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Mechanics | Skeleton | Card numbers atm |
CardName: One with Insanity Cost: 4r Type: Enchantment Pow/Tgh: / Rules Text: Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. ) If One with Insanity was reinforced, it has hexproof At the beginning of your upkeep if you own 20 or more cards in exile, you win the game Flavour Text: Set/Rarity: Rileria Rare Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If One with Insanity was reinforced, it has hexproof At the beginning of your upkeep if you own 20 or more cards in exile, you win the game |
Code: RR03 History: Add your comments: |
How hard is it to get 20 cards in exile? Does this need to be upped?
Exile usually is used as a cost so not that hard really. Inverter of Truth, Mirror of Fate, Leveler, Arc-Slogger, Diminishing Returns, and Paradigm Shift to name a few cards that exile bunch of cards.
More about exile in general can be found in this old post of mine on MTG Salvation: Would anyone be up for creating an "exile matters" set?