Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Enchantment – Zombie
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 U 
Instant
Sacrifice a creature you control: add {r} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.
"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
 C 
Creature – Human Nomad
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Instant
Counter target spell unless its controller discards a non-land card from his or her hand.
 C 
Creature – Human Barbarian
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Creature – Viashino Nomad
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
Plains
 
 B 
Basic Land – Plains

Corpse Conversion (rare)
Ceremony of Cinders (uncommon)
Jungle Mist (uncommon)
Bursting (uncommon)
Wolfmask (common)
Condescending Orders (common)
Geyser Blast (common)
Bonebuster (common)
Shock Troops (common)
Vulgar Demands (common)
Eor Journeyman (common)
Pincer Attack (common)
Patrol Scout (common)
Poetic Ambiance (common)
Plains (basic)