Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Druid
During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control.
1/7
 U 
Creature – Whale
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card.
2/3
 U 
Land
{t}: Add {1} to your mana pool.

{2}{r}{g}{t}: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Creature – Marsupial
Reach
3/3
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Artifact
Creatures lose horsemanship during the combat phase.
Mountain
 
 B 
Basic Land – Mountain

Yegrol, Keeper of Origin (rare)
Deep Guardian (uncommon)
Pricker Brush (uncommon)
Magma Shift (uncommon)
Falsifier (common)
Red-Tailed Kangaroo (common)
Broken Horned Minotaur (common)
Organic Ambiance (common)
Hesitant Bait (common)
Ornate Knight (common)
Pincer Attack (common)
Victory Glow (common)
Wildmane Aggressive (common)
Horse Traps (common)
Mountain (basic)