Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose X target creatures. For each creature chosen this way flip a coin. For each flip you called correctly that creature gets +X/+0 until end of turn. For each flip you called incorrectly deal X damage to that creature.
There are few to learn from, less worth learning from.
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Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof. 2/2
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Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Add ![]() to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it.1/2
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Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add
.Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin.
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Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped.
They had reason to celebrate, then had reason to cry.
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
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Without Order
(rare)
Mystery of Craquim
(uncommon)
Sinew Shaman
(uncommon)
Suicidal Pyre
(uncommon)
Reckless Celebration
(common)
Diaspora
(common)
Runac Parenting
(common)
Henbane Herbalist
(common)
New Logs
(common)
Crude Map
(common)
Freezeframe Sage
(common)
Kindred Hedonist
(common)
Ambercrest Elk
(common)
Fields of Black Gold
(common)
Island
(basic)



: Add 




to your mana pool.