Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Giant
Menace

Lonely- If Necropolis Breaker was the only spell you cast this turn target player loses life equal to the number of lands they control at the beginning of your next endstep.
6/6
 U 
Creature – Hellion
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn.
2/3
 U 
Creature – Cyclops
When you cast Terrorizer Cyclops, if an opponent has exactly one card in their hand they reveal their hand. Terrorizer Cyclops deals damage to that player equal to the revealed card's converted mana cost.
What they can see, they see clearly.
4/3
 U 
Instant
Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
 C 
Enchantment
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Sorcery
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
 C 
Sorcery
Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
 C 
Artifact Creature – Construct
When Scrap Helper enters the battlefield you may put a +1/+1 counter on Scrap Helper if you have two or more artifacts in your graveyard.
1/2
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
Plains
 
 B 
Basic Land – Plains

Necropolis Breaker (rare)
Chioric Hazard (uncommon)
Terrorizer Cyclops (uncommon)
Expel From Memory (uncommon)
Runac Parenting (common)
Report for Duty (common)
Kindred Cultist (common)
Element Evader (common)
Ancient Arborfolk (common)
Diaspora (common)
Nothing Left but Hope (common)
Fields of Black Gold (common)
Scrap Helper (common)
Genius Inspiration (common)
Plains (basic)