Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play4/5
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Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Verdict Speaker
(rare)
Lesser Hunt
(uncommon)
Great Slaying
(uncommon)
Submerged Serpent
(uncommon)
Heaven's Ascension
(common)
Ornate Knight
(common)
Wolfmask
(common)
Nature's Judgement
(common)
Massive Sable
(common)
Infantry and Execution
(common)
Drooling Fiend
(common)
Feral Raiders
(common)
Terrain Master
(common)
Victory Song
(common)
Swamp
(basic)


: Exile attacking creature. All players put a 1/1 white spirit token with flying into play



