Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Shuffle all tapped permanents target opponent owns into their owners' libraries.
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 U 
Instant
As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures.
 U 
Creature – Cephalid Warrior
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
2/2
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Creature – Marsupial
Reach
3/3
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
Island
 
 B 
Basic Land – Island

Journey's End (rare)
Salt Carriers (uncommon)
Dawn's Vigor (uncommon)
Cephalid Inkblade (uncommon)
Chasm Opening (common)
Organic Ambiance (common)
Desert Flood (common)
Wildmane Aggressive (common)
Condescending Orders (common)
Lingering Ghost (common)
Slow Down (common)
Red-Tailed Kangaroo (common)
Absolve (common)
Horrible Infestation (common)
Island (basic)