Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
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Attacking creatures you control with a power of 2 or less gain first strike.
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
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Underhanded Tactics
(rare)
Blowfly Infestation
(uncommon)
Anticipating Ghost
(uncommon)
The Dead Ones
(uncommon)
Gaining Ground
(common)
Righteous Ambiance
(common)
Leisurely Reading
(common)
Bounty of Life
(common)
Horrible Infestation
(common)
Shock Troops
(common)
Massive Sable
(common)
Drooling Fiend
(common)
Cyclone Vision
(common)
Chasm Opening
(common)
Forest
(basic)






