Multiverse

Isolation: Virtual Booster

Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Spells and the costs of abilities may only be paid for by using mana produced by basic lands.

Green creatures you control get +1/+1.
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
 U 
Creature – Camel Nomad
Horsemanship
{u/r}{u/r}{u/r}: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.
"Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Sorcery
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
Plains
 
 B 
Basic Land – Plains

Grassroots (rare)
Necrofeeder (uncommon)
Cliff Rook (uncommon)
Barter Guides (uncommon)
Heaven's Ascension (common)
Thunderhordes (common)
Horrible Infestation (common)
Lingering Ghost (common)
Absolve (common)
Falsifier (common)
Organic Ambiance (common)
Cemetery Bomb (common)
Victory Glow (common)
Summoning Kick (common)
Plains (basic)