Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an instant tap target untapped creature. If you can't tap an untapped creature return target tapped creature to its owner's hand instead.
Trarby tried his hand at founding a new settlement, one that would blow everyone away. Everyone was blown away, Trarby included.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn. 2/3
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Trample
Lonely At the beginning of your end step, if Unchallenged Gladiator is the only spell you cast this turn you may have Unchallenged Gladiator fight target creature. The last of Hraki-Hraki's champions.
4/2
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
A land settled by Mudhappy Swine loses abilities and then gains gains " : Untap target creature. It gains +1/+1 until end of turn."3/4
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Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
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Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Enchant creature
Enchanted creature gains flying and Shirk 1 ![]() (![]() : Prevent the next 1 damage that would be dealt to this creature). |
: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
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Strong Winds
(rare)
Chioric Hazard
(uncommon)
Unchallenged Gladiator
(uncommon)
Mudhappy Swine
(uncommon)
Element Evader
(common)
Ancient Arborfolk
(common)
Great Ocean's Lurker
(common)
Crude Map
(common)
Report for Duty
(common)
Nightshade Archer
(common)
Wings of Freedom
(common)
Iron Veins
(common)
Craquim Aeronaut
(common)
Truth of the Necropolis
(common)
Swamp
(basic)




: Untap target creature. It gains +1/+1 until end of turn."

to your mana pool.
