Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
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Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Reach
3/3
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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Time Whisper
(rare)
Jungle Mist
(uncommon)
Ironwood
(uncommon)
Firedowsing
(uncommon)
Drawn from the Deep
(common)
Red-Tailed Kangaroo
(common)
Heaven's Ascension
(common)
Overgrown Battlement
(common)
Ornate Knight
(common)
Cemetery Bomb
(common)
Choiral Wurm
(common)
Organic Ambiance
(common)
Eor Journeyman
(common)
Humbling Opressor
(common)
Mountain
(basic)

: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
: Add




