Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play4/5
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Protection from creatures.
0/1
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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All creatures opponents control get -1/-0 during the combat phase.
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Verdict Speaker
(rare)
Deep Guardian
(uncommon)
Scarfiend Sadist
(uncommon)
Blowfly Infestation
(uncommon)
Children of Peace
(common)
Broken Horned Minotaur
(common)
Sonar Circle
(common)
Hesitant Bait
(common)
Mad Prophecy
(common)
Poetic Ambiance
(common)
Pincer Attack
(common)
Drooling Fiend
(common)
Choiral Wurm
(common)
Nature's Judgement
(common)
Forest
(basic)


: Exile attacking creature. All players put a 1/1 white spirit token with flying into play






