Immersturm: Card List
Immersturm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Show frames: W U B R G M A L
Show rarities: C U R M
Hide card text Hide code Hide comments
# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Astute Artisan | White | Uncommon | Creature – Human Soldier Advisor | 1 | 1 | UW02 |
When Astute Artisan enters the battlefield, search your library for a Fortification card, reveal that card, and put it into your hand. Then shuffle your library.
: Regenerate target Fortification. |
0 | ||
2 | Aurora Shudder | White | Common | Sorcery | CW17 | Destroy target artifact or enchantment. You gain life equal to its converted mana cost. | 0 | ||||
3 | Aven Patrol | White | Common | Creature – Bird Soldier | 2 | 3 | CW07 | Flying | 0 | ||
4 | Battlewarden of the Fifth Pride | White | Common | Creature – Cat Warrior | 3 | 2 | CW11 | Other creatures you control get +1/+0. | 3 | on 28 Apr 2011 by Camruth | |
5 | Beacon of Hope | White | Common | Creature – Human Cleric | 1 | 3 | CW08 | , : Prevent the next 1 damage that would be dealt to target creature this turn. | 0 | ||
6 | Blade of the Sixth Pride | White | Common | Creature – Cat Rebel | 3 | 1 | CW02 | 0 | |||
7 | Cataphract Shade | White | Uncommon | Creature – Shade | 2 | 3 | UW03 |
Defender, vigilance
As long as Cataphract Shade is equipped, it can attack as though it didn’t have defender. |
2 | on 18 Jul 2011 by Link | |
8 | Feral War Cry | White | Common | Sorcery | CW16 | Up to two target creatures each get +1/+1 and gain first strike until end of turn. | 0 | ||||
9 | Goldenglow Wasp | White | Uncommon | Creature – Insect | 1 | 2 | CW06 | Flying, lifelink | 0 | ||
10 | Gustcloak Askari | White | Common | Creature – Cat Soldier | 2 | 1 | CW03 | Whenever Gustcloak Askari becomes blocked, you may untap it and remove it from combat. | 2 | on 18 Jul 2011 by Link | |
11 | Loxodon Noble | White | Common | Creature – Elephant Cleric | 3 | 4 | CW13 | When Loxodon Noble enters the battlefield, you gain 3 life. | 0 | ||
12 | Pyrewisp | White | Common | Creature – Spirit | 2 | 1 | CW09 |
Flying
, Return a creature card from an opponent’s graveyard to his or her hand: Pyrewisp gets +2/+2 until end of turn. Activate this ability only once each turn. |
2 | on 28 Apr 2011 by Camruth | |
13 | Rebel Ambushers | White | Uncommon | Creature – Human Rebel Scout | 2 | 1 | CW04 |
, Sacrifice Rebel Ambushers: Tap target creature. It doesn’t untap during its controller’s next untap step.
Recover |
2 | on 28 Apr 2011 by Camruth | |
14 | Renewing Release | White | Common | Instant | CW15 | Exile target creature. At the beginning of the next end step, return it to the battlefield under its owner's control with two +1/+1 counters on it. | 0 | ||||
15 | Safehold Sentry | White | Common | Creature – Elf Warrior | 2 | 2 | CW05 | , : Prevent the next 1 damage that would be dealt to target creature this turn. | 0 | ||
16 | Stilldeep Pathknight | White | Uncommon | Creature – Human Knight | 2 | 2 | CW10 |
First Strike
When Stilldeep Pathknight enters the battlefield, exile another target creature. At the beginning of the next end step, return it to the battlefield under its owner’s control. |
4 | on 24 Apr 2011 by Benjamin Draper | |
17 | Stilldeep Sentry | White | Common | Creature – Hound | 1 | 1 | CW01 | Whenever Stilldeep Sentry attacks or blocks, it gets +1/+1 until end of turn. | 5 | on 28 Apr 2011 by Camruth | |
18 | Stilldeep Sentry | White | Uncommon | Creature – Human Rebel Soldier | 2 | 2 | UW01 |
First strike
At the beginning of each opponent's end step, if creatures that player controls didn´t attack this turn, put a +1/+1 counter on Stilldeep Sentry. |
0 | ||
19 | Tireless Recruiter | White | Uncommon | Creature – Human Soldier | 2 | 2 | CW12 | Whenever Tireless Recruiter attacks or blocks, put a 1/1 white Human Soldier creature token onto the battlefield. | 6 | on 24 Apr 2011 by Benjamin Draper | |
