Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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: Add to your mana pool.
![]() ![]() ![]() : Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample. |
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Deal 1 damage to all creatures that were ready dealt damage this turn.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Flash, Defender
0/5
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Time Whisper
(rare)
Submerged Serpent
(uncommon)
Magma Shift
(uncommon)
Pricker Brush
(uncommon)
Sudden Growth
(common)
Victory Glow
(common)
Absolve
(common)
Victory Song
(common)
Bonebuster
(common)
Ovilar's Gates
(common)
Eor Journeyman
(common)
Gaining Ground
(common)
Rainstorm
(common)
Shock Troops
(common)
Swamp
(basic)



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