Immersturm

Immersturm by Benjamin Draper

123 cards in Multiverse

78 commons, 39 uncommons, 5 rares, 1 mythic

24 white, 18 blue, 17 black, 19 red,
20 green, 9 multicolour, 10 artifact, 6 land

75 comments total

The Immersturm is the continual storm of war, chaos, and lightning that rages across a plane called Valla. The combatants strike back and forth with lightning's fury, forever falling and returning for another assault, the clang of sword-clashes and the death-screams of the vanquished rolling incessantly along the bellies of thunderstruck clouds. You'll be amazed at the change in your own creatures here; bloodthirsty shouts will coincide with the buzzing æther of your summonings as your trusty forces inherit Valla's inbuilt warrior spirit.

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

 U 
Artifact – Fortification
Fortified land has "{t}, Sacrifice this land: Target creature gains haste until end of turn."
Fortify {1}
1 comment
2024-03-22 21:29:13 by Mister Johnson
 U 
Creature – Shapeshifter
As Battleshifter enters the battlefield, it becomes your choice of 1/4 or 3/1.
{2}{u}, {q}: Return Battleshifter to its owner’s hand.
*/*
2 comments
last 2011-04-30 18:06:09 by Benjamin Draper
 C 
Sorcery
Choose a basic land type. Each player may search his or her library for a basic land card of that type and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
3 comments
last 2011-04-30 17:55:38 by Benjamin Draper
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack.
Enchanted creature can block any number of creatures.
Enchanted creature blocks each attacking creature if able.
2 comments
last 2011-04-26 12:04:12 by Benjamin Draper
 C 
Creature – Human Monk
When Trappist of Freedwall enters the battlefield, put target creature on top of its owner’s library.
3/4

Recent comments: (all recent activity)
On Bonebeam Trenches:

I like this one. Many Fortifications on here could easily be Enchantments, but this plays with its artifact nature.

On Centaur Omenreader:

I always liked the way that Centaur Omenreader was randomly Snow.

On Centaur Omenreader:

FYI, this is a Future Sight reprint.

On Centaur Omenreader:

I do really like this ability, though.

On Centaur Omenreader:

are there other snow creatures in the set? i don't know if this makes sense flavorwise

On Immersturm:

This project is going on hiatus while I work on other M:TG and gaming projects. If interested in working on this, let me know and I'll think about it :-)

On Ætherblink:

I agree we shouldn't compare things to PtE without adding a mana, but a "1W: exile target attacking or blocking creature. Return it to the battlefield at..." without cantrip would be strictly worse than Turn to Mist, which I don't think anyone thought was ridiculously overpowered? Surely exiling temporarily is significantly less powerful than exiling permanently.

I'm not much of a judge at costing, but 1W cantrip doesn't sound overly aggressive (obviously playtesting may show it's more useful than I expect, but it seems a reasonable cost to start from). I agree the cantrip is a good idea, else this will often be card disadvantage.

On Ætherblink:

I actually prefer the 3-mana cantrip myself. I think PtE was a mistake, and StP was from early on before they understood the strength of different abilities.
What I meant was, those cards have set a precedent (however much yo do or don't like it) and certain portions of the community expect anything similar to be on par or close to the power of those older cards.
Personally, I think this is fine.

On Ætherblink:

I'd certainly prefer the 3-mana cantrip.

On Dogpile:

The flavour text even fits the set perfectly.

(All recent activity)
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