6 1484238935 on 12 Jan 2017 by Izaac
34 Rushed Resources Blue Common 2{1}{u} Sorcery As an additional cost to cast Rushed Resources, exile a card from your graveyard

Look at the top 3 cards of your library, put one of them into your hand exile the rest.
0
35 Shining Sheller Blue Common 2{1}{u} Creature – Turtle Shaman 0 2 Prowess, Guard ({t}: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking) 1 1477640928 on 28 Oct 2016 by NixonBolas
36 Sonic Disruption Blue Uncommon 2{u}{u} Instant As an additional cost to cast Sonic Disruption exile 3 cards from your graveyard.

Counter target spell.
1 1474691744 on 24 Sep 2016 by Izaac
37 Strategic Revelation. Blue Common 3{1}{u}{u} Instant Draw a card for each tapped creature you control, then discard 2 cards. 4 1477641281 on 28 Oct 2016 by NixonBolas
38 Tactical Looting Blue Uncommon 4{3}{u} Sorcery Choose target opponent. That opponent discards up to 3 cards. You may draw a card for each card not discarded this way 0
39 Wise Leatherback Blue Common 2{1}{u} Creature – Turtle Scholar 0 2 When Wise Leatherback enters the battlefield put any number of instant or sorcery cards from your graveyard on top of your library in any order.
Guard
4 1477640721 on 28 Oct 2016 by NixonBolas
40 Accordance of the Dark Black Uncommon 2{1}{b} Enchantment {2}, Target opponent gains control of Accordance of the Dark: Target player discards a card. 2 1480172097 on 26 Nov 2016 by Izaac
41 Battle Butcher Black Common 2{1}{b} Creature – Frog Warrior 2 2 Consume 1 – {1}{b} ({1}{b} {t}: Put 1 +1/+1 counters on this creature. Activate this ability only once each time a creature an opponent controls dies) 4 1471348771 on 16 Aug 2016 by NixonBolas
42 Demilitarization Black Rare 5{3}{b}{b} Sorcery Each player reveals his or her hand. Each player discards all non-land cards revealed this way. 0
43 Grizzled Guardian Black Common 3{2}{b} Creature – Panda Warrior 3 2 Grizzled Guardian has deathtouch as long as it entered the battlefield this turn
Ancestry {2}{b} (Whenever another creature you control with Ancestry attacks, you may pay {2}{b}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
2 1470499357 on 06 Aug 2016 by Link
44 Insipid Despise Black Common 1{b} Instant Target creature's toughness becomes 0 until end of turn if it is more than one card type 13 1490874108 on 30 Mar 2017 by Izaac
45 Mina-Gey Edgewarden Black Common 4{3}{b} Creature – Frog Scout 3 4 Scrounge {2}{b} (When this card enters the graveyard for the first time each game, you may cast it for {2}{b}. If you don't, exile it.) 0
46 Mukvarg, The Life-Cursed Black Mythic 2{b}{b} Legendary Creature – Wolf Mutant 1 1 Mukvarg, The Life-Cursed cannot leave the battlefield until you lose the game. 8 1478779664 on 10 Nov 2016 by Alex
47 Raving Outcast Black Common 4{2}{b}{b} Creature – Panda Farmer 3 4 Ancestry {2}{b} (Whenever another creature you control with Ancestry attacks, you may pay {2}{b}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step") 3 1485868163 on 31 Jan 2017 by SecretInfiltrator
48 Reptilian Spirit Guide Black Common 3{2}{b} Creature – Crocodile Spirit Exile Reptilian Spirit Guide from your hand: Add {b} to your mana pool 0
49 Tamed Skinwing Black Common 2{1}{b} Creature – Bat 2 1 Flying, Ambush {b} (After blocks are declared, you may pay {b} and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking) 0
50 Ursine Devastator Black Mythic 6{4}{b}{b} Creature – Panda Berserker 6 4 Indestructible, Trample, Ancestry 1BBB

Whenever you sacrifice another Remnant, return it to the battlefield.
0
51 Veteran General Black Uncommon 5{3}{b}{b} Creature – Panda Warrior 3 3 When Veteran General enters the battlefield, other creatures you control get +2/+0 until end of turn.

