Rileria: Virtual Booster
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| Mechanics | Skeleton | Card numbers atm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever damage is prevented, you may have the source of the damage prevention deal damage equal to the prevented damage to the source of the damage that was prevented.
Guard |
![]() ![]() put a +1/+1 counter on this creature.
Reach. Swarm (When this creature dies, put X 0/1 green black insect tokens onto the battlefield, where X is the number of +1/+1 counters on this creature.) 2/4
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Indestructible
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.) 1/1
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When Veteran General enters the battlefield, other creatures you control get +2/+0 until end of turn.
Ancestry 2 ![]() (Whenever another creature you control with Ancestry attacks, you may pay 2![]() . If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")3/3
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When Mysterious Ooze enters the battlefield you may have it become a 4/1 with hexproof or a 1/4 with Guard.
*/*
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[Reiterate]
If you do Flightless Footman was reinforced, it enters the battlefield with an additional +1/+1 counter and gains haste. At the beginning of your next upkeep you may cast the card exiled by this effect. 3/1
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Initiative— Audacious Scout has haste as long as there are 6 or less cards in your graveyard
We tried to calm him down but we figured we should let our enemies try
2/1
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Whenever another creature enters the battlefield, Silt Searcher gains deathtouch till end of turn
1/2
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Flash
When Crusader of Johanna enters the battlefield tap or untap target non-land permanent. 2/1
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Draw a card for each tapped creature you control, then discard 2 cards.
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Whenever Glasswing attacks and isn't blocked it gets +3/+0. Glasswing attacks each turn if able.
Flying Ancestry ![]() (Whenever another creature you control with Ancestry attacks, you may pay ![]() . If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")0/1
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Retreat (After blocks have been declared, you may remove this creature from combat and untap it. Activate this ability only if it is your turn and only if you have not activated an instance of Retreat this turn.)
2/1
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Target creature you control gains Ambush until end of turn
Draw a card |
Create two 1/1 Green Insect tokens with Hivemind (
: This creature becomes an equipment and loses the type 'creature'. You may attach it to another target creature you control with Hivemind. While attached, add this creatures power to equipped creature. If this equipment is ever unattached, It loses the type 'Equipment' and becomes a creature.) |
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Terrorpin of the Mist-Cloaks
(mythic)
Deformed Guardian
(uncommon)
Gifted Recuit
(uncommon)
Veteran General
(uncommon)
Mysterious Ooze
(common)
Flightless Footman
(common)
Audacious Scout
(common)
Silt Searcher
(common)
Crusader of Johanna
(common)
Strategic Revelation.
(common)
Glasswing
(common)
Cutthroat Navigator
(common)
Fleeting Distraction
(common)
Breed Generations
(common)
Mountain
(basic)




put a +1/+1 counter on this creature.


: This creature becomes an equipment and loses the type 'creature'. You may attach it to another target creature you control with Hivemind. While attached, add this creatures power to equipped creature. If this equipment is ever unattached, It loses the type 'Equipment' and becomes a creature.)