Isolation: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
Creature – Human Wizard
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
{r}{t}: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.
"Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
Creature – Zombie
Creatures with -1/-1 counters cannot use activated abilities.
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
Creature – Wall

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
During each player's upkeep that player exiles the top card of his or her library. until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
Basic Land – Swamp

Spiritbound (rare)
Scarfiend Sadist (uncommon)
Collapsing Corpse (uncommon)
Sandblow Pages (uncommon)
Deranged Ambience (common)
Plague Baron (common)
Overgrown Battlement (common)
Drawn Lifeforce (common)
Absolve (common)
Falsifier (common)
Tapestry (common)
Heaven's Ascension (common)
Desert Flood (common)
Mad Prophecy (common)
Swamp (basic)