Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Creatures lose horsemanship during the combat phase.
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Epidemic
(rare)
Expert Rider
(uncommon)
Salt Carriers
(uncommon)
Catch Spike
(uncommon)
Drawn Lifeforce
(common)
Deranged Ambience
(common)
Stratospheric Drake
(common)
Horse Traps
(common)
Scavenger Fox
(common)
Lagging Loxodon
(common)
Drawn from the Deep
(common)
Overgrown Battlement
(common)
Aerial Renegade
(common)
Mad Prophecy
(common)
Island
(basic)




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