Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 U 
Creature – Zombie
Wither
Creatures with -1/-1 counters cannot use activated abilities.
3/3
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Sorcery
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Creature – Human Child
Protection from creatures.
0/1
Forest
 
 B 
Basic Land – Forest

Underhanded Tactics (rare)
Magma Shift (uncommon)
Collapsing Corpse (uncommon)
Catch Spike (uncommon)
Leafdressed (common)
Cyclone Vision (common)
Thunderhordes (common)
Cruel Justice (common)
Leisurely Reading (common)
Tapestry (common)
Chasm Opening (common)
Victory Song (common)
Poetic Ambiance (common)
Children of Peace (common)
Forest (basic)