Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a non-land permanent you don't control-
![]() ![]() ![]() : Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.2/3
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Protection from creatures.
0/1
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
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Covetor
(rare)
Expert Rider
(uncommon)
Ceremony of Cinders
(uncommon)
The Dead Ones
(uncommon)
Infantry and Execution
(common)
Victory Glow
(common)
Drooling Fiend
(common)
Overgrown Battlement
(common)
Terrain Master
(common)
Nature's Judgement
(common)
Chasm Opening
(common)
Children of Peace
(common)
Choiral Wurm
(common)
Hesitant Bait
(common)
Island
(basic)



: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.



