Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Multiple creatures can settle the same land.
As long as Slumfounder is settled, Slumfounder gets +1/+1 for each other creature settled to the same land.
1/1
 U 
Enchantment – Aura
Enchant creature

Put a +1/+1 counter on the enchanted creature. The enchanted creature gains "whenever this creature attacks you gain life equal to the number of +1/+1 counters on enchanted creature."
 U 
Sorcery
Creatures get -1/-1 until end of turn.

Retrace
The heavy heart of sorrow pumps despair through the body. The despair so desperately desires to escape the body.
 U 
Creature – Human Wizard
Flash

When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn.
1/1
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
 C 
Instant
Exile target player's graveyard.

If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield.
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 C 
Sorcery
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Sorcery
Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
In the empty, nameless hills lightning finds whatever rods it can.
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
Epoma had an idea after she how her livestock reacted when chewing the wild herb.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability "{t}: Add {c} to your mana pool.)
Swamp
 
 B 
Basic Land – Swamp

Slumfounder (rare)
Successful Foraging (uncommon)
Wallow in Misery (uncommon)
Time Leaper (uncommon)
Ambercrest Elk (common)
Truth of the Necropolis (common)
Familiar Setting (common)
Diaspora (common)
Genius Inspiration (common)
Wandering Ox (common)
Sky-Whitening Bolts (common)
Insightful Inspiration (common)
Energy Chew (common)
Aquaculture Lake (common)
Swamp (basic)