Immersturm: Recent Activity
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Mechanics | Skeleton |
Recent updates to Immersturm: (Generated at 2024-05-19 12:05:54)
Immersturm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Immersturm: (Generated at 2024-05-19 12:05:54)
Yeah, it may be a little complicated for a common anyway.
Change from common to uncommon.
Good point.
The problem with re-wording the ability as such, is that targeting can only be done in the effect part of the ability (after the colon) and not as part of the cost. If it's done as part of the effect, you would have a chance to get rid of the targeted creature card before the ability resolved, thus getting around the "payment" of a creature card for your opponent.
As a side note, this ability is not very fun in limited testing. Nobody likes giving their opponents free creatures... I may cut it for something else.
Why is this overpowered as a common? Veteran Swordsmith's only difference is in being soldiers-only. But, it's costed [1] less to match.
Yeah, I'll revisit it once I know what the set needs out of its mana-fixing.
That's an excellent idea! It kind of combines Bloodthirst with an alternate cost.
Changed to uncommon
Good point.
Disagree. Pointing to the two most powerful removal spells in the game is not a good basis for determining the cost for your spells. If you go off the principle that "cantrips cost more than the original spell" you would find that this spell is not as strong a piece of removal as PtE or StP, true. But Camruth missed the fact that you could play this on your own creatures... perhaps a Mulldrifter... after you have already attacked and dealt 2 damage to your opponent.
It would also be a clone of Devoted Retainer at that point.
Also is the ability until end of turn or the rest of the game?
Why not: You may search your library for a card named Perusal, reveal it, put it into your hand, then shuffle your library. Draw a card.
Chiefly aesthetic but it would slightly speed up the play of the card. At moment it's "see, ere's the Perusal, now I'll put it on top of my library then pick it back up again and draw another card as well".
May need to change the last sentence to sacrifice it rather than destroy it as this on an indestructible creature has no downside other than not being able to block.
Battleshifter ??? It changes depending on the ebb and flow of battle, becoming what it's side most needs. Interesting idea especially the return to hand so it can retask itself. Not a common however. Nice idea though.
Given the existence of Path to Exile and Swords to Plowshares this could easily cost as it only temporarily removes the creature.
So its really a 2/2 for ? far too strong. If it gained +1/+1 whenever it blocks or becomes blocked it would be OK at common.
You could have this cost and be uncommon, I can see it as an interesting variation on the regular White Knight.
Another interesting card though its probably trying to do too much at common. I could see this as a nice uncommon though. Also the recover ability needs the reminder text on the card at common/uncommon. Idf this were a French Vanilla with just the Recover ability it would be an excellent common for showcasing the mechanic.
Interesting card. Its a nice twist on White's recurring ability but the +2/+2 may be too much as this becomes a 4/3 flyer which is quite strong. Maybe drop it to +1/+2 so its a 3/3 which would also balance it. Also I'd make the ability read...Return target creature card. If you want to keep it at +2/+2 then the mana cost in the activation should be at least and more likely .
This is overpowered as is for a common, if you were to limit it to a specific creature type - probably Cats - a la Veteran Swordsmith & Veteran Armorsmith then it would be OK. And you could drop the cost to match () as the P/T is already the same.
I think that as the card is currently worded it works perfectly well as a common. Allowing it to find any land of the chosen basic land type is much more powerful and would need either an increased cost, an increase in rarity, or both.
The idea behind the mechanic is very flavourful for the set, its just the current execution that doesn't work. Why not simplify and make Bloodcast an alternate cost similar to evoke and the Zendikar traps, etc.
Bloodcast : If you dealt combat damage to an opponent this turn, you may cast ~ for its Bloodcast cost instead of its normal cost.
I figure 4 mana for a 4/4 Trampler is a pretty good deal and it would encourage attacking which seems to be one of the keys parts of the set. Also, you don't have to mess around with exiling cards, targetting specific players, or worrying about dealing enough damage to be able to cast the card.
This is indeed a cool design.
Only change needed is that it should move to at least uncommon as repeat token generation is definately not a common effect.
Wow. Yeah, fun stuff.
Fun. Reminiscent of Stonybrook Schoolmaster. Having played with Compulsive Sculptor, I can believe that 4 mana is a fair cost for this.
Nice design!
It's meant as a pseudo-Pacifism effect that can be used on one's own creature in a pinch.
Interesting idea.