Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells and the costs of abilities may only be paid for by using mana produced by basic lands.
Green creatures you control get +1/+1. |
Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Protection from creatures.
0/1
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Attacking creatures you control with a power of 2 or less gain first strike.
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Grassroots
(rare)
Salt Mine
(uncommon)
Firedowsing
(uncommon)
Blowfly Infestation
(uncommon)
Mad Prophecy
(common)
Mangrove Alarm System
(common)
Lingering Ghost
(common)
Deranged Ambience
(common)
Leisurely Reading
(common)
Frog Bubble
(common)
Drawn from the Deep
(common)
Bonebuster
(common)
Children of Peace
(common)
Righteous Ambiance
(common)
Island
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.

