Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Choose a non-land permanent you don't control-
![]() ![]() ![]() : Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.2/3
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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Whenever a player discards a card put a +1/+1 counter on enchanted creature.
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Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Flash, Vigilance
1/4
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Attacking creatures you control with a power of 2 or less gain first strike.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Wildmane Aggressive must attack each turn if able.
3/3
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Shock Troops
(common, foil)
Covetor
(rare)
Blossom of Blades
(uncommon)
Notorious
(uncommon)
Great Slaying
(uncommon)
Feral Raiders
(common)
Sonar Circle
(common)
Patrol Scout
(common)
Pincer Attack
(common)
Bonebuster
(common)
Righteous Ambiance
(common)
Summoning Kick
(common)
Wildmane Aggressive
(common)
Cruel Justice
(common)
Mountain
(basic)




: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.
