Multiverse

Isolation: Virtual Booster

Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
 U 
Instant
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
 U 
Creature – Insect Nomad
When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
 U 
Creature – Elemental
Blossom of Blades's power is equal to the number of creatures with defender that you control.

First Strike
*/1
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 C 
Creature – Human Barbarian
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
Plains
 
 B 
Basic Land – Plains

Free Souls (rare)
Fiery End (uncommon)
Nantuko Ranger (uncommon)
Blossom of Blades (uncommon)
Mad Prophecy (common)
Horrible Infestation (common)
Gaining Ground (common)
Bonebuster (common)
Aerial Renegade (common)
Cyclone Vision (common)
Heaven's Ascension (common)
Overgrown Battlement (common)
Bounty of Life (common)
Tapestry (common)
Plains (basic)