Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls. |
Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Wildmane Aggressive must attack each turn if able.
3/3
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Free Souls
(rare)
Salt Mine
(uncommon)
Blossom of Blades
(uncommon)
Undone
(uncommon)
Desert Flood
(common)
Hesitant Bait
(common)
Wildmane Aggressive
(common)
Bounty of Life
(common)
Condescending Orders
(common)
Chasm Opening
(common)
Overgrown Battlement
(common)
Redirected Violence
(common)
Terrain Master
(common)
Drooling Fiend
(common)
Swamp
(basic)


- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.


