Neo-Eiganjo
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Mechanics | Skeleton |
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Enchant creature
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
"Listen to the call of your liege!"
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures you control get +1/+0 until the end of turn. If those creatures are attacking, they also gains double strike and indestructible until the end of turn. Exile Charge before the Battle.
Creatures you control get +1/+0 until the end of turn. If those creatures are attacking, they also gains double strike and indestructible until the end of turn. Exile Charge before the Battle.
Descend (You may cast this card for its descend cost during combat.)
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
Descend (You may cast this card for its descend cost during combat.)
When Curious Interloper enters the battlefield, tap target creature.
When Curious Interloper enters the battlefield, tap target creature.
3/2
Defender (This creature cannot attack.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
The Realm wardens have often been compared to Samurai of old.
3/3
: Target creature or spell becomes white until the end of turn.
, Pay 2 life: Prevent all damage from a white source until the end of turn.
, Pay 2 life: Prevent all damage from a white source until the end of turn.
Activated abilities of cards cannot be activated unless they are on the battlefield.
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/7
Descend (You may cast this card for its descend cost during combat.)
When Embodiment of Vengeance enters the battlefield, exile target permanent that dealt damage to you this turn.
When Embodiment of Vengeance enters the battlefield, exile target permanent that dealt damage to you this turn.
2/2
Descend (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
When you cast Farewell to the Broken, exile it as it resolves.
Destroy all creatures.
When you cast Farewell to the Broken, exile it as it resolves.
Destroy all creatures.
As long as you own a legendary card in exile, Hero's Sire gets +2/+2 and has vigilance.
4/2
Descend (You may cast this card for its descend cost during combat.)
When Kami of Hidden Roads enters the battlefield, target creature gets +2/+0 and flying until the end of turn.
When Kami of Hidden Roads enters the battlefield, target creature gets +2/+0 and flying until the end of turn.
There are shortcuts within interfaces that if used properly, can win battles. They are however, usually well guarded.
3/1
Descend (You may cast this card for its descend cost during combat.)
Lifelink
When Kami of New Beginnings enters the battlefield, other creatures you control gain +2/+1 and lifelink until the end of turn.
Lifelink
When Kami of New Beginnings enters the battlefield, other creatures you control gain +2/+1 and lifelink until the end of turn.
2/1
Descend (You may cast this card for its descend cost during combat.)
Flying
When Kami of Redeeming Light enters the battlefield, if its descend cost was paid, return target creature card you own from exile onto the battlefield.
Flying
When Kami of Redeeming Light enters the battlefield, if its descend cost was paid, return target creature card you own from exile onto the battlefield.
"I was left by my party, betrayed, to be the Kamis' next meal. Yet here I am."
3/3
Up to two target creatures gains +1/+0 and lifelink until the end of turn.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Blessing to your hand.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Blessing to your hand.
First strike
Whenever a creature attacks, if you own a Spirit card in exile, you may gain 1 life.
Whenever a creature attacks, if you own a Spirit card in exile, you may gain 1 life.
1/1
White creatures you control gets +2/+2.
Plains you control have “: Add to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
Plains you control have “: Add to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
"Long live Emperor Towa, Daishogun of all Kamigawa!"
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Whenever a creature you control with with defender blocks, it loses defender until your next end step.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Whenever a creature you control with with defender blocks, it loses defender until your next end step.
4/4
. : Exile target card in an opponent's graveyard. If you do, put up to one card that shares a type with the exile card in your graveyard on the top of your library.
2/2
Descend (You may cast this card for its descend cost during combat.)
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
The spirit of the dead still guide the living, albeit in different ways.
2/2
Vigilance
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
2/2
Target white permanent gains protection from a color of your choice until the end of turn.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
First strike
As long as Otherworld Warrior is in exile, creatures you control have first strike.
First strike
As long as Otherworld Warrior is in exile, creatures you control have first strike.
2/1
Vigilance
The city of Neo-Eiganjo is a shining metropolis ruled by its benevolent Daimyo, Towa Konda.
2/4
Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Flying
The Konda claim that they descend from the sovereign of the Kami World, and through that claim they believe they deserve to rule all of Kamigawa.
2/3
Descend (You may cast this card for its descend cost during combat.)
When Silent Witness enters the battlefield, if its descend cost was paid, put X 1/1 white Spirit creature tokens onto the battlefield. Otherwise, put a 1/1 white Spirit creature token onto the battlefield.
When Silent Witness enters the battlefield, if its descend cost was paid, put X 1/1 white Spirit creature tokens onto the battlefield. Otherwise, put a 1/1 white Spirit creature token onto the battlefield.
1/1
Lifelink (You gain life equal to the damage dealt by this creature.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/3
Whenever Towa Konda, Daishogun attacks, put a 1/1 white Soldier creature tokens onto the battlefield for each exiled card you own tapped and attacking.
Upon his forefathers' hard work, Towa of the Konda clan is set to inherit all of Kamigawa.
2/4
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain ": Prevent all combat damage dealt to and by target creature."
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain ": Prevent all combat damage dealt to and by target creature."
2/11
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
Exile all nonwhite creatures.
At the beginning of your upkeep, if there are one or more nonwhite creatures on the battlefield, return Unification Manifesto from your graveyard to your hand.
