Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Shirk 2 ![]() (![]() : Prevent the next 2 damage that would be dealt to this creature).
Whenever damage to a creature would be prevented you gain that much life. 4/6
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Shirk 1
![]() (![]() : Prevent the first point of damage that would be done to this creature each turn.)
Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. 2/2
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Prowess
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep. 2/2
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Emberseer can't block.
Lonely- if Emberseer is the only spell you cast this turn you may discard a card and draw two cards at beginning of the next end step. The smolders foretold many ill omens, but they did not tell an end.
2/2
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
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Until end of turn creatures you control gain prowess.
Retrace |
Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
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Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Shirk 1
( :Prevent the next 1 damage that would be dealt to this creature.)Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Savior of the Dispersed
(rare)
Shoal of Minnows
(uncommon)
World's End Waterspout
(uncommon)
Emberseer
(uncommon)
Beauty of Grusheel
(common)
Kindred Hedonist
(common)
United Interests
(common)
New Logs
(common)
Nothing Left but Hope
(common)
Fields of Black Gold
(common)
Nightshade Archer
(common)
Henbane Herbalist
(common)
O Ott Escapee
(common)
Wandering Winterwhite
(common)
Mountain
(basic)





: Add
to your mana pool.