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Recent updates to Tesla Project: (Generated at 2025-05-11 01:51:42)
DARGON!!
2/1 Lifelink would act like pseudo-haste if with raid
These don't feel like boots
Fair enough.
I still think there is space for "until your next turn" for justice, but the problem then becomes consistency.
There are other things that might want to be done to break board stalls, but this card comments is probably not the place :P
I agree. It's fine as is
Personally I don't see the defensive lifelink trigger as being important enough. Especially when we want to be promoting more aggression anyway.
Haste and raid is super antisynergistic. I still liked the body as it was.
We have had a lot cards printed recently that care about your next turn. I'm fine pushing that space.
The memory issue is also less of an issue since these triggers happen literally every one of your turns, rather than during initial design where justice happened every turn, not just yours
...what does this have to do with double strike?
Hm. Maybe. More memory issues on top of a memory mechanic seems problematic though. And this keeps it aggressive.
Justice is exciting again
Until the beginning of your next turn?
Seen in that way, I could see the argument for 3/1. I'm not entirely opposed to going back to those stats, but it's good to be aware that they would be highly unusual for a mono-black card.
alternatively, maybe 2/1 but adding haste? That way it can be an aggressive creature when you're not playing ti primarily for the drain? [edited to add missing "not" <
Basically a counterpoint to Ionosphere Glider, showing how bad a 3/1 flier is in the world of thopters. This card has been playing well in my opinion.
The 3/1 body seemed very acceptable to me due to the context of the set. (though I think it originally couldn't block.)