Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
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Sacrifice a land,
: Put four 0/2 colorless artifact creature-wall tokens with defender onto the battlefield.Walls can protect against monsters outside, but they cannot bolster morale of those inside.
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Damage dealt by Volcanic Spew can't be prevented.
Deal 4 damage to target creature. Nothing of this world is hotter than the lava spewed from Chior's volcanoes.
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Target creature you control gets +0/+3 until end of turn and then fights target creature.
Retrace Everyone can take their confusion and grief and swallow it, or punch with it.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures. 2/4
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Enchant creature
Enchanted creature gains flying and Shirk 1 ![]() (![]() : Prevent the next 1 damage that would be dealt to this creature). |
Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Equipped creature gets +1/+0 and gains vigilance.
Equip ![]() Epoma had an idea after she how her livestock reacted when chewing the wild herb.
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
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Familiar Setting
(common, foil)
House Foundations.
(rare)
Volcanic Spew
(uncommon)
Aggressor's Challenge
(uncommon)
Icebreaker Bowhead
(uncommon)
Fields of Black Gold
(common)
Henbane Herbalist
(common)
Wings of Freedom
(common)
Violent Footsteps
(common)
Overprotective Charge
(common)
Ice-Edge Retiree
(common)
Ancient Arborfolk
(common)
Energy Chew
(common)
Ialma's Impishness
(common)
Mountain
(basic)

: Put four 0/2 colorless artifact creature-wall tokens with defender onto the battlefield.



to your mana pool.