Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
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Flying
Tap two other birds you control, : Draw a card.1/3
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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: Add to your mana pool.
![]() ![]() ![]() : Attacking creatures you control deal 1 damage to the defending player. |
Creatures lose horsemanship during the combat phase.
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Epidemic
(rare)
Cliff Rook
(uncommon)
The Dead Ones
(uncommon)
Fresh Coalbed
(uncommon)
Horse Traps
(common)
Deceiving Maneuvers
(common)
Mad Prophecy
(common)
Drawn from the Deep
(common)
Summoning Kick
(common)
Scavenger Fox
(common)
Overgrown Battlement
(common)
Zombine
(common)
Falsifier
(common)
Hibernating Grizzlies
(common)
Island
(basic)




: Draw a card.
