Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Explorer of the Unknown is settled to a portal Explorer of the Unknown and that land gain " : Add two mana to of any color to your mana pool."1/2
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Destroy target artifact.
Add ![]() to your mana pool.First attempts in recreating former luxuries performed by those who were unskilled often turned out disastrous.
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: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order.Trarby tried not to view the Portal Crisis as a crisis.
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First strike
Shirk 2 ![]() (Prevent the next 2 damage that would be dealt to this creature).A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold.
2/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
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Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
![]() : Target blue or white creature can't block Outbursting Youth until end of turn.1/2
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
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Explorer of the Unknown
(rare)
Haphazard Stove
(uncommon)
Portal Divining Rod
(uncommon)
Coin-Bought Guardsman
(uncommon)
Wandering Winterwhite
(common)
Kindred Cultist
(common)
Sudden Ferocity
(common)
Gloomful Immortal
(common)
Ice-Edge Retiree
(common)
Ialma's Impishness
(common)
Freezeframe Sage
(common)
Siphoner of Whispers
(common)
Outbursting Youth
(common)
Aquaculture Lake
(common)
Swamp
(basic)


: Add two mana to of any color to your mana pool."
to your mana pool.