I would cost this at personally. The power level in the Lorwyn/Shadowmoor 'super block' was quite crazy. So unless the power level of your set is quite high as well, is undercosted. Nice card though.
Actually only takes 2 turns (as it couldn't use the ability the turn it was summoned anyway). Also, if the set has ways to cheat extra charge counters onto permanents (and it would need to have them), this becomes way too powerful. As printed, would need to be uncommon. To stay at common I'd either drop the target creatures to 2 or add to the casting cost.
I think making this would be the right way to go, makes it more useful in decks not going the charge counter path (whilst still inferior to Cancel).
2010-12-23 08:42:18:
Chris
commented on the cardset Arcunda
2010-12-23 08:42:18:
Chris
commented on the cardset Arcunda
In order to reduce complexity at common, I intend to remove one Chargeup (probably the enchantment) and one Chargecast card from common in each colour.
That will then leave 2 cards per colour as holes; I think I may put a cycle in one of spells which help the enemy colours (for instance, perhaps a Blue sorcery which grants flying to a Red or Green creature). These would give a bit more flesh to the feeling that this plane is stable and at peace prior to the events of the set, and the enemy-colour thing may become a minor subtheme.
2010-12-23 08:42:18:
Chris
commented on the cardset Arcunda
And Faerie Motemage will move up to Uncommon? or just go?
I like the idea of having an apprentice at common and the wizard he is studying under/to become at a higher rarity. It suggests continuity an fleshes out the setting. Nice cards.
We found this was very strong in (our one) playtest. It occurs that it compares with Isamaru, Hound of Konda, which does perhaps imply it's too strong.
Perhaps there's an argument for making this Cancel, reducing the number of Chargeups at common, and having a Squelch or Voidslime at uncommon where the weight of activated abilities would be greater.
I would cost this at
personally. The power level in the Lorwyn/Shadowmoor 'super block' was quite crazy. So unless the power level of your set is quite high as well,
is undercosted. Nice card though.
Actually only takes 2 turns (as it couldn't use the ability the turn it was summoned anyway). Also, if the set has ways to cheat extra charge counters onto permanents (and it would need to have them), this becomes way too powerful. As printed, would need to be uncommon. To stay at common I'd either drop the target creatures to 2 or add
to the casting cost.
I think making this would be the right way to go, makes it more useful in decks not going the charge counter path (whilst still inferior to Cancel).
In order to reduce complexity at common, I intend to remove one Chargeup (probably the enchantment) and one Chargecast card from common in each colour.
That will then leave 2 cards per colour as holes; I think I may put a cycle in one of spells which help the enemy colours (for instance, perhaps a Blue sorcery which grants flying to a Red or Green creature). These would give a bit more flesh to the feeling that this plane is stable and at peace prior to the events of the set, and the enemy-colour thing may become a minor subtheme.
Thanks for the compliment! And Faerie Motemage is still in the set, moved up to uncommon. Click the link to see.
And Faerie Motemage will move up to Uncommon? or just go? I like the idea of having an apprentice at common and the wizard he is studying under/to become at a higher rarity. It suggests continuity an fleshes out the setting. Nice cards.
We found this was very strong in (our one) playtest. It occurs that it compares with Isamaru, Hound of Konda, which does perhaps imply it's too strong.
Perhaps there's an argument for making this

Cancel, reducing the number of Chargeups at common, and having a Squelch or Voidslime at uncommon where the weight of activated abilities would be greater.