Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead.
 
 R 
Creature – Angel
Flying
Shirk 2 {2}{w} ({2}{w}: Prevent the next 2 damage that would be dealt to this creature).
Whenever damage to a creature would be prevented you gain that much life.
4/6
 U 
Creature – Elf Druid
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep.
1/2
 U 
Sorcery
Damage dealt by Volcanic Spew can't be prevented.

Deal 4 damage to target creature.
Nothing of this world is hotter than the lava spewed from Chior's volcanoes.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead.
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Creature – Nightmare
Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Cropfields becomes a plains. (Cropfields loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Human Assassin
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
2/3
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Creature – Unicorn
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste.
4/3
 C 
Creature – Fox Knight
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled.
If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink.
2/2
Mountain
 
 B 
Basic Land – Mountain

Bind the Criminal (uncommon, foil)
Savior of the Dispersed (rare)
Novice Phytomancer (uncommon)
Volcanic Spew (uncommon)
Bind the Criminal (uncommon)
Outbursting Youth (common)
Violent Footsteps (common)
United Interests (common)
Sudden Ferocity (common)
Cropfields (common)
Henbane Herbalist (common)
Wandering Ox (common)
Beauty of Grusheel (common)
Ice-Edge Retiree (common)
Mountain (basic)