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Mechanics | Skeleton |
CardName: Geomancer's Gift Cost: 1r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has “{1}{R}, {Q}: Target land becomes a 2/1 red Elemental creature with first strike. It’s still a land.” Flavour Text: Set/Rarity: Immersturm Rare |
Code: CR17 Active?: false History: [-] Add your comments: |
Has anti-synergy with attacking, since you won't be able to attack with this creature and the land on the same turn.
Also is the ability until end of turn or the rest of the game?
Hmmm. You know, I've been playing it until end of turn, but that might be an interesting spin, although it would probably be a rare at that point.
I figured you meant this to be a for the turn ability, you just need it on the card. And yes, as a rest of game ability it would be rare, also would make good tension, do I awaken my lands to swarm and risk them being killed or do I awaken my opponent's lands and pick them off with my Pyromancer???
Moved to rare; ability left as permanent change.