Immersturm: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Astute Artisan White Uncommon 2{1}{w} Creature – Human Soldier Advisor 1 1 UW02 When Astute Artisan enters the battlefield, search your library for a Fortification card, reveal that card, and put it into your hand. Then shuffle your library.
{2}{w}: Regenerate target Fortification.
0
2 Aurora Shudder White Common 3{2}{w} Sorcery CW17 Destroy target artifact or enchantment. You gain life equal to its converted mana cost. 0
3 Aven Patrol White Common 3{2}{w} Creature – Bird Soldier 2 3 CW07 Flying 0
4 Battlewarden of the Fifth Pride White Common 4{3}{w} Creature – Cat Warrior 3 2 CW11 Other creatures you control get +1/+0. 3 1303970301 on 28 Apr 2011 by Camruth
5 Beacon of Hope White Common 3{2}{w} Creature – Human Cleric 1 3 CW08 {w}, {q}: Prevent the next 1 damage that would be dealt to target creature this turn. 0
6 Blade of the Sixth Pride White Common 2{1}{w} Creature – Cat Rebel 3 1 CW02 0
7 Cataphract Shade White Uncommon 2{1}{w} Creature – Shade 2 3 UW03 Defender, vigilance
As long as Cataphract Shade is equipped, it can attack as though it didn’t have defender.
2 1311017439 on 18 Jul 2011 by Link
8 Feral War Cry White Common 2{w}{w} Sorcery CW16 Up to two target creatures each get +1/+1 and gain first strike until end of turn. 0
9 Goldenglow Wasp White Uncommon 2{w}{w} Creature – Insect 1 2 CW06 Flying, lifelink 0
10 Gustcloak Askari White Common 2{1}{w} Creature – Cat Soldier 2 1 CW03 Whenever Gustcloak Askari becomes blocked, you may untap it and remove it from combat. 2 1311017551 on 18 Jul 2011 by Link
11 Loxodon Noble White Common 4{2}{w}{w} Creature – Elephant Cleric 3 4 CW13 When Loxodon Noble enters the battlefield, you gain 3 life. 0
12 Pyrewisp White Common 3{2}{w} Creature – Spirit 2 1 CW09 Flying
{1}, Return a creature card from an opponent’s graveyard to his or her hand: Pyrewisp gets +2/+2 until end of turn. Activate this ability only once each turn.
2 1303972820 on 28 Apr 2011 by Camruth
13 Rebel Ambushers White Uncommon 2{1}{w} Creature – Human Rebel Scout 2 1 CW04 {t}, Sacrifice Rebel Ambushers: Tap target creature. It doesn’t untap during its controller’s next untap step.
Recover {1}{w}
2 1303973017 on 28 Apr 2011 by Camruth
14 Renewing Release White Common 4{3}{w} Instant CW15 Exile target creature. At the beginning of the next end step, return it to the battlefield under its owner's control with two +1/+1 counters on it. 0
15 Safehold Sentry White Common 2{1}{w} Creature – Elf Warrior 2 2 CW05 {2}{w}, {q}: Prevent the next 1 damage that would be dealt to target creature this turn. 0
16 Stilldeep Pathknight White Uncommon 2{w}{w} Creature – Human Knight 2 2 CW10 First Strike
When Stilldeep Pathknight enters the battlefield, exile another target creature. At the beginning of the next end step, return it to the battlefield under its owner’s control.
4 1303689288 on 24 Apr 2011 by Benjamin Draper
17 Stilldeep Sentry White Common 1{w} Creature – Hound 1 1 CW01 Whenever Stilldeep Sentry attacks or blocks, it gets +1/+1 until end of turn. 5 1303973165 on 28 Apr 2011 by Camruth
18 Stilldeep Sentry White Uncommon 2{w}{w} Creature – Human Rebel Soldier 2 2 UW01 First strike
At the beginning of each opponent's end step, if creatures that player controls didn´t attack this turn, put a +1/+1 counter on Stilldeep Sentry.
