Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Shuffle all tapped permanents target opponent owns into their owners' libraries.
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Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Leisurely Reading
(common, foil)
Journey's End
(rare)
Dangerous Colors
(uncommon)
Salt Mine
(uncommon)
Necrofeeder
(uncommon)
Nature's Judgement
(common)
Pincer Attack
(common)
Bonebuster
(common)
Victory Song
(common)
Lagging Loxodon
(common)
Victory Glow
(common)
Terrain Master
(common)
Broken Horned Minotaur
(common)
Cruel Justice
(common)
Plains
(basic)



- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.