20 | Trappist of Freedwall | White | Common | Creature – Human Monk | 3 | 4 | CW14 | When Trappist of Freedwall enters the battlefield, put target creature on top of its owner’s library. | 0 | ||
21 | Unarmed Stance | White | Common | Enchantment – Aura | CW18 |
Enchant creature
Enchanted creature can’t attack. Enchanted creature can block any number of creatures. Enchanted creature blocks each attacking creature if able. |
2 | on 26 Apr 2011 by Sorrow | |||
22 | Valkyrie Battleguide | White | Rare | Creature – Angel Warrior | 3 | 3 | RW01 |
Flying
Whenever Valkyrie Battleguide attacks, you may return target creature card with converted mana cost X or less from your graveyard onto the battlefield, where X is the number of other attacking creatures. |
0 | ||
23 | Valkyrie Savior | White | Mythic | Creature – Angel Warrior | 4 | 4 | MW01 |
Flying
When Valkyrie Savior enters the battlefield, you gain 4 life. : Exile Valkyrie Savior and target creature other than Valkyrie Savior. At the beginning of the next end step, return both cards to the battlefield under their owners' control. |
0 | ||
24 | Ætherblink | White | Uncommon | Instant |
Exile target attacking or blocking creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Draw a card. |
8 | on 28 Apr 2011 by Camruth | ||||
25 | Aerial Assault | Blue | Common | Instant | CU11 | Target creature gets +2/+0 and gains flying until end of turn. | 0 | ||||
26 | Battleshifter | Blue | Uncommon | Creature – Shapeshifter | * | * | CU04 |
As Battleshifter enters the battlefield, it becomes your choice of 1/4 or 3/1.
, : Return Battleshifter to its owner’s hand. |
2 | on 28 Apr 2011 by Camruth | |
27 | CU02 | Blue | Common | Creature | 2 | 1 | CU02 |
Flying
When ~ enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. |
0 | ||
28 | CU06 | Blue | Common | Creature – Illusion | 1 | 4 | CU06 | When ~ enters the battlefield, return target land to its owner’s hand. | 0 | ||
29 | CU07 | Blue | Common | Creature – Elemental | 5 | 4 | CU07 | ~ can’t attack unless defending player controls an island. | 0 | ||
30 | CU09 | Blue | Common | Instant | CU09 |
You may tap or untap target permanent.
Draw a card. |
0 | ||||
31 | CU10 | Blue | Common | Instant | CU10 | Counter target spell unless its controller pays for each card in your graveyard. | 0 | ||||
32 | CU14 | Blue | Common | Instant | CU14 | Counter target spell. Each player puts the top X cards of his or her library into his or her graveyard, where X is the countered spell’s converted mana cost. | 0 | ||||
33 | CU15 | Blue | Common | Sorcery | CU15 |
Target player puts the top two cards of his or her library into his or her graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) |
1 | on 24 Apr 2011 by Benjamin Draper | |||
34 | CU16 | Blue | Common | Sorcery | CU16 |
Draw a card, then discard a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) |
0 | ||||
35 | Culpian Æthermage | Blue | Common | Creature – Merfolk Wizard | 2 | 3 | CU08 |
Islandwalk
3, Return a creature card from an opponent’s graveyard to his or her hand: Return target creature to its owner’s hand. Activate this ability only once each turn. |
0 | ||
36 | Effluvial Presence | Blue | Uncommon | Enchantment – Aura | CU18 |
Enchant creature
Enchanted creature is unblockable and can’t block. When enchanted creature becomes the target of a spell or ability, its controller sacrifices it. |
5 | on 28 Apr 2011 by Camruth | |||
37 | Gustdrift Thunderhead | Blue | Common | Creature – Illusion | 4 | 4 | CU05 |
Flying
When Gustdrift Thunderhead attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.) |
0 | ||
38 | Identity Wasp | Blue | Common | Instant | CU12 | Target creature gets -3/-0, loses all abilities, loses all creature types and becomes colorless until end of turn. | 0 | ||||
39 | Inkwell Eel | Blue | Uncommon | Creature – Fish | 1 | 1 | CU01 |
Flash
Sacrifice Inkwell Eell: You may tap or untap target permanent. Recover |
0 | ||
40 | Perusal | Blue | Common | Sorcery | CU17 |
Search your library for a card named Perusal, reveal it, and put it into your hand. Then shuffle your library.