0
19 Tireless Recruiter White Uncommon 4{3}{w} Creature – Human Soldier 2 2 CW12 Whenever Tireless Recruiter attacks or blocks, put a 1/1 white Human Soldier creature token onto the battlefield. 6 1303689147 on 24 Apr 2011 by Benjamin Draper
20 Trappist of Freedwall White Common 5{4}{w} Creature – Human Monk 3 4 CW14 When Trappist of Freedwall enters the battlefield, put target creature on top of its owner’s library. 0
21 Unarmed Stance White Common 2{1}{w} Enchantment – Aura CW18 Enchant creature
Enchanted creature can’t attack.
Enchanted creature can block any number of creatures.
Enchanted creature blocks each attacking creature if able.
2 1303813538 on 26 Apr 2011 by Sorrow
22 Valkyrie Battleguide White Rare 4{2}{w}{w} Creature – Angel Warrior 3 3 RW01 Flying
Whenever Valkyrie Battleguide attacks, you may return target creature card with converted mana cost X or less from your graveyard onto the battlefield, where X is the number of other attacking creatures.
0
23 Valkyrie Savior White Mythic 6{4}{w}{w} Creature – Angel Warrior 4 4 MW01 Flying
When Valkyrie Savior enters the battlefield, you gain 4 life.
{t}: Exile Valkyrie Savior and target creature other than Valkyrie Savior. At the beginning of the next end step, return both cards to the battlefield under their owners' control.
0
24 Ætherblink White Uncommon 3{2}{w} Instant Exile target attacking or blocking creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Draw a card.
8 1303973263 on 28 Apr 2011 by Camruth
25 Aerial Assault Blue Common 2{1}{u} Instant CU11 Target creature gets +2/+0 and gains flying until end of turn. 0
26 Battleshifter Blue Uncommon 3{1}{u}{u} Creature – Shapeshifter * * CU04 As Battleshifter enters the battlefield, it becomes your choice of 1/4 or 3/1.
{2}{u}, {q}: Return Battleshifter to its owner’s hand.
2 1303973721 on 28 Apr 2011 by Camruth
27 CU02 Blue Common 3{2}{u} Creature 2 1 CU02 Flying
When ~ enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.
0
28 CU06 Blue Common 4{2}{u}{u} Creature – Illusion 1 4 CU06 When ~ enters the battlefield, return target land to its owner’s hand. 0
29 CU07 Blue Common 5{4}{u} Creature – Elemental 5 4 CU07 ~ can’t attack unless defending player controls an island. 0
30 CU09 Blue Common 2{1}{u} Instant CU09 You may tap or untap target permanent.
Draw a card.
0
31 CU10 Blue Common 2{1}{u} Instant CU10 Counter target spell unless its controller pays {1} for each card in your graveyard. 0
32 CU14 Blue Common 3{1}{u}{u} Instant CU14 Counter target spell. Each player puts the top X cards of his or her library into his or her graveyard, where X is the countered spell’s converted mana cost. 0
33 CU15 Blue Common 1{u} Sorcery CU15 Target player puts the top two cards of his or her library into his or her graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
1 1303689068 on 24 Apr 2011 by Benjamin Draper
34 CU16 Blue Common 2{1}{u} Sorcery CU16 Draw a card, then discard a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
0
35 Culpian Æthermage Blue Common 5{3}{u}{u} Creature – Merfolk Wizard 2 3 CU08 Islandwalk
3, Return a creature card from an opponent’s graveyard to his or her hand: Return target creature to its owner’s hand. Activate this ability only once each turn.
0
36 Effluvial Presence Blue Uncommon 1{u} Enchantment – Aura CU18 Enchant creature
Enchanted creature is unblockable and can’t block.
When enchanted creature becomes the target of a spell or ability, its controller sacrifices it.
5 1303973841 on 28 Apr 2011 by Camruth
37 Gustdrift Thunderhead Blue Common 4{3}{u} Creature – Illusion 4 4 CU05 Flying
When Gustdrift Thunderhead attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)
0
38 Identity Wasp Blue Common 2{1}{u} Instant CU12 Target creature gets -3/-0, loses all abilities, loses all creature types and becomes colorless until end of turn. 0
39 Inkwell Eel Blue Uncommon 2{1}{u} Creature – Fish 1 1 CU01 Flash
Sacrifice Inkwell Eell: You may tap or untap target permanent.
