I bled shirk to red to since each mechanic is in a wedge (as a way to represent social discomfort). Putting shirk in red is tricky, though I believe that it can exist either in specific circumstances: either the mechanic plays well with the card, such as this example, or in specific drawback scenarios like Element Evader.
What are you guys talking about? It's a triggered ability. The status of the creature doesn't matter. Whenever the land becomes tapped for mana, you also gain life. You don't even need to use the mana!
@Link: Settle is a drawback on this card compared to a creature without settle, that instead has the activated ability attached to the creature. On this card, there's no value in giving the ability to a land you control. It just screws with your ability to produce mana. Therefore, there's no point to using Settle.
If this creature had trample or even regeneration instead of vigilance, however, then Settle would provide a benefit by moving the activated ability to the land. You could attack and activate the ability. With vigilance, you can always attack and activate the ability (or not attack and activate the ability.) It kind of defeats the purpose of why you were using the mechanic in the first place.
upped cmc by 1 and replaced lifelink with flying
life gained dropped to 1
I bled shirk to red to since each mechanic is in a wedge (as a way to represent social discomfort). Putting shirk in red is tricky, though I believe that it can exist either in specific circumstances: either the mechanic plays well with the card, such as this example, or in specific drawback scenarios like Element Evader.
What are you guys talking about? It's a triggered ability. The status of the creature doesn't matter. Whenever the land becomes tapped for mana, you also gain life. You don't even need to use the mana!
@Link: Settle is a drawback on this card compared to a creature without settle, that instead has the activated ability attached to the creature. On this card, there's no value in giving the ability to a land you control. It just screws with your ability to produce mana. Therefore, there's no point to using Settle.
If this creature had trample or even regeneration instead of vigilance, however, then Settle would provide a benefit by moving the activated ability to the land. You could attack and activate the ability. With vigilance, you can always attack and activate the ability (or not attack and activate the ability.) It kind of defeats the purpose of why you were using the mechanic in the first place.