Rileria: Virtual Booster

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Mechanics | Skeleton | Card numbers atm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control.
Jikilva's Protection enters the battlefield with X stronghold counters on it.
Whenever you are dealt damage, prevent that damage and remove that many stronghold counters from Jikilva's Protection.
 U 
Sorcery
Create two 1/1 Red Otter creature token.
Initiative— Token creatures you control gain haste until end of turn if you have 6 or less cards in your graveyard
 U 
Creature – Panda Shaman
Flash, First Strike, Ancestry {w}{w}

Whenever Blaster Shaman deals damage to a creature, Blaster Shaman deals 1 damage to it
1/2
 U 
Sorcery
Choose target opponent. That opponent discards up to 3 cards. You may draw a card for each card not discarded this way
 C 
Instant
Target creature gains haste and must attack this turn if able.
Do not sit idly!
 C 
Creature – Turtle Farmer
When Outskirts Refugees enters the battlefield, you may search your library for a basic land that shares a type with a basic land you control and put it onto the battlefield tapped under your control
3/3
 C 
Artifact Creature – Turtle Construct
{2}: Clockwork Tortoise loses all abilities and then gains guard until end of turn
Clockwork Tortoise cannot block
Defender
0/4
 C 
Instant
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
 C 
Enchantment
At the beginning of each end step inflate 2.
 C 
Creature – Eagle Soldier
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. ), Vigilance
As long as Ark-Gate Guard is reinforced, it gets +0/+1
2/2
 C 
Sorcery
As an additional cost to cast Rushed Resources, exile a card from your graveyard

Look at the top 3 cards of your library, put one of them into your hand exile the rest.
 C 
Creature – Otter Scout
Initiative— As long as you have 6 or less cards in your graveyard, Jetstream Trooper has Prowess and Flying
1/2
 C 
Creature – Bat
Flying, Ambush {b} (After blocks are declared, you may pay {b} and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)
2/1
 C 
Creature – Turtle Scholar
When Wise Leatherback enters the battlefield put any number of instant or sorcery cards from your graveyard on top of your library in any order.
Guard
0/2
Forest
 
 B 
Basic Land – Forest

Jikilva's Protection (rare)
Eager Volunteers (uncommon)
Blaster Shaman (uncommon)
Tactical Looting (uncommon)
Fall to Conscription (common)
Outskirts Refugees (common)
Clockwork Tortoise (common)
Sound the Retreat (common)
Croak of the Hoard (common)
Ark-Gate Guard (common)
Rushed Resources (common)
Jetstream Trooper (common)
Tamed Skinwing (common)
Wise Leatherback (common)
Forest (basic)