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CardName: Walled Canopy Defender Cost: {1}{G}{W} Type: Creature - Elf Knight Pow/Tgh: 1/3 Rules Text: Vigilance, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever a land settled by Walled Canopy Defender becomes tapped you may gain 1 life. Flavour Text: Set/Rarity: Diaspora Uncommon

Walled Canopy Defender
{1}{g}{w}
 
 U 
Creature – Elf Knight
Vigilance,
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever a land settled by Walled Canopy Defender becomes tapped you may gain 1 life.
1/3
Updated on 01 Oct 2016 by Sorrow

History: [-]

2016-05-11 00:01:49: Sorrow created the card Walled Canopy Defender

i basically had this exact mechanic in my set for a while, i turfed it because lands are hard to interact with so the upside could never be particularly good

you'll probably want to design a fix for that if this is going to be a big thing in the set

Sometimes I have the land gain the ability, sometimes I have the creature gain the ability. This is a small set, so I'm not particularly worried.

But you don't have to deal with the land. You just have to get rid of the creature.

Sorrow, I'd like to point out that keywords with reminder text are given their own line.

2016-05-11 03:55:14: Sorrow edited Walled Canopy Defender

of course you don't have to, it dies to removal like any creature

but that was an interesting interaction soulbond had that this mechanic doesn't

To be fair, soulbound is also incredibly frustrating. I'm sure Wolfir Silverheart would be worth a lot more money if an untimely Doom Blade didn't suddenly become a combat trick for any creature soulbound to it. Settle seems more like an activated ability on a creature that gets shifted to the land. Not much room for 2-for-1.

That said, it seems kind of silly to me to put a Settle ability on a creature with vigilance. There was already no downside to tapping this creature. Settle just becomes a drawback here.

that downside also meant that silverheart could deliver such a beating; there's a much lower ceiling on settle. which is fine if it's what you want

Jmgariepy, are you misreading the card? Settle is in no way a drawback. There's only bonus here.

Keflexxx, I don't see how settle creatures are any more difficult to interact with than any other creatures that have upsides. It's not like pairing them with a land makes the creature itself harder to deal with. You don't need to worry about interacting with the land at all. It's not like the lands have settle. That would be a different story. Settle is a flavorful ability with some design space.

@Link: Settle is a drawback on this card compared to a creature without settle, that instead has the activated ability attached to the creature. On this card, there's no value in giving the ability to a land you control. It just screws with your ability to produce mana. Therefore, there's no point to using Settle.

If this creature had trample or even regeneration instead of vigilance, however, then Settle would provide a benefit by moving the activated ability to the land. You could attack and activate the ability. With vigilance, you can always attack and activate the ability (or not attack and activate the ability.) It kind of defeats the purpose of why you were using the mechanic in the first place.

What are you guys talking about? It's a triggered ability. The status of the creature doesn't matter. Whenever the land becomes tapped for mana, you also gain life. You don't even need to use the mana!

2016-05-14 19:27:55: Sorrow edited Walled Canopy Defender:

life gained dropped to 1

2016-10-01 18:26:16: Sorrow edited Walled Canopy Defender:

reduced power to 1

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