Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a nontoken land would enter the battlefield under an opponent's control except the first one they play during their turn, instead exile it and you put a Forest land token onto the battlefield tapped.
Elfhome's title was no misnomer.
 U 
Instant
Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.

At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library.
 U 
Creature – Vampire Wizard
Sacrifice a creature: target creature gets -0/-2 until end of turn. Activate this ability only during your main phase.
Without the proper consultation there was confusion between natural and magical ailments.
3/4
 U 
Sorcery
Damage dealt by Volcanic Spew can't be prevented.

Deal 4 damage to target creature.
Nothing of this world is hotter than the lava spewed from Chior's volcanoes.
 C 
Creature – Vedalken Rogue
{t}: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.
The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
 C 
Creature – Human Scout
When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
 C 
Creature – Human
Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
 C 
Creature – Viashino Shaman
Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Gorgon Cleric
Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
 C 
Sorcery
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
 C 
Creature – Bear
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent.
Temdaquish's unattended biopools were becoming a hazard.
3/4
 C 
Sorcery
Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
In the empty, nameless hills lightning finds whatever rods it can.
 C 
Instant
Target creature gets +1/+1 and gains first strike until end of turn.

Draw a card.
Gamar thought it was just his old guard instincts but others read his actions as having more heart.
Island
 
 B 
Basic Land – Island

Unending Forest (rare)
Chronomancy (uncommon)
Sanguine Witch (uncommon)
Volcanic Spew (uncommon)
Siphoner of Whispers (common)
Kindred Explorer (common)
Distraught Parent (common)
Cataclysm Caller (common)
Aquaculture Lake (common)
Occult Medic (common)
Diaspora (common)
Wandering Winterwhite (common)
Sky-Whitening Bolts (common)
Overprotective Charge (common)
Island (basic)