Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play4/5
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: Tokens you control have protection from the source of your choice until end of turn. |
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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All creatures with haste enter the battlefield tapped.
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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Wildmane Aggressive must attack each turn if able.
3/3
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Verdict Speaker
(rare)
Victory March
(uncommon)
Magma Shift
(uncommon)
Blossom of Blades
(uncommon)
Slow Down
(common)
Broken Horned Minotaur
(common)
Absolve
(common)
Nature's Judgement
(common)
Tearful Ambiance
(common)
Mad Prophecy
(common)
Sonar Circle
(common)
Summoning Kick
(common)
Humbling Opressor
(common)
Wildmane Aggressive
(common)
Swamp
(basic)


: Exile attacking creature. All players put a 1/1 white spirit token with flying into play
: Tokens you control have protection from the source of your choice until end of turn.

