Isolation: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Creatures lose horsemanship during the combat phase.
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Deal 8 damage to target player. If was spent casting Chasm Opening then Chasm Opening can't be countered.
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Wildmane Aggressive must attack each turn if able.
3/3
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World Seal
(mythic)
Submerged Serpent
(uncommon)
Fissure Scar
(uncommon)
Nantuko Ranger
(uncommon)
Redirected Violence
(common)
Spring Storm
(common)
Desert Flood
(common)
Ornate Knight
(common)
Tearful Ambiance
(common)
Summoning Kick
(common)
Cruel Justice
(common)
Horse Traps
(common)
Chasm Opening
(common)
Wildmane Aggressive
(common)
Plains
(basic)