Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
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Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Protection from creatures.
0/1
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Attacking creatures you control with a power of 2 or less gain first strike.
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Defender
Other creatures you control cannot block. 0/7
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Warmonger's Rage
(rare)
Collapsing Corpse
(uncommon)
Fissure Scar
(uncommon)
Submerged Serpent
(uncommon)
Horrible Infestation
(common)
Children of Peace
(common)
Broken Horned Minotaur
(common)
Frog Bubble
(common)
Victory Song
(common)
Spring Storm
(common)
Tearful Ambiance
(common)
Righteous Ambiance
(common)
Wildmane Docile
(common)
Desert Flood
(common)
Forest
(basic)






