Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts a spell that player flips a coin. If that player called incorrectly shuffles that spell into his or her library, then reveals cards from the top of his or her library until he or she reveals a spell with a converted mana cost equal to or less than the spell cast, then casts that spell without paying its mana cost.
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![]() : Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs less.
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) 4/4
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Flash
When Earthsculptor enters the battlefield you may return a land you control to your hand an then put a land onto the battlefield tapped. If either land is a portal put a +1/+1 counter on Earthsculptor. 1/1
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Exile a non-land card from a player's graveyard, then return all cards with the same name as the exiled card to their owners' hands.
Retrace |
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature). It's not a beast of burden- it is the burden.
3/4
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
: Add to your mana pool.
: Cropfields becomes a plains. (Cropfields loses the ability " : Add to your mana pool.) |
Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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End of Reason
(rare)
Bloomheart Troll
(uncommon)
Earthsculptor
(uncommon)
Purge the Nostalgia
(uncommon)
Sudden Ferocity
(common)
Wandering Ox
(common)
Log Cabin
(common)
Gloomful Immortal
(common)
Ambercrest Elk
(common)
Heartbroken Goblin
(common)
Sky-Whitening Bolts
(common)
Pulse of Ambs
(common)
Cropfields
(common)
New Logs
(common)
Swamp
(basic)








: Target tapped creature gains hexproof until end of turn.
to your mana pool.