Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Shirk 2 ![]() (![]() : Prevent the next 2 damage that would be dealt to this creature).
Whenever damage to a creature would be prevented you gain that much life. 4/6
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![]() : Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs less.
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) 4/4
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn. 2/3
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep. 1/2
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Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Flash
Time stood still may feel more impending than time moving forward.
2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Savior of the Dispersed
(rare)
Bloomheart Troll
(uncommon)
Chioric Hazard
(uncommon)
Novice Phytomancer
(uncommon)
Nothing Left but Hope
(common)
Aquaculture Lake
(common)
Nightshade Archer
(common)
Great Ocean's Lurker
(common)
Truth of the Necropolis
(common)
Freezeframe Sage
(common)
Ancient Arborfolk
(common)
Insightful Inspiration
(common)
Gloomful Immortal
(common)
Log Cabin
(common)
Plains
(basic)




: Add
to your mana pool.


