Rileria: Virtual Booster
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| Mechanics | Skeleton | Card numbers atm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If target creature is removed from the battlefield this turn, return it to the battlefield tapped. The next time that creature enter the battlefield's, it does not trigger enter the battlefield effects
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Create two 1/1 Red Otter creature token.
Initiative— Token creatures you control gain haste until end of turn if you have 6 or less cards in your graveyard |
As long as you control no creatures, creature spells you cast can't be countered by spells or abilities
As long as you control only one creature, that creature has shroud |
Each player reveals each card they draw.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn. Your pleas have been heard Tyreno. The counsel will decide what action to take.
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Ancestry
![]() (Whenever another creature you control with Ancestry attacks, you may pay ![]() . If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")3/4
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Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it If Sound the Retreat was reinforced, you may target up to two creatures |
Return target creature to it's owners hand if it has 6 or more cards in it.
Initiative- If you have 6 or less cards in your graveyard, return that creature to its owners hand |
When Wise Leatherback enters the battlefield put any number of instant or sorcery cards from your graveyard on top of your library in any order.
Guard 0/2
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Enchant creature
Prevent all damage that would be dealt by enchanted creature. Why lock them up when we can control their aggression?
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Counter target instant or sorcery spell
Draw a card |
![]() : Regenerate another target creatureYou see? He's completely harmless. Just don't piss him off or you'll be the armless one.
5/5
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Destroy target creature that dealt damage this turn.
It very quickly became commonplace to disarm the eagle "corpses"
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As an additional cost to cast this spell, exile a land you control and a land card from your graveyard
Add ![]() ![]() ![]() to your mana pool. |
Target creature you control gains Ambush until end of turn
Draw a card |
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Stand Resolute
(rare)
Eager Volunteers
(uncommon)
Wanderers Protection
(uncommon)
Careful Deliberation
(uncommon)
Raving Outcast
(common)
Sound the Retreat
(common)
Dispersal Coup
(common)
Wise Leatherback
(common)
Spirit Shackles
(common)
Nulling Bulwark
(common)
Loyal Monstrosity
(common)
Avenging Arrow
(common)
Feed the Fire
(common)
Fleeting Distraction
(common)
Mountain
(basic)