Recover {u}
0
40 Perusal Blue Common 4{3}{u} Sorcery CU17 Search your library for a card named Perusal, reveal it, and put it into your hand. Then shuffle your library.
Draw a card.
2 1303974092 on 28 Apr 2011 by Camruth
41 Remolecularize Blue Uncommon 3{2}{u} Instant CU13 Exile target creature, then put a token copy of it onto the battlefield under its owner’s control. 0
42 Shepherd of Secrets Blue Uncommon 3{2}{u} Creature – Merfolk Scout 1 3 CU03 Shepherd of Secrets is unblockable.
{1}{u}, {q}: Draw a card, then discard a card.
0
43 Ars Mortis Black Uncommon 5{3}{b}{b} Instant CB12 You may cast this card by sacrificing a creature and paying the difference in mana costs between this and the sacrificed creature. Mana cost includes color.
Destroy target nonblack creature. It can't be regenerated.
0
44 CB01 Black Common 1{b} Creature – Skeleton 1 1 CB01 Discard a card: Regenerate ~ 0
45 CB02 Black Common 2{1}{b} Creature 3 1 CB02 ~ can’t block. 0
46 CB04 Black Common 2{b}{b} Creature – Zombie 2 2 CB04 {b}, {q}: Exile target card in a graveyard. 0
47 CB05 Black Uncommon 3{2}{b} Creature 1 2 CB05 Deathtouch
{2}{b}, {q}: Target creature gets +2/+1 until end of turn.
0
48 CB07 Black Common 3{1}{b}{b} Creature 3 2 CB07 Recover {1}{b} 0
49 CB08 Black Uncommon 4{2}{b}{b} Creature – Zombie Shaman 2 3 CB08 {2}, Return a creature card from an opponent’s graveyard to his or her hand: Return a creature card in your graveyard to your hand. Activate this ability only once each turn. 0
50 CB10 Black Uncommon 5{3}{b}{b} Creature – Horror 3 3 CB10 Intimidate
Whenever ~ attacks, you may exile three cards from a single graveyard. If you do, ~ gets +2/+0 until end of turn.
0
51 CB13 Black Common 2{1}{b} Sorcery CB13 ~ deals 1 damage to target creature and you gain 1 life.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
0
52 CB15 Black Uncommon 3{2}{b} Sorcery CB15 You draw a card and you lose 1 life.
Whenever you cast a black spell, if ~ is in your graveyard, you may cast it from your graveyard without paying its mana cost.
0
53 Granite Gnawer Black Uncommon 2{1}{b} Creature – Lupul Horror 1 1 CB03 Flying
Whenever Granite Gnawer deals damage to a player, choose a land that player controls. That land doesn’t untap during its controller’s next untap step.
0
54 Gravetusker Dorcon Black Uncommon 5{4}{b} Creature – Zombie Beast 4 3 CB09 When Gravetusker Dorcon enters the battlefield, exile a creature card from target player’s graveyard. Then that player returns a creature card from his or her graveyard to his or her hand. 0
55 Hemicrania Black Uncommon 2{1}{b} Sorcery CB14 For each card in target player’s hand, that player reveals that card unless he or she pays 1 life. Choose a card from among the revealed cards. That player discards that card. 3 1303689396 on 24 Apr 2011 by Benjamin Draper
56 Scorpid Shadow Black Uncommon 3{2}{b} Enchantment – Aura CB17 Enchant creature
Flash
Enchanted creature gets +2/+0 and has deathtouch.
Recover {1}{b}
0
57 Tenacious Thrull Black Uncommon 3{2}{b} Creature – Thrull 2 1 CB06 Sacrifice Tenacious Thrull: Add {b}{b} to your mana pool.
Recover {b}{b}
0
58 Vermin Infestation Black Common 3{2}{b} Sorcery CB16 Put a 1/1 black Rat creature token onto the battlefield.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
1 1303689514 on 24 Apr 2011 by Benjamin Draper
59 Wicked Dririmancer Black Common 5{3}{b}{b} Creature – Merfolk Vampire Rogue 2 2 CB11 When Wicked Dririmancer enters the battlefield, it deals damage equal to its power to target player. 0
60 Blood Ritual Red Common 4{3}{r} Sorcery CR16 Bloodcast {1}{r} (You may cast Blood Ritual for its Bloodcast cost if you dealt combat damage to a player this turn.)
