Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Lonely- If Necropolis Breaker was the only spell you cast this turn target player loses life equal to the number of lands they control at the beginning of your next endstep. 6/6
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Trample
Lonely At the beginning of your end step, if Unchallenged Gladiator is the only spell you cast this turn you may have Unchallenged Gladiator fight target creature. The last of Hraki-Hraki's champions.
4/2
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Defender
When Doubleblast Bomb dies deal 2 damage to up to two target creatures. "Weapons are our greatest legacy, and should be built before houses."- Kjegg, Hraki-Hraki escapee.
1/3
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Prowess
At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart. 0/2
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Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature). It's not a beast of burden- it is the burden.
3/4
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Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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Hexproof
: Untap target portal.The dominion of exiles became a beacon of survival.
1/1
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Equipped creature gets +1/+0 and gains vigilance.
Equip ![]() Epoma had an idea after she how her livestock reacted when chewing the wild herb.
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: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
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Necropolis Breaker
(rare)
Unchallenged Gladiator
(uncommon)
Doubleblast Bomb
(uncommon)
Mingaf Hardheart
(uncommon)
Wandering Ox
(common)
Cataclysm Caller
(common)
Gloomful Immortal
(common)
Henbane Herbalist
(common)
New Logs
(common)
Craquim Aeronaut
(common)
Mounter of Ears
(common)
Guardian of Xolt Cayha
(common)
Energy Chew
(common)
Lumberlands
(common)
Swamp
(basic)







: Untap target portal.
to your mana pool.