Draw a card. |
2 | on 28 Apr 2011 by Camruth | |||
41 | Remolecularize | Blue | Uncommon | Instant | CU13 | Exile target creature, then put a token copy of it onto the battlefield under its owner’s control. | 0 | ||||
42 | Shepherd of Secrets | Blue | Uncommon | Creature – Merfolk Scout | 1 | 3 | CU03 |
Shepherd of Secrets is unblockable.
, : Draw a card, then discard a card. |
0 | ||
43 | Ars Mortis | Black | Uncommon | Instant | CB12 |
You may cast this card by sacrificing a creature and paying the difference in mana costs between this and the sacrificed creature. Mana cost includes color.
Destroy target nonblack creature. It can't be regenerated. |
0 | ||||
44 | CB01 | Black | Common | Creature – Skeleton | 1 | 1 | CB01 | Discard a card: Regenerate ~ | 0 | ||
45 | CB02 | Black | Common | Creature | 3 | 1 | CB02 | ~ can’t block. | 0 | ||
46 | CB04 | Black | Common | Creature – Zombie | 2 | 2 | CB04 | , : Exile target card in a graveyard. | 0 | ||
47 | CB05 | Black | Uncommon | Creature | 1 | 2 | CB05 |
Deathtouch
, : Target creature gets +2/+1 until end of turn. |
0 | ||
48 | CB07 | Black | Common | Creature | 3 | 2 | CB07 | Recover | 0 | ||
49 | CB08 | Black | Uncommon | Creature – Zombie Shaman | 2 | 3 | CB08 | , Return a creature card from an opponent’s graveyard to his or her hand: Return a creature card in your graveyard to your hand. Activate this ability only once each turn. | 0 | ||
50 | CB10 | Black | Uncommon | Creature – Horror | 3 | 3 | CB10 |
Intimidate
Whenever ~ attacks, you may exile three cards from a single graveyard. If you do, ~ gets +2/+0 until end of turn. |
0 | ||
51 | CB13 | Black | Common | Sorcery | CB13 |
~ deals 1 damage to target creature and you gain 1 life.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) |
0 | ||||
52 | CB15 | Black | Uncommon | Sorcery | CB15 |
You draw a card and you lose 1 life.
Whenever you cast a black spell, if ~ is in your graveyard, you may cast it from your graveyard without paying its mana cost. |
0 | ||||
53 | Granite Gnawer | Black | Uncommon | Creature – Lupul Horror | 1 | 1 | CB03 |
Flying
Whenever Granite Gnawer deals damage to a player, choose a land that player controls. That land doesn’t untap during its controller’s next untap step. |
0 | ||
54 | Gravetusker Dorcon | Black | Uncommon | Creature – Zombie Beast | 4 | 3 | CB09 | When Gravetusker Dorcon enters the battlefield, exile a creature card from target player’s graveyard. Then that player returns a creature card from his or her graveyard to his or her hand. | 0 | ||
55 | Hemicrania | Black | Uncommon | Sorcery | CB14 | For each card in target player’s hand, that player reveals that card unless he or she pays 1 life. Choose a card from among the revealed cards. That player discards that card. | 3 | on 24 Apr 2011 by Benjamin Draper | |||
56 | Scorpid Shadow | Black | Uncommon | Enchantment – Aura | CB17 |
Enchant creature
Flash Enchanted creature gets +2/+0 and has deathtouch. Recover |
0 | ||||
57 | Tenacious Thrull | Black | Uncommon | Creature – Thrull | 2 | 1 | CB06 |
Sacrifice Tenacious Thrull: Add to your mana pool.
Recover |
0 | ||
58 | Vermin Infestation | Black | Common | Sorcery | CB16 |
Put a 1/1 black Rat creature token onto the battlefield.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) |
1 | on 24 Apr 2011 by Benjamin Draper | |||
59 | Wicked Dririmancer | Black | Common | Creature – Merfolk Vampire Rogue | 2 | 2 | CB11 | When Wicked Dririmancer enters the battlefield, it deals damage equal to its power to target player. | 0 | ||
60 | Blood Ritual | Red | Common | Sorcery | CR16 |
Bloodcast (You may cast Blood Ritual for its Bloodcast cost if you dealt combat damage to a player this turn.)
