Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land

Whenever the enchanted land or a land sharing a name with the enchanted land becomes tapped Burning Horizon deals 3 damage to that land's controller.
 U 
Creature – Gnome
Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)

Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof.
2/2
 U 
Instant
Target player puts the top X cards of their library into their graveyard.

Scry X.
The future may be inevitable, but what is determined can be changed.
 U 
Instant
Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.

At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library.
 C 
Creature – Elf Druid
Hexproof

{t}: Untap target portal.
The dominion of exiles became a beacon of survival.
1/1
 C 
Creature – Vampire Warrior
Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
Epoma had an idea after she how her livestock reacted when chewing the wild herb.
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Artifact
Trampled Heirloom enters the battlefield tapped.

Put the top card of your library into your graveyard, {t}: Add one mana of any color to your mana pool.
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
Swamp
 
 B 
Basic Land – Swamp

Burning Horizon (rare)
Mystery of Craquim (uncommon)
Determine the Future (uncommon)
Chronomancy (uncommon)
Guardian of Xolt Cayha (common)
Gloomful Immortal (common)
Energy Chew (common)
Craquim Aeronaut (common)
Element Evader (common)
Ancient Arborfolk (common)
Kindred Cultist (common)
Wandering Ox (common)
Trampled Heirloom (common)
Genius Inspiration (common)
Swamp (basic)