Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead. 5/5
|
Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block. |
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep. 0/1
|
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
|
|
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
|
: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
|
Flash, Vigilance
1/4
|
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
|
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
|
|
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
|
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
|
All creatures opponents control get -1/-0 during the combat phase.
|
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
|
|
Voracious Cephalid
(rare)
Ceremony of Cinders
(uncommon)
Glorious Peace
(uncommon)
Aerial Observer
(uncommon)
Sonar Circle
(common)
Condescending Orders
(common)
Humbling Opressor
(common)
Patrol Scout
(common)
Mangrove Alarm System
(common)
Choiral Wurm
(common)
Vengeful Dust
(common)
Rainstorm
(common)
Poetic Ambiance
(common)
Zombine
(common)
Island
(basic)




: Target creature gets -0/-1 until end of turn. Add 
