Evolution
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Showing 40 of 40 Red cards
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Show rarities: C U R M
Enchant Mountain
When enchanted Mountain is tapped for mana, target creature attacks this turn if able.
When enchanted Mountain is tapped for mana, target creature attacks this turn if able.
Blazing Refraction deals 2 damage to target player.
At the beginning of your upkeep, if an opponent has more life than you, you may return Blazing Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has more life than you, you may return Blazing Refraction from your graveyard to your hand.
While Channel Lightning is in your graveyard; players can’t gain life; and, at the beginning of your upkeep it deals 1 damage to target creature or player.
Whenever a card leaves your hand, if Channel Lightning is in your graveyard; exile it.
Whenever a card leaves your hand, if Channel Lightning is in your graveyard; exile it.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Cliff Minotaur enters the battlefield with a +1/+1 counter on it.
3/3
Curvebolt deals 2 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Curvebolt deals 4 damage to that creature or player instead.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Curvebolt deals 4 damage to that creature or player instead.
Dragonblast deals 3 damage to each creature without flying.
Creatures you control get +3/+0 until end of turn.
When Eyeblast Cyclops enters the battlefield or is turned face up, it deals 3 damage to target creature or player.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/2
Reveal cards from the top of your library until you reveal a nonland card, you may cast that card without paying its mana cost if its converted mana cost is less than or equal the number of lands you control. Exile the rest of the cards revealed, and Firecast deals 1 damage to you for each card exiled this way.
Add RR to your mana pool.
At the beginning of your next main phase, add RR to your mana pool.
At the beginning of your next main phase, add RR to your mana pool.
Whenever Flamefist Ogre deals combat damage, put a +1/+1 counter on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn.
3/3
{+1}: Until end of turn, Garth, One-Eye becomes a 3/4 red Human Warrior with haste that’s still a planeswalker.
{-2}: Garth, One-Eye deals 3 damage to target creature or player.
{-6}: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{-2}: Garth, One-Eye deals 3 damage to target creature or player.
{-6}: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
3
When Goblin Anarchist is put into a graveyard from the battlefield, return target sorcery card from your graveyard to your hand.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn.
2/2
Whenever you cast a red spell, Goblin Channeler deals 1 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Channeler enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Channeler enters the battlefield with a +1/+1 counter on it.
2/1
When Goblin Charger enters the battlefield or is turned face up, destroy target land or creature with defender.
Lurk 5RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 5RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/3
When Goblin Fanatic is put into a graveyard from the battlefield, he deals 1 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Goblin Fanatic enters the battlefield, he deals 1 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Goblin Fanatic enters the battlefield, he deals 1 damage to target creature or player.
1/1
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Rascal enters the battlefield with a curve counter on it and it may also attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
2/1
Whenever Horned Hound is dealt damage, it deals that much damage to you.
Lurk 2RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/2
Untap target mountain you control, it becomes a 4/1 red Elemental creature until end of turn. It’s still a land.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn.
Target player chooses a creature he controls and Ignite deals 4 damage to it, if that player doesn’t, Ignite deals 4 damage to that player.
Creatures you control have haste.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature.
Trample, Haste.
At the beginning of the end step, turn Lavaborn Lurker face down.
Lurk 1RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
At the beginning of the end step, turn Lavaborn Lurker face down.
Lurk 1RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
5/1
Lurk 1RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield.
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield.
1/1
Mad Brawlers may only attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
Mark of Fire deals 5 damage to target creature or player.
At the beginning of your upkeep, if Mark of Fire is in your graveyard you may pay 1, if you do Mark of Fire deals 1 damage to target creature or player.
At the beginning of your upkeep, if Mark of Fire is in your graveyard you may pay 1, if you do Mark of Fire deals 1 damage to target creature or player.
Destroy target artifact or creature with defender.
First Strike
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield.
2/2
Nimble Goblin can’t be blocked by two or more creatures.
Creatures with power greater than Nimble Goblin's power can't block it.
Creatures with power greater than Nimble Goblin's power can't block it.
2/2
When Ragerock attacks, target creature can’t block this turn.
4/5
Destroy target land or creature with defender.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller.
Haste
RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
1/1
Runic Flame deals 3 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast.
Whenever Savage Goblin attacks, it gets +2/+0 until the end of turn.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool.
0/1
Flying, Haste
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn.
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn.
5/5
Discard your hand, then draw two cards.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) At the beginning of your next upkeep, draw two cards.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) At the beginning of your next upkeep, draw two cards.
Haste
When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/1
Each player sacrifices two lands.
Whenever a land enters the battlefield, put a +1/+1 counter on Volcanic Firebull.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) Volcanic Firebull enters the battlefield with a curve counter on it and it gains trample.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) Volcanic Firebull enters the battlefield with a curve counter on it and it gains trample.
5/5
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Split (5) Artifact (18) Land (26)
Show rarities: C U R M
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Enchant Creature
Enchanted creature has haste and attacks each turn if able.