Ancestry 2{b}{b} (Whenever another creature you control with Ancestry attacks, you may pay 2{b}{b}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
5 1470884883 on 11 Aug 2016 by Izaac
52 Wight of the Night Orchid Black Rare 2{b}{b} Creature – Zombie 2 2 Deathtouch

When Wight of the Night Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a swamp card and put it onto the battlefield.
7 1480006673 on 24 Nov 2016 by Alex
53 Accordance of the Revel Red Uncommon 2{1}{r} Enchantment {2} ,Target opponent gains control of Accordance of the Revel: Target creature gains haste and first strike until end of turn. 1 1480139469 on 26 Nov 2016 by Izaac
54 Audacious Scout Red Common 2{1}{r} Creature – Otter Scout 2 1 Initiative— Audacious Scout has haste as long as there are 6 or less cards in your graveyard 0
55 Battlefront Chef Red Common 3{2}{r} Creature – Emu Soldier 3 1 When Battlefront Chef enters the battlefield it deals 1 damage to target creature or player.
Intimidate
1 1471671862 on 20 Aug 2016 by Izaac
56 Blind Artillery Red Uncommon 3{1}{r}{r} Creature – Emu Soldier 0 1 {t}: Flip a coin:

If heads; Blind Artillery deals 1 damage to target player
If tails; Blind Artillery deals 1 damage to target creature
11 1471495589 on 18 Aug 2016 by Izaac
57 Eager Volunteers Red Uncommon 2{1}{r} Sorcery Create two 1/1 Red Otter creature token.
Initiative— Token creatures you control gain haste until end of turn if you have 6 or less cards in your graveyard
0
58 Exhaustive Assault Red Common 5{4}{r} Sorcery As an additional cost to cast this spell, exile X cards from your graveyard
Exhaustive Assault deals X damage to target creature
0
59 Fall to Conscription Red Common 2{1}{r} Instant Target creature gains haste and must attack this turn if able. 0
60 Feed the Fire Red Common 2{1}{r} Instant As an additional cost to cast this spell, exile a land you control and a land card from your graveyard
Add {r}{r}{r}{r} to your mana pool.
0
61 Footsoldier of Ensara Red Common 2{1}{r} Creature – Emu Soldier 1 2 Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)

Footsoldier of Ensara can't block
0
62 One with Insanity Red Rare 5{4}{r} Enchantment Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If One with Insanity was reinforced, it has hexproof
At the beginning of your upkeep if you own 20 or more cards in exile, you win the game
2 1492775927 on 21 Apr 2017 by Izaac
63 Accordance of the Shell Green Uncommon 2{1}{g} Enchantment {2}, Target opponent gains control of Accordance of the Shell : Regenerate target creature. 4 1479998562 on 24 Nov 2016 by Izaac
64 Breed Generations Green Common 3{2}{g} Sorcery Create two 1/1 Green Insect tokens with Hivemind ({0}: This creature becomes an equipment and loses the type 'creature'. You may attach it to another target creature you control with Hivemind. While attached, add this creatures power to equipped creature. If this equipment is ever unattached, It loses the type 'Equipment' and becomes a creature.) 0
65 Broken Fall Green Uncommon 3{2}{g} Enchantment Return Broken Fall to it's owners hand: Regenerate target creature 1 1477659285 on 28 Oct 2016 by Izaac
66 Croak of the Hoard Green Common 5{3}{g}{g} Enchantment At the beginning of each end step inflate 2. 0
67 Deformed Guardian Green Uncommon 4{3}{g} Creature – Insect Horror 2 4 {1}{b}{t} put a +1/+1 counter on this creature.
Reach.
Swarm (When this creature dies, put X 0/1 green black insect tokens onto the battlefield, where X is the number of +1/+1 counters on this creature.)
0
68 Fleeting Distraction Green Common 2{1}{g} Instant Target creature you control gains Ambush until end of turn

Draw a card
0
69 Frontline Scout Green Common 2{1}{g} Creature – Crocodile Scout 1 2 Ambush {1}{g} (After blocks are declared, you may pay {1}{g} and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)

