Evolution
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Showing 40 of 40 Black cards
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Show rarities: C U R M
Enchant Swamp
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn.
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn.
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, if Befouling Warlock is in your graveyard, you lose 1 life.
At the beginning of your upkeep, if Befouling Warlock is in your graveyard, you lose 1 life.
2/2
While Channel Decay is in your graveyard; at the beginning of your upkeep target creature gets -2/-2 until the end of turn.
Whenever a card leaves your hand, if Channel Decay is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Decay is in your graveyard exile it.
First Strike
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
2/2
Target player loses 2 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life.
B: Darkness Gorger gets +1/+1 until end of turn.
BB: Target creature gets -1/-1 until end of turn.
BBB: Return target creature card from your graveyard to your hand.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) When Darkness Gorger enters the battlefield, add BBBBB to your mana pool.
BB: Target creature gets -1/-1 until end of turn.
BBB: Return target creature card from your graveyard to your hand.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) When Darkness Gorger enters the battlefield, add BBBBB to your mana pool.
4/4
Target player discards a card at random.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) That player exiles that card instead.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) That player exiles that card instead.
Destroy target nonblack creature.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) You gain life equal to that creature’s power plus it’s toughness.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) You gain life equal to that creature’s power plus it’s toughness.
Target player sacrifices a creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
As an additional cost to play Demonic Pact sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Search your library for a card and put that card into your hand. Then shuffle your library.
Enchant Creature
Enchanted creature gets +3/-2
Enchanted creature gets +3/-2
If an opponent has no cards in hand, Despair Elemental gets +4/+4 and has intimidate.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Target player discards two cards and you gain 3 life.
When Essence Carrier enters the battlefield, you lose 5 life.
When Essence Carrier leaves the battlefield, you gain 5 life.
When Essence Carrier leaves the battlefield, you gain 5 life.
5/5
When Festering Guts leaves the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Intimidate
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
Return target creature from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand.
Gravebolt deals damage equal to the number of cards in your graveyard to target creature or player.
Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn.
2/2
Flying, Protection from White.
When Herald of Doom enters the battlefield or is turned face up, destroy target nonblack creature. It can’t be regenerated.
Lurk 6BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Herald of Doom enters the battlefield or is turned face up, destroy target nonblack creature. It can’t be regenerated.
Lurk 6BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
5/5
Intimidate
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield.
2/2
{+1}: Until your next turn, Leshrac Walker of Night is also a swamp.
{-1}: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{-6}: Exile all cards in all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
{-1}: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{-6}: Exile all cards in all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
2
When Lesser Demon enters the battlefield or is turned face up, sacrifice a creature.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/4
B: Lurking Shade gets +1/+1 until the end of turn.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
Draw two cards and you lose 2 life.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Mindless Ghoul enters the battlefield, return target creature card from your graveyard to your hand.
3/3
At the beginning of your upkeep, if you control no Minions, put a 2/2 black Zombie Minion creature token onto the battlefield.
If Mutated Cockroach would be put into a graveyard from the battlefield; if it was face up, turn it face down instead.
Lurk 4BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mutated Cockroach is turned face up, each player sacrifices a creature.
Lurk 4BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mutated Cockroach is turned face up, each player sacrifices a creature.
4/2
Target player skips his or her next three turns unless he discards his or her hand and sacrifices all nonland permanents he or she controls.
Intimidate
BB: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
BB: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
2/2
The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead.
The next time target player would draw a card this turn, that player discards a card instead.
B: Regenerate Restless Guardians.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Restless Guardians enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Restless Guardians enters the battlefield with a +1/+1 counter on it.
1/1
Target creature gets -3/-3 until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life.
As an additional cost to cast Ripping Buzzard, pay 2 life or exile a card in your graveyard.
Flying
Flying
2/1
Each opponent must sacrifice a creature or pay 3 life to cast creature spells.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sacrificial Link enters the battlefield, each opponent sacrifices a creature and loses 3 life.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sacrificial Link enters the battlefield, each opponent sacrifices a creature and loses 3 life.
When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
When Starving Rats enters the battlefield or is turned face up, target player discards a card.
Lurk 2BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Put target creature card from your graveyard onto the battlefield tapped.
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Split (5) Artifact (18) Land (26)
Show rarities: C U R M
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Ash Reaper is turned face up, you lose 2 life, and put a +1/+1 counter on it.