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CardName: Shoal of Minnows Cost: {U}{W} Type: Creature - Fish Pow/Tgh: 2/2 Rules Text: Shirk 1 {U}{W} ({U}{W}: Prevent the first point of damage that would be done to this creature each turn.) Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. Flavour Text: Set/Rarity: Diaspora Uncommon

Shoal of Minnows
{u}{w}
 
 U 
Creature – Fish
Shirk 1 {u}{w} ({u}{w}: Prevent the first point of damage that would be done to this creature each turn.)

Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead.
2/2
Updated on 14 Sep 2017 by Sorrow

History: [-]

2016-05-09 20:06:35: Sorrow created the card Shoal of Minnows
2016-05-09 20:06:57: Sorrow edited Shoal of Minnows
2016-05-12 23:58:02: Sorrow edited Shoal of Minnows
2016-05-14 19:27:22: Sorrow edited Shoal of Minnows
2017-09-14 01:34:20: Sorrow edited Shoal of Minnows

Why does shirk work different on this card than on Torchheart Loner and Element Evader etc. ?

When does a shirk trigger occur? Activating the ability or preventing damage?

I think triggering on an activated ability that creates a delayed replacement effect is a plain bad design choice.

In addition the complexity on this ability is unnecessarily hiked up. I am positive the distinction between attacking and nonattacking creature is not worth the additional text here.

I most likely forgot how I was wording the ability when kung this card. I think I used the wording of of Element Evader's text on the other cards with shirk.

The shirk trigger occurs when you activate shirk.

The additional timing ability may not be necessary.

I know little of design, why is a delayed replacement effect a bad design choice?

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