Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls. |
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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: Add to your mana pool.
![]() ![]() ![]() : Creatures with flying that you control gain +1/+2 until end of turn. |
Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Attacking creatures you control with a power of 2 or less gain first strike.
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Free Souls
(rare)
Deep Guardian
(uncommon)
Flight Path
(uncommon)
Jungle Mist
(uncommon)
Sudden Growth
(common)
Humbling Opressor
(common)
Gaining Ground
(common)
Righteous Ambiance
(common)
Deceiving Maneuvers
(common)
Mad Prophecy
(common)
Horrible Infestation
(common)
Ornate Knight
(common)
Lingering Ghost
(common)
Spring Storm
(common)
Island
(basic)



: Add
to your mana pool.
: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
. Send all other cards revealed this way to your graveyard.
