Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
 
 R 
Tribal Enchantment – Zombie
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
 U 
Creature – Elemental
Blossom of Blades's power is equal to the number of creatures with defender that you control.

First Strike
*/1
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
 C 
Creature – Elephant Nomad
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
 C 
Creature – Marsupial
Reach
3/3
Swamp
 
 B 
Basic Land – Swamp

Cliff Rook (uncommon, foil)
Corpse Conversion (rare)
Blossom of Blades (uncommon)
Firedowsing (uncommon)
Necrofeeder (uncommon)
Gaining Ground (common)
Lingering Ghost (common)
Lagging Loxodon (common)
Overgrown Battlement (common)
Desert Flood (common)
Spring Storm (common)
Victory Song (common)
Righteous Ambiance (common)
Red-Tailed Kangaroo (common)
Swamp (basic)