Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Explorer of the Unknown is settled to a portal Explorer of the Unknown and that land gain " : Add two mana to of any color to your mana pool."1/2
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Creatures you control get Shirk 1
( : Prevent the next 1 damage that would be dealt to this creature).Dhelnin reasoned that 10 wolves couldn't kill all 60 of the fleeing villagers.
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Sacrifice a creature: target creature gets -0/-2 until end of turn. Activate this ability only during your main phase.
Without the proper consultation there was confusion between natural and magical ailments.
3/4
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Target player puts the top X cards of their library into their graveyard.
Scry X. The future may be inevitable, but what is determined can be changed.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
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Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature). It's not a beast of burden- it is the burden.
3/4
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: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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: Add to your mana pool.
: Cropfields becomes a plains. (Cropfields loses the ability " : Add to your mana pool.) |
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Explorer of the Unknown
(rare)
Scatter
(uncommon)
Sanguine Witch
(uncommon)
Determine the Future
(uncommon)
Ice-Edge Retiree
(common)
Violent Footsteps
(common)
Beauty of Grusheel
(common)
Familiar Setting
(common)
Wandering Ox
(common)
Siphoner of Whispers
(common)
Wandering Winterwhite
(common)
Ialma's Impishness
(common)
Diaspora
(common)
Cropfields
(common)
Plains
(basic)


: Add two mana to of any color to your mana pool."





to your mana pool.