When Frontline Scout enters the battlefield you may look at the top 4 cards of your library and reveal a land card. If you do, put it into your hand
0
70 Hardened Hatchling Green Common 1{g} Creature – Turtle 0 1 Guard ({t}: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking) 0
71 Increasing Solidity Green Common 2{1}{g} Instant Put 2 +1/+1 counters on target creature and untap it. 0
72 Loyal Monstrosity Green Common 6{4}{g}{g} Creature – Beast Berserker 5 5 {2}{g}: Regenerate another target creature 8 1483639062 on 05 Jan 2017 by dude1818
73 Mina-Gey Infiltrator Green Common 2{1}{g} Creature – Crocodile Assassin 2 1 Deathtouch, Blend (Cast this spell facedown. At any time they have priority, an opponent may permanently reveal an unrevealed card from their hand. If they do, turn this card face up.) 2 1477531164 on 27 Oct 2016 by Link
74 Mina-Gey Ravager Green Common 5{4}{g} Creature – Crocodile Warrior 4 4 Trample, Ambush {3}{g}{g} (After blocks are declared, you may pay {3}{g}{g} and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking) 0
75 Mindful Restoration Green Uncommon 3{2}{g} Instant After target instant or sorcery spell has resolved, return it to it's owners hand. 0
76 Outskirts Refugees Green Common 4{3}{g} Creature – Turtle Farmer 3 3 When Outskirts Refugees enters the battlefield, you may search your library for a basic land that shares a type with a basic land you control and put it onto the battlefield tapped under your control 1 1478007271 on 01 Nov 2016 by Izaac
77 Silt Searcher Green Common 2{1}{g} Creature – Insect 1 2 Whenever another creature enters the battlefield, Silt Searcher gains deathtouch till end of turn 0
78 Spirit Shackles Green Common 2{1}{g} Enchantment – Aura Enchant creature

Prevent all damage that would be dealt by enchanted creature.
3 1474984717 on 27 Sep 2016 by Izaac
79 Steady Bulwark Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3.
2 1480480964 on 30 Nov 2016 by Izaac
80 Terrorpin of the Mist-Cloaks Green Mythic 6{3}{g}{g}{g} Creature – Turtle Berserker Whenever damage is prevented, you may have the source of the damage prevention deal damage equal to the prevented damage to the source of the damage that was prevented.
Guard
0
81 Vigilant Skyguard Green Common 5{4}{g} Creature – Turtle Soldier 2 4 Reach, Guard ({t}: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)

Vigilant Skyguard may block while tapped
0
82 Wanderers Protection Green Uncommon 4{2}{g}{g} Enchantment As long as you control no creatures, creature spells you cast can't be countered by spells or abilities

As long as you control only one creature, that creature has shroud
0
83 Counsel of Rileria Multicolour Mythic 0{x} Legendary Creature – Conglomerate *` * Spend only coloured mana on {x}. Counsel of Rileria enters the battlefield with X +1/+1 counters on it.
Defender
Remove a +1/+1 counter from Counsel of Rileria: Choose one;
– Counter target spell unless it's controller pays {1}
– Target permanents activated abilities cannot be activated this turn
– Counsel of Rileria may attack as though it does not have defender this turn
0
84 Finalizing Strike Multicolour Rare 6{4}{w}{b} Sorcery Destroy all creatures and all planeswalkers. Each player discards their hand. 7 1486124770 on 03 Feb 2017 by WOM Devign Team
85 Xiang-Xi, Spirit Chieftain Multicolour Mythic 4{2}{w}{b} Legendary Creature – Panda Warrior 4 3 All creatures in your graveyard have Ancestry. The Ancestry cost is equal to their mana cost.
Whenever a creature enters the battlefield, if it wasn't cast, put a +1/+1 counter on it.
Ancestry {w/b}, First Strike
1 1484890435 on 20 Jan 2017 by Izaac
86 Zuang-Qi, The Watching Multicolour Mythic 5{3}{w}{b} Planeswalker – Zuang 5 0Anytime a non-token creature enters the battlefield under your control this turn, put a loyalty counter on Zuang-Qi and draw a card
-2Detain up to 2 target creatures an opponent controls
-9Create an emblem which reads, “Whenever you sacrifice a remnant, return it to the battlefield with two +1/+1 counters on it"
0
87 Bastlar, Feast-Caller Multicolour Mythic 5{3}{b}{g} Legendary Creature – Frog Lord 5 5 Consume 3 – {b/g}{b/g}

Each time you activate consume, you may activate another instance of consume.

Remove X +1/+1 counters from this card: Destroy target creature with toughness X or less.
0
88 Protector of the Spawn Multicolour Uncommon 3{1}{g}{b} Creature – Frog Guardian 2 3 {t}Inflate 1 (Put 1 +1/+1 counter on target creature that entered the battlefield this turn)
Each creature you control with a +1/+1 counter on it has Menace.
3 1471010732 on 12 Aug 2016 by Izaac
89 Regurgite Multicolour Uncommon 4{2}{b}{g} Sorcery As an additional cost to cast regurgitate, remove X +1/+1 counters from target creature you control.

Put target creature card an opponent owns with power less than or equal to X from a graveyard onto the battlefield under your control. It becomes an ooze in addition to its other types.
2 1471505004 on 18 Aug 2016 by jmgariepy
90 Counsil's Approval Multicolour Uncommon 2{u}{g} Instant Counsil's Approval can't be countered
Target spell you control cannot be the target of spells or abilities your opponents control until it leaves the stack
25 1489493397 on 14 Mar 2017 by Izaac
91 Insistance Multicolour Uncommon 3{g}{u}{u} Enchantment If a spell you control would be countered by a spell or ability you don't control, you may pay {3} to ignore that effect. 8 1492396572 on 17 Apr 2017 by Izaac
92 Jikilva and Jurviko Multicolour Mythic 5{3}{u}{g} Legendary Creature – Turtle Lord 3 * Guard
Jikilva and Jurviko's toughness is equal to twice the number of turtle creatures you control
{2}{g}:Create 0/1 Green Turtle creature token with Guard
0
93 Jikilva's Protection Multicolour Rare 2{x}{x}{u}{g} Enchantment – Aura Enchant creature you control.
Jikilva's Protection enters the battlefield with X stronghold counters on it.
Whenever you are dealt damage, prevent that damage and remove that many stronghold counters from Jikilva's Protection.
0
94 Johanna, Bringer of Life Multicolour Mythic 5{3}{g}{u} Planeswalker – Johanna 3 +2Create a 1/2 Turtle creature token with defender and guard
0Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, if no creatures attacked Johanna since your last turn, put a loyalty counter on her.
-8You get an emblem with: "Whenever you draw card, target creature you control gets +3/+3"
11 1489749116 on 17 Mar 2017 by Alex
95 Master Canoneer Multicolour Uncommon 4{2}{g}{u} Creature – Turtle Archer 1 2 Guard ({t}: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)

