Evolution
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Showing 40 of 40 Blue cards
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Show rarities: C U R M
Target opponent reveals his or her hand and chooses a creature card with converted mana cost X or less. Put that card into play under your control.
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Enchant Island
When enchanted Island is tapped for mana, target creature gains flying until end of turn.
When enchanted Island is tapped for mana, target creature gains flying until end of turn.
Enchant creature.
You control enchanted creature.
0: Destroy Barter. Each of your opponents may draw up to 3 cards. Any player may play this ability
You control enchanted creature.
0: Destroy Barter. Each of your opponents may draw up to 3 cards. Any player may play this ability
While Channel Knowledge is in your graveyard; at the beginning of your upkeep draw a card.
Whenever a card leaves your hand, if Channel Knowledge is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Knowledge is in your graveyard exile it.
When Cryptic Snake deals combat damage to a player, draw a card.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Cryptic Snake enters the battlefield with a curve counter on it and it gains Intimidate.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Cryptic Snake enters the battlefield with a curve counter on it and it gains Intimidate.
1/3
UU, Sacrifice Denying Field: Counter target spell.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Denying Field enters the battlefield, untap two lands you control.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Denying Field enters the battlefield, untap two lands you control.
Counter target spell being curved.
Return all untapped permanents to their owner’s hands.
+1: Until your next turn, nonland cards in your hand have flash.
-2: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield.
-7: Take two extra turns after this one.
-2: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield.
-7: Take two extra turns after this one.
3
Spells you cast during your opponents turn cost X less to cast where X is Etched Tortoise’s power.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it.
1/2
Flying, Shroud
At the beginning of each player’s end step, that player draws a card.
At the beginning of each player’s end step, that player draws a card.
0/1
When Fate Writer enters the battlefield or is turned face up, look at the top 3 cards of target player’s library, you may put them back on any order.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Tap three target permanents.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Instead you may tap up to six target permanents.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Instead you may tap up to six target permanents.
Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Gust Drake enters the battlefield, target creature you control gains flying as long as Gust Drake remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Gust Drake enters the battlefield, target creature you control gains flying as long as Gust Drake remains on the battlefield.
2/2
When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Flying.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/4
For each card in target player’s graveyard that player puts the top card of his or her library into his or her graveyard.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard.
T: Target player draws a card, then discards a card.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Market Dealer enters the battlefield; target player draws a card, then discards a card.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Market Dealer enters the battlefield; target player draws a card, then discards a card.
1/1
When Mind Disruptor attacks, target player puts the top 3 cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate.
1/1
Draw a card.
At the beginning of your upkeep, if an opponent has more cards in hand than you, you may return Mind Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has more cards in hand than you, you may return Mind Refraction from your graveyard to your hand.
Mist Phantom is unblockable.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it.
2/3
1UU,T: Counter target spell.
Lurk 6UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mystical Archsage is turned face up, counter target spell.
Lurk 6UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mystical Archsage is turned face up, counter target spell.
3/4
Target creature loses all abilities and becomes a 0/1 blue Ooze until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely.
When Pawn Master enters the battlefield or is turned face up, gain control of target creature as long as Pawn Master remains on the battlefield.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/3
Search your library for a card with Curve other than Plan Ahead, reveal it, and put it into your hand. Then shuffle your library.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Untap up to four lands you control.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Untap up to four lands you control.
Return up to two target creatures to their owners hands unless its controller pays 2.
U,T: Tap target artifact, creature, or land.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land.
2/2
Target player draws two cards.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell.
Return target untapped permanent to its owner’s hand.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Draw a card.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Draw a card.
Target player puts the top four cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Each player draws a card.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Each player draws a card.
Flying
UU: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
UU: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
1/1
Defender
Whenever a card an opponent controls is turned face up, turn it face down unless its controller pays 2.
Whenever a card an opponent controls is turned face up, turn it face down unless its controller pays 2.
0/4
Whenever a card an opponent controls is turned face up, counter all triggered abilities by that card.
Flying
When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Lurk 2UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Spell Sinker is turned face up, change the target of target spell or ability with a single target.
When Spell Sinker is turned face up, change the target of target spell or ability with a single target.
2/1
Counter target spell unless its controller pays 1 for each tapped permanent that player controls.
Gain control of target permanent. Take an extra turn after this one.
Return target nonland permanent to it’s owners hand. Draw a card.
Put target creature onto its owner’s hand and a second target creature on top of its owner’s library.
Flash
When Weirding Wizard enters the battlefield or is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Weirding Wizard enters the battlefield or is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Split (5) Artifact (18) Land (26)
Show rarities: C U R M
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |