Diaspora by Sorrow

165 cards in Multiverse

60 commons, 60 uncommons, 35 rares, 10 mythics

28 white, 28 blue, 28 black, 27 red,
28 green, 6 multicolour, 13 artifact, 7 land

99 comments total

Quinnesheen pt. II

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Mechanics | Skeleton

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Creature – Human
Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
last 2017-09-14 19:42:47 by Sorrow
As an additional cost to cast Obscure Truths pay 3 life.

Search your library for a card and put that card into your hand. Then shuffle your library.

last 2018-02-01 18:38:53 by Sorrow
Copy target instant or sorcery spell. You may choose new targets for the copy.

To imitation reduces the hard-work and study of magic to plagiarism.
Destroy target creature with a counter on it.
Even crimes of greed and wrath may comfort the perpetrator, but crimes of envy leave only a void to reemerge.
1 comment
2018-01-31 06:15:24 by Tahazzar
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
1 comment
2017-12-16 11:07:46 by SecretInfiltrator

Recent comments: (all recent activity)
On Obscure Truths:

Hmm, yeah I guess it could go back to being a 4 cost.

On Obscure Truths:

Sickeningly powerful since Grim Tutor is already playable/competitive in itself. I'm quite certain this would have to be insta-banned in EDH for example. Only card I can think of right that is even close to this is Demonic Collusion (another recurring tutor).

On Kill in Envy:

I would go along the lines of

Target creature gets -2/-2 UEOT. If it has a counter on it, destroy it instead.

That's kind of wonky with indestructible creatures, so maybe it should just get like -7/-7 UEOT instead or have it read as "..., then if it has a counter on it, ...

EDIT: Eye Gouge says the solution is just to omit the "instead"

Target creature gets -2/-2 UEOT. If it has a counter on it, destroy it.

On Runac Parenting:

I suspect granting a toughness boost with hearty would be much more sensible.

On Explorer of the Unknown:

That's quite a mighty mana-ramp; and cheap! I guess it does have a downside that it's all dependant on the opponent not pulling out land-destruction; but that's a pretty safe bet. And of course it's vulnerable to killin.

But... yeah; this is +3 mana and fixes two different colours you couldn't previously create. Youch.

On Distraught Parent:

Thanks. I'll edit when I have access to a computer.

On End of Survival:

What do you mean by "what green is"? While I'm not a huge fan of the card, it was all I could come up with to show death and despair in green (is already given white artifact and enchantment removal).

On Shoal of Minnows:

I most likely forgot how I was wording the ability when kung this card. I think I used the wording of of Element Evader's text on the other cards with shirk.

The shirk trigger occurs when you activate shirk.

The additional timing ability may not be necessary.

I know little of design, why is a delayed replacement effect a bad design choice?

On Roughhousing:

I don't disagree; the card would be more appropriate in green.

On Diaspora:

Land discard felt flavorful going off of the name. Would increasing the cmc to 3 or make the cost BB work?

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