Huh. Good call. They both could be part of a new Dredge deck, too. But if you're tyring to stop your cards from help Ichorid decks out, your priorities are off. Modern is too large a swath of cards to worry about.
Probably the best things to find with this would be Life from the Loam or Dread Return. Both are pretty good plays, but neither seems overpowered, so I'd say this is fine.
Hmm... Quiet Speculation would infer 'no'. I take it that you know how broken Entomb happens to be, and the question about power level is based on that card. Unlike Entomb, which has crazy cards like Reanimate to make it super scary, there aren't as many cards that would be able to take advantage of this sorcery. I'd be willing to bet that it's as fair a card as they get. I would be strangely pleased to find out I was wrong, though...
Since the range of targets was so narrow, I opted out the comat damage for any lethal damage. Within the block I don't have too many artifact creatures for it's ability to be too good. Against the right deck it could've abused, yes, but overall unless you're goal is to combo this with Mycosynth Lattice I think it'll be okay.
Heh, well, yes. I was just trying to be as absurd with this card as I could be. But the potential for abuse is always there when you don't add the word "combat" before "damage". Again, its not really broken, per se, it just makes the cards you design get used for different reasons than your original impetus.
Yipe! Combat damage? Because this is one hell of a combo with Power of Fire targeting itself. Truth is, that isn't even broken if you want it... just very funny.
I get the impression that if you're playing this card, you probably don't have any cards in hand by turn 4 anyway. The card is probably well balanced. However, it's also one of those cards that if it doesn't end up as tier one card, most people will hate it.
Which is kind of funny, because it turns out that this card is a good blocker, and it may be more appropriate for control decks to pack a card like this to take out an early attacker, or swing with it in the late game when control has been established. Granted, I know not many people ran Torpid Moloch... but the Moloch couldn't toss on a Whispersilk Cloak and finish a game by itself.
Yow, that's a pretty harsh drawback. Still, it's also one very nasty aggressive little card so it's probably almost fair. Amusing that you'll kill yourself before you opponent though.
Like a Doomed Traveler, or a Penumbra Bobcat. Seems pretty reasonable. Black common flyers are often as bad as Dusk Imp, but this seems OK.
Huh. Good call. They both could be part of a new Dredge deck, too. But if you're tyring to stop your cards from help Ichorid decks out, your priorities are off. Modern is too large a swath of cards to worry about.
Probably the best things to find with this would be Life from the Loam or Dread Return. Both are pretty good plays, but neither seems overpowered, so I'd say this is fine.
Hmm... Quiet Speculation would infer 'no'. I take it that you know how broken Entomb happens to be, and the question about power level is based on that card. Unlike Entomb, which has crazy cards like Reanimate to make it super scary, there aren't as many cards that would be able to take advantage of this sorcery. I'd be willing to bet that it's as fair a card as they get. I would be strangely pleased to find out I was wrong, though...
Is this too powerful at uncommon level?
Since the range of targets was so narrow, I opted out the comat damage for any lethal damage. Within the block I don't have too many artifact creatures for it's ability to be too good. Against the right deck it could've abused, yes, but overall unless you're goal is to combo this with Mycosynth Lattice I think it'll be okay.
Heh, well, yes. I was just trying to be as absurd with this card as I could be. But the potential for abuse is always there when you don't add the word "combat" before "damage". Again, its not really broken, per se, it just makes the cards you design get used for different reasons than your original impetus.
Better with Power of Fire targeting the opponent's Saprolings and 3/1s, I'd have thought.
Yipe! Combat damage? Because this is one hell of a combo with Power of Fire targeting itself. Truth is, that isn't even broken if you want it... just very funny.
Hah. Yes. All the examples I mentioned in my previous post cost the penalty to either attack or block.
I get the impression that if you're playing this card, you probably don't have any cards in hand by turn 4 anyway. The card is probably well balanced. However, it's also one of those cards that if it doesn't end up as tier one card, most people will hate it.
Which is kind of funny, because it turns out that this card is a good blocker, and it may be more appropriate for control decks to pack a card like this to take out an early attacker, or swing with it in the late game when control has been established. Granted, I know not many people ran Torpid Moloch... but the Moloch couldn't toss on a Whispersilk Cloak and finish a game by itself.
Heh. Yeah. Even Flesh Reaver only dealt you equal amounts to how much it dealt the opponent, and Carnophage/Sangrophage/Sarcomancy don't even deal that much.
Yow, that's a pretty harsh drawback. Still, it's also one very nasty aggressive little card so it's probably almost fair. Amusing that you'll kill yourself before you opponent though.
'or'? 'and' perhaps?