Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flying, intimidate, haste

During your upkeep destroy target creature. It can't be regenerated.
5/4
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 U 
Enchantment
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Creature – Human Barbarian
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
Forest
 
 B 
Basic Land – Forest

Armageddon Instigator (mythic)
Catch Spike (uncommon)
Necrofeeder (uncommon)
Writhing Flesh (uncommon)
Righteous Ambiance (common)
Plague Baron (common)
Drawn from the Deep (common)
Children of Peace (common)
Bonebuster (common)
Organic Ambiance (common)
Hibernating Grizzlies (common)
Overgrown Battlement (common)
Thunderhordes (common)
Vengeful Dust (common)
Forest (basic)