Wilds of Muraganda: Recent Activity
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Wilds of Muraganda: (Generated at 2025-05-01 06:00:17)
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Wilds of Muraganda: (Generated at 2025-05-01 06:00:17)
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
vanilla terminology
We decided to try introducing a new game term rather than writing out the somewhat clunky "creature with no abilities" everywhere. Right now we're trying "simple creature," but still on the lookout for synonyms that are short, descriptive, and neutral feeling.
Creating an actual rules term for the property also lets us distinguish between "creatures that have no inherent abilities" and "creatures with no abilities at the moment."
We're starting playtesting using the former definition, so a Grizzly Bears with Flight would still be a simple creature, but a Morphling targeted by Ovinize would not be.
(More formally, there would be a new rule (probably in the 700s) that said "A permanent is simple if and only if it has no abilities after all effects from layer 1 have been applied.")
I think this templating is more clear than Torment of Hailfire's especially when X=0
Clarifying reminder text
typo fix
actually an aura now
Wording looks a little awkward, but I don't believe this functions as a trigger and letting it trigger off every draw seems insane with wheels.
--CF