Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scepter of a Dead King doesn't untapped during your untap step.
Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King. : Exile target non-land permanent and all other non-land permanents with the same converted mana cost. |
Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
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: Add to your mana pool.
![]() ![]() ![]() : Untap all creatures you control with abilities. |
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Wildmane Aggressive must attack each turn if able.
3/3
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
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Scepter of a Dead King
(rare)
Collapsing Corpse
(uncommon)
Necrofeeder
(uncommon)
Stagnant Pond
(uncommon)
Falsifier
(common)
Plague Baron
(common)
Cyclone Vision
(common)
Wildmane Aggressive
(common)
Rainstorm
(common)
Organic Ambiance
(common)
Summoning Kick
(common)
Shock Troops
(common)
Ornate Knight
(common)
Cemetery Bomb
(common)
Island
(basic)
: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.

to your mana pool.


