Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Attacking creatures you control with a power of 2 or less gain first strike.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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Underhanded Tactics
(rare)
Blowfly Infestation
(uncommon)
Fissure Scar
(uncommon)
Catch Spike
(uncommon)
Leisurely Reading
(common)
Stratospheric Drake
(common)
Righteous Ambiance
(common)
Sonar Circle
(common)
Broken Horned Minotaur
(common)
Gaining Ground
(common)
Peaceful Trekker
(common)
Shock Troops
(common)
Drawn Lifeforce
(common)
Sudden Growth
(common)
Mountain
(basic)