At the beginning of each opponent's end step, if you took no damage this turn return target creature to it's owners hand.
0
96 A Mind Aflame Multicolour Rare 3{1}{r}{u} Enchantment {2}, Exile a card from your graveyard: Draw a card. A Mind Aflame deals 2 damage to the player who activated this ability. Any player may activate this ability. 0
97 Battlefield Recon Multicolour Uncommon 2{u}{r} Instant Look at target opponent's hand.
Initiative— If there are six or less cards in your graveyard, deal 2 damage to up to one target creature
0
98 Gullible Hardhead Multicolour Uncommon 3{1}{u}{r} Creature – Otter Soldier 2 2 Prowess
Initiative – Gullible Hardhead has flying as long as there are 6 or less cards in your graveyard.
2 1471745232 on 21 Aug 2016 by Izaac
99 Tyreno, Disruptor of Peace Multicolour Mythic 3{1}{u}{r} Legendary Creature – Otter Lord 2 2 All creatures an opponent controls get +X/+X when they attack a player other than you where X is the number of experience counters you have
Spells an opponent casts targeting an opponent or a permanent another opponent controls cost X less to cast where X is the number of experience counters you have
Initiative—During your upkeep, if you have less than 6 cards in your graveyard, you may exile a card from your graveyard, if you do, you may cast target card from your graveyard this turn and you gain an experience counter.
2 1470591201 on 07 Aug 2016 by Link
100 Ensara, Ruthless Captain Multicolour Mythic 6{2}{w}{w}{r}{r} Legendary Creature – Falcon Lord 5 3 First Strike, Vigilance, Flying
Whenever you exile a spell while casting a spell, you may cast one of the exiled spells without paying it's mana cost.
All spells you control are reinforced
0
101 Ensara, Undefeated Multicolour Mythic 6{2}{w}{w}{r}{r} Legendary Creature – Emu Veteran 6 6 When Ensara, Undefeated enters the battlefield or attacks she deals 2 damage to all other creatures.
First Strike, Trample
When Ensara deals combat damage to a player, next turn that players creatures enter the battlefield tapped.
0
102 Gifted Recuit Multicolour Uncommon 4{2}{r}{w} Creature – Emu Soldier 1 1 Indestructible
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
0
103 Infantry Vanguard Multicolour Uncommon 3{1}{w}{r} Creature – Emu Warrior 2 2 Haste
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
8 1471010967 on 12 Aug 2016 by Izaac
104 Overwhelming March Multicolour Rare 5{3}{w}{r} Enchantment [Reiterate()]
At the beginning of combat on your turn, creatures you control gain first strike and trample
If Overwhelming March was reinforced, creatures you control also gain Indestructible
1 1472276359 on 27 Aug 2016 by Izaac
105 Swathe of demolition Multicolour Uncommon 3{x}{w}{r}{r} Instant Swathe of demolition deals X damage divided as you choose between any number of target creatures and players. 0
106 Essence Silencer Multicolour Rare 5{1}{b/w}{u} Creature – Panda Wizard 2 1 Flash, First Strike, Ancestry {1}{b/w}{u}
When Essence Silencer enters the battlefield, target creature an opponent controls loses all abilities until end of turn.
0
107 Intensive Torture Multicolour Rare 4{r/u} {b} Instant Target player reveals their hand. You may choose a land card from their hand. If you do, that player discards that card.

Initiative- If you have 6 or less cards in your graveyard, you may choose any card in that players hand instead
0
108 Unwanted Effect Multicolour Rare 4{g}{r/w} Reinforce
Destroy target artifact, creature or enchantment if it's the target of a spell or ability you don't control.
If Unwanted Effect was reinforced then you may destroy target permanent under the same restrictions.
6 1487303226 on 17 Feb 2017 by Izaac
109 Exotic Mentor Multicolour Rare 6{2}{w}{u/g} Creature – Turtle Cleric 0 6 Guard, Defender
Whenever Exotic Mentor prevents damage, create that many 1/1 Turtle Cleric tokens with "At the beginning of your end step, sacrifice this creature"
4 1477197373 on 23 Oct 2016 by Izaac
110 Praying Mantis Hybrid Uncommon 2{g}{b} Creature – Insect Priest 0 2 Swarm (When this creature dies, put X 0/1 green black insect tokens onto the battlefield, where X is the number of +1/+1 counters on this creature.)
Whenever you lose life, put a +1/+1 counter on Praying Mantis
13 1470966998 on 12 Aug 2016 by Izaac
111 Flightless Footman Hybrid Common 3{1}{r}{w} Creature – Falcon Soldier 3 1 [Reiterate]

