Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 
 R 
Sorcery
Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
 U 
Sorcery
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
 U 
Land
{t}: Add {1} to your mana pool.

{2}{r}{g}{t}: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample.
 U 
Enchantment
Whenever an opponent casts an instant or sorcery you may pay {g}. if you do, put a 1/1 green saproling token onto the battlefield under your control.
 C 
Creature – Human Nomad
Vigilance
He left his hatred with Trachol's regime.
0/2
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Instant
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Instant
Counter target spell unless its controller discards a non-land card from his or her hand.
Swamp
 
 B 
Basic Land – Swamp

Gaining Ground (common, foil)
Time Whisper (rare)
Dangerous Colors (uncommon)
Pricker Brush (uncommon)
Wartcrumpler (uncommon)
Peaceful Trekker (common)
Vengeful Dust (common)
Spring Storm (common)
Sudden Growth (common)
Frog Bubble (common)
Cemetery Bomb (common)
Feral Raiders (common)
Cruel Justice (common)
Geyser Blast (common)
Swamp (basic)