Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
 U 
Instant
Sacrifice a creature you control: add {r} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.
"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
 U 
Creature – Bird
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0/1
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Creature – Marsupial
Reach
3/3
Plains
 
 B 
Basic Land – Plains

Free Souls (rare)
Bursting (uncommon)
Ceremony of Cinders (uncommon)
Aerial Observer (uncommon)
Falsifier (common)
Bounty of Life (common)
Overgrown Battlement (common)
Heaven's Ascension (common)
Poetic Ambiance (common)
Nature's Judgement (common)
Vulgar Demands (common)
Chasm Opening (common)
Deceiving Maneuvers (common)
Red-Tailed Kangaroo (common)
Plains (basic)