Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
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Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Underhanded Tactics
(rare)
Salt Mine
(uncommon)
Psychotic Summoning
(uncommon)
Wartcrumpler
(uncommon)
Hesitant Bait
(common)
Mad Prophecy
(common)
Spring Storm
(common)
Absolve
(common)
Wolfmask
(common)
Plague Baron
(common)
Nature's Judgement
(common)
Hibernating Grizzlies
(common)
Terrain Master
(common)
Mangrove Alarm System
(common)
Island
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.



