Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Lifelink

If Constant Haunt is in your graveyard at the beginning of your upkeep you exile two creatures from your graveyard. If you do , you may cast Constant Haunt from your graveyard until end of turn.
2/2
 U 
Instant
Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.

At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library.
 U 
Creature – Hellion
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn.
2/3
 U 
Creature – Beast
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Gain 1 life for each creature you control with a +1/+1 counter.
Runac flesh is lean filling and sustaining
3/4
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Creature – Elf Warrior
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
 C 
Sorcery
Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
 C 
Sorcery
Target player puts the top 7 cards of their library into their graveyard.

Retrace
Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
 C 
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Cropfields becomes a plains. (Cropfields loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Creature – Gorgon Cleric
Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
 C 
Artifact
{t}: Target tapped creature gains hexproof until end of turn.
Time and resources limited the capabilities of architectural productions.
 C 
Creature – Human Wizard
Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
Swamp
 
 B 
Basic Land – Swamp

Constant Haunt (rare)
Chronomancy (uncommon)
Chioric Hazard (uncommon)
Meaty Runac (uncommon)
Insightful Inspiration (common)
Nightshade Archer (common)
Nothing Left but Hope (common)
Brain Pain (common)
Feast in the Night (common)
Cropfields (common)
Outbursting Youth (common)
Occult Medic (common)
Log Cabin (common)
Iceheart Scholar (common)
Swamp (basic)