Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 U 
Creature – Elemental
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 C 
Creature – Human Nomad
Vigilance
He left his hatred with Trachol's regime.
0/2
 C 
Sorcery
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
Forest
 
 B 
Basic Land – Forest

Cephalid Conjurer (rare)
Ceremony of Cinders (uncommon)
Magma Shift (uncommon)
Sky Cradle (uncommon)
Spring Storm (common)
Poetic Ambiance (common)
Hibernating Grizzlies (common)
Plague Baron (common)
Stratospheric Drake (common)
Peaceful Trekker (common)
Summoning Kick (common)
Righteous Ambiance (common)
Victory Glow (common)
Redirected Violence (common)
Forest (basic)