Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all creatures that entered your graveyard from the battlefield this turn to the battlefield. Then, double your life total.
Before Samoset left he gave one last piece of advice, that despair was no more absolute than hope.
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Prowess
At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart. 0/2
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Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
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Shirk 1
![]() (![]() : Prevent the first point of damage that would be done to this creature each turn.)
Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. 2/2
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, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
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Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card. "Or we could not."- Ziyin
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Overcome Oblivion
(mythic)
Mingaf Hardheart
(uncommon)
Expel From Memory
(uncommon)
Shoal of Minnows
(uncommon)
Crude Map
(common)
Iron Veins
(common)
Kindred Explorer
(common)
Report for Duty
(common)
Element Evader
(common)
Distraught Parent
(common)
Diaspora
(common)
Beauty of Grusheel
(common)
Truth of the Necropolis
(common)
Genius Inspiration
(common)
Forest
(basic)




, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life.
to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability "
