Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control. 1/7
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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All creatures opponents control get -1/-0 during the combat phase.
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Yegrol, Keeper of Origin
(rare)
Fissure Scar
(uncommon)
Blossom of Blades
(uncommon)
Undone
(uncommon)
Overgrown Battlement
(common)
Eor Journeyman
(common)
Drawn Lifeforce
(common)
Absolve
(common)
Leisurely Reading
(common)
Deceiving Maneuvers
(common)
Cemetery Bomb
(common)
Stratospheric Drake
(common)
Vengeful Dust
(common)
Poetic Ambiance
(common)
Swamp
(basic)




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