Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls. |
Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep. 0/1
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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All creatures opponents control get -1/-0 during the combat phase.
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Draw a card unless target player sacrifices a land.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Reach
3/3
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Free Souls
(rare)
Bursting
(uncommon)
Ceremony of Cinders
(uncommon)
Aerial Observer
(uncommon)
Falsifier
(common)
Bounty of Life
(common)
Overgrown Battlement
(common)
Heaven's Ascension
(common)
Poetic Ambiance
(common)
Nature's Judgement
(common)
Vulgar Demands
(common)
Chasm Opening
(common)
Deceiving Maneuvers
(common)
Red-Tailed Kangaroo
(common)
Plains
(basic)




: The next 2 damage that would be dealt to target player or creature can't be prevented.