Add to your mana pool. |
0 | ||||
61 | CR01 | Red | Common | Creature – Human Warrior | 1 | 1 | CR01 | First Strike | 0 | ||
62 | CR02 | Red | Common | Creature – Human Warrior | 1 | 1 | CR02 | ~ gets +2/+0 as long as a permanent was put into your graveyard from the battlefield this turn. | 1 | on 25 Apr 2011 by Benjamin Draper | |
63 | CR03 | Red | Uncommon | Creature | 2 | 1 | CR03 |
~ attacks each turn if able.
Whenever ~ attacks, it deals 1 damage to target creature or player. |
0 | ||
64 | CR04 | Red | Uncommon | Creature | 2 | 1 | CR04 |
Sacrifice ~: Target creature can’t block this turn.
Recover |
0 | ||
65 | CR05 | Red | Common | Creature | 2 | 2 | CR05 |
Haste
, : Target creature can’t block this turn. |
0 | ||
66 | CR07 | Red | Common | Creature – Elemental | 4 | 1 | CR07 | Trample | 0 | ||
67 | CR09 | Red | Common | Creature – Human Shaman | 3 | 3 | CR09 | When ~ enters the battlefield, it deals 3 damage to target creature. | 0 | ||
68 | CR10 | Red | Common | Creature – Giant | 3 | 4 | CR10 | : ~ gets +1/+0 until end of turn. | 0 | ||
69 | CR14 | Red | Common | Sorcery | CR14 | Target creature gets +6/+0 until end of turn. | 0 | ||||
70 | Cackling Madhoof | Red | Uncommon | Creature – Minotaur Shaman | CR06 | , : Choose any number of attacking creatures and as many blocking creatures. Destroy one of them at random. | 0 | ||||
71 | Cryptic Blaze | Red | Common | Instant | CR12 |
Bloodcast (You may cast Cryptic Blaze for its Bloodcast cost if you dealt combat damage to a player this turn.)
Cryptic Blaze deals 4 damage to target creature. |
0 | ||||
72 | Dogpile | Red | Common | Instant | CR11 | Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. | 3 | on 28 May 2011 by jmgariepy | |||
73 | Fervent Initiation | Red | Common | Sorcery | CR13 | Target creature gets +1/+0 and gains haste until end of turn. | 0 | ||||
74 | Feverwhelk | Red | Common | Creature – Elemental | 1 | 4 | CR08 | , Return a creature card from an opponent’s graveyard to his or her hand: Switch target creature’s power and toughness until end of turn. | 0 | ||
75 | Frail Foundations | Red | Common | Enchantment – Aura | CR18 |
Enchant artifact or land
When enchanted permanent is tapped for mana, destroy it. |
0 | ||||
76 | Geomancer's Gift | Red | Rare | Enchantment – Aura | CR17 |
Enchant creature
Enchanted creature has “, : Target land becomes a 2/1 red Elemental creature with first strike. It’s still a land.” |
4 | on 25 Apr 2011 by Benjamin Draper | |||
77 | In the Face of the Enemy | Red | Common | Sorcery | CR15 | In the Face of the Enemy deals damage to target player equal to the number of creatures he or she controls. | 0 | ||||
78 | Nagende Trenchtrasher | Red | Uncommon | Creature – Wurm | 5 | 5 | UR01 |
Trample
When Nagende Trenchtrasher enters the battlefield, destroy target fortification unless its controller sacrifices the land it´s attached to. |
0 | ||
79 | Armodon Herd | Green | Common | Creature – Elephant | 6 | 6 | CG12 | Whenever you attack with three or more creatures, you may have target creature defending player controls block this turn if able. | 0 | ||
80 | Aurora Snap | Green | Common | Instant | CG14 | Destroy target noncreature permanent unless its controller has you gain life equal to double that permanent’s converted mana cost. | 0 | ||||
81 | Battleurge | Green | Uncommon | Enchantment – Aura | CG18a |
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Enchanted creature has “T: Move a +1/+1 counter from this creature onto another target creature you control.” |
0 | ||||
82 | Bloodroot Dryad | Green | Common | Creature – Dryad Druid Warrior | 1 | 2 | CG01 |
Swampwalk
, , Pay 1 life: Add one mana of any color to your mana pool. |
0 | ||
83 | CG18 | Green | Uncommon | Enchantment – Aura | CG18 |
Enchant land
Enchanted land is a 2/2 green Elemental Creature. It’s still a land. When enchanted land is put into a graveyard from play, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
0 | ||||
84 | Centaur Omenreader | Green | Uncommon | Snow Creature – Centaur | 3 | 3 | UG01 | As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast. | 4 | on 15 Jun 2012 by Rudyard | |
85 | Cryptic Nurture | Green | Common | Sorcery | CG17 |
Bloodcast (You may cast Cryptic Nurture for its Bloodcast cost if you dealt combat damage to a player this turn.)
