Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep he or she exiles one land that he or she controls.
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
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Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Protection from creatures.
0/1
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Desertification
(rare)
Ironwood
(uncommon)
Undone
(uncommon)
Great Slaying
(uncommon)
Children of Peace
(common)
Stratospheric Drake
(common)
Cemetery Bomb
(common)
Leisurely Reading
(common)
Sonar Circle
(common)
Hibernating Grizzlies
(common)
Feral Raiders
(common)
Terrain Master
(common)
Mangrove Alarm System
(common)
Shock Troops
(common)
Island
(basic)


: Add
to your mana pool.


