Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player reveals their hand. You choose a non-land card from that player's hand. That player discards that card, then search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Retrace
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains vigilance and first strike.

Lonely- If Guard Position is the only spell you cast this turn put two +1/+1 counters on enchanted creature at the beginning of the next endstep.
 U 
Instant
Destroy target artifact.

Add {r}{r} to your mana pool.
First attempts in recreating former luxuries performed by those who were unskilled often turned out disastrous.
 U 
Creature – Fox Knight
When Last-Stand Knight enters the battlefield gain 5 life if an opponent controls more creatures than you.
She had been an esteemed member of the Crystal Order before the Portal Crisis. Now Hammaran's last hero stood alone against the horde of wolves.
2/2
 C 
Instant
Target creature gets +1/+1 and gains first strike until end of turn.

Draw a card.
Gamar thought it was just his old guard instincts but others read his actions as having more heart.
 C 
Sorcery
Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
In the empty, nameless hills lightning finds whatever rods it can.
 C 
Creature – Octopus
Hexproof

When Great Ocean's Lurker enters the battlefield draw a card.
Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
 C 
Artifact
{t}, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life.
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 C 
Creature – Viashino Shaman
Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
 C 
Creature – Human Assassin
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
2/3
 C 
Artifact
Trampled Heirloom enters the battlefield tapped.

Put the top card of your library into your graveyard, {t}: Add one mana of any color to your mana pool.
Plains
 
 B 
Basic Land – Plains

Abandon the Future (rare)
Guard Position (uncommon)
Haphazard Stove (uncommon)
Last-Stand Knight (uncommon)
Overprotective Charge (common)
Sky-Whitening Bolts (common)
Great Ocean's Lurker (common)
Craquim Aeronaut (common)
Feast in the Night (common)
Crude Map (common)
Familiar Setting (common)
Cataclysm Caller (common)
Henbane Herbalist (common)
Trampled Heirloom (common)
Plains (basic)