Flames of Ardor
Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Showing 38 of 38 Green cards
Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)
Show rarities: C U R M


1/1
Shroud
2/1
" They breed different species for different purpose, most of them just seem to be very good at killing."
4/5


" The same color as bark, it's easy to rest your end on your end. "
1/1
Trample
6/4
Destroy target creature with flying and each other creature that shares a name with it.
When Branchbolt enters the battlefield you may put one +1/+1 counter on all creatures you control.
Equipped creature gets +X/+X where X is the number of +1/+1 counters on the battlefield.
Equip
Equipped creature gets +X/+X where X is the number of +1/+1 counters on the battlefield.
Equip

Creatures you control gets +3/+3 until end of turn.
Trample, Shroud
Crazed Malagis Attacks each turn if able.
Crazed Malagis Attacks each turn if able.
" The Glade maker – Elvish saying. "
9/3
Whenever a creature you control becomes the target of a spell or ability, you may reveal the top card of your library, if it's a land card you may put it onto the battlefield, if not you may put it into your hand.
1/1
Target creature and each creature that shares a name with it gets +3/+3 until end of turn.
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchanted Creature gets +3/+3 and attacks each turn if able.
Enchanted Creature gets +3/+3 and attacks each turn if able.
Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Forestwalk
Forestwalk
1/1
When you cast Elvish Headhunter choose a creature type.
All elves you control gains +1/+1 for each creature of that type on the battlefield.
All elves you control gains +1/+1 for each creature of that type on the battlefield.
2/2
Whenever a land enters the battlefield under your control you may untap Elvish Herbalist.
: Add
to your mana pool.


1/1
Whenever a card becomes exiled you may untap target land you control.
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
4/4
Search your library for a creature card and put it onto the battlefield tapped. Then choose a creature you control and search your library for up to three cards with the same name as that creature, reveal those cards, shuffle your library and put them on top of it.

3/4
When Ghostwood Elves enters the battlefield you may put target card from your graveyard on top of your library.
2/2
Deathtouch
3/5
Reach
" They must have a bad sight those bird killers, waving around with their branches like crazies against their own leaves. – Illunar, Elven scout. "
4/2
Whenever a creature enters the battlefield if there is already a creature with the same name as that creature in play, you may search your library for a basic land card and put onto the battlefield tapped, then shuffle your library.
As an additional cost to cast Growth Mutation Sacrifice a land.
search your library for X number of basic lands where X is the number of lands that shares a name with the sacrificed land in your graveyard, and put them onto the battlefield tapped.
search your library for X number of basic lands where X is the number of lands that shares a name with the sacrificed land in your graveyard, and put them onto the battlefield tapped.
" If you are patient enough you can see how the Anabaya jungle moves slowly towards the west. "
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
7/7
Return target permanent from your graveyard to your hand.
" Blessing from Neanar gives us a second chance to show him gratitude. "


2/2
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Deathtouch, Reach
When Phased Spider enters the battlefield Phased Spider deals 1 damage to target creature with flying.
Deathtouch, Reach
When Phased Spider enters the battlefield Phased Spider deals 1 damage to target creature with flying.
1/2
Whenever Phlebotomizing Leeches blocks or becomes blocked by a creature you gain 3 life.
2/3
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Priest of Neanar enters the battlefield add

to your mana pool.
When Priest of Neanar enters the battlefield add



2/1
Trample
"Giant it stands before us, But diminutive before the Spirit oak."
7/6
Choose one: Destroy target artifact or enchantment and each card with the same name as it or return target artifact or enchantment card from your graveyard to your hand.
" You can tell your friends how great your sword was before you entered the woods. "
Timberland Wildtusk has protection from Blue and from Black.
: Timberland Wildtusk target creature must block Timberland Wildtusk this turn.

"When something of that size is running at you, you have no other choice but to act like a wall."
3/3
You gain 1 Life for each land you control.
" in the most hidden places, Treasure is known to be found. "
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
Trample
Trample
0/0
Shroud, Flash.
Non basic lands are forests.
Non basic lands are forests.
" What it defines as weed is irrelevant. It was here first – Elvish saying. "
1/1
Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)
Show rarities: C U R M
Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Target creature gets +2/+2 until end of turn.