Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
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Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Defender
Other creatures you control cannot block. 0/7
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Spiritbound
(rare)
Great Slaying
(uncommon)
Psychotic Summoning
(uncommon)
Submerged Serpent
(uncommon)
Wildmane Docile
(common)
Shock Troops
(common)
Hesitant Bait
(common)
Deceiving Maneuvers
(common)
Absolve
(common)
Nature's Judgement
(common)
Victory Song
(common)
Sudden Growth
(common)
Chasm Opening
(common)
Bonebuster
(common)
Island
(basic)








