Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 
 R 
Enchantment
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
 U 
Instant
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 U 
Creature – Zombie
Wither
Creatures with -1/-1 counters cannot use activated abilities.
3/3
 C 
Creature – Insect
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 C 
Creature – Viashino Nomad
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Sorcery
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
Plains
 
 B 
Basic Land – Plains

Cruel Justice (common, foil)
Underhanded Tactics (rare)
Psychotic Summoning (uncommon)
Catch Spike (uncommon)
Collapsing Corpse (uncommon)
Sonar Circle (common)
Frog Bubble (common)
Eor Journeyman (common)
Thunderhordes (common)
Children of Peace (common)
Deranged Ambience (common)
Heaven's Ascension (common)
Cruel Justice (common)
Summoning Kick (common)
Plains (basic)