Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Draw a card unless target player sacrifices a land.
|
Perfect Silence can't be countered.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
|
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
|
Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
|
Wildmane Aggressive must attack each turn if able.
3/3
|
Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
|
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
|
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
|
: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
|
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Creatures lose horsemanship during the combat phase.
|
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
|
Vulgar Demands
(common, foil)
Perfect Silence
(rare)
Deep Guardian
(uncommon)
Firedowsing
(uncommon)
Wartcrumpler
(uncommon)
Wildmane Aggressive
(common)
Chasm Opening
(common)
Spring Storm
(common)
Hibernating Grizzlies
(common)
Wolfmask
(common)
Humbling Opressor
(common)
Absolve
(common)
Horse Traps
(common)
Gaining Ground
(common)
Swamp
(basic)







: Target creature gets -0/-1 until end of turn. Add