Diaspora: Comments

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Mechanics | Skeleton

I tried an ability like settle once, but instead just gave the paired lands alternate tap abilities

There's more design space than that, though it does make sense for the first set involving settle to use only a portion of that space.

It is surprisingly deep. I didn't have a good flavourful name for mine though.

This set tries to tell some story about people settling a new land and encountering stark resistance, but it's a little hard to follow.

I wouldn't have minded a details page to get more information - also about the inexplicable ability word lonely and what Portals are supposed to be associated with. They are a crisis and an opportunity, but never feel threatening.

I had more cards referencing the crisis of the Portal Crisis in Quinnesheen. Admittedly I may have to look back, because I don't know how clear I was that portals had always been on Quinnesheen, and that only at time when the set Quinnesheen takes place did the portals move.

Lonely was a top-down ability inspired by being a survivor or the actions of a survivor who had lost their loved ones.

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