Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a nontoken land would enter the battlefield under an opponent's control except the first one they play during their turn, instead exile it and you put a Forest land token onto the battlefield tapped.
Elfhome's title was no misnomer.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead. 0/3
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Lonely if Charismatic Doomspeaker is the only spell you cast this turn you may have target opponent sacrifice a creature at the beginning of your next endstep.
The Twin had many agents, some more capable than Usher, but none as close.
0/2
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
A land settled by Mudhappy Swine loses abilities and then gains gains " : Untap target creature. It gains +1/+1 until end of turn."3/4
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn.
The simplest cures and remedies were the easiest to replicate when resources were scarce.
1/2
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Equipped creature gets +1/+0 and gains vigilance.
Equip ![]() Epoma had an idea after she how her livestock reacted when chewing the wild herb.
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
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: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
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Unending Forest
(rare)
Lifewater Diviner
(uncommon)
Charismatic Doomspeaker
(uncommon)
Mudhappy Swine
(uncommon)
Freezeframe Sage
(common)
Ialma's Impishness
(common)
Ancient Arborfolk
(common)
Diaspora
(common)
Siphoner of Whispers
(common)
Kindred Medic
(common)
Energy Chew
(common)
Truth of the Necropolis
(common)
Familiar Setting
(common)
Lumberlands
(common)
Island
(basic)




: Untap target creature. It gains +1/+1 until end of turn."
to your mana pool.