Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a non-land permanent you don't control-
![]() ![]() ![]() : Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.2/3
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: Add to your mana pool.
![]() ![]() ![]() : Gain one life for each creature you control with a toughness greater than its power. |
When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Covetor
(rare)
Bramble Thicket
(uncommon)
Nantuko Ranger
(uncommon)
Salt Mine
(uncommon)
Frog Bubble
(common)
Zombine
(common)
Shock Troops
(common)
Sonar Circle
(common)
Condescending Orders
(common)
Lagging Loxodon
(common)
Massive Sable
(common)
Humbling Opressor
(common)
Leisurely Reading
(common)
Summoning Kick
(common)
Swamp
(basic)



: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.


