Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shuffle X target non-creature cards from your graveyard into your library, then draw that many cards.
"Look Ziyin, I'll just change the past so it didn't happen until the future. It's simple."- Aung
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Destroy target creature with a counter on it.
Even crimes of greed and wrath may comfort the perpetrator, but crimes of envy leave only a void to reemerge.
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Creatures get -1/-1 until end of turn.
Retrace The heavy heart of sorrow pumps despair through the body. The despair so desperately desires to escape the body.
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Whenever a non-token green creature enters the battlefield under your control you may scry 1.
Whenever a forest enters the battlefield under your control you may scry 1. |
Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Past and Future
(rare)
Kill in Envy
(uncommon)
Wallow in Misery
(uncommon)
Mystic Rootknot
(uncommon)
Runac Parenting
(common)
Insightful Inspiration
(common)
Wandering Winterwhite
(common)
Aquaculture Lake
(common)
Gloomful Immortal
(common)
Pulse of Ambs
(common)
Overprotective Charge
(common)
Beauty of Grusheel
(common)
Ambercrest Elk
(common)
Great Ocean's Lurker
(common)
Swamp
(basic)





: Add
to your mana pool.