If you do Flightless Footman was reinforced, it enters the battlefield with an additional +1/+1 counter and gains haste. At the beginning of your next upkeep you may cast the card exiled by this effect.
12 1470967392 on 12 Aug 2016 by Izaac
112 Candelabra of Tawnos Artifact Rare 1{1} Artifact {x}, {t}: Untap X target lands. 1 1489412089 on 13 Mar 2017 by Tahazzar
113 Clockwork Tortoise Artifact Common 2{2} Artifact Creature – Turtle Construct 0 4 {2}: Clockwork Tortoise loses all abilities and then gains guard until end of turn
Clockwork Tortoise cannot block
Defender
1 1471687400 on 20 Aug 2016 by NixonBolas
114 Loyal Halberd Artifact Rare 3{3} Artifact – Equipment Equipped creature has haste, double strike and +2/+0
Any player may equip Loyal Halberd to their creatures
At the beginning of each end step, if Loyal Halberd was equipped to any creatures that are not owned by Loyal Halberd's controller, destroy those creatures
Equip {2}
1 1490245627 on 23 Mar 2017 by Izaac
115 Rocket Pack Artifact Common 3{3} Artifact – Equipment Equipped creature has flying and “{2}: This creature gets +1/+0 and haste until end of turn”
Equip {1}
0
116 The Ark-Gate Artifact Mythic 6{6} Legendary Artifact Pay X life: Search your library for a card with converted mana cost X and exile it. You may cast that card until end of turn. Skip your next turn. 1 1484452005 on 15 Jan 2017 by Izaac
117 City of Shadows Land Rare 0 Land {t}, Exile a creature you control: Put a storage counter on City of Shadows.
{t}: Add {c} to your mana pool for each storage counter on City of Shadows.
1 1478691124 on 09 Nov 2016 by Izaac
118 Dank Caverns Land Rare 0 Land {t}: Add {c} to your mana pool
{t}: Add {u} to your mana pool. Activate this ability only if you control an swamp
{t}: Add {b} to your mana pool. Activate this ability only if you control a island
0
119 Enflamed Mire Land Rare 0 Land {t}: Add {c} to your mana pool
{t}: Add {b} to your mana pool. Activate this ability only if you control an mountain
{t}: Add {r} to your mana pool. Activate this ability only if you control a swamp
0
120 Enfogged Woodlands Land Rare 0 Land {t}: Add {c} to your mana pool
{t}: Add {g} to your mana pool. Activate this ability only if you control an plains
{t}: Add {w} to your mana pool. Activate this ability only if you control a forest
0
121 Exposed Leylines Land Rare 0 Land {t}: Add {c} to your mana pool
{t}: Add {r} to your mana pool. Activate this ability only if you control a forest
{t}: Add {g} to your mana pool. Activate this ability only if you control an mountain
3 1479997633 on 24 Nov 2016 by Izaac
122 Nimbus Maze Land Rare 0 Land {t}: Add {c} to your mana pool
{t}: Add {w} to your mana pool. Activate this ability only if you control an island
{t}: Add {u} to your mana pool. Activate this ability only if you control a plains
1 1479997413 on 24 Nov 2016 by Izaac
123 The Ark-Gate Palace Land Rare 0 Legendary Land – Mountain Plains The Ark-Gate Palace enters the battlefield tapped unless you control an Eagle

{t}: Add {r} or {w} to your mana pool

{1}{r/w}, {t}, Discard a card: If you have no cards in hand, draw 2 cards.
10 1484326755 on 13 Jan 2017 by Izaac
124 The High-Hold Cradle Land Rare 0 Legendary Land – Island Mountain The High-Hold Cradle enters the battlefield tapped unless you control an Otter
{t}: Add {u} or {r} to your mana pool
Initiative— {u/r}: Exile a card from your graveyard, return another card you own from exile to your graveyard. Activate this ability only if there are 6 or less cards in your graveyard.
0
125 The Mina-Gey Great-Swamp Land Rare 0 Legendary Land – Forest Swamp The Mina-Gey Great-Swamp enters tapped unless you control a

{t}: Add {b} or {g} to your mana pool

1{b/g} {t}:
0
126 The Mist-Cloak Isles Land Rare 0 Legendary Land – Forest Island The Mist-Cloak Isles enters the battlefield tapped unless you control a Turtle
{t}: Add {u} or {g} to your mana pool
{1}{g/u}{g/u}{t}: Target creature you control gains +0/+2 and guard until end of turn
0
127 The Shing-Tung Steppe Land Rare 0 Legendary Land – Plains Swamp The Shing-Tung Steppe enters tapped unless you control a panda.
{t}:Add {w} or {b} to your mana pool
{2}{w/b}{t}: Target creature you control gains indestructible until end of turn
5 1471439676 on 17 Aug 2016 by Trains
128 Tomb of Consul's Past Land Rare 0 Land When Tomb of Consul's Past enters the battlefield, choose a colour

{t}, Pay 1 life: Add one mana of the chosen color. If this mana is spent on a spell, that spell costs {2} more to target.
0
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