Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness. Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library |
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Creatures lose horsemanship during the combat phase.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
All creatures with haste enter the battlefield tapped.
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Draw a card unless target player sacrifices a land.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Compost Garden
(rare)
Writhing Flesh
(uncommon)
Catch Spike
(uncommon)
Salt Carriers
(uncommon)
Thunderhordes
(common)
Organic Ambiance
(common)
Desert Flood
(common)
Massive Sable
(common)
Spring Storm
(common)
Horse Traps
(common)
Chasm Opening
(common)
Slow Down
(common)
Vulgar Demands
(common)
Bounty of Life
(common)
Forest
(basic)






