Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, shirk 3
![]() (![]() : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage that would dealt to Torchheart Loner is prevented Torchheart Loner deals 3 damage to its controller. 4/3
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Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof. 2/2
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![]() : Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs less.
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) 4/4
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Lonely- If Angst-Burdened Giant is the only spell you cast this turn you may destroy target land at the beginning of the next end step.
Shum wanted to erase the sorrowful memories of Uw.
6/4
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Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
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Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles.
THe beetles were always dangerous, Temdaquish only made them larger.
3/3
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Equipped creature gets +1/+0 and gains vigilance.
Equip ![]() Epoma had an idea after she how her livestock reacted when chewing the wild herb.
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Trampled Heirloom enters the battlefield tapped.
Put the top card of your library into your graveyard, : Add one mana of any color to your mana pool. |
When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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Torchheart Loner
(rare)
Mystery of Craquim
(uncommon)
Bloomheart Troll
(uncommon)
Angst-Burdened Giant
(uncommon)
Nothing Left but Hope
(common)
Flesheating Beetles
(common)
Truth of the Necropolis
(common)
Insightful Inspiration
(common)
New Logs
(common)
Overprotective Charge
(common)
Energy Chew
(common)
Trampled Heirloom
(common)
Kindred Explorer
(common)
Mounter of Ears
(common)
Mountain
(basic)






: Add one mana of any color to your mana pool.