Evolution
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Showing 40 of 40 Green cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Split (5) Artifact (18) Land (26)
Show rarities: C U R M
Reveal the top 5 cards of your library, an opponent chooses creature or land, put all revealed cards of that type into your hand, and the rest into your graveyard.
While Channel Growth is in your graveyard; at the beginning of your upkeep search you library for a basic land card and put that card onto the battlefield tapped; then shuffle your library.
Whenever a card leaves your hand, if Channel Growth is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Growth is in your graveyard exile it.
Cloakhide Anurid can’t be the target of spells or abilities your opponents control.
4/4
Whenever Druid of the Claw or another creature you control is turned face up, you may draw a card.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/3
T: Turn target nontoken creature you control face down. It becomes a land card with “T: Add 1 to your mana pool.”
Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
When Elvish Seer enters the battlefield, draw a card.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards.
3/3
Reach
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it.
1/3
T: Add G to your mana pool.
GG: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
GG: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
1/1
Search your library for a creature card with converted mana cost less than or equal the number of lands you control and put it onto the battlefield. Then shuffle your library.
Flash
Spells you cast can’t be countered by spells or abilities.
Spells you cast can’t be countered by spells or abilities.
When Etched Troll is put into a graveyard from anywhere, exile it. If you do, shuffle your graveyard into your library.
3/3
{+1}: Search your library for a land card and put that card onto battlefield. Then shuffle your library.
{-2}: Return target card from your graveyard to your hand.
{-7}: You get an emblem with “You may play planeswalker’s activated abilities an additional time during your turn.”
{-2}: Return target card from your graveyard to your hand.
{-7}: You get an emblem with “You may play planeswalker’s activated abilities an additional time during your turn.”
5
Destroy target noncreature permanent.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
At the beginning of your upkeep put an fungal counter on target land.
Remove a fungal counter from a land you control: Add one mana of any color to your mana pool. Play this ability only once each turn.
Remove a fungal counter from a land you control: Add one mana of any color to your mana pool. Play this ability only once each turn.
0/2
When Greentooth Alpha enters the battlefield, you gain life equal to it’s power.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Greentooth Alpha enters the battlefield with two +1/+1 counters on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Greentooth Alpha enters the battlefield with two +1/+1 counters on it.
4/4
1GG: Regenerate Hunting Gorilla.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Hunting Gorilla enters the battlefield with two +1/+1 counters on it.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Hunting Gorilla enters the battlefield with two +1/+1 counters on it.
3/3
Search your library for a card and put that card onto the battlefield tapped face down as a land card with “T: Add 1 to your mana pool.” Then shuffle your library.
When Ley Guardian enters the battlefield or is turned face up, target player shuffles his or her graveyard into his or her library.
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
Lurk 2G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Target creature gets +4/+4 until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) That creature gains trample until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) That creature gains trample until end of turn.
Moss Troll can’t be the target of spells or abilities your opponents control.
When Moss Troll enters the battlefield, destroy target noncreature permanent.
When Moss Troll enters the battlefield, destroy target noncreature permanent.
6/5
When Nut-Bound Alpha deals combat damage, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn.
2/2
When Nutcaller enters the battlefield or is turned face up, put four 1/1 green Squirrel creature tokens onto the battlefield.
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.).
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.).
3/3
Creatures you control get +2/+2 and gain trample until end of turn.
Target creature gains deathtouch until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) All creatures able to block that creature this turn do so.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) All creatures able to block that creature this turn do so.
Trample
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
5/5
Reach, Deathtouch.
Lurk 3GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Whenever a creature with flying attacks you, if Predator Spider is lurking, you may turn it face up without paying its lurk cost.
Lurk 3GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Whenever a creature with flying attacks you, if Predator Spider is lurking, you may turn it face up without paying its lurk cost.
3/6
Trample, Shroud
When Primal Predator enters the battlefield or is turned face up, you may turn target face-down card face up.
Lurk 8GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Primal Predator enters the battlefield or is turned face up, you may turn target face-down card face up.
Lurk 8GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
9/9
Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead.
Enchant Land
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
When Shaman of the Root is put into a graveyard from the battlefield, search your library for up to two basic land cards and reveal them, put one of them onto the battlefield, and the other to your hand, then shuffle your library.
2/2
Destroy target artifact or enchantment.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put X 1/1 green Squirrel creature tokens onto the battlefield, where X is its converted mana cost.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put X 1/1 green Squirrel creature tokens onto the battlefield, where X is its converted mana cost.
2G,T: Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Squirrel Empath enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Squirrel Empath enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
1/1
Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
Trample
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield.
4/3
Reach, Deathtouch, Shroud
1/1
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
At the beginning of your upkeep, if an opponent controls more lands than you, you may return Verdant Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent controls more lands than you, you may return Verdant Refraction from your graveyard to your hand.
When Watcher Druid enters the battlefield or is turned face up, you may destroy target artifact or enchantment.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
2/6
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Show rarities: C U R M
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
When enchanted Forest is tapped for mana, target creature gains trample until the end of turn.