Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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: Add to your mana pool.
![]() ![]() ![]() : Attacking creatures you control deal 1 damage to the defending player. |
Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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All creatures with haste enter the battlefield tapped.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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All creatures opponents control get -1/-0 during the combat phase.
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World Seal
(mythic)
Fresh Coalbed
(uncommon)
Wartcrumpler
(uncommon)
Expert Rider
(uncommon)
Horrible Infestation
(common)
Cruel Justice
(common)
Mad Prophecy
(common)
Choiral Wurm
(common)
Slow Down
(common)
Aerial Renegade
(common)
Sonar Circle
(common)
Ornate Knight
(common)
Deranged Ambience
(common)
Poetic Ambiance
(common)
Forest
(basic)





: Add
to your mana pool.

