Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures have deathtouch.
Everything can and will kill you.
 U 
Instant
Target player puts the top X cards of their library into their graveyard.

Scry X.
The future may be inevitable, but what is determined can be changed.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains vigilance and first strike.

Lonely- If Guard Position is the only spell you cast this turn put two +1/+1 counters on enchanted creature at the beginning of the next endstep.
 U 
Artifact
{t}: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Trarby tried not to view the Portal Crisis as a crisis.
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
 C 
Artifact
{t}, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Cropfields becomes a plains. (Cropfields loses the ability "{t}: Add {c} to your mana pool.)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
 C 
Enchantment
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Sorcery
Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
In the empty, nameless hills lightning finds whatever rods it can.
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Sorcery
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
Plains
 
 B 
Basic Land – Plains

End of Survival (rare)
Determine the Future (uncommon)
Guard Position (uncommon)
Portal Divining Rod (uncommon)
Genius Inspiration (common)
Crude Map (common)
Cropfields (common)
Runac Parenting (common)
Report for Duty (common)
Insightful Inspiration (common)
Kindred Cultist (common)
Sky-Whitening Bolts (common)
Craquim Aeronaut (common)
Diaspora (common)
Plains (basic)