Diaspora: Virtual Booster

Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
Fatalist Wayfarer can't block.
Whenever Fatalist Wayfarer attacks you may sacrifice a creature. If you do destroy all tapped creatures with the same toughness as the sacrificed creature.
He ensures hopelessness remains.
4/3
 U 
Sorcery
Return a card from your graveyard to your hand. Then gain X life, where X is the converted mana cost of the card returned this way.
 U 
Creature – Elemental
Prowess

If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep.
2/2
 U 
Instant
Untap up two two target creatures you control. They get +1/+4 until end of turn.
The runac charged the two, and one lived to tell the other's story.
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Creature – Bear
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent.
Temdaquish's unattended biopools were becoming a hazard.
3/4
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Viashino Shaman
Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
 C 
Instant
Draw 2 cards.

Retrace
The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
 C 
Instant
Target creature gets +1/+1 and gains first strike until end of turn.

Draw a card.
Gamar thought it was just his old guard instincts but others read his actions as having more heart.
Mountain
 
 B 
Basic Land – Mountain

Fatalist Wayfarer (rare)
Might of Tradiiton (uncommon)
World's End Waterspout (uncommon)
Face the Charge (uncommon)
United Interests (common)
Pulse of Ambs (common)
Wandering Winterwhite (common)
Aquaculture Lake (common)
Cataclysm Caller (common)
New Logs (common)
Craquim Aeronaut (common)
Ancient Arborfolk (common)
Runac Parenting (common)
Overprotective Charge (common)
Mountain (basic)