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Mechanics | Skeleton

CardName: Novice Phytomancer Cost: {1}{G} Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep. Flavour Text: Set/Rarity: Diaspora Uncommon

Novice Phytomancer
{1}{g}
 
 U 
Creature – Elf Druid
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep.
1/2
Updated on 22 May 2016 by Sorrow

History:

2016-04-28 03:59:38: Sorrow created and commented on the card Novice Phytomancer
2016-04-28 04:01:30: Sorrow edited Novice Phytomancer
2016-05-22 04:12:17: Sorrow edited Novice Phytomancer

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