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CardName: One with Insanity Cost: 4r Type: Enchantment Pow/Tgh: / Rules Text: Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. ) If One with Insanity was reinforced, it has hexproof At the beginning of your upkeep if you own 20 or more cards in exile, you win the game Flavour Text: Set/Rarity: Rileria Rare

One with Insanity
{4}{r}
 
 R 
Enchantment
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If One with Insanity was reinforced, it has hexproof
At the beginning of your upkeep if you own 20 or more cards in exile, you win the game
Updated on 21 Apr 2017 by Izaac

Code: RR03

History:

2017-04-21 11:58:31: Izaac created the card One with Insanity

How hard is it to get 20 cards in exile? Does this need to be upped?

Exile usually is used as a cost so not that hard really. Inverter of Truth, Mirror of Fate, Leveler, Arc-Slogger, Diminishing Returns, and Paradigm Shift to name a few cards that exile bunch of cards.

More about exile in general can be found in this old post of mine on MTG Salvation: Would anyone be up for creating an "exile matters" set?

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