Rileria: Virtual Booster

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Mechanics | Skeleton | Card numbers atm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
If target creature is removed from the battlefield this turn, return it to the battlefield tapped. The next time that creature enter the battlefield's, it does not trigger enter the battlefield effects
 U 
Sorcery
Create two 1/1 Red Otter creature token.
Initiative— Token creatures you control gain haste until end of turn if you have 6 or less cards in your graveyard
 U 
Enchantment
As long as you control no creatures, creature spells you cast can't be countered by spells or abilities

As long as you control only one creature, that creature has shroud
 U 
Enchantment
Each player reveals each card they draw.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
Your pleas have been heard Tyreno. The counsel will decide what action to take.
 C 
Creature – Panda Farmer
Ancestry {2}{b} (Whenever another creature you control with Ancestry attacks, you may pay {2}{b}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
3/4
 C 
Instant
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
 C 
Sorcery
Return target creature to it's owners hand if it has 6 or more cards in it.

Initiative- If you have 6 or less cards in your graveyard, return that creature to its owners hand
 C 
Creature – Turtle Scholar
When Wise Leatherback enters the battlefield put any number of instant or sorcery cards from your graveyard on top of your library in any order.
Guard
0/2
 C 
Enchantment – Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
Why lock them up when we can control their aggression?
 C 
Instant
Counter target instant or sorcery spell
Draw a card
 C 
Creature – Beast Berserker
{2}{g}: Regenerate another target creature
You see? He's completely harmless. Just don't piss him off or you'll be the armless one.
5/5
 C 
Instant
Destroy target creature that dealt damage this turn.
It very quickly became commonplace to disarm the eagle "corpses"
 C 
Instant
As an additional cost to cast this spell, exile a land you control and a land card from your graveyard
Add {r}{r}{r}{r} to your mana pool.
 C 
Instant
Target creature you control gains Ambush until end of turn

Draw a card
Mountain
 
 B 
Basic Land – Mountain

Stand Resolute (rare)
Eager Volunteers (uncommon)
Wanderers Protection (uncommon)
Careful Deliberation (uncommon)
Raving Outcast (common)
Sound the Retreat (common)
Dispersal Coup (common)
Wise Leatherback (common)
Spirit Shackles (common)
Nulling Bulwark (common)
Loyal Monstrosity (common)
Avenging Arrow (common)
Feed the Fire (common)
Fleeting Distraction (common)
Mountain (basic)