Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Shuffle all tapped permanents target opponent owns into their owners' libraries.
 U 
Creature – Serpent Nomad
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
 U 
Enchantment
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
 C 
Creature – Human Nomad
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Instant
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
Swamp
 
 B 
Basic Land – Swamp

Journey's End (rare)
Submerged Serpent (uncommon)
Puppet Theatre (uncommon)
Firedowsing (uncommon)
Wolfmask (common)
Cemetery Bomb (common)
Hesitant Bait (common)
Aerial Renegade (common)
Poetic Ambiance (common)
Sudden Growth (common)
Children of Peace (common)
Hibernating Grizzlies (common)
Shock Troops (common)
Cruel Justice (common)
Swamp (basic)