Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control. 3/3
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Defender
Other creatures you control cannot block. 0/7
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Flash, Vigilance
1/4
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Flash, Defender
0/5
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Gaining Ground
(common, foil)
Determined Pacifist
(rare)
Salt Mine
(uncommon)
Purgatory Helm
(uncommon)
Submerged Serpent
(uncommon)
Wildmane Docile
(common)
Plague Baron
(common)
Infantry and Execution
(common)
Choiral Wurm
(common)
Patrol Scout
(common)
Massive Sable
(common)
Cyclone Vision
(common)
Ovilar's Gates
(common)
Heaven's Ascension
(common)
Mountain
(basic)

. Send all other cards revealed this way to your graveyard.
- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
