Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
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: Add to your mana pool.
![]() ![]() ![]() : Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample. |
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Attacking creatures you control with a power of 2 or less gain first strike.
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Falsifier
(common, foil)
Corpse Conversion
(rare)
Submerged Serpent
(uncommon)
Writhing Flesh
(uncommon)
Pricker Brush
(uncommon)
Summoning Kick
(common)
Absolve
(common)
Choiral Wurm
(common)
Righteous Ambiance
(common)
Drooling Fiend
(common)
Wolfmask
(common)
Bonebuster
(common)
Infantry and Execution
(common)
Pincer Attack
(common)
Forest
(basic)

: The next 2 damage that would be dealt to target player or creature can't be prevented.





