Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.1/3
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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All creatures opponents control get -1/-0 during the combat phase.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Vigilance
He left his hatred with Trachol's regime.
0/2
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Attacking creatures you control with a power of 2 or less gain first strike.
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
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Cephalid Conjurer
(rare)
Ceremony of Cinders
(uncommon)
Magma Shift
(uncommon)
Sky Cradle
(uncommon)
Spring Storm
(common)
Poetic Ambiance
(common)
Hibernating Grizzlies
(common)
Plague Baron
(common)
Stratospheric Drake
(common)
Peaceful Trekker
(common)
Summoning Kick
(common)
Righteous Ambiance
(common)
Victory Glow
(common)
Redirected Violence
(common)
Forest
(basic)




: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.



