Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.1/3
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Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep. 0/1
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Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Flying
Creatures with horsemanship can't attack or block. 1/1
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Cephalid Conjurer
(rare)
Collapsing Corpse
(uncommon)
Ceremony of Cinders
(uncommon)
Aerial Observer
(uncommon)
Frog Bubble
(common)
Redirected Violence
(common)
Bonebuster
(common)
Aerial Renegade
(common)
Bounty of Life
(common)
Sonar Circle
(common)
Overgrown Battlement
(common)
Tapestry
(common)
Leisurely Reading
(common)
Organic Ambiance
(common)
Island
(basic)




: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.