Target player gains 7 life. |
0 | ||||
86 | Cryptic Wurm | Green | Common | Creature – Wurm | 5 | 5 | CG13 | Bloodcast (You may cast Cryptic Wurm for its Bloodcast cost if you dealt combat damage to a player this turn.) | 4 | on 25 Apr 2011 by Benjamin Draper | |
87 | Dragonskin Goliath | Green | Common | Creature – Giant Warrior | 5 | 6 | CG10 | Shroud | 0 | ||
88 | Equine Plunderer | Green | Common | Creature – Centaur Warrior | 4 | 5 | CG11 | When Equine Plunderer enters the battlefield, destroy target artifact or land. | 4 | on 05 Aug 2011 by Link | |
89 | Expand the Battlefield | Green | Common | Sorcery | CG16 | Choose a basic land type. Each player may search his or her library for a basic land card of that type and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. | 3 | on 25 Apr 2011 by Benjamin Draper | |||
90 | Frenetic Banewillow | Green | Common | Creature – Treefolk Berserker | 4 | 3 | CG08 | Recover | 0 | ||
91 | Morbach Totemist | Green | Uncommon | Creature – Human Shaman | 2 | 2 | CG04 |
As long as Morbach Totemist is attacking, it’s a 4/4 black Wolf Warrior and has “When Morbach Totemist is put into a graveyard from the battlefield, you lose 4 life.”
Recover |
0 | ||
92 | Oakenbow Clipper | Green | Common | Creature – Elf Archer | 2 | 2 | CG02 | Reach | 0 | ||
93 | Pathwright's Ploy | Green | Common | Instant | CG15 | Prevent all combat damage creatures other than target creature would deal this turn. | 0 | ||||
94 | Ragadin Racketeer | Green | Common | Creature – Rhino Warrior | 4 | 4 | CG09 | , : Target creature gains trample until end of turn. | 0 | ||
95 | Scarless Gaffer | Green | Common | Creature – Rogue Warrior | 3 | 3 | CG07 | , Return target creature card from an opponent’s graveyard to his or her hand: Regenerate Scarless Gaffer. | 0 | ||
96 | Silkmaw Spider | Green | Uncommon | Creature – Spider Rogue Archer | 2 | 1 | CG03 |
Deathtouch, reach
: Target creature with flying blocks Silkmaw Sniper this turn if able. |
0 | ||
97 | Spellwild Vandal | Green | Uncommon | Creature – Ouphe Rogue Warrior | 2 | 1 | CG06 |
Spells that target Spellwild Vandal cost 2 less to cast.
