Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool. If a creature died this turn you may add , , or to your mana pool instead.
Whenever a non-token creature an opponent controls exits the battlefield you may add , , or to your mana pool. |
Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Flying
Creatures with horsemanship can't attack or block. 1/1
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Creatures lose horsemanship during the combat phase.
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![]() : Reveal the top card of your library. If it's an aura attach to a creature.1/2
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Ashen Spires
(rare)
Salt Mine
(uncommon)
Jungle Mist
(uncommon)
Bursting
(uncommon)
Drooling Fiend
(common)
Victory Glow
(common)
Absolve
(common)
Aerial Renegade
(common)
Vengeful Dust
(common)
Horse Traps
(common)
Leafdressed
(common)
Deranged Ambience
(common)
Heaven's Ascension
(common)
Victory Song
(common)
Forest
(basic)
: Add
to your mana pool. If a creature died this turn you may add
,
, or
to your mana pool instead.


: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
