Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample When Relic Annihilator attacks target player sacrifices two artifacts. 6/5
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Relic Annihilator
(rare)
Catch Spike
(uncommon)
Firedowsing
(uncommon)
The Dead Ones
(uncommon)
Bounty of Life
(common)
Mad Prophecy
(common)
Heaven's Ascension
(common)
Nature's Judgement
(common)
Spring Storm
(common)
Broken Horned Minotaur
(common)
Terrain Master
(common)
Overgrown Battlement
(common)
Horrible Infestation
(common)
Deceiving Maneuvers
(common)
Mountain
(basic)








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