Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose X target creatures. For each creature chosen this way flip a coin. For each flip you called correctly that creature gets +X/+0 until end of turn. For each flip you called incorrectly deal X damage to that creature.
There are few to learn from, less worth learning from.
 U 
Sorcery
Destroy target land. Its controller discards a card.

Lonely- If A House Burned is the only spell you cast this turn destroy target land and that land's controller discards a at the beginning of the next endstep.
 U 
Creature – Whale
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
2/4
 U 
Creature – Elemental
Prowess

If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep.
2/2
 C 
Creature – Vampire Warrior
Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
 C 
Instant
Target creature can't block this turn.

If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature.
 C 
Sorcery
Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
In the empty, nameless hills lightning finds whatever rods it can.
 C 
Artifact
{t}: Target tapped creature gains hexproof until end of turn.
Time and resources limited the capabilities of architectural productions.
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
 C 
Creature – Human
Shirk 1 {w} ({w}:Prevent the next 1 damage that would be dealt to this creature.)
Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
 C 
Creature – Nightmare
Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
 C 
Artifact
Trampled Heirloom enters the battlefield tapped.

Put the top card of your library into your graveyard, {t}: Add one mana of any color to your mana pool.
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Without Order (rare)
A House Burned (uncommon)
Icebreaker Bowhead (uncommon)
World's End Waterspout (uncommon)
Gloomful Immortal (common)
Ialma's Impishness (common)
Sky-Whitening Bolts (common)
Log Cabin (common)
Genius Inspiration (common)
Runac Parenting (common)
O Ott Escapee (common)
Violent Footsteps (common)
Trampled Heirloom (common)
Craquim Aeronaut (common)
Swamp (basic)