Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Flash
When Ziyin, Steam Anticipator enters the battlefield instants you cast cost less until end of turn.
Whenever you cast an instant you may pay . If you do, return Ziyin to your hand."As a time mage, I can extend my own."
1/2
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Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Gain 1 life for each creature you control with a +1/+1 counter.Runac flesh is lean filling and sustaining
3/4
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Enchant creature
Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead. |
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Destroy target non-creature permanent.
Retrace Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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When Scrap Helper enters the battlefield you may put a +1/+1 counter on Scrap Helper if you have two or more artifacts in your graveyard.
1/2
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Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
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Freezeframe Sage
(common, foil)
Ziyin, Steam Anticipator
(rare)
Expel From Memory
(uncommon)
Meaty Runac
(uncommon)
Bind the Criminal
(uncommon)
New Logs
(common)
Thorned Ruin
(common)
Great Ocean's Lurker
(common)
Diaspora
(common)
Scrap Helper
(common)
Mounter of Ears
(common)
Ice-Edge Retiree
(common)
Pulse of Ambs
(common)
Runac Parenting
(common)
Plains
(basic)


less until end of turn.

: Gain 1 life for each creature you control with a +1/+1 counter.
