Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
 U 
Land – Plains
Salt Mine enter the battlefield tapped.

{2}{w}{t}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
 U 
Creature – Nomad Spirit
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
 U 
Sorcery
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
Swamp
 
 B 
Basic Land – Swamp

Warmonger's Rage (rare)
Salt Mine (uncommon)
Anticipating Ghost (uncommon)
Fissure Scar (uncommon)
Patrol Scout (common)
Drawn from the Deep (common)
Aerial Renegade (common)
Cruel Justice (common)
Wildmane Aggressive (common)
Mad Prophecy (common)
Tapestry (common)
Mangrove Alarm System (common)
Gaining Ground (common)
Desert Flood (common)
Swamp (basic)