Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
|
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
|
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control. 2/2
|
If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
|
: Add to your mana pool.
![]() ![]() ![]() : Attacking creatures you control deal 1 damage to the defending player. |
|
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
|
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
|
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
|
Flash, Defender
0/5
|
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
|
|
Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
|
Reveal the top card of your library. If that card is an instant add it to your hand.
|
Flying
Creatures with horsemanship can't attack or block. 1/1
|
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
|
|
World Seal
(mythic, foil)
Corpse Conversion
(rare)
Cephalid Inkblade
(uncommon)
Purgatory Helm
(uncommon)
Fresh Coalbed
(uncommon)
Rainstorm
(common)
Scavenger Fox
(common)
Feral Raiders
(common)
Ovilar's Gates
(common)
Thunderhordes
(common)
Frog Bubble
(common)
Cyclone Vision
(common)
Aerial Renegade
(common)
Summoning Kick
(common)
Mountain
(basic)






: Add
to your mana pool.
