Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep he or she exiles one land that he or she controls.
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Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block. |
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Wildmane Aggressive must attack each turn if able.
3/3
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Flash, Vigilance
1/4
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Desertification
(rare)
Collapsing Corpse
(uncommon)
Glorious Peace
(uncommon)
Scarfiend Sadist
(uncommon)
Lingering Ghost
(common)
Drawn from the Deep
(common)
Terrain Master
(common)
Wildmane Aggressive
(common)
Tapestry
(common)
Patrol Scout
(common)
Scavenger Fox
(common)
Vengeful Dust
(common)
Feral Raiders
(common)
Mangrove Alarm System
(common)
Plains
(basic)






: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.

