Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{u}{u}
 
 R 
Creature – Cephalid Wizard
Choose a non-land permanent you don't control- {1}{u}{u}{t}: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.
2/3
 U 
Sorcery
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
 U 
Land
{t}: Add {1} to your mana pool.

{2}{r}{g}{t}: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample.
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{u}{t}: Creatures with flying that you control gain +1/+2 until end of turn.
 C 
Creature – Human Barbarian
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
Island
 
 B 
Basic Land – Island

Covetor (rare)
Dangerous Colors (uncommon)
Pricker Brush (uncommon)
Flight Path (uncommon)
Bonebuster (common)
Vengeful Dust (common)
Children of Peace (common)
Drawn from the Deep (common)
Horse Traps (common)
Hibernating Grizzlies (common)
Broken Horned Minotaur (common)
Organic Ambiance (common)
Mangrove Alarm System (common)
Spring Storm (common)
Island (basic)