Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:43:46)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:43:46)
Yes, I like this. It's reminiscent of Angelic Skirmisher but single-target in exchange for being a lot cheaper.
It would be a lot more concise as "At the beginning of each combat, target creature gains your choice of ... until end of turn." Having defender as an option is interesting.
It is, but I don't think it's any worse than Iona, Shield of Emeria, who cost less and had an ability that's more restrictive in some ways. If she's okay, I think this is okay. Of course, Alex would argue that she's NOT okay, but that's a different question.
With this, unlike Iona, you can still cast any of the cards in your hand, or flashback cards from your graveyard. Eventually, if your opponent can ward off a 10/10 trample while drawing no useful cards, Landsire's ability to "lock" them will peter out, and he'll leave your opponent able to organize your library however they want, which is a drawback.
At first I wondered why it was so expensive (I assumed if put the land on the battlefield), then I realized it was a 1-card soft lock. That's pretty powerful, even for a 10 mana creature.
Yes, it probably should. I'm really bad at flavor text, though. I could change the name to "Ouphe's Eye" or something, though.
It's often equivalent to a Heartstone, but Training Grounds blew that old artifact out of the water anyway. And this isn't acceleration for most things people want to accelerate into (big creatures, dominating sorceries, mana rituals). So I think this is just fine.
I like it quite a lot as well. I feel it ought to have a reference to Spellwild Ouphe in there somewhere.
That's funny. I also thought "Equipment", then realized that one mana every turn wasn't going to bust anything. It's probably good as is. It gets you thinking and it might be good, but I doubt its broken. Hmm...
I suppose the real danger with this card is activated abilities that are activated multiple times in a turn. For example, this makes um.... Agent of Shauku... well, it makes it a good card, not really broken. Ooh, ooh. Two of these and a Hate Weaver and a Wind Drake. That's kind of crazy. Really, though it was hard to come up with those two. There's probably something absurd out there, but I can't come up with what it is. I do know, however, that three of these and a Golgari Guildmage is a fun time.
Hmm. This is good acceleration; but only colourless and only when targeting.
Which screams "Equipment deck" abuse to me. Might be fair? Hard to know without testing it.
Also, I wonder if this can be acceptably worded as "Until end of turn, spells and activated abilities that target that permanent cost
less to cast or activate."
Does this even fit at uncommon, or should it be rare?
Changed the wording; I'm not sure what's right.
It's probably clear from my last three cards (this, Spectral Spotlight, and Nimbus of Light) that I'm trying to come up with something flavored as revealing a creature. The other limit is that I have to be able to cast it with
.
Is this an acceptable power level? I wonder because it's ALMOST like 1-drop acceleration for any color, except that that acceleration can only be used on things that target. What does that break? It makes auras and removal easier to cast. It also decreases the cost of Polymorph and Shape Anew, which is the interaction I'd be most worried about, I guess.
Really good against combo decks. What do they care for extra turns? They just blew all their resources to win on round three.
Not that I'm complaining about answer cards for combo decks that win on turn 3, mind you. In fact the real pity is that I doubt people would pack this counter, except in some sideboards. Maybe it needs a separate mode that lets you counter a spell for

so the card isn't dead in most games? Maybe not. I also kind of wonder if this card should say "Skip your next turn" because of the frenemies problem... but that isn't very fun, so I probably wouldn't do it.
Um. Possibly devastating in "My opponent is actually on my side" formats.
But a splashable countespell only usable in extremis? It's very "Wow" inducing. I want to say the downside if fair, but I fear it really isn't.
Flavor text typo fixed.
I took the wording from the reminder text for Spliced. Perhaps that should have been my hint that something was wrong.
May I suggest "card" in order to avoid confusion off things like Cipher and Isochron Scepter?
(I have no idea if this is remotely plausible or workable. It might work better if you stopped at "exile that spell when it resolves" and then had the activated ability say "Copy each card exiled with ~. You may cast each copy without paying its mana cost.")