Diaspora: Virtual Booster
| Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
For each creature each player controls that player chooses to either sacrifice it or pay 4 life.
"Choices must be made" Selk said, looking hungrily at the elven babes.
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures. 2/4
|
: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order.Trarby tried not to view the Portal Crisis as a crisis.
|
Until end of turn target creature you control gains Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature)
That creature fights target creature you don't control. |
Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
|
|
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
|
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
|
Until end of turn creatures you control gain prowess.
Retrace |
: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
|
, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
|
Shirk 1
( :Prevent the next 1 damage that would be dealt to this creature.)Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
|
|
End of Life
(rare)
Icebreaker Bowhead
(uncommon)
Portal Divining Rod
(uncommon)
Roughhousing
(uncommon)
New Logs
(common)
Ambercrest Elk
(common)
Beauty of Grusheel
(common)
United Interests
(common)
Iron Veins
(common)
Heartbroken Goblin
(common)
Crude Map
(common)
Pulse of Ambs
(common)
Familiar Setting
(common)
O Ott Escapee
(common)
Plains
(basic)




: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order.

to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability "