Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
 U 
Enchantment – Aura
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 U 
Enchantment
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Sorcery
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Creature – Insect
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Creature – Wurm
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
Swamp
 
 B 
Basic Land – Swamp

Spiritbound (rare)
Notorious (uncommon)
Catch Spike (uncommon)
Puppet Theatre (uncommon)
Leafdressed (common)
Organic Ambiance (common)
Rainstorm (common)
Plague Baron (common)
Ornate Knight (common)
Drooling Fiend (common)
Horse Traps (common)
Sonar Circle (common)
Victory Song (common)
Choiral Wurm (common)
Swamp (basic)