Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 10:17:35)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 10:17:35)
I hate when I accidentally press "go" on my Kindle while trying to backspace, resulting in an incomplete card.
I just tossed this card out because it randomly occurred to me. I didn't really think about how powerful it would be. This is why I would never be good on a development team.
Not so much 5c aggro as perfect mana for 3c aggro like Naya or Jund, and making it easier for them to splash a fourth colour like Dark Bant.
This is too strong, clearly. I wonder whether something that works off the more frequent ability to target creatures could work. The straightforward version ("Whenever a creature you control becomes the target of a spell or ability, sacrifice ~") has interesting deckbuilding constraints, but is probably far too easy to forget on a crowded battlefield.
Yow, that's true. This would be terrifying in my deck with six bouncelands. It does Azorius Aethermage's job rather better.
Mm. I don't know if you ever saw Glimmervoid in action, but it was very, very good, providing Affinity decks with that much needed mana of their choice. In theory, the Glimmervoid player could get screwed if you destroyed all of affinity's artifacts... but at that point, you destroyed all the artifacts. The loss of Glimmervoid barely mattered.
Illusory City looks a lot like that in my mind. I could see why it's a risk in 5-color control, but in the admittedly rare 5-color aggro deck, it's a boss card. Maybe that's okay? Personally, I think encouraging 5c aggro isn't a terrible idea.
That said, I don't know many spells that target your land that doesn't also destroy them. Sure, sure, Gigadrowse could be devastating. But outside of a few cards like that, most people won't have the answer. I don't know if "But they could pull them up from their sideboard" is a good design argument, either.
I'd play 4 of these in most of my multicolor decks. Most of the times it's just Command Tower, except for the rare time that your opponent machine-guns your mana base. (Both those situations are bad, to clarify.)
Bouncing it gets really really really scary, mind you.
My eyebrows shot up. But... it's probably actually fair. Many aggro decks wouldn't want to give up the turn of curve, even for the card. Many control decks would love it though. Especially on turn 1.
I wonder whether this might even be playable if it only said "When ~ ETBs, if you control no other lands, draw a card."
I prefer this current more powerful version though.
Changed name; now ETBs tapped.
I did indeed intend for this to be "removal" with things like Etched Monstrosity.
I thought the interaction with persist was fine, considering what Melira does for it. This would do beautiful things in my Lost Auramancers-Debtor's Knell deck.
Should this say "you control"? Or are you intending for it to make Sturdy Hatchling and friends removal spells?
Fun with Caldera Hellion: distribute just enough +1/+1s around to let all your remaining guys live through the blast.
Makes persist and undying creatures a lot more resilient. (Though that's fine; so did Heartmender, Juniper Order Ranger etc.)
Lets you accelerate your Chronozoa growth by making them fade 1, dumping the excess time counters somewhere irrelevant.
Makes Master Biomancer go rather crazy. Erm, even more crazy than he already was. Well, slightly.
Turns Woolly Razorback into an amusing 7/7 for 4 mana.
Mainly just looks great fun for a +1/+1 counter themed deck (or a vanishing themed deck), though.
Very nice entry in the ongoing Manalith-with-upside sequence. I'd play it.
Replacement effects can't target, but this would work fine as "on another creature you control". I suspect it has a whole lot of nonobvious fascinating interactions.
Polymorph is squarely in blue's pie, but I can see red (or green) getting it as a slight bleed, playing off Chaos Warp or Summoning Trap.
Black sorceries, maybe? These effects are usually green, red and blue, with black getting downsides (besides the occasional tribal-related effect): Blood Funnel, Heartless Summoning