Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control three or more lands, you may draw a card. If you control 3 or more portals, you may draw two cards instead.
Where there is beauty there is inspiration.
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Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add
.Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead. 0/3
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If Predator on the Town is the only black creature you control Predator on the Town gains +2/+0 and menace.
Eszweic was the only vampire in the settlement. No one else knew there were any vampires in the hamlet.
4/3
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature). It's not a beast of burden- it is the burden.
3/4
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
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Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Lush
(mythic)
Suicidal Pyre
(uncommon)
Lifewater Diviner
(uncommon)
Predator on the Town
(uncommon)
New Logs
(common)
Wandering Ox
(common)
Ambercrest Elk
(common)
Occult Medic
(common)
Feast in the Night
(common)
Beauty of Grusheel
(common)
Aquaculture Lake
(common)
Element Evader
(common)
Crude Map
(common)
Nightshade Archer
(common)
Plains
(basic)







: Add
to your mana pool.