Diaspora: Virtual Booster

Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each opponent's endstep exile target creature that attacked during that turn.
"For the crime of disrupting the peace you are banished."- Samoset
 U 
Creature – Troll
{2}{g}: Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs {2} less.

Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
4/4
 U 
Creature – Elf Druid
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep.
1/2
 U 
Enchantment
Whenever you retrace a spell you may pay {1}{b}. If you do create a 2/2 black zombie token.
Not all the dead shambled out of the walls of Ambs. Some descended into the halls into the necropolis only to find a portal.
 C 
Instant
Exile target player's graveyard.

If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield.
 C 
Creature – Bear
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent.
Temdaquish's unattended biopools were becoming a hazard.
3/4
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Creature – Fox Knight
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled.
If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink.
2/2
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and Shirk 1 {1}{u} ({1}{u}: Prevent the next 1 damage that would be dealt to this creature).
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
 C 
Instant
Draw 2 cards.

Retrace
The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Creature – Human Scout
When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
Mountain
 
 B 
Basic Land – Mountain

Banishing Laws (rare)
Bloomheart Troll (uncommon)
Novice Phytomancer (uncommon)
Deepest Catacombs (uncommon)
Truth of the Necropolis (common)
Wandering Winterwhite (common)
Ancient Arborfolk (common)
Ice-Edge Retiree (common)
Element Evader (common)
Wings of Freedom (common)
Iron Veins (common)
New Logs (common)
Wandering Ox (common)
Kindred Explorer (common)
Mountain (basic)