Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample When Relic Annihilator attacks target player sacrifices two artifacts. 6/5
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Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
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Relic Annihilator
(rare)
Bursting
(uncommon)
Salt Mine
(uncommon)
Fiery End
(uncommon)
Stratospheric Drake
(common)
Drawn Lifeforce
(common)
Mangrove Alarm System
(common)
Summoning Kick
(common)
Cyclone Vision
(common)
Feral Raiders
(common)
Deranged Ambience
(common)
Bounty of Life
(common)
Hesitant Bait
(common)
Infantry and Execution
(common)
Plains
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