Add {r}{r}{r}{r} to your mana pool.
0
61 CR01 Red Common 1{r} Creature – Human Warrior 1 1 CR01 First Strike 0
62 CR02 Red Common 1{r} Creature – Human Warrior 1 1 CR02 ~ gets +2/+0 as long as a permanent was put into your graveyard from the battlefield this turn. 1 1303696421 on 25 Apr 2011 by Benjamin Draper
63 CR03 Red Uncommon 2{1}{r} Creature 2 1 CR03 ~ attacks each turn if able.
Whenever ~ attacks, it deals 1 damage to target creature or player.
0
64 CR04 Red Uncommon 2{r}{r} Creature 2 1 CR04 Sacrifice ~: Target creature can’t block this turn.
Recover {1}{r}
0
65 CR05 Red Common 3{2}{r} Creature 2 2 CR05 Haste
{1}{r}, {q}: Target creature can’t block this turn.
0
66 CR07 Red Common 4{3}{r} Creature – Elemental 4 1 CR07 Trample 0
67 CR09 Red Common 4{2}{r}{r} Creature – Human Shaman 3 3 CR09 When ~ enters the battlefield, it deals 3 damage to target creature. 0
68 CR10 Red Common 5{3}{r}{r} Creature – Giant 3 4 CR10 {r}: ~ gets +1/+0 until end of turn. 0
69 CR14 Red Common 3{2}{r} Sorcery CR14 Target creature gets +6/+0 until end of turn. 0
70 Cackling Madhoof Red Uncommon 3{2}{r} Creature – Minotaur Shaman CR06 {2}{r}, {q}: Choose any number of attacking creatures and as many blocking creatures. Destroy one of them at random. 0
71 Cryptic Blaze Red Common 3{2}{r} Instant CR12 Bloodcast {r} (You may cast Cryptic Blaze for its Bloodcast cost if you dealt combat damage to a player this turn.)
Cryptic Blaze deals 4 damage to target creature.
0
72 Dogpile Red Common 4{3}{r} Instant CR11 Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. 3 1306560057 on 28 May 2011 by jmgariepy
73 Fervent Initiation Red Common 1{r} Sorcery CR13 Target creature gets +1/+0 and gains haste until end of turn. 0
74 Feverwhelk Red Common 4{3}{r} Creature – Elemental 1 4 CR08 {2}, Return a creature card from an opponent’s graveyard to his or her hand: Switch target creature’s power and toughness until end of turn. 0
75 Frail Foundations Red Common 3{2}{r} Enchantment – Aura CR18 Enchant artifact or land
When enchanted permanent is tapped for mana, destroy it.
0
76 Geomancer's Gift Red Rare 2{1}{r} Enchantment – Aura CR17 Enchant creature
Enchanted creature has “{1}{r}, {q}: Target land becomes a 2/1 red Elemental creature with first strike. It’s still a land.”
4 1303696538 on 25 Apr 2011 by Benjamin Draper
77 In the Face of the Enemy Red Common 5{3}{r}{r} Sorcery CR15 In the Face of the Enemy deals damage to target player equal to the number of creatures he or she controls. 0
78 Nagende Trenchtrasher Red Uncommon 6{5}{r} Creature – Wurm 5 5 UR01 Trample
When Nagende Trenchtrasher enters the battlefield, destroy target fortification unless its controller sacrifices the land it´s attached to.
0
79 Armodon Herd Green Common 7{6}{g} Creature – Elephant 6 6 CG12 Whenever you attack with three or more creatures, you may have target creature defending player controls block this turn if able. 0
80 Aurora Snap Green Common 2{1}{g} Instant CG14 Destroy target noncreature permanent unless its controller has you gain life equal to double that permanent’s converted mana cost. 0
81 Battleurge Green Uncommon 3{2}{g} Enchantment – Aura CG18a Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Enchanted creature has “T: Move a +1/+1 counter from this creature onto another target creature you control.”
0
82 Bloodroot Dryad Green Common 2{1}{g} Creature – Dryad Druid Warrior 1 2 CG01 Swampwalk
{1}, {q}, Pay 1 life: Add one mana of any color to your mana pool.
