2011-01-19 12:59:28:
Chris
commented on the cardset Arcunda
Updated Chargeup to grant a counter on ETB and upkeep all the time. Much shorter, while still giving the counter on the first turn. A couple of cards are still "taller" in the visual spoiler than normal, but I think they're printable.
2011-01-19 12:56:26:
Chris
edited a mechanic in Arcunda
2011-01-18 15:31:38:
Chris
commented on the cardset Arcunda
Y'know, I think you're right (and, of course, it's how Lux Cannon does it too). Of the current Chargeup cards, only 2 don't require a tap; of those, only Cisaean Wardrite plays much differently if it's stored up.
This also allows me to make cards like Bathe in Scintillae, or a Red spell that burns equal to your charge counters, and have them be more powerful.
2011-01-18 15:20:14:
Alex
commented on the cardset Arcunda
If you want to save words, I think the only way I can see is to drop the intervening if clause, which would also mean dropping the parameter. Every card with chargeup then accumulates one counter each turn, no matter how many are on it. This probably doesn't actually break much.
2011-01-18 14:54:43:
Chris
commented on the cardset Arcunda
Hmm. That would mean the ability was available half a turn earlier, in your opponent's second turn after the chargeup ETBd rather than in your second turn. It doesn't buy you a full extra turn, which will often matter (see the land cycle Tilled Field and friends).
On top of that, "At the end of your turn" isn't a time in Magic any more - it'd need to be "At the beginning of your end step", which is admittedly only one more word. Plus Upkeep is just so much more usual for regularly manipulating counters.
In summary, your idea helps, but I don't think it helps enough.
2011-01-18 14:00:33:
Camruth
commented on the cardset Arcunda
Re Chargeup: As its flavoured as "building up magic for later use" why not have it trigger 'At the end of your turn, if there are fewer than \1 charge counters on this, put a charge counter on it' that way it gets a counter the turn it enters the battlefield and you cut 6 words from the reminder text.
Plus this is more flavourful as 'storing the scraps of magic left from the spells you cast that turn for later use'.???
2011-01-18 13:42:36:
Chris
commented on the cardset Arcunda
I've updated Chargeup to also ETB with a charge counter.
Unfortunately, this makes an already long reminder text (for an ability I hope is actually quite grokkable!) even longer, to the extent that the cards are probably unprintably full of text.
Can anyone think of a way of shortening it?
2011-01-18 13:40:12:
Chris
edited a mechanic in Arcunda
Specifically, I meant it needs flavour-text (the White version had '"Gently unpick the binding; carefully shepherd the motes within." - Selian teaching'). But yes, something like picking it apart and absorbing the motes is right.
Updated Chargeup to grant a counter on ETB and upkeep all the time. Much shorter, while still giving the counter on the first turn. A couple of cards are still "taller" in the visual spoiler than normal, but I think they're printable.
Y'know, I think you're right (and, of course, it's how Lux Cannon does it too). Of the current Chargeup cards, only 2 don't require a tap; of those, only Cisaean Wardrite plays much differently if it's stored up.
This also allows me to make cards like Bathe in Scintillae, or a Red spell that burns equal to your charge counters, and have them be more powerful.
If you want to save words, I think the only way I can see is to drop the intervening if clause, which would also mean dropping the parameter. Every card with chargeup then accumulates one counter each turn, no matter how many are on it. This probably doesn't actually break much.
Hmm. That would mean the ability was available half a turn earlier, in your opponent's second turn after the chargeup ETBd rather than in your second turn. It doesn't buy you a full extra turn, which will often matter (see the land cycle Tilled Field and friends).
On top of that, "At the end of your turn" isn't a time in Magic any more - it'd need to be "At the beginning of your end step", which is admittedly only one more word. Plus Upkeep is just so much more usual for regularly manipulating counters.
In summary, your idea helps, but I don't think it helps enough.
Re Chargeup: As its flavoured as "building up magic for later use" why not have it trigger 'At the end of your turn, if there are fewer than \1 charge counters on this, put a charge counter on it' that way it gets a counter the turn it enters the battlefield and you cut 6 words from the reminder text. Plus this is more flavourful as 'storing the scraps of magic left from the spells you cast that turn for later use'.???
I've updated Chargeup to also ETB with a charge counter.
Unfortunately, this makes an already long reminder text (for an ability I hope is actually quite grokkable!) even longer, to the extent that the cards are probably unprintably full of text.
Can anyone think of a way of shortening it?
Something like "All power, all life must be recycled." maybe?
Specifically, I meant it needs flavour-text (the White version had '"Gently unpick the binding; carefully shepherd the motes within." - Selian teaching'). But yes, something like picking it apart and absorbing the motes is right.
Maybe you unweave it into essence and eat it?
Needs flavour
That makes a lot of sense.