Because then you can't later play "Destroy all creatures with horsemanship" "Destroy all players who use horemanship" and "Destroy the T+D team that thought horsemanship was a good idea (and exile the one that invented shadow)" ?
Red and black hose nonbasics most, primarily through destruction. Green gets it next by boosting its creatures. White and blue don't really get that much hate for nonbasic mana. This could really go in any color, but I think red and black are the best choices.
Imperiosaur makes an argument that it could go in green, especially if it gave your creatures +1/+1 or some other boost. Then you could use Llanowar Elves to get it out turn three, at which point they become vanilla 2/2s. That could actually work, if the flavor makes sense.
I think punishing non-basics could go in any colour: several colours have done it a bit, often in a way that sort of makes sense in their colour (destruction, not untapping, etc). Philosophically I think "I DON'T UNDERSTAND IT, SMASH IT QUICK" is most red, but I can see philosophical reasons for any of the other colours to do it.
(I agree simplicity is less blue's thing, but knowledge can simplify things: eg. the periodic table is simpler than memorising each individual element's properties.)
I think it's fine wherever it plays best and/or the philosophy or flavour fits best shrug
Fair enough. I think Back to Basics is more accident then precedent. Even the name feels wrong on a blue card. When has blue ever wanted to simplify things?
Well I'm ruling out black for hybrid, but I feel A split between white and blue, leaning towards white a little more. Though green hasn't punished non-basic lands as such before I still feel it shouldne green, as green gets lad the quickest.
Actually, if you dig hard enough for them, you'll find red either destroying non-basic lands, or dealing damage to players because they have non-basic lands. Blood Moon and Magus of the Moon seem to be odd exceptions to red's take. Green also punishes non-basic lands however with Dryad Sophisticate, Primal Order and, woah... haven't seen Hidden Herd in a while. Also two creatures that get bigger. It's just odd that this happens to hit the creatures too. Not bad-odd... I'd prefer to see something that hasn't happened before. It's just in a "could be anywhere in the color pie 'cause it hasn't happened yet odd." I'd say multi-color would take best advantage of it, except, this card really wants to be in a mono deck. Maybe Hybrid?
Ack, didn't notice Back to Basics. That probably makes my land version illegal.
And hmm. Red got Blood Moon to semi cripple non-basics. I'm not sure where else in the colour pie this stuff lives. I note this doesn't say anything about, eg. upkeep costs; which would make it snow-blue.
And yeah, this seems to be a cripple-green card. So it is odd to see it in gren rather than an enemy colour. But since green has creatures that do it already for themselves; it's probably as sensible here as anywhere.
Seems odd that this is green. You can get this out on round three off of Lanowar Elves, but those elves become 1/1 dorks afterwards. I wouldn't be surprised if I saw this on a white enchantment instead.
I was originally going to make it rare, but I felt that with a CMC of 5 any deck that could quickly put this out in the block would get screwed over by it. Outside of my Jyhelm block, yeah this could get real nasty.
How about using the shiny new word "dies" to make this less wordy. It'll work slightly differently, but pretty close:
> : Add to your mana pool. If a creature died this turn, add , or to your mana pool instead.
> Whenever a nontoken creature an opponent controls dies, you may add , or to your mana pool.
Possibly the worst card name ever.
Because then you can't later play "Destroy all creatures with horsemanship" "Destroy all players who use horemanship" and "Destroy the T+D team that thought horsemanship was a good idea (and exile the one that invented shadow)" ?
Dunno.
Why not just make it "All creatures lose horsemanship," like on Gravity Sphere or Mystic Decree?
Upped the rarity with the power up.
Red and black hose nonbasics most, primarily through destruction. Green gets it next by boosting its creatures. White and blue don't really get that much hate for nonbasic mana. This could really go in any color, but I think red and black are the best choices.
Imperiosaur makes an argument that it could go in green, especially if it gave your creatures +1/+1 or some other boost. Then you could use Llanowar Elves to get it out turn three, at which point they become vanilla 2/2s. That could actually work, if the flavor makes sense.
I think punishing non-basics could go in any colour: several colours have done it a bit, often in a way that sort of makes sense in their colour (destruction, not untapping, etc). Philosophically I think "I DON'T UNDERSTAND IT, SMASH IT QUICK" is most red, but I can see philosophical reasons for any of the other colours to do it.
(I agree simplicity is less blue's thing, but knowledge can simplify things: eg. the periodic table is simpler than memorising each individual element's properties.)
I think it's fine wherever it plays best and/or the philosophy or flavour fits best shrug
Fair enough. I think Back to Basics is more accident then precedent. Even the name feels wrong on a blue card. When has blue ever wanted to simplify things?
Well I'm ruling out black for hybrid, but I feel A split between white and blue, leaning towards white a little more. Though green hasn't punished non-basic lands as such before I still feel it shouldne green, as green gets lad the quickest.
Actually, if you dig hard enough for them, you'll find red either destroying non-basic lands, or dealing damage to players because they have non-basic lands. Blood Moon and Magus of the Moon seem to be odd exceptions to red's take. Green also punishes non-basic lands however with Dryad Sophisticate, Primal Order and, woah... haven't seen Hidden Herd in a while. Also two creatures that get bigger. It's just odd that this happens to hit the creatures too. Not bad-odd... I'd prefer to see something that hasn't happened before. It's just in a "could be anywhere in the color pie 'cause it hasn't happened yet odd." I'd say multi-color would take best advantage of it, except, this card really wants to be in a mono deck. Maybe Hybrid?
Ack, didn't notice Back to Basics. That probably makes my land version illegal.
And hmm. Red got Blood Moon to semi cripple non-basics. I'm not sure where else in the colour pie this stuff lives. I note this doesn't say anything about, eg. upkeep costs; which would make it snow-blue.
And yeah, this seems to be a cripple-green card. So it is odd to see it in gren rather than an enemy colour. But since green has creatures that do it already for themselves; it's probably as sensible here as anywhere.
Seems odd that this is green. You can get this out on round three off of Lanowar Elves, but those elves become 1/1 dorks afterwards. I wouldn't be surprised if I saw this on a white enchantment instead.
I was originally going to make it rare, but I felt that with a CMC of 5 any deck that could quickly put this out in the block would get screwed over by it. Outside of my Jyhelm block, yeah this could get real nasty.
I kept he second part in tact only to give it a little more versatility. I had always intended to reap the effect from exiles as well as deaths.
Reminds me of Muck Drubb.
Wow. Imperiosaur World. Back to Basics but even harsher. Would be a terrifyingly good sideboard card in Constructed.
How about using the shiny new word "dies" to make this less wordy. It'll work slightly differently, but pretty close:
>
: Add
to your mana pool. If a creature died this turn, add
,
or
to your mana pool instead.
,
or
to your mana pool.
> Whenever a nontoken creature an opponent controls dies, you may add
Made this a little bit better. I couldn't believe I forgot to make it normally produce mana.