0
83 CG18 Green Uncommon 2{1}{g} Enchantment – Aura CG18 Enchant land
Enchanted land is a 2/2 green Elemental Creature. It’s still a land.
When enchanted land is put into a graveyard from play, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
0
84 Centaur Omenreader Green Uncommon 4{3}{g} Snow Creature – Centaur 3 3 UG01 As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. 4 1339723908 on 15 Jun 2012 by Rudyard
85 Cryptic Nurture Green Common 4{3}{g} Sorcery CG17 Bloodcast {1}{g} (You may cast Cryptic Nurture for its Bloodcast cost if you dealt combat damage to a player this turn.)
Target player gains 7 life.
0
86 Cryptic Wurm Green Common 6{4}{g}{g} Creature – Wurm 5 5 CG13 Bloodcast {3}{g} (You may cast Cryptic Wurm for its Bloodcast cost if you dealt combat damage to a player this turn.) 4 1303689616 on 25 Apr 2011 by Benjamin Draper
87 Dragonskin Goliath Green Common 6{5}{g} Creature – Giant Warrior 5 6 CG10 Shroud 0
88 Equine Plunderer Green Common 6{4}{g}{g} Creature – Centaur Warrior 4 5 CG11 When Equine Plunderer enters the battlefield, destroy target artifact or land. 4 1312567503 on 05 Aug 2011 by Link
89 Expand the Battlefield Green Common 1{g} Sorcery CG16 Choose a basic land type. Each player may search his or her library for a basic land card of that type and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. 3 1303696488 on 25 Apr 2011 by Benjamin Draper
90 Frenetic Banewillow Green Common 4{2}{g}{g} Creature – Treefolk Berserker 4 3 CG08 Recover {2}{g} 0
91 Morbach Totemist Green Uncommon 3{2}{g} Creature – Human Shaman 2 2 CG04 As long as Morbach Totemist is attacking, it’s a 4/4 black Wolf Warrior and has “When Morbach Totemist is put into a graveyard from the battlefield, you lose 4 life.”
Recover {g}
0
92 Oakenbow Clipper Green Common 2{1}{g} Creature – Elf Archer 2 2 CG02 Reach 0
93 Pathwright's Ploy Green Common 4{3}{g} Instant CG15 Prevent all combat damage creatures other than target creature would deal this turn. 0
94 Ragadin Racketeer Green Common 5{4}{g} Creature – Rhino Warrior 4 4 CG09 {1}{g}, {q}: Target creature gains trample until end of turn. 0
95 Scarless Gaffer Green Common 4{3}{g} Creature – Rogue Warrior 3 3 CG07 {1}, Return target creature card from an opponent’s graveyard to his or her hand: Regenerate Scarless Gaffer. 0
96 Silkmaw Spider Green Uncommon 2{g}{g} Creature – Spider Rogue Archer 2 1 CG03 Deathtouch, reach
{2}{g}: Target creature with flying blocks Silkmaw Sniper this turn if able.
0
97 Spellwild Vandal Green Uncommon 3{1}{g}{g} Creature – Ouphe Rogue Warrior 2 1 CG06 Spells that target Spellwild Vandal cost 2 less to cast.
{1}{g}: Regenerate Spellwild Vandal.
0
98 Spore-Shedder Green Common 3{2}{g} Creature 2 2 CG05 When Spore-Shedder enters the battlefield, put a +1/+1 counter on target creature. 0
99 CZ10 Multicolour Common 4{1}{w/u} Creature 1 3 CZ10 Morph {w/u}{w/u}
When ~ is turned face up, exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0
100 CZ11 Multicolour Common 9{3}{w/u}{w/u} Creature 3 3 CZ11 Protection from red
Morph {2}{w/u}
0
101 Displace Multicolour Uncommon 3{1}{w}{u} Target creature's owner shuffles it into his or her library. 0
102 CZ20 Multicolour Common 4{1}{u/b} Creature 1 2 CZ20 Morph {u/b}
When ~ is turned face up, you may have target creature get -2/-1 until end of turn.
