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Mechanics | Skeleton

Showing 40 of 40 White cards

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)

Show rarities: C U R M

 U 
Creature – Human Wizard
{1}{w}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
 M 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
 R 
Instant
Put a 4/4 white Angel creature token with flying onto the battlefield.
Sometimes help comes even when you weren't looking for it.
5 comments
last 2012-04-13 22:44:10 by Camruth
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
 C 
Creature – Bird
Flying
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/1
 M 
Creature – Angel
Flying, first strike, lifelink, protection from Demons and from Dragons.
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
 C 
Creature – Giant
First strike
3/3
 C 
Instant
Untap all creatures you control. Soldier creatures you control get +1/+1 until end of turn.
 R 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
3/3
 U 
Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
 C 
Instant
Choose one –
● Put target attacking or blocking creature on top of its owner's library.
● Destroy target enchantment and you gain 4 life.
 C 
Creature – Human Soldier
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
 R 
Enchantment
White creatures you control get +1/+1 and gain Flanking.
2 comments
last 2011-08-27 19:39:22 by Camruth
 U 
Creature – Human Knight
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
{1}{w}: The next 1 damage that would be dealt to Elspeth's Crusader this turn is dealt to target creature or player instead.
2/2
3 comments
last 2011-08-26 09:04:32 by Camruth
 C 
Creature – Human Soldier
When Elspeth's Squire enters the battlefield, you may search your library for a card named Elspeth's Squire, reveal it, put it into your hand, then shuffle your library.
Elspeth has no shortage of volunteers to be her squire.
1/1
 M 
Legendary Planeswalker – Elspeth
+1: Put a 2/2 white Knight creature token with Flanking onto the battlefield.
-1: Put a +1/+1 counter on each white creature you control.
-7: For each nonlegendary white creature you control, put a token that is a copy of that creature onto the battlefield.
4
5 comments
last 2011-09-02 06:48:57 by Camruth
 C 
Sorcery
Target creature gets +1/+1 and gains Flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 comments
last 2011-08-25 09:06:41 by Alex
 C 
Creature – Pegasus
Flying
{w}: Flight of Pegasi gets +0/+1 until end of turn.
2/3
 R 
Creature – Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
 C 
Creature – Griffin
Flying
Vigilance
1/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets +1/+2
 R 
Creature – Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Both guide and guard on open plain.
2/2
 C 
Creature – Human Soldier
{w}, {t}: Tap target creature.
1/2
 U 
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 R 
Creature – Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a colour.
{w}{w}, {t}: Destroy target permanent of the chosen colour.
3/3
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
1 comment
2011-08-27 09:25:01 by Camruth
 C 
Creature – Human Knight
Vigilance
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/3
 C 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
 U 
Creature – Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
 R 
Creature – Cat
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the colour of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen colour.)
3/3
 U 
Creature – Angel
Flying
Vigilance
4/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Lifelink and vigilance.
 U 
Instant
Exile target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
3 comments
last 2011-08-26 13:18:30 by Camruth
 C 
Creature – Elephant
3/5
 C 
Creature – Human Monk
Defender
Lifelink
2/3
 C 
Creature – Griffin
Flying
2/2
 C 
Creature – Human Soldier
{t}: Target attacking or blocking creature gets +1/+1 until end of turn.
1/1
 U 
Sorcery
If you have less life than an opponent, gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
1 comment
2011-12-07 05:17:50 by jmgariepy
 R 
Sorcery
Destroy all creatures.
They can't be regenerated.
1 comment
2012-04-15 11:47:09 by Camruth

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)

Show rarities: C U R M


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Mechanics | Skeleton