Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
World Enchantment
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
{1}{u}
 
 U 
Instant
Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
Swamp
 
 B 
Basic Land – Swamp

Epidemic (rare)
Cliff Rook (uncommon)
Undone (uncommon)
Catch Spike (uncommon)
Vengeful Dust (common)
Heaven's Ascension (common)
Feral Raiders (common)
Children of Peace (common)
Frog Bubble (common)
Tapestry (common)
Gaining Ground (common)
Mangrove Alarm System (common)
Drawn from the Deep (common)
Spring Storm (common)
Swamp (basic)