Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from creatures.
0/1
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Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying ![]() : Destroy target creature with flying. Deceiver Eagle becomes a copy of that creature until end of turn.6/5
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At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block. |
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
Wildmane Aggressive must attack each turn if able.
3/3
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Children of Peace
(common, foil)
Deceiver Eagle
(mythic)
Puppet Theatre
(uncommon)
Ironwood
(uncommon)
Glorious Peace
(uncommon)
Cruel Justice
(common)
Cemetery Bomb
(common)
Wildmane Aggressive
(common)
Hesitant Bait
(common)
Eor Journeyman
(common)
Absolve
(common)
Victory Glow
(common)
Gaining Ground
(common)
Horrible Infestation
(common)
Mountain
(basic)




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