Diaspora

Diaspora by Sorrow

165 cards in Multiverse

60 commons, 60 uncommons, 35 rares, 10 mythics

28 white, 28 blue, 28 black, 27 red,
28 green, 6 multicolour, 13 artifact, 7 land

81 comments total

Quinnesheen pt. II

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Mechanics | Skeleton

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 C 
Creature – Human Assassin
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
2/3
7 comments
last 2017-06-01 14:39:01 by jmgariepy
 R 
Creature – Leviathan
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

At the beginning of your upkeep you may pay {2}{u}{u}. If you do draw a card for each +1/+1 counter on Whirlpool Leviathan.
4/5
2 comments
last 2017-05-31 14:24:51 by Sorrow
 U 
Creature – Fox Knight
When Last-Stand Knight enters the battlefield gain 4 life if an opponent controls more creatures than you.
She had been an esteemed member of the Crystal Order before the Portal Crisis. Now Hammaran's last hero stood alone against the horde of wolves.
2/2
2 comments
last 2017-05-31 14:22:25 by Sorrow
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
2 comments
last 2017-05-31 14:19:27 by Sorrow
 U 
Creature – Human Mercenary
First strike

Shirk 2 {w}{w} (Prevent the next 2 damage that would be dealt to this creature).
A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold.
2/1
2 comments
last 2017-05-31 14:16:48 by Sorrow

Recent comments: (all recent activity)
On Henbane Herbalist:

Sorrow tied a number of Settle cards to lands with activated abilities (which targeted the Settled creature.) That gives the mechanic more relevance.

This card seems to be a freebee... I which I don't think is a bad thing, as long as there aren't many of them (Because, yeah... it isn't very interactive. It just says "Don't play more Settle creatures than you have land".)

That said, Sorrow, I think this would work better if it said "Henbane Herbalist has deathtouch as long as the land it settled is untapped." That, at least, is more interactive. And sounds kind of flavorful to me too. Can't use those herbs if the planeswalker keeps tapping the land.

On Henbane Herbalist:

Also a shame you can't put "If a land is destroyed, this creature is unsettled". Because, well, wouldn't you be?

Maybe that's an exciting direction to go? Settle := "Until a land you control is destroyed"

Would play quite differently, but have a similar effect of making LD interesting, since it would turn EVERYTHING off. And therefore also allow you to put a bit more oomph behind the effects it can grant.

On Henbane Herbalist:

Yeah, I like the flavour of settle quite a bit, but it seems like most of the time you'll have fewer creatures than lands, and your opponent won't have any land destruction, and it won't do anything.

On Henbane Herbalist:

Um, I guess this is a way to make land destruction a thing?

And since land destruction does actually still exist; this means you can't just ignore where to settle things.

Which means keeping track of an annoying amount of stuff. Which is a shame.

It's very flavourful though. But yeah; wow; words.

On Whirlpool Leviathan:

The mechanics in Diaspora were forced into a wedge to show the discomfort of the enemy color. Hearty was the red and green mechanic in Quinnesheen. I decided to have Hearty stick around for Diaspora, so it appears a few blue cards.

On Last-Stand Knight:

A token doesn't feel right with the flavor of someone making their own last stand.

I ended up trying to give black a token-and-sac subtheme in this set, but neither life gain or creature count were themes.

On Pulse of Ambs:

This enchants Walking Corpse or your opponent's Walking Corpse so that you get a backup when the original dies. That being said, if you think it's costed too much do tell.

As for the name, I probably wont' change it.

On Coin-Bought Guardsman:

Mechanically the card was white. I just wasn't able to create any white flavor text at the time. Hraki-Hraki was a red-white area if that accounts for anything.

On Diaspora:

I had more cards referencing the crisis of the Portal Crisis in Quinnesheen. Admittedly I may have to look back, because I don't know how clear I was that portals had always been on Quinnesheen, and that only at time when the set Quinnesheen takes place did the portals move.

Lonely was a top-down ability inspired by being a survivor or the actions of a survivor who had lost their loved ones.

On Diaspora:

This set tries to tell some story about people settling a new land and encountering stark resistance, but it's a little hard to follow.

I wouldn't have minded a details page to get more information - also about the inexplicable ability word lonely and what Portals are supposed to be associated with. They are a crisis and an opportunity, but never feel threatening.

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