Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player exiles his or her graveyard and then exiles one card from the top of his or her library for each card exiled from the graveyard. That player then puts all creatures exiled by Decades of Denial onto the battlefield.
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures. |
: Add to your mana pool.
![]() ![]() ![]() : Gain one life for each creature you control with a toughness greater than its power. |
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
All creatures opponents control get -1/-0 during the combat phase.
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Protection from creatures.
0/1
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Decades of Denial
(mythic)
Deep Guardian
(uncommon)
Dawn's Vigor
(uncommon)
Bramble Thicket
(uncommon)
Overgrown Battlement
(common)
Vengeful Dust
(common)
Spring Storm
(common)
Cemetery Bomb
(common)
Poetic Ambiance
(common)
Broken Horned Minotaur
(common)
Children of Peace
(common)
Victory Glow
(common)
Lingering Ghost
(common)
Victory Song
(common)
Island
(basic)




: Add
to your mana pool.


