The Way of Kings: Recent Activity
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Mechanics | Skeleton |
Recent updates to The Way of Kings: (Generated at 2024-05-08 01:43:53)
The Way of Kings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to The Way of Kings: (Generated at 2024-05-08 01:43:53)
Balance Notes: The front side is pretty good, as it does a reasonable approximation of giving all of your creatures complete protection from damage. Once it does run out of counters and flips, it'll start being a very powerful (and harder to remove) Mesa Enchantress that powers out creatures too.
Nevermind, that works better. Now summons armies without entering combat himself unlike Brimaz, but needs those armies to feel safe.
Three power to four power for balance. I know that it's not super flavorful, but P/T isn't always flavorful (can Krosan Cloudscraper really defeat Kozilek, Butcher of Truth in a fight? I think not). It needs to happen for balance.
Balance Notes: This certainly won't be any better than Brimaz, King of Oreskos and it seems quite a bit worse, but that's not necessarily a bad place to be, as Brimaz is quite good. Still, this could use a boost.
Balance Notes: First strike and deathtouch is powerful, and this is better. The equipped creature will rarely be dealt damage, but the life gain gives you some insurance if it gets burned. This won't break anything because of the high cost, but it's certainly decent, as it makes a creature almost invulnerable in combat.
Balance Notes: Controlling even one enchantment, the last mode is decent in limited, and it's quite efficient if you've got two. The first mode is really good with Radiants flavorfully, but will be more useful in or decks playing a few cards that care about counters. The middle mode is less powerful, but as an extra option it's fine.
Added protection from creatures for balance.
8/6/16: --> , combat damage to damage for balance.
Balance Notes: More expensive and only marginally different Safe Passage isn't where a rare wants to be, so let's boost this a bit. I'll get on that.
Balance Notes: Vigilance is usually cheaper than first strike in white, as you can have a 2/2 with Vigilance and an upside for (See Topan Freeblade and Herald of Dromoka), but Wizards has never even printed a straight-up 2/2 first striker for , the closest probably being the relatively weak Moorland Inquisitor. Thus, Fiendslayer Paladin is better than this ignoring the pseudo-bestow. The weakness of the pseudo-bestow here is that this dies with the creature it's attached to, but it still adds a bit of versatility, which makes this reasonably decent.
Balance Notes: This seems balanced, but on another note, it's really similar to Warcamp Healer in the second ability. I'll change that.
Balance Notes: This should be fine, because its own lifelink won't grant protection in combat unless you give it first strike somehow. It would be fun in EDH lifegain decks and powerful in limited, but beyond maybe standard it wouldn't see a ton of play.
Balance Notes: I... have no idea. It seems fine.
Balance Notes: Obvious comparison is to Ranger of Eos. This enters with slightly weaker stats but will always enter combat with stronger stats, and its fetch ability is slightly weaker. However, the second ability makes this very good in Soldier tribal, and it is certainly a bone to throw to EDH players. Because it enters one turn later, it won't stand up to Ranger in modern, but Ranger is fringe anyway, so that's fine.
For other mechanics, let's think about the archetypes we had in this set:
: Lifegain. Our mechanic really shouldn't be lifegain based, people don't like lifegain as a stand-alone thing (the limited archetype should be alright though). Not sure about this one.
: Ramp. I'm not sure where to go with this mechanically, but maybe a mechanic that cares about converted mana cost to convey the feel of a large-scale apocalypse? Or a convoke variant, for more ramp? I'm actually leaning towards the convoke idea. Something like:
Final Desolation
Sorcery
Mechanic (Each permanent you sacrifice while casting this spell pays for or one mana of that permanent's color.)
Exile all permanents.
: Maybe artifact auras? That could be cool.
Cardname
Enchantment - Aura
Enchant artifact
Enchanted artifact is an enchantment in addition to its other types and gains ", : This artifact deals 1 damage to target player. Draw a card."
: A mechanic for cards/abilities that target a permanent to care about the number of counters on that permanent?
Storm's Might
Instant
Target creature gets +X/+X and gains trample UEOT, where X is the number of counters on that creature.
Templating update for tokens.