Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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Flash, Vigilance
1/4
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Wildmane Aggressive must attack each turn if able.
3/3
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Warmonger's Rage
(rare)
Salt Mine
(uncommon)
Anticipating Ghost
(uncommon)
Fissure Scar
(uncommon)
Patrol Scout
(common)
Drawn from the Deep
(common)
Aerial Renegade
(common)
Cruel Justice
(common)
Wildmane Aggressive
(common)
Mad Prophecy
(common)
Tapestry
(common)
Mangrove Alarm System
(common)
Gaining Ground
(common)
Desert Flood
(common)
Swamp
(basic)


- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.

