Flames of Ardor
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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Showing 39 of 39 Blue cards
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Alternate 

(You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Tap all lands under target players control until end of turn.



Tap all lands under target players control until end of turn.
Flying, Scry 3
1/1
Equipped creature has shroud and gains +2/+2.
Whenever Equipped creature deals combat damage to a creature or player target opponent controls, you may return target non land permanent that player controls to that players hand.

Whenever Equipped creature deals combat damage to a creature or player target opponent controls, you may return target non land permanent that player controls to that players hand.

When Blueblood Captain enters the battlefield, each player exiles any number of cards from his or her hand.
For each card you exiled put two +1/+1 counters on Blueblood Captain.
For each card an opponent exiled remove two +1/+1 counters from Blueblood Captain.
If Blueblood Captain has no +1/+1 counters on it, it becomes unblockable and gains shroud.
For each card you exiled put two +1/+1 counters on Blueblood Captain.
For each card an opponent exiled remove two +1/+1 counters from Blueblood Captain.
If Blueblood Captain has no +1/+1 counters on it, it becomes unblockable and gains shroud.
2/2
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Blueblood Spies enters the battlefield you may look at target opponents hand and choose a card from it, that player puts that card on the bottom of his or her library.
When Blueblood Spies enters the battlefield you may look at target opponents hand and choose a card from it, that player puts that card on the bottom of his or her library.
2/2
Alternate
(You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Change Two target creatures Power and Toughness with eachother until end of turn.
If you payed Clash with Reality's return cost, draw a card.

Change Two target creatures Power and Toughness with eachother until end of turn.
If you payed Clash with Reality's return cost, draw a card.
You control target creature until the start of that creatures controllers next endstep.
At the start of each of your end steps you may Scry X, where X is the number of cards exiled.
Non creature spells you cast have Reverb
(When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)

" Your stamina won't matter in this battle wizard – Auhman to Bryce. "
Counter target noncreature spell unless it's controller pays it's mana cost again.
Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.)
Gauf Of Frostwind Hold has all activated abilities of tapped permanents.
Gauf Of Frostwind Hold has all activated abilities of tapped permanents.
6/6
Enchanted creature gets Flying and " whenever this creature deals combat damage to a player you may draw a card."
Flash
"They came out of nowhere, only to return back to it."
1/3
Flash, Shroud.
" Did you smell something? – Marble Arch guard."
2/2
Unblockable
" I hate it when they just walk right through the ship. – Captain Ballager"
2/2
Enchanted creature gains Hexproof, and whenever enchanted creature becomes the target of a spell or ability draw a card.
" Reginald.. Why is the squirl suddenly a wall? Auhman to his advisor"
Reverb
(When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target player Draws a card then discards a card.

Target player Draws a card then discards a card.
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Draw 2 cards.
Draw 2 cards.
" One more second.. patience.. "
Creatures you control becomes the copy of target creature until end of turn.
" It's easy to get lost in oneself. "
If a player has drawn more then two cards this turn, Scry 3 and draw 2 cards.

"When enchanted creature dies, draw a card"
" Why does he just stand there?
- I haven't told him to do anything else.. Reginald, Advisor of the Prince"
- I haven't told him to do anything else.. Reginald, Advisor of the Prince"
Enchanted creature has
: Activate target activated ability on target permanent, you choose new targets for that abilty.

Islandwalk
" Huge Serpents live in the vast Mirrorsea, known for swallowing whole ships and feast on their crew – Mirrorsea tales"
4/5
Flying, Shroud
" It arrives with the storms of the Mirror sea and haunts shipwrecks and castaways. "
2/3
Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.)
Whenever Nip Lord attack it doesn't untap during your next upkeep.
As long as Nip Lord is tapped you may look at the top card of your library.
Whenever Nip Lord attack it doesn't untap during your next upkeep.
As long as Nip Lord is tapped you may look at the top card of your library.
4/4
Alternate 

(You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Flying
When Paradox Drake dies exile it instead.



Flying
When Paradox Drake dies exile it instead.
" Immortal body and mind, the drake has survived eons and plan to stay here. "
5/5
Counter target spell if it shares a name with a spell in any graveyard.
When Ridian Hulk Enters the battlefield you may return target creature to it's owners hand unless that creatures controller pays 

" You either Pay... Or you leave.., Okey i'll leave! – Ridian Tax collector "
3/4
Whenever a card becomes exiled you may draw a card.
When Ridian Portal Driver enters the battlefield you may scry X where X is the number of cards exiled.
When Ridian Portal Driver enters the battlefield you may scry X where X is the number of cards exiled.
" Ridians transportation system is quite unique. "
2/2
Islandwalk
1/2
Defender
Each creature blocked by Ridian Shorewell doesn't untap during their controllers next untap step.
Each creature blocked by Ridian Shorewell doesn't untap during their controllers next untap step.
"It's just shallow enough not to kill you, but deep enough to terminate any chance of you getting out of there – Ridian Strandguide."
0/4
Alternate 
(You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Return Target creature to it's owners hand, then draw a card.


Return Target creature to it's owners hand, then draw a card.
" I win, you win. you got it?
- No.
- Good. "
- No.
- Good. "
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Unblockable
When Ridian Tiderunner enters the battlefield you may return target non land permanent to it's owners hand.
Unblockable
When Ridian Tiderunner enters the battlefield you may return target non land permanent to it's owners hand.
2/2
Shifting Breeze enters the battlefield as a copy of target creature with converted mana cost equal to or less then Shifting Breeze.
For each creature entering the battlefield before Shifting Breeze you may put a token that's a copy of Shifting Breeze and choose new targets for it.
For each creature entering the battlefield before Shifting Breeze you may put a token that's a copy of Shifting Breeze and choose new targets for it.
*/*
Scry 3, then draw a card and discard a card.
" I know the answer to your questions but i've found reasons not to tell you. – Ridian Mage "
Exile two target permanents, at the begining of the controler of thoose permanents next upkeep, he may return them back into play.
" I think ill send you down the sewers for now – Auhman, Prince of Ridian. "
Flying
2/4
Enchant a player.
Enchanted players hand size is equal to the number of cards exiled.
Whenever a card becomes exiled that player may draw a card.
Enchanted players hand size is equal to the number of cards exiled.
Whenever a card becomes exiled that player may draw a card.
Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)
Show rarities: C U R M
Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Whenever a card becomes exiled put a Destiny counter on Alien Abduction.
When Alien Abduction has 5 or more Destiny counters on it you may remove 5 counters from Alien Abduction and target one permanent target player controls, you gain control of that permanent for the rest of the game.