Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.
Cruel Mastiff gets +1/+0 for each creature you own but don't control. 3/4
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If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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Horsemanship
![]() ![]() : Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn."Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Reach
3/3
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Cruel Mastiff
(rare)
Purgatory Helm
(uncommon)
Collapsing Corpse
(uncommon)
Barter Guides
(uncommon)
Geyser Blast
(common)
Ornate Knight
(common)
Mangrove Alarm System
(common)
Falsifier
(common)
Gaining Ground
(common)
Frog Bubble
(common)
Red-Tailed Kangaroo
(common)
Nature's Judgement
(common)
Feral Raiders
(common)
Sonar Circle
(common)
Island
(basic)






: The next 2 damage that would be dealt to target player or creature can't be prevented.