Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
 U 
Instant
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
 U 
Instant
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 U 
Instant
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Sorcery
Draw a card unless target player sacrifices a land.
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Forest
 
 B 
Basic Land – Forest

Warmonger's Rage (rare)
Fiery End (uncommon)
Great Slaying (uncommon)
Psychotic Summoning (uncommon)
Hesitant Bait (common)
Chasm Opening (common)
Stratospheric Drake (common)
Desert Flood (common)
Leafdressed (common)
Shock Troops (common)
Horse Traps (common)
Tearful Ambiance (common)
Vulgar Demands (common)
Absolve (common)
Forest (basic)