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CardName: Johanna, Bringer of Life Cost: 3gu Type: Planeswalker - Johanna Pow/Tgh: /3 Rules Text: [+2]Create a 1/2 Turtle creature token with defender and guard [0]Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, if no creatures attacked Johanna since your last turn, put a loyalty counter on her. [-8]You get an emblem with: "Whenever you draw card, target creature you control gets +3/+3" Flavour Text: Set/Rarity: Rileria Mythic

Johanna, Bringer of Life
{3}{g}{u}
 
 M 
Planeswalker – Johanna
+2Create a 1/2 Turtle creature token with defender and guard
0Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, if no creatures attacked Johanna since your last turn, put a loyalty counter on her.
-8You get an emblem with: "Whenever you draw card, target creature you control gets +3/+3"
3
Updated on 22 Mar 2017 by Izaac

Code: MZ07

History: [-]

2016-08-17 13:05:24: Izaac created the card Johanna, Bringer of Life
2016-08-17 13:05:38: Izaac edited Johanna, Bringer of Life
2016-09-26 02:05:06: Izaac edited Johanna, Bringer of Life
2016-09-27 12:38:18: Izaac edited Johanna, Bringer of Life
2017-03-16 12:56:50: Izaac edited Johanna, Bringer of Life

That first ability is really fiddly. I think it should just be standardised, either as "[+2]: Create a 1/1 green and blue Turtle creature token [with guard]", and possibly also a separate "[0]: Create a 1/3 green and blue Turtle creature token" if you really want both.

That second ability is rather unimpressive, especially on a 5-mana walker. If it cost [0] it'd be interesting - effectively a [+2] unless the opponent wastes an attacker. At [-2]+2, netting out to [0], it's purely a "skip your turn". And okay, there are occasional situations where I can't defend a 'walker this turn but I'll be able to next turn; but still, it looks bad and looks like it'd feel bad.

Well it's flavourful, she's a turtle planeswalker so her -2 is turtling up.

The thing is that if it's 0 then you can just 0 her over and over and you're either abyssing your opponents creatures or she's ticking up unstoppably. There's no counterplay. You lose a creature and she's on the same loyalty. After some playtesting, maybe it could be a -1 or maybe a 0 that gives 1 loyalty so that the tick up is much slower.

With an ultimate like that, I don't think it matters if there's not much counterplay to her turtling up. If her middle ability cost [0] and I activate it every turn, then that means after I spend 5 mana in two colours on a mythic, the net result is... four turns later, I get an emblem making my turtles bigger. I get something like Assault Formation stapled onto Jacques le Vert. This is a fine turtley ultimate, but it's really not a particularly overpowering thing to get four turns after your 5 mana gold mythic planeswalker has done nothing else.

It's not even The Abyss, it's just a Trap Runner on whatever their evasive 1/1 is.

Mmm. Maybe the ult shouldn't be restricted to turtles then. It admittedly feels a bit like a Duel Deck Planeswalker now that I think about it.

2017-03-21 10:06:42: Izaac edited Johanna, Bringer of Life:

Changed the ult. Simplified the first ability

I like the +2, even if the turtle feels a bit small.

Also like the +0, but maybe ther's a shorter/better way of writting it.

-8 should read 'You get an emblem with...'

Well, by itself the turtle is a chump blocker, which will save you from one attacker. It's important to note it has guard which means it can prevent 2 damage that an attacker would deal. If you survive one turn without chumping with the token then you have 2 1/2's and can prevent 4 damage that an attacker would deal. It stacks up quickly.

2017-03-21 17:17:23: Izaac edited Johanna, Bringer of Life:

Tried rewording the 0 ability. Fixed typo in Ultimate.

I reworded the 0 ability but it doesn't feel like correct templating now.

Something like:

"Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, put a loyalty counter on Johanna unless she was attacked since your last turn." ?

"+1: Until your next turn, whenever one or more creatures attack Johanna, remove a loyalty counter from it her and remove those creatures from combat."

Dunno, it's a hard ability to template...

Btw, you can use gendered pronouns for planeswalker cards, as I did in my template. There's precedent for this on e.g. Gideon, Ally of Zendikar.

2017-03-22 03:29:06: Izaac edited Johanna, Bringer of Life

Kauefr, that would mean that in a multiplayer game, each player could attack her with a creature and remove a counter each time (also stacks with additional combat steps).

For the same reason I can't say "Put a loyalty counter on her unless a creature attacked her last turn"

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