Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all artifacts and enchantments. End of Hope deals X damage to each creature and planeswalker where X is the number of artifacts and enchantments destroyed this way.
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Target creature you control gets +0/+3 until end of turn and then fights target creature.
Retrace Everyone can take their confusion and grief and swallow it, or punch with it.
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Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
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As an additional cost to cast Xihadru Draining pay 3 life unless an opponent controls a portal.
Target creature gets -X/-X until end of turn, where X is the number of swamps you control. |
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Shirk 1
( :Prevent the next 1 damage that would be dealt to this creature.)Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
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Enchant creature
Enchanted creature gains flying and Shirk 1 ![]() (![]() : Prevent the next 1 damage that would be dealt to this creature). |
When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature.
Numbers and equations share a great universality.
1/2
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: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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End of Hope
(rare)
Aggressor's Challenge
(uncommon)
Expel From Memory
(uncommon)
Xihadru Draining
(uncommon)
Nightshade Archer
(common)
Log Cabin
(common)
O Ott Escapee
(common)
Wings of Freedom
(common)
Kindred Researcher
(common)
Lumberlands
(common)
Truth of the Necropolis
(common)
Beauty of Grusheel
(common)
Ice-Edge Retiree
(common)
Insightful Inspiration
(common)
Island
(basic)





: Target tapped creature gains hexproof until end of turn.
to your mana pool.
