Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature.
Numbers and equations share a great universality.
1/2
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At the beginning of your upkeep you lose 3 life.
Opponents can't cast spells with a converted mana cost equal to or higher than your life total. : Each opponent sacrifices a permanent that has a converted mana cost higher than your life total.6/7
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Gain 1 life for each creature you control with a +1/+1 counter.Runac flesh is lean filling and sustaining
3/4
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Shirk 1
![]() (![]() : Prevent the first point of damage that would be done to this creature each turn.)
Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. 2/2
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Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.
At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library. |
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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Trampled Heirloom enters the battlefield tapped.
Put the top card of your library into your graveyard, : Add one mana of any color to your mana pool. |
Until end of turn creatures you control gain prowess.
Retrace |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Kindred Researcher
(common, foil)
Bloodbind Demon
(mythic)
Meaty Runac
(uncommon)
Shoal of Minnows
(uncommon)
Chronomancy
(uncommon)
Wandering Winterwhite
(common)
Nightshade Archer
(common)
Report for Duty
(common)
Henbane Herbalist
(common)
Element Evader
(common)
Trampled Heirloom
(common)
United Interests
(common)
Ice-Edge Retiree
(common)
Insightful Inspiration
(common)
Plains
(basic)



: Each opponent sacrifices a permanent that has a converted mana cost higher than your life total.


