Mashup: the Gathering Workbench: Recent Activity
Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Mashup: the Gathering Workbench: (Generated at 2025-07-06 21:36:19)
Yeah, funny that. Sometimes I just want to throw more stuff from card number 3 that I seem to be referencing in the mix by accident. I've decided against doing things like refer to Dash Hopes in the name or the flavor, though, since its just bound to confuse my explanation for what I'm doing when I present the cards. Plus, maybe I make some sort of trivia game for that night of draft at the end or something? Which cards came from which cards? No idea how I'd run that in the middle of a 20 person tourney, though.
Wow, does Hornet Queen break the color pie, or what? I haven't the faintest clue what's been going on with Green the past two years. There must be some proponents of that color in R&D, but it feels like they push that color in the wrong way. I've always been a strong supporter of Rosewater, when he says "There are certain things that colors should not do.", not because of balance issues (bad removal in green is still bad removal), but because it gives the game a strong sense of identity. Every time they print a green flyer, or green removal spell, it feels that much easier to make more green flyers and removal spells, which we've seen a lot of the last couple of years.
But, it's easy to take this stance when it's a color identity issue you like. It's funny how people like me will use this argument for green flyers, but then do a 180 when it comes to pet color-breaking mechanics. In my case, for example, white punishing direct damage such as in Capitulated Keldon Lands. Both arguments for change and maintaining color integrity are valid, I suppose. Each person just draws the line differently.
Wow, red really doesn't get much much common flying. This does seem about on a par. OTOH, it seems in eighth edition, blue got this, and red got something strictly worse.
--
Yeah. "Of the flying colours, red is worst at it" :)
But I was thinking about flying in green. People[1] complained when green got Hornet Sting, because it really doesn't get any direct damage. And it never gets flying. Except that it DOES get birds of paradise, reprinted in set after set, and everyone is just used to that. And now it gets Skinshifter in M12, and Hornet Queen in Commander. So it does get flying. Just on one creature every five years (excluding planar chaos)...
[1] Well, mainly Mark Rosewater
I interpreted his statement as "red is the worst at flying out of the colours that actually ever get flying" :)
This does at least manage to be better than Bird Maiden, just about.
Yes indeed! Very fun design :)
The drawback is interesting in that, after shifting for a spell, it's the same as on Dash Hopes :) But yes, that's a nice spell.
Doesn't seem broken to me.
I thought green was the worst flying color.
Random Generator gave me Sunken Ruins and Prodigal Sorceror. I like that land restriction. It's clearly worse, than the Ruins, but not noticibly so, until you look at the options the Ruins gave you.
Random Generator gave me Volrath's Dungeon and Impulse. I got a card like this in my set Magic 20XD6 by the name of Veinstorm, that gives a similar treatment to Brainstorm in black. Funny that the same concept came up again, but it works well here.
Ha, ha! I was thinking about that too, after the fact. I also removed Cycling from (((Snippity Chronozoa))) (because it didn't make too much sense on that creature anyways), which also comes really close to being simpler than both cards it was mashed from... if the ability itself didn't boggle your head.
Yeah, it's a shame those are so similar. But this one is great -- it's almost MORE simple than the originals, and yet clearly a mash-up.