Flames of Ardor

Printable
Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather

Showing 39 of 39 Black cards

Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)

Show rarities: C U R M

 R 
Creature – Zombie
At the beginning of your upkeep put a charge counter on Bile Spewer.
Bile Spewer get's -1/-1 for each charge counter on it.
{b}{b}: Remove a charge counter from Bile Spewer, Target creature gains -2/-2 until end of turn.
3/6
1 comment
2011-06-24 11:52:34 by Alex
 R 
Sorcery
Reverb {5} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target player sacrifices two creatures. you gain life equal to their power.
1 comment
2011-06-24 11:18:09 by Patrik
 R 
Creature – Specter
Flying
When Blighted Specter enters the battlefield target player chooses a card in his or her hand and exiles it.

Whenever Blighted Specter deals combat damage to a player, that player chooses a card from his or her hand and exiles it.
2/2
 C 
Creature – Insect
Flying
When Braindrinker enters the battlefield target player discard a card.
1/2
 R 
Instant
You may pay 3 life and exile a card from your hand rather then pay Creeping Death's mana cost.

Destroy target creature, it can't be regenerated.
1 comment
2011-07-06 10:46:48 by Alex
 U 
Sorcery
Curse of the Forefather deals X damage to target creature and all creatures that shares a name with it. You gain life equal to the damage dealt this way.
" They where doomed before taking their first breath. "
 U 
Creature – Human
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Cutthroat Mute Enters the battlefield destroy target tapped creature.
" Mephid's right hand when it comes to diplomacy. "
2/2
 C 
Creature – Zombie Worm
When Cystcreeper enters or leaves the battlefield, target play looses 2 life.
3/3
 C 
Creature – Insect
When Dagger Parasite is put into a graveyard, target creature get -2/-2 until end of turn.
2/2
1 comment
2011-06-16 10:42:14 by Alex
 C 
Instant
Destroy target creature unless that creatures controller sacrifices a nonland permanent.
1 comment
2011-07-06 10:47:53 by Alex
 C 
Creature – Zombie
When Essence Grinder enters the battlefield you may exile target players graveyard.
3/4
 U 
Creature – Insect Mutant
When Fester Mite enters the battlefield exile target land.
Fester Mite have landwalk against all basic lands that are exiled.
" it moves slow like time, scavenging crops and fields not for food but for pleasure."
3/3
 U 
Instant
Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets -2/-2 until end of turn.
1 comment
2011-07-06 11:25:57 by Alex
 U 
Enchantment – Aura
When Enchanted Creature is put into a graveyard, return it to the battlefield tapped.
1 comment
2011-06-08 11:47:39 by Alex
 R 
Creature – Hydra Zombie
Trample
Grave Hydra enters the battlefield with X +1/+1 counters, where X is equal to the number of creatures in all graveyards.

Remove a +1/+1 counter from Grave Hydra. Regenerate Grave Hydra.
0/1
2 comments
last 2011-06-24 12:54:13 by Patrik
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Target player loose 2 lifes and draws 2 cards.
 R 
Creature – Human Rogue
Deathtouch
When Lurking Assassin Enters the battlefield target player sacrifices a creature.

{t}: Destroy target non-black creature that was dealt damage this turn.
" Lords and kings of Ardor sleep unguarded, it's simply a waste of money."
1/1
 C 
Creature – Zombie
Man hunters can only attack if an opponent controls a tapped creature.
" Wicked creature, all they desire to hunt and kill are their living relatives. – Marsh lore"
3/4
 C 
Instant
Destroy target non-black creature.
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target player sacrifices a creature.
" It's either you or you. – Mephid to his tax payers."
 M 
Planeswalker – Mephid
-3 Destroy target creature.
+2 You loose 1 life and draw a card.
+1 Creatures you control gains intimidate until end of turn.
-8 You deal damage to target player equal to your life.
4
2 comments
last 2011-07-06 11:27:14 by Alex
 C 
Sorcery
Target player discards a card. If that player then have 2 or less cards in his or her hand, he discard another card.
1 comment
2011-07-06 11:27:59 by Alex
 C 
Creature – Vampire Ooze
Flying
{1}{b}: Morbid Entity gets +1/+1 until end of turn.
{2}{b}: Morbid Entity Gets deathtouch until end of turn.
2/2
 U 
Instant
Whenever a creature under your control dies this turn you may return target creature card from any graveyard onto the battlefield under your control. That creature is a Black Zombie in addition to it's other types.
" Deja vú was a well known first expression in the Oilfang war. "
11 comments
last 2011-06-29 09:22:23 by Alex
 M 
Legendary Creature – Lich
At the beginning of your first upkeep if Mulligan is in your hand you may have target player discard 2 cards at random.

At the beginning of your upkeep you may discard your hand and draw the number of cards discarded minus one, You loose life equal to the cards drawn each turn.
1/1
 C 
Creature – Imp
When Nasty Imps enter the battlefield you may look at the top card of your library, if that card is Nasty Imps, reveal it to your opponent and put it into play.
1/1
 C 
Enchantment – Aura
Enchant target land.
Enchanted land is a Swamp, Whenever enchanted lands controller taps it for mana, that player looses 1 life and you gain 1 life.
 C 
Creature – Zombie
Deathtouch
2/1
 C 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Look at target players hand, choose a non land card from it, that player discards that card.
" Don't you worry, this one is on the house... friend. "
 R 
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may exile a card from your hand and pay 3 life. If you do put a 2/2 Black zombie creature onto the battlefield.
 C 
Creature – Zombie
Sacrifice Shoveler: Put target creature card in a graveyard on top of it's owners library.
1/1
 C 
Enchantment – Aura
Enchanted creature has:
Swampwalk and {1}{b} Regenerate Enchanted creature.
 U 
Enchantment – Aura
At the beginning of enchanted creatures upkeep it's controller reveals the top card of his or her library, if it's a creature card with higher converted mana cost then enchanted creature. Destroy enchanted creature.
" Your are no-one, Nothing, and never was. – Mephid to his close ones. "
 C 
Creature – Mutant
{b}: Regenerate Swamp Marauder.
3/2
 R 
Creature – Mutant Zombie
Intimidate
Mutants you control gain +1/+1
Zombies you control gain +1/+1

{2}{b}: Sacrifice a Zombie or Mutant you control: Draw a card.
4/5
 M 
Legendary Artifact – Equipment
Equipped creature is indestructible and has: " Creatures you control gets +1/+1 and intimidate. "
At the beginning of each of your upkeeps target player looses 1 life and you gain 1 life.
Equip {5}
 C 
Sorcery
As an additional cost to cast Vampiric Ritual sacrifice a creature.

Target creature or player takes X damage and you gain X life. where X is the sacrificed creatures power.
1 comment
2011-06-14 23:39:29 by Alex
 U 
Sorcery
Each creature gets -1/-1 for each card that is exiled until end of turn.
3 comments
last 2011-06-09 09:55:32 by Alex
 C 
Creature – zombie
{1}{b}: Regenerate Walking Flesh.
2/1

Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)

Show rarities: C U R M


Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather