Wilds of Muraganda: Recent Activity
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Wilds of Muraganda: (Generated at 2025-05-02 00:53:32)
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Wilds of Muraganda: (Generated at 2025-05-02 00:53:32)
Renamed to "Glyphmarked Rubble"
Renamed to "Disheartening Betrayal"
Renamed to "Disheartening Betrayal"
Capitalization
Typo fix
Just starting this at uncommon, actually. At that point I think the separate wording is correct
Removed superfluous parenthesis
I see where you're coming from in theory, since the effects do overlap in nature and duration, but I think this version is clearer to understand at a glance, which is a point in its favour.
-CMC-
I considered both templates pretty carefully, looking at a lot of historical cards. I believe the previous one is correct because it is setting up two static effects with the same duration. Will try to look for other decisive cases.
--CF
Edited templating
That's an interesting templating problem you discovered, CF. However, my research on Threaten effects suggests that you'd use the templating of neither Traitorous Instinct nor Unwilling Recruit, but rather that of Kari Zev's Expertise or Portent of Betrayal. The general rule seems to be that if an additional effect applies to the Threatened creature, it goes in the same clause - if not, it gets a separate clause.
...Huh. Yes, OK, I somehow read this as having flying. Not sure how I managed that. Good-oh, it looks fine as it is then :o)
I was pretty satisfied with this one, even if I suspect it would be uncommon some 60-80% of the time in a real set (going to be doing a red flag check soon, since we've about filled common). It combines two "unplayable"/hyper aggro only/sideboard limited cards into a package that I suspect is a really strong way to end a game -- especially since falters can be weak to flying, but here you can just steal the biggest flyer.
--CF
Umm, what? This doesn't fly, so it's definitely not a strictly better Voiceless Spirit. It's already double scoop. I take it from your last comment that you think it could get +0/+1, which is almost what I started with, but this can lead to blowouts/complicated combat so I went with the weaker version for now.
--CF
Hee, that's quite a Falter. I like the recent trend of stapling Falter on to a useful ability to provide more playable ways through ground stalls.
This is however very good as it stands. Pegasus Charger was pretty solid, and this is strictly better. Not unprintably good, by any means, but pretty strong.
I do love cheap white flyers, but I wonder if this might want to lose flying and become a double-scoop Gray Ogre.
typo fix