Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scepter of a Dead King doesn't untapped during your untap step.
Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King. : Exile target non-land permanent and all other non-land permanents with the same converted mana cost. |
Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Draw a card unless target player sacrifices a land.
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Scepter of a Dead King
(rare)
Ceremony of Cinders
(uncommon)
Expert Rider
(uncommon)
Fiery End
(uncommon)
Peaceful Trekker
(common)
Cruel Justice
(common)
Heaven's Ascension
(common)
Vulgar Demands
(common)
Zombine
(common)
Cemetery Bomb
(common)
Desert Flood
(common)
Mangrove Alarm System
(common)
Deranged Ambience
(common)
Shock Troops
(common)
Island
(basic)
: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.



