Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
|
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
|
Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
|
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
|
![]() : Reveal the top card of your library. If it's an aura attach to a creature.1/2
|
|
For every 1 life you lose target creature gains +2/+1 until end of turn.
|
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
|
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
|
Ornate Knight gets -1/+1 for each artifact you control.
3/3
|
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
|
|
Creatures lose horsemanship during the combat phase.
|
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
|
Deal 1 damage to all creatures that were ready dealt damage this turn.
|
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
|
|
Spiritbound
(rare)
Notorious
(uncommon)
Catch Spike
(uncommon)
Puppet Theatre
(uncommon)
Leafdressed
(common)
Organic Ambiance
(common)
Rainstorm
(common)
Plague Baron
(common)
Ornate Knight
(common)
Drooling Fiend
(common)
Horse Traps
(common)
Sonar Circle
(common)
Victory Song
(common)
Choiral Wurm
(common)
Swamp
(basic)



: Reveal the top card of your library. If it's an aura attach to a creature.

