Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{g}{t}: Gain one life for each creature you control with a toughness greater than its power.
 U 
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
Swamp
 
 B 
Basic Land – Swamp

Cephalid Conjurer (rare)
Bramble Thicket (uncommon)
Blowfly Infestation (uncommon)
Catch Spike (uncommon)
Drawn from the Deep (common)
Drooling Fiend (common)
Broken Horned Minotaur (common)
Horrible Infestation (common)
Patrol Scout (common)
Organic Ambiance (common)
Deceiving Maneuvers (common)
Cemetery Bomb (common)
Mad Prophecy (common)
Mangrove Alarm System (common)
Swamp (basic)