Immersturm: Recent Activity
Immersturm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Immersturm: (Generated at 2024-05-19 10:42:27)
Immersturm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Immersturm: (Generated at 2024-05-19 10:42:27)
Yeah, these cards just don't work. The trigger is very easy to prevent, with the forewarning you get as a defender. Even if it were reformatted to remove the forewarning, Bloodcast just isn't working. Maybe Bloodcast should be ditched for a different mechanic.
Has anti-synergy with attacking, since you won't be able to attack with this creature and the land on the same turn.
Should this allow you to get any land of that basic land type? This would allow you to get dual lands, shock lands, and most importantly, the man-lands from this set.
Anti-synergistic ability, since most of your permanent will die during the combat phase, exactly after the point at which you want the +2/+0 bonus. Maybe this can give a +1/+1 counter when a permanent goes to the graveyard, or something like that.
Bloodcast has the undesirable effect that you may end up not being able to cast the spell if you don't deal enough damage. The spell would then end up being exiled permanently, a la Suspend. Not sure I want an easy possibility for that to occur at common.
Flavorful Empty the Warrens variant that worked well in playtesting.
Worked just right in playtesting. Creates agonizing decisions regarding whether or not to hold back cards, and if so, how many.
With only other Stilldeep Pathknights on the board, creates interesting recurring bounce sequence.
Fun card in playtesting.
Was very strong in playtesting. Gravestorm may prove to be as broken as Storm was.