Isolation: Virtual Booster

Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
World Enchantment
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
 U 
Creature – Zombie
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{g}{t}: Gain one life for each creature you control with a toughness greater than its power.
 U 
Creature – Insect Angel
Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
 C 
Creature – Wurm
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
 C 
Creature – Elephant Nomad
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
Plains
 
 B 
Basic Land – Plains

Epidemic (rare)
The Dead Ones (uncommon)
Bramble Thicket (uncommon)
Thicket Messengers (uncommon)
Choiral Wurm (common)
Lagging Loxodon (common)
Deceiving Maneuvers (common)
Shock Troops (common)
Overgrown Battlement (common)
Nature's Judgement (common)
Cruel Justice (common)
Heaven's Ascension (common)
Zombine (common)
Poetic Ambiance (common)
Plains (basic)