CardName: Novice Phytomancer
Cost: {1}{G}
Type: Creature - Elf Druid
Pow/Tgh: 1/2
Rules Text: Settle (You may pair this creature with another unpaired
land when either enters the battlefield. They remain paired
for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may
put a 1/1 green saproling token onto the battlefield at the
beginning of your endstep.
Flavour Text:
Set/Rarity: Diaspora Uncommon
Novice Phytomancer
U
Creature – Elf Druid
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep.