Wilds of Muraganda: Recent Activity
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Recent updates to Wilds of Muraganda: (Generated at 2025-05-01 09:09:34)
Page 1 - Older activity
Page 1 - Older activity
Maybe it should be "object" instead of "permanent" (so that such things like "target nonsimple spell" would also be possible), but other than that, that rule look like OK. The stuff immediately after layer 1 effects are applied is called the object's "copiable values", so it could be written:
An object is "simple" iff its copiable values do not include any abilities.
5GGG 9/10 ->4GGG 9/9. Still helps convey three things mentioned above, much more playable
A fun mental image, but this probably should be flagged for a name change now.
—CF
> Bokor's Attendant
I imagine a Trilobite with a butler's attire scuttling after Bokor.
Merfolk Shaman->Trilobite, because Trilobite
Shouldn't this be a "Pile of rubble token, somehow" rather than a land? :)
Now a Zhalfirin Void functional reprint, I guess.
This seems almost unbeatable in Limited. I guess it's okay because it's a Mythic, but this seems closer in limited to Pack Rat or The Scarab God power levels than say, Khans Surrak or Erebos.
Maybe remove the lifelink and give creatures something else? Reduce the toughness or power a bit? The fact that the lifelink ability is extra sticky due to Coalesce turns any sort of board into an almost unbeatable one. Especially because simply destroying it will just cause it to come back no matter what.
????
I mean, that’s true. But.... charm modes are pretty much never connected to each other much, by flavor or mechanics? Kind of the whole point is to have a utility suite of effects that are good in different situations? Some gold charms will associate abilities with the component colors, but that doesn’t really apply to mono colored charms.
Also, it seems like you might not have caught that the last ability is all of your creatures.
—CF
The modes don't really seem very connected to one another. "Have a crocodile" "Naturalise a thing" "Mortal's Resolve".
No longer needs to use regenerate, yay
Thanks for the catch, fixed
It would be ideal if we could just write “vanilla creature,” but much like “mill” it’s a game term that doesn’t make sense in universe. Abilitiless is kind of mechanical, unlike other recent wording updates like dies and create. Pure feels too white associated, we think. Other terms that have been considered are Primal, primitive, clean, and plain.
As far as whether it counts A Grizzly Bears with Lightning Greaves, that’s very much still up in the air. One concern is that to a lot of newer players that are familiar with the term vanilla, it might still seem like it should count as a vanilla creature. If we were WotC we could spend some money doing a study to see how people tended to think it works and make that the way we go, but alas we do not. Leaning more towards this direction right now because it’s just mechanically nicer to be able to use combat tricks on your guys without possibly screwing up al your synergies, and there turned out to not be that much space playing around with “loses all abilities” style effects (especially in green).
—CF
I can see that you copypasted the text from Wolfkin Bond because its name is still on there.
RE: "simple creature" wording. I feel like it would be best if it was kept as close to the original term (creature with no abilities) as possible, for ease of adoption. "Abilitiless" is kind of a bitch to read, but I feel like it would be perfectly understandable once a player learns what "ability" means in terms of MTG. Alternatively, "pure" can be used instead of "simple". Both are adequately fine, though it's going to be tougher to sell people on differentiating "creature with no inherent abilities" and "creature with no abilities as it exists currently".
Vanilla Terminology
Vanilla Terminology
Vanilla terminology
Now a simpler small reach trick
vanilla terminology