/me digs out his colour pie notes, from back when I was musing on what the colour-triplets have in common... Aha. WRU is bounce and gaining-control. GUB is card draw. And year, I didn't find anything for RGU. BGW can also be landsearch and indestructible.
On the allied side, WUB are tutoring for nonlands, GWU is also vigilance as well as flash and shroud, RGW is interaction with attackers and forcing to block.
And every colour but G gets some degree of flying, and every colour but U gets power pumping and destroying some kind of permanent, though you've got better options for the WBG and WBR triplets.
Heee. BWG = regen, or lifegain. WUR = flying, sortof. Sadly flash is WUG... although maybe not that sadly, because it'd need to be templated completely differently. Shroud is GU, with third place probably W again. Haste and trample are both RG, but third place probably B.
The intention is to reflect the fact that Arcunda is, mostly, internally at peace as the block starts; so even the enemy colours are on good diplomatic relations and lend aid where needed.
It might be nice if I can grant each creature an ability in-colour, but also at least secondary or tertiary in both enemy colours. I almost managed it here (First Strike is apparently no longer very black), but I'm not sure it'll be completely possible!
2011-02-01 16:42:52:
Chris
edited the details page Skeleton
I wanted a Planeswalker for Arcunda, and was pleased to find Wikipedia's entry on Sorin, which describes him as "well traveled and well heeled. Having seen hundreds of planes over thousands of years, he has become a sort of bon vivant, seeking novelty and new diversions."
Sounds perfect for someone who might have come to Arcunda searching for the powerful artifact which is now surfacing...
Hm. Could actually be significantly better than P&Q, but I agree that the optional version is much more sane. (In fact, "destroy 1 target enchantment", "destroy 2 target enchantments"... "destroy 5 target enchantments" are probably all fine at about 1W since the more useful they are, the harder to play...)
2011-01-26 14:55:06:
Chris
commented on the cardset Arcunda
Ah, you're right about Red's common creatures. Moved Medium Parrying to Small Parrying. Also traded Small Intimidate for Small FS, which I prefer (things in set 1 shouldn't be scary as such; remember, Arcunda "gets on well with itself").
Thanks for the second set of eyes!
2011-01-26 14:52:18:
Chris
edited the details page Skeleton
2011-01-26 14:45:08:
Alex
commented on the cardset Arcunda
You seem to have slightly more red medium-size creatures than I'd expect. At common I'd expect at least half the creatures in each colour but green to be "small" (power 2 or less). I don't see any first strike on the skeleton... ah, but I see Laresian Emissary can have it. No, that looks very good to me; looking distinctly better structured than Clockwork Wings's skeleton, in fact.
/me digs out his colour pie notes, from back when I was musing on what the colour-triplets have in common... Aha. WRU is bounce and gaining-control. GUB is card draw. And year, I didn't find anything for RGU. BGW can also be landsearch and indestructible.
On the allied side, WUB are tutoring for nonlands, GWU is also vigilance as well as flash and shroud, RGW is interaction with attackers and forcing to block.
And every colour but G gets some degree of flying, and every colour but U gets power pumping and destroying some kind of permanent, though you've got better options for the WBG and WBR triplets.
Heee. BWG = regen, or lifegain. WUR = flying, sortof. Sadly flash is WUG... although maybe not that sadly, because it'd need to be templated completely differently. Shroud is GU, with third place probably W again. Haste and trample are both RG, but third place probably B.
Due to keeping this a creature for the moment, cycle with Mirundaean Emissary, Viritraian Emissary, Malandian Emissary, Kitrian Emissary. All will be 2/1 creatures that gain +1/+1 and a relevant ability if you control a permanent of an enemy colour. All will probably cost 1C.
The intention is to reflect the fact that Arcunda is, mostly, internally at peace as the block starts; so even the enemy colours are on good diplomatic relations and lend aid where needed.
It might be nice if I can grant each creature an ability in-colour, but also at least secondary or tertiary in both enemy colours. I almost managed it here (First Strike is apparently no longer very black), but I'm not sure it'll be completely possible!
I wanted a Planeswalker for Arcunda, and was pleased to find Wikipedia's entry on Sorin, which describes him as "well traveled and well heeled. Having seen hundreds of planes over thousands of years, he has become a sort of bon vivant, seeking novelty and new diversions."
Sounds perfect for someone who might have come to Arcunda searching for the powerful artifact which is now surfacing...
At present, no firm mechanical ideas.
Hm. Could actually be significantly better than P&Q, but I agree that the optional version is much more sane. (In fact, "destroy 1 target enchantment", "destroy 2 target enchantments"... "destroy 5 target enchantments" are probably all fine at about 1W since the more useful they are, the harder to play...)
Also strictly better (just) than Peace and Quiet, but I didn't mind that either.
... huh. The image for Dust to Dust doesn't match the given flavourtext.
You've missed that my skeleton is no longer in order; if this were instant, it'd be five-to-one. 4 to 2 seems better to me.
white usually has more instants than sorceries anyway. 4 to 1 may be OK if it is balanced out somewhat in other rarities.
Would it be a problem if they were both instants? You'd then have 4 CW instants to 1 CW sorcery, but would that be a problem?
Nice. Double Demystify. Parallel with Dust to Dust, but somewhat cheaper, which is probably fine.
Converted to Sorcery, to allow instant-speed Ench removal Gesture of Cleansing
Ah, you're right about Red's common creatures. Moved Medium Parrying to Small Parrying. Also traded Small Intimidate for Small FS, which I prefer (things in set 1 shouldn't be scary as such; remember, Arcunda "gets on well with itself").
Thanks for the second set of eyes!
You seem to have slightly more red medium-size creatures than I'd expect. At common I'd expect at least half the creatures in each colour but green to be "small" (power 2 or less). I don't see any first strike on the skeleton... ah, but I see Laresian Emissary can have it. No, that looks very good to me; looking distinctly better structured than Clockwork Wings's skeleton, in fact.