Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead. 5/5
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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All creatures opponents control get -1/-0 during the combat phase.
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
Reveal the top card of your library. If that card is an instant add it to your hand.
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Reach
3/3
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Protection from creatures.
0/1
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All creatures with haste enter the battlefield tapped.
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Hibernating Grizzlies
(common, foil)
Voracious Cephalid
(rare)
Expert Rider
(uncommon)
Firedowsing
(uncommon)
Scarfiend Sadist
(uncommon)
Poetic Ambiance
(common)
Lingering Ghost
(common)
Cemetery Bomb
(common)
Cyclone Vision
(common)
Mangrove Alarm System
(common)
Red-Tailed Kangaroo
(common)
Children of Peace
(common)
Slow Down
(common)
Vengeful Dust
(common)
Plains
(basic)





: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.