Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, shirk 3
![]() (![]() : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage that would dealt to Torchheart Loner is prevented Torchheart Loner deals 3 damage to its controller. 4/3
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Lifelink
If Constant Haunt is in your graveyard at the beginning of your upkeep you exile two creatures from your graveyard. If you do , you may cast Constant Haunt from your graveyard until end of turn. 2/2
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Lonely if Charismatic Doomspeaker is the only spell you cast this turn you may have target opponent sacrifice a creature at the beginning of your next endstep.
The Twin had many agents, some more capable than Usher, but none as close.
0/2
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![]() : Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs less.
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) 4/4
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Flying
Whenever a creature with a power of 4 or greater enters the battlefield under an opponent's control put a +1/+1 counter on Burly Skyguard. "But I don't want to lift."
2/3
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: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles.
THe beetles were always dangerous, Temdaquish only made them larger.
3/3
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Torchheart Loner
(rare, foil)
Constant Haunt
(rare)
Charismatic Doomspeaker
(uncommon)
Bloomheart Troll
(uncommon)
Burly Skyguard
(uncommon)
Iron Veins
(common)
Element Evader
(common)
Distraught Parent
(common)
New Logs
(common)
Familiar Setting
(common)
Sky-Whitening Bolts
(common)
Flesheating Beetles
(common)
Overprotective Charge
(common)
Log Cabin
(common)
Mountain
(basic)




: Add
to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability "