Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, intimidate, haste
During your upkeep destroy target creature. It can't be regenerated. 5/4
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
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Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
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Attacking creatures you control with a power of 2 or less gain first strike.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Protection from creatures.
0/1
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Armageddon Instigator
(mythic)
Catch Spike
(uncommon)
Necrofeeder
(uncommon)
Writhing Flesh
(uncommon)
Righteous Ambiance
(common)
Plague Baron
(common)
Drawn from the Deep
(common)
Children of Peace
(common)
Bonebuster
(common)
Organic Ambiance
(common)
Hibernating Grizzlies
(common)
Overgrown Battlement
(common)
Thunderhordes
(common)
Vengeful Dust
(common)
Forest
(basic)





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