Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
Fatalist Wayfarer can't block.
Whenever Fatalist Wayfarer attacks you may sacrifice a creature. If you do destroy all tapped creatures with the same toughness as the sacrificed creature.
He ensures hopelessness remains.
4/3
{1}{w}
 
 U 
Enchantment
Creatures you control get Shirk 1 {w} ({w}: Prevent the next 1 damage that would be dealt to this creature).
Dhelnin reasoned that 10 wolves couldn't kill all 60 of the fleeing villagers.
 U 
Creature – Merfolk Soldier
Shirk 1 {2}{u} ({2}{u}: Prevent the first 1 point of damage that would be done to this creature each turn.)

Whenever Stelgian Deepdiver shirks you may tap target creature.
3/2
 U 
Creature – Vampire
If Predator on the Town is the only black creature you control Predator on the Town gains +2/+0 and menace.
Eszweic was the only vampire in the settlement. No one else knew there were any vampires in the hamlet.
4/3
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 C 
Creature – Human Wizard
Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Creature – Viashino Warrior
Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Artifact
{t}: Target tapped creature gains hexproof until end of turn.
Time and resources limited the capabilities of architectural productions.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Human
Shirk 1 {w} ({w}:Prevent the next 1 damage that would be dealt to this creature.)
Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
Forest
 
 B 
Basic Land – Forest

Fatalist Wayfarer (rare)
Scatter (uncommon)
Stelgian Deepdiver (uncommon)
Predator on the Town (uncommon)
United Interests (common)
Familiar Setting (common)
Iceheart Scholar (common)
Insightful Inspiration (common)
Mounter of Ears (common)
Ambercrest Elk (common)
Kindred Cultist (common)
Log Cabin (common)
Fields of Black Gold (common)
O Ott Escapee (common)
Forest (basic)