Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Warden of the Roost attacks put a +1/+1 counter on each other creature you control with flying. 1/2
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Untap each creature you control and put a +1/+1 counter on it.
Building houses builds character.
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Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof. 2/2
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Whenever a non-token green creature enters the battlefield under your control you may scry 1.
Whenever a forest enters the battlefield under your control you may scry 1. |
Until end of turn creatures you control gain prowess.
Retrace |
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Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn.
The simplest cures and remedies were the easiest to replicate when resources were scarce.
1/2
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
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Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Warden of the Roost
(rare)
Morning Routine
(uncommon)
Mystery of Craquim
(uncommon)
Mystic Rootknot
(uncommon)
United Interests
(common)
Cataclysm Caller
(common)
Wandering Winterwhite
(common)
Mounter of Ears
(common)
Kindred Medic
(common)
Aquaculture Lake
(common)
Sudden Ferocity
(common)
New Logs
(common)
Henbane Herbalist
(common)
Freezeframe Sage
(common)
Island
(basic)





: Add
to your mana pool.