Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{u}{u}
 
 R 
Creature – Cephalid Wizard
Choose a non-land permanent you don't control- {1}{u}{u}{t}: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.
2/3
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{u}{t}: Creatures with flying that you control gain +1/+2 until end of turn.
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
 U 
Enchantment
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Sorcery
Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
Island
 
 B 
Basic Land – Island

Covetor (rare)
Flight Path (uncommon)
Firedowsing (uncommon)
Writhing Flesh (uncommon)
Aerial Renegade (common)
Overgrown Battlement (common)
Patrol Scout (common)
Redirected Violence (common)
Falsifier (common)
Drawn Lifeforce (common)
Slow Down (common)
Cemetery Bomb (common)
Deceiving Maneuvers (common)
Organic Ambiance (common)
Island (basic)