Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Lands settled by Marblemaker have " ![]() ![]() , sacrifice this land: Destroy target creature"5/3
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As an additional cost to cast Suffer Apathy discard a card.
Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost. |
Prowess
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep. 2/2
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Target creature you control gets +0/+3 until end of turn and then fights target creature.
Retrace Everyone can take their confusion and grief and swallow it, or punch with it.
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: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn.
The simplest cures and remedies were the easiest to replicate when resources were scarce.
1/2
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Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles.
THe beetles were always dangerous, Temdaquish only made them larger.
3/3
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
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Destroy target non-creature permanent.
Retrace Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Marblemaker
(rare)
Suffer Apathy
(uncommon)
World's End Waterspout
(uncommon)
Aggressor's Challenge
(uncommon)
Iron Veins
(common)
Great Ocean's Lurker
(common)
Truth of the Necropolis
(common)
Kindred Medic
(common)
Flesheating Beetles
(common)
Runac Parenting
(common)
Thorned Ruin
(common)
Ialma's Impishness
(common)
Ancient Arborfolk
(common)
Overprotective Charge
(common)
Island
(basic)



: Add
to your mana pool.
