Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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Horsemanship
![]() ![]() : Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn."Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
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Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
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If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Flash, Defender
0/5
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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All creatures opponents control get -1/-0 during the combat phase.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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World Seal
(mythic)
Barter Guides
(uncommon)
Dangerous Colors
(uncommon)
Purgatory Helm
(uncommon)
Shock Troops
(common)
Plague Baron
(common)
Leisurely Reading
(common)
Ovilar's Gates
(common)
Cyclone Vision
(common)
Ornate Knight
(common)
Pincer Attack
(common)
Drooling Fiend
(common)
Poetic Ambiance
(common)
Hibernating Grizzlies
(common)
Swamp
(basic)








