Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
If Constant Haunt is in your graveyard at the beginning of your upkeep you exile two creatures from your graveyard. If you do , you may cast Constant Haunt from your graveyard until end of turn. 2/2
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Untap up two two target creatures you control. They get +1/+4 until end of turn.
The runac charged the two, and one lived to tell the other's story.
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Trample
Lonely At the beginning of your end step, if Unchallenged Gladiator is the only spell you cast this turn you may have Unchallenged Gladiator fight target creature. The last of Hraki-Hraki's champions.
4/2
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Prowess
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep. 2/2
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Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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Destroy target non-creature permanent.
Retrace Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
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Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Enchant creature
Enchanted creature gains flying and Shirk 1 ![]() (![]() : Prevent the next 1 damage that would be dealt to this creature). |
: Add to your mana pool.
: Cropfields becomes a plains. (Cropfields loses the ability " : Add to your mana pool.) |
Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
Shirk 1
![]() (![]() : Prevent the next 1 damage that would be dealt to this creature).
Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar. 2/4
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Constant Haunt
(rare)
Face the Charge
(uncommon)
Unchallenged Gladiator
(uncommon)
World's End Waterspout
(uncommon)
Brain Pain
(common)
Thorned Ruin
(common)
Element Evader
(common)
Ice-Edge Retiree
(common)
Mounter of Ears
(common)
Sudden Ferocity
(common)
Wings of Freedom
(common)
Cropfields
(common)
Pulse of Ambs
(common)
Iceheart Scholar
(common)
Plains
(basic)







: Add
to your mana pool.