Diaspora: Virtual Booster

Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
Fatalist Wayfarer can't block.
Whenever Fatalist Wayfarer attacks you may sacrifice a creature. If you do destroy all tapped creatures with the same toughness as the sacrificed creature.
He ensures hopelessness remains.
4/3
 U 
Creature – Troll
{2}{g}: Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs {2} less.

Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
4/4
 U 
Sorcery
Damage dealt by Volcanic Spew can't be prevented.

Deal 4 damage to target creature.
Nothing of this world is hotter than the lava spewed from Chior's volcanoes.
 U 
Sorcery
Until end of turn target creature you control gains Shirk 2 {2}{r} ({2}{r}: Prevent the next 2 damage that would be dealt to this creature)

That creature fights target creature you don't control.
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Creature – Merfolk Wizard
Flash
Time stood still may feel more impending than time moving forward.
2/2
 C 
Creature – Vampire Warrior
Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
 C 
Creature – Viashino Shaman
Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
 C 
Artifact
Trampled Heirloom enters the battlefield tapped.

Put the top card of your library into your graveyard, {t}: Add one mana of any color to your mana pool.
 C 
Sorcery
Destroy target non-creature permanent.

Retrace
Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Creature – Fox Knight
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled.
If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink.
2/2
Plains
 
 B 
Basic Land – Plains

Fatalist Wayfarer (rare)
Bloomheart Troll (uncommon)
Volcanic Spew (uncommon)
Roughhousing (uncommon)
Genius Inspiration (common)
Ancient Arborfolk (common)
Freezeframe Sage (common)
Gloomful Immortal (common)
Cataclysm Caller (common)
Trampled Heirloom (common)
Thorned Ruin (common)
Sudden Ferocity (common)
Pulse of Ambs (common)
Ice-Edge Retiree (common)
Plains (basic)