0
103 CZ21 Multicolour Common 9{3}{u/b}{u/b} Creature 3 3 CZ21 Protection from green
Morph {2}{u/b}
0
104 CZ31 Multicolour Common 9{3}{b/r}{b/r} Creature 3 3 CZ31 Protection from white
Morph {2}{r/b}
0
105 CZ41 Multicolour Common 9{3}{r/g}{r/g} Creature 3 3 CZ41 Protection from blue
Morph {2}{r/g}
0
106 Meridian Tiller Multicolour Rare 3{1}{g}{r} Creature 3 2 RZ40 When Meridian Tiller enters the battlefield, Choose one — Meridian Tiller gains haste until end of turn; or search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
107 CZ51 Multicolour Common 9{3}{g/w}{g/w} Creature 3 3 CZ51 Protection from black
Morph {2}{w/g}
0
108 Battered Battlegate Artifact Common 0{0} Artifact – Fortification CA04 {x}: Fortified land becomes an 0/X Wall creature with defender until end of turn. It’s still a land.
Fortify {0} ({0}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
109 Boletale Bracket Artifact Common 1{1} Artifact – Fortification CA03 Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
110 Bonebeam Trenches Artifact Uncommon 0{0} Artifact – Fortification UA02 Fortified land has "{t}, Sacrifice this land: Target creature gains haste until end of turn."
Fortify {1}
1 1711142953 on 22 Mar 2024 by Mister Johnson
111 CA01 Artifact Common 2{2} Artifact Creature 2 2 CA01 When ~ is put into a graveyard from the battlefield, add {2} to your mana pool. 0
112 CA02 Artifact Common 1{1} Artifact CA02 {1}, {t}, Sacrifice ~: Prevent all combat damage that would be dealt this turn. 0
113 CA06 Artifact Uncommon 3{3} Artifact – Equipment CA06 Equipped creature gets +1/+0 and has trample.
When equipped creature is put into a graveyard from the battlefield, draw a card.
Equip {2}
0
114 Dririmancy Sanctum Artifact Uncommon 3{3} Artifact – Fortification UA01 Whenever fortified land is tapped for mana, discard a card. If you do, draw a card.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
115 Haggard Blade Artifact Uncommon 2{2} Artifact – Equipment CA05 Equipped creature gets +2/+1.
Whenever equipped creature becomes the target of a spell or ability, unattach Haggard Blade from it.
Equip {1}
0
116 Lost Alcove Artifact Rare 3{3} Artifact – Fortification RA01 When Lost Alcove enters the battlefield, exile the top three cards of your library face down.
Whenever the fortified land becomes tapped, put a charge counter on it.
Fortified land has: "Remove three charge counters from this land: You may look at the cards exiled with Lost Alcove and play a card from among them without paying its mana cost."
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
117 Squirming Den Artifact Rare 4{4} Artifact – Fortification RA02 If fortified land would produce one or more mana, its controller puts that many 1/1 colorless Lupul Horror creature tokens onto the battlefield instead.
{0}: Attach Squirming Den to target land an opponent controls.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
118 CL01 Land Common 0 Land Creature – Plains 1 1 CL01 (~ isn’t a spell, it’s affected by summoning sickness, and it has “{t}: Add {w} to your mana pool.”)
~ is white.
0
119 CL02 Land Common 0 Land Creature – Island 1 1 CL02 (~ isn’t a spell, it’s affected by summoning sickness, and it has “{t}: Add {u} to your mana pool.”)
~ is blue.
0
120 CL03 Land Common 0 Land Creature – Swamp 1 1 CL03 (~ isn’t a spell, it’s affected by summoning sickness, and it has “{t}: Add {b} to your mana pool.”)
~ is black.
0
121 CL04 Land Common 0 Land Creature – Mountain 1 1 CL04 (~ isn’t a spell, it’s affected by summoning sickness, and it has “{t}: Add {r} to your mana pool.”)
~ is red.
0
122 CL05 Land Common 0 Land Creature – Forest 1 1 CL05 (~ isn’t a spell, it’s affected by summoning sickness, and it has “{t}: Add {g} to your mana pool.”)
~ is green.
0
123 Stilldeep Nexus Land Uncommon 0 Land UL01 Stilldeep Nexus enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Skip your next combat phase.
0
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