Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Shuffle all tapped permanents target opponent owns into their owners' libraries.
|
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
|
As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures. |
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control. 2/2
|
Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
|
For every 1 life you lose target creature gains +2/+1 until end of turn.
|
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
|
Wildmane Aggressive must attack each turn if able.
3/3
|
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
|
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
|
|
All creatures with haste enter the battlefield tapped.
|
Reach
3/3
|
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
|
|
Journey's End
(rare)
Salt Carriers
(uncommon)
Dawn's Vigor
(uncommon)
Cephalid Inkblade
(uncommon)
Chasm Opening
(common)
Organic Ambiance
(common)
Desert Flood
(common)
Wildmane Aggressive
(common)
Condescending Orders
(common)
Lingering Ghost
(common)
Slow Down
(common)
Red-Tailed Kangaroo
(common)
Absolve
(common)
Horrible Infestation
(common)
Island
(basic)







