Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wither
: Everliving becomes a zombie in addition to its other types with : Regenerate until end of turn.5/5
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Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
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During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
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Flying
Tap two other birds you control, : Draw a card.1/3
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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All creatures opponents control get -1/-0 during the combat phase.
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All creatures with haste enter the battlefield tapped.
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Flash, Vigilance
1/4
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Attacking creatures you control with a power of 2 or less gain first strike.
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Draw a card unless target player sacrifices a land.
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Everliving
(rare)
Undone
(uncommon)
Sky Cradle
(uncommon)
Cliff Rook
(uncommon)
Broken Horned Minotaur
(common)
Poetic Ambiance
(common)
Slow Down
(common)
Patrol Scout
(common)
Thunderhordes
(common)
Cyclone Vision
(common)
Righteous Ambiance
(common)
Vulgar Demands
(common)
Mangrove Alarm System
(common)
Bonebuster
(common)
Plains
(basic)


: Everliving becomes a zombie in addition to its other types with 


: Draw a card.