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Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
Horsemanship


: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.



"Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike
First Strike
*/1
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
Protection from creatures.
0/1
At the beginning of each player's upkeep he or she exiles one land that he or she controls.
Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
3/3
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
Horsemanship
Expert Rider can block any number of creatures with horsemanship.
Expert Rider can block any number of creatures with horsemanship.
1/3
Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block.
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
Ornate Knight gets -1/+1 for each artifact you control.
3/3
Flash, Vigilance
1/4
Vigilance
He left his hatred with Trachol's regime.
0/2
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play

4/5
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)

Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0/1




1/3
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
2/2
Flying
Tap two other birds you control,
: Draw a card.
Tap two other birds you control,

1/3
Choose a non-land permanent you don't control- 


: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.




2/3
Reveal the top card of your library. If that card is an instant add it to your hand.
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card.
When Deep Guardian or another creature you control with defender blocks you may draw a card.
2/3
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
Counter target spell unless its controller discards a non-land card from his or her hand.
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand.
Return a permanent you control to its owner's hand.
Shuffle all tapped permanents target opponent owns into their owners' libraries.
Enchanted creature is unblockable.

: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.


Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
All creatures with haste enter the battlefield tapped.
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
Flying
Creatures with reach can't block Stratospheric Drake.
Creatures with reach can't block Stratospheric Drake.
2/3
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures.
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
Wither
Creatures with -1/-1 counters cannot use activated abilities.
Creatures with -1/-1 counters cannot use activated abilities.
3/3
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.

2/2
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)


1/1
Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.

: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.


"Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
Whenever you cast a non-creature, non-artifact spell each player sacrifices a permanent.
With no order crime will flourish, Oslo though as his body fell limp.
2/2
Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
Flying
Creatures with horsemanship can't attack or block.
Creatures with horsemanship can't attack or block.
1/1
Beast of Infinite Words comes into play with X volcano counters on it.
Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand.
Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand.
4/4
Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
3/3
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.

"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste.

Deal 8 damage to target player. If 
was spent casting Chasm Opening then Chasm Opening can't be countered.


When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.
Cruel Mastiff gets +1/+0 for each creature you own but don't control.
Cruel Mastiff gets +1/+0 for each creature you own but don't control.
3/4
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
Reach
3/3
Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.

During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
6/5
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
Deal 1 damage to all creatures that were ready dealt damage this turn.
Draw a card unless target player sacrifices a land.
Wildmane Aggressive must attack each turn if able.
3/3
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness.
Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness.
Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library
As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures.
Regenerate X target creatures.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying

: Destroy target creature with flying. Deceiver Eagle becomes a copy of that creature until end of turn.
Flying


6/5
Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Destroy target aura.
Draw a card.
Draw a card.
Ribbit, ribbit, ri-POP!
Spells and the costs of abilities may only be paid for by using mana produced by basic lands.
Green creatures you control get +1/+1.
Green creatures you control get +1/+1.
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce
put a 1/1 green saproling token onto the battlefield.
If that land could produce

"Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.

7/7


1/2
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
Defender
: Add
to your mana pool for each creature with defender you control.


It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
The next creature that enters the battlefield this turn enters with three +1/+1 counters.


It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield.
5/5
Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead.
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead.
5/5
Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control.

Defender
Other creatures you control cannot block.
Other creatures you control cannot block.
0/7
During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control.
1/7
Vigilance
When Leiska, of Soft Feet deals damage to a player shuffle target permanent into its ownder's library.
When Leiska, of Soft Feet deals damage to a player shuffle target permanent into its ownder's library.
3/5
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
Flying, intimidate, haste
During your upkeep destroy target creature. It can't be regenerated.
During your upkeep destroy target creature. It can't be regenerated.
5/4
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
Whenever you gain a life you may exile target creature from its owner's graveyard.
For every 1 life you lose target creature gains +2/+1 until end of turn.
Whenever Soub-Eeng, Morbid Trickster would deal damage to a player you may deal that amount of damage to yourself instead. If you do search your library for a creature with a power less than the damage you dealt to yourself and put it onto the battlefield.
3/4
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard.

Perfect Silence can't be countered.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
All creatures opponents control get -1/-0 during the combat phase.
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
For each 1 damage dealt by Voltric, Son of Ornin return target permanent to its owner's hand.
4/4
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
Attacking creatures you control with a power of 2 or less gain first strike.
Target player exiles his or her graveyard and then exiles one card from the top of his or her library for each card exiled from the graveyard. That player then puts all creatures exiled by Decades of Denial onto the battlefield.
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
Wither
: Everliving becomes a zombie in addition to its other types with
: Regenerate until end of turn.


5/5
Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3

Creatures lose horsemanship during the combat phase.
Flash, Defender
0/5
If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard.
Equip: Exile an instant or sorcery from your graveyard.
I found this trinket buried deep in the sands, laying upon a still-living head.
Scepter of a Dead King doesn't untapped during your untap step.
Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King.
: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.
Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King.

During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library.






Whenever a non-token creature an opponent controls exits the battlefield you may add





















Ironwood comes into play tapped.
: Add
to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.


As long as Ironwood is on the battlefield all basic forests you control are indestructible.






Salt Mine enter the battlefield tapped.


- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.



Seascape of Sand enters the battlefield tapped.
: Add
,
, or
to your mana pool.
-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce
,
, or
.








"Have you swam in this Voltrik?" -Leiska









When Sunless Jungle enters the battlefield search your library for a forest, island or swamp and put it into play tapped.
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Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)