2011-01-06 15:19:27:
Alex
deleted a comment on Arcunda
2011-01-06 13:13:10:
Chris
edited the details page Skeleton
2011-01-06 13:12:46:
Chris
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2011-01-06 13:12:19:
Chris
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2011-01-06 13:12:07:
Chris
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2011-01-06 13:11:46:
Chris
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2011-01-05 22:52:48:
Alex
changed the cardset options for Arcunda
2011-01-05 15:28:26:
Chris
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2011-01-05 15:27:58:
Chris
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2011-01-05 14:15:36:
Alex
commented on the cardset Arcunda
2011-01-05 13:36:25:
Chris
edited the details page Skeleton
2011-01-05 13:36:15:
Chris
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2011-01-05 13:35:57:
Chris
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2011-01-05 12:49:53:
Chris
edited the details page Skeleton
2011-01-05 12:48:45:
Chris
created the details page Skeleton
2011-01-05 12:42:37:
Chris
commented on the cardset Arcunda
Ah, I see. No, the rules as they stand are as on the Mechanics description page; however, they're only complicated when a creature with Parrying can block even more creatures via another ability. In that case you "parry" (deal full damage to) as many creatures as you have instances of Parrying, and then divide combat damage normally among the rest.
The reminder text is simple because the ability collapses down to that version when the creature in question has no other means of blocking multiple creatures, and has only one instance of Parrying.
That said, the gameplay gain from the more complex version is probably not worth the complexity, so I'll probably go with the simple version.
Perhaps not recently. I am relatively new to this site which, by the way, is great.
I was commenting on Camruth's comment about its complexity (the one on Dec 24). On your mechanics description page you have a rather long description of parrying, something about designating a parried creature and something. But then on Imperial Guard the reminder text much simpler. I guess at some point you simplified it on the mechanics page and then forgot to update the mechanics description?
Also, I was wondering if I could use it for my set Arena?
2011-01-04 13:10:12:
Chris
commented on the cardset Arcunda
Thanks for your comments! Scrycling isn't meant to be super-flavourful (much like Cyclying!), it's just a handy smoothing mechanic.
What do you see as the "new" wording for Parrying? I don't think I've changed it recently...
Ah, I see. No, the rules as they stand are as on the Mechanics description page; however, they're only complicated when a creature with Parrying can block even more creatures via another ability. In that case you "parry" (deal full damage to) as many creatures as you have instances of Parrying, and then divide combat damage normally among the rest.
The reminder text is simple because the ability collapses down to that version when the creature in question has no other means of blocking multiple creatures, and has only one instance of Parrying.
That said, the gameplay gain from the more complex version is probably not worth the complexity, so I'll probably go with the simple version.
Perhaps not recently. I am relatively new to this site which, by the way, is great.
I was commenting on Camruth's comment about its complexity (the one on Dec 24). On your mechanics description page you have a rather long description of parrying, something about designating a parried creature and something. But then on Imperial Guard the reminder text much simpler. I guess at some point you simplified it on the mechanics page and then forgot to update the mechanics description?
Also, I was wondering if I could use it for my set Arena?
Thanks for your comments! Scrycling isn't meant to be super-flavourful (much like Cyclying!), it's just a handy smoothing mechanic.
What do you see as the "new" wording for Parrying? I don't think I've changed it recently...
Chargecast is awesome, as is Chargeup.
The new wording for Parrying is clear and simple. Much better. And I don't see any reason it couldn't be on common creatures.
As for Scrycling, I'm on the fence about it. Mechanically its ok.
I'm inclined to leave it, since these cards are less likely to be played with as cardboard than electronically.
That's what I was thinking, yes. I'll probably make that change at some point.