Diaspora: Mechanics

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Mechanics | Skeleton

Settle: You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them. Used on 13 cards: Craquim Aeronaut, Lifewater Diviner, Novice Phytomancer , Beauty of Grusheel, Explorer of the Unknown, Marblemaker, Walled Canopy Defender, Mudhappy Swine, Ice-Edge Retiree, Mystery of Craquim, Bloomheart Troll, Slumfounder, Henbane Herbalist

Settling down and making a town

Hearty: If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep. Used on 10 cards: Chioric Hazard, Sinew Shaman, Runac Parenting, Icebreaker Bowhead, Meaty Runac, Outbursting Youth, Wandering Winterwhite, Ancient Arborfolk, Cornered Megatherium, Whirlpool Leviathan

Taking a hit and just getting beefier.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".