: Regenerate Spellwild Vandal. |
0 | ||
98 | Spore-Shedder | Green | Common | Creature | 2 | 2 | CG05 | When Spore-Shedder enters the battlefield, put a +1/+1 counter on target creature. | 0 | ||
99 | CZ10 | Multicolour | Common | Creature | 1 | 3 | CZ10 |
Morph
When ~ is turned face up, exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
0 | ||
100 | CZ11 | Multicolour | Common | Creature | 3 | 3 | CZ11 |
Protection from red
Morph |
0 | ||
101 | Displace | Multicolour | Uncommon | Target creature's owner shuffles it into his or her library. | 0 | ||||||
102 | CZ20 | Multicolour | Common | Creature | 1 | 2 | CZ20 |
Morph
When ~ is turned face up, you may have target creature get -2/-1 until end of turn. |
0 | ||
103 | CZ21 | Multicolour | Common | Creature | 3 | 3 | CZ21 |
Protection from green
Morph |
0 | ||
104 | CZ31 | Multicolour | Common | Creature | 3 | 3 | CZ31 |
Protection from white
Morph |
0 | ||
105 | CZ41 | Multicolour | Common | Creature | 3 | 3 | CZ41 |
Protection from blue
Morph |
0 | ||
106 | Meridian Tiller | Multicolour | Rare | Creature | 3 | 2 | RZ40 | When Meridian Tiller enters the battlefield, Choose one — Meridian Tiller gains haste until end of turn; or search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. | 0 | ||
107 | CZ51 | Multicolour | Common | Creature | 3 | 3 | CZ51 |
Protection from black
Morph |
0 | ||
108 | Battered Battlegate | Artifact | Common | Artifact – Fortification | CA04 |
: Fortified land becomes an 0/X Wall creature with defender until end of turn. It’s still a land.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
109 | Boletale Bracket | Artifact | Common | Artifact – Fortification | CA03 |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
110 | Bonebeam Trenches | Artifact | Uncommon | Artifact – Fortification | UA02 |
Fortified land has ", Sacrifice this land: Target creature gains haste until end of turn."
Fortify |
1 | on 22 Mar 2024 by Mister Johnson | |||
111 | CA01 | Artifact | Common | Artifact Creature | 2 | 2 | CA01 | When ~ is put into a graveyard from the battlefield, add to your mana pool. | 0 | ||
112 | CA02 | Artifact | Common | Artifact | CA02 | , , Sacrifice ~: Prevent all combat damage that would be dealt this turn. | 0 | ||||
113 | CA06 | Artifact | Uncommon | Artifact – Equipment | CA06 |
Equipped creature gets +1/+0 and has trample.
When equipped creature is put into a graveyard from the battlefield, draw a card. Equip |
0 | ||||
114 | Dririmancy Sanctum | Artifact | Uncommon | Artifact – Fortification | UA01 |
Whenever fortified land is tapped for mana, discard a card. If you do, draw a card.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
115 | Haggard Blade | Artifact | Uncommon | Artifact – Equipment | CA05 |
Equipped creature gets +2/+1.
Whenever equipped creature becomes the target of a spell or ability, unattach Haggard Blade from it. Equip |
0 | ||||
116 | Lost Alcove | Artifact | Rare | Artifact – Fortification | RA01 |
When Lost Alcove enters the battlefield, exile the top three cards of your library face down.
Whenever the fortified land becomes tapped, put a charge counter on it. Fortified land has: "Remove three charge counters from this land: You may look at the cards exiled with Lost Alcove and play a card from among them without paying its mana cost." Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
117 | Squirming Den | Artifact | Rare | Artifact – Fortification | RA02 |
If fortified land would produce one or more mana, its controller puts that many 1/1 colorless Lupul Horror creature tokens onto the battlefield instead.
: Attach Squirming Den to target land an opponent controls. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
118 | CL01 | Land | Common | Land Creature – Plains | 1 | 1 | CL01 |
(~ isn’t a spell, it’s affected by summoning sickness, and it has “: Add to your mana pool.”)
~ is white. |
0 | ||
119 | CL02 | Land | Common | Land Creature – Island | 1 | 1 | CL02 |
(~ isn’t a spell, it’s affected by summoning sickness, and it has “: Add to your mana pool.”)
~ is blue. |
0 | ||
120 | CL03 | Land | Common | Land Creature – Swamp | 1 | 1 | CL03 |
(~ isn’t a spell, it’s affected by summoning sickness, and it has “: Add to your mana pool.”)
~ is black. |
0 | ||
121 | CL04 | Land | Common | Land Creature – Mountain | 1 | 1 | CL04 |
(~ isn’t a spell, it’s affected by summoning sickness, and it has “: Add to your mana pool.”)
~ is red. |
0 | ||
122 | CL05 | Land | Common | Land Creature – Forest | 1 | 1 | CL05 |
(~ isn’t a spell, it’s affected by summoning sickness, and it has “: Add to your mana pool.”)
~ is green. |
0 | ||
123 | Stilldeep Nexus | Land | Uncommon | Land | UL01 |
Stilldeep Nexus enters the battlefield tapped.
: Add to your mana pool. : Add one mana of any color to your mana pool. Skip your next combat phase. |
0 |
Immersturm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |