Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 U 
Instant
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
 U 
Land
{t}: Add {1} to your mana pool.

{3}{u}{b}{t}: Untap all creatures you control with {t} abilities.
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
Swamp
 
 B 
Basic Land – Swamp

World Seal (mythic)
Catch Spike (uncommon)
Fiery End (uncommon)
Stagnant Pond (uncommon)
Slow Down (common)
Massive Sable (common)
Poetic Ambiance (common)
Horse Traps (common)
Victory Song (common)
Plague Baron (common)
Lingering Ghost (common)
Children of Peace (common)
Thunderhordes (common)
Desert Flood (common)
Swamp (basic)