Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
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Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures. |
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Whenever you gain a life you may exile target creature from its owner's graveyard.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Creatures lose horsemanship during the combat phase.
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Time Whisper
(rare)
Thicket Messengers
(uncommon)
The Dead Ones
(uncommon)
Dawn's Vigor
(uncommon)
Cruel Justice
(common)
Drawn Lifeforce
(common)
Shock Troops
(common)
Sudden Growth
(common)
Hesitant Bait
(common)
Tearful Ambiance
(common)
Sonar Circle
(common)
Bounty of Life
(common)
Zombine
(common)
Horse Traps
(common)
Swamp
(basic)




