Not necessarily a problem. Most sets have either a cycle of Uncommon lands or a cycle of Rare lands. I picked Uncommon pretty much at random, so I could easily swap for Rare.
It's a minor shame that the 4-colour theorem means I can't, easily, arrange my geography so that each member of the cycle would be a "three counties point"...
Taking inspiration from Glimmervoid, this is a multiland playing up the enemy-colour theme that seems to be gaining traction in my mind.
Is this too good? You can play and use it first turn if you've got a white one-drop, but you won't always. Late-game, it's mostly drawback-free but can leave you open to a nasty LD side-effect of a normal removal spell.
Costed as a harder-to-regen Drudge Skeletons. Could be
with just a charge cost to regen.
Cycle with Laresian Emissary, Mirundaean Emissary, Malandian Emissary, Kitrian Emissary. Discussion on Laresian Emissary.
Cycle with Laresian Emissary, Viritraian Emissary, Malandian Emissary, Kitrian Emissary. Discussion on Laresian Emissary.
Name is too close to Unweave. This one probably easier to change.
Not necessarily a problem. Most sets have either a cycle of Uncommon lands or a cycle of Rare lands. I picked Uncommon pretty much at random, so I could easily swap for Rare.
One thing, though: I fear this is rather more of a rare design than an uncommon.
True, true. It's quite hard to work out how to do it even with disconnected geography, though!
Interesting! As you say, given Glimmervoid, it may be okay.
And as for geography... hmm. I don't see why a country has to be contiguous... consider Alaska or Gibraltar.
It's a minor shame that the 4-colour theorem means I can't, easily, arrange my geography so that each member of the cycle would be a "three counties point"...
Jotting this down while it's in my head.
Taking inspiration from Glimmervoid, this is a multiland playing up the enemy-colour theme that seems to be gaining traction in my mind.
Is this too good? You can play and use it first turn if you've got a white one-drop, but you won't always. Late-game, it's mostly drawback-free but can leave you open to a nasty LD side-effect of a normal removal spell.