At the beginning of your upkeep, if there are one or more nonwhite creatures on the battlefield, return Unification Manifesto from your graveyard to your hand.
"Kamigawa shall know no peace until it is unified under one banner."
Vigilance
, Exile Vassal of Purifying Void: Exile target artifact, creature or enchantment.
, Exile Vassal of Purifying Void: Exile target artifact, creature or enchantment.
Ghosts of a bloody past still haunt the children of its present.
3/2
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Put a +1/+1 counter on target creature and each creature you control that shares a color with it. Exile Whispers of Unity.
Put a +1/+1 counter on target creature and each creature you control that shares a color with it. Exile Whispers of Unity.
"A man who aspires to unite a world is not a novel concept."
Exile target non-Spirit creature or creature spell. Its controller puts a 1/1 colorless Spirit creature token onto the battlefield.
When the body becomes detached from the mind as one travel through the Spirit Realm, oblivion becomes permanent.
Enchant creature
You control enchanted creature.
Enchanted creature has Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
You control enchanted creature.
Enchanted creature has Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Flying
, : Exile an instant or sorcery card from your graveyard.
, : You may play an instant or sorcery card exiled by Collector of Stories. If you do, shuffle that card into your library as it resolves.
, : Exile an instant or sorcery card from your graveyard.
, : You may play an instant or sorcery card exiled by Collector of Stories. If you do, shuffle that card into your library as it resolves.
1/3
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Take an extra turn after this one. Exile Desperation of a Metal World.
Take an extra turn after this one. Exile Desperation of a Metal World.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Enchant permanent
When Essence Flicker becomes exiled, exile enchanted permanent.
When Essence Flicker enters the battlefield, return any cards exiled by it onto the battlefield and attach it to one of those permanents.
Enchant permanent
When Essence Flicker becomes exiled, exile enchanted permanent.
When Essence Flicker enters the battlefield, return any cards exiled by it onto the battlefield and attach it to one of those permanents.
Descend (You may cast this card for its descend cost during combat.)
Creatures you control get +0/+4 until the end of turn. Untap them. If Gift of Rejuvenation's descend cost was paid, untap two lands.
Creatures you control get +0/+4 until the end of turn. Untap them. If Gift of Rejuvenation's descend cost was paid, untap two lands.
"Let the Kami give me strength."
Descend (You may cast this card for its descend cost during combat.)
Creatures your opponents control must attack or block this turn if able. If Illusions into Flesh's descend cost was paid, untap all nonland permanents you control before blockers are declared.
Creatures your opponents control must attack or block this turn if able. If Illusions into Flesh's descend cost was paid, untap all nonland permanents you control before blockers are declared.
Descend (You may cast this card for its descend cost during combat.)
When Kami of Entrancing Masks enters the battlefield, target creature gets -4/-0 until the end of turn.
When Kami of Entrancing Masks enters the battlefield, target creature gets -4/-0 until the end of turn.
1/1
Descend (You may cast this card for its descend cost during combat.)
When Kami of Twin Tails enters the battlefield, put a 1/1 blue Spirit Fish creature token onto the battlefield.
When Kami of Twin Tails enters the battlefield, put a 1/1 blue Spirit Fish creature token onto the battlefield.
1/1
Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Insight to your hand.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Insight to your hand.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target instant or sorcery card from your graveyard to your hand. Exile Kodama's First Acquisition.
Return target instant or sorcery card from your graveyard to your hand. Exile Kodama's First Acquisition.
At the beginning of your upkeep, draw a card.
You may cast nonland cards as though they have flash and you may use mana as if it were mana of any color to cast those cards.
When Life with Spirituality leaves the battlefield or if you lose control of it, exile your hand.
You may cast nonland cards as though they have flash and you may use mana as if it were mana of any color to cast those cards.
When Life with Spirituality leaves the battlefield or if you lose control of it, exile your hand.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
1/2
Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature loses all abilities and has base power and toughness 1/1 until the end of turn. Exile Murakane's Dream.
Target creature loses all abilities and has base power and toughness 1/1 until the end of turn. Exile Murakane's Dream.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Oboro Infiltrator deals combat damage to a player, look at that player's hand.
When Oboro Infiltrator deals combat damage to a player, look at that player's hand.
1/1
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Draw two cards. Exile Otawara Chronicles.
Draw two cards. Exile Otawara Chronicles.
"The story is not complete. We must search for its end."
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying
As long as Otherworld Sorcerer is exiled, creatures you control gain flying.
Flying
As long as Otherworld Sorcerer is exiled, creatures you control gain flying.
2/1
Flying
Pursuit — Whenever a player casts a spell, put a +1/+1 counter on Parser of Words.
, Remove three counters on Parser of Words: Each player draws a card.
Pursuit — Whenever a player casts a spell, put a +1/+1 counter on Parser of Words.
, Remove three counters on Parser of Words: Each player draws a card.
Eloquence is a valued prize among the Soratami, to a fault.
1/1
Flying
, Exile a permanent you control: Draw a card.
: Put target card from exile or from a graveyard onto the bottom of its owner's library.
, Exile a permanent you control: Draw a card.
: Put target card from exile or from a graveyard onto the bottom of its owner's library.
"If you wish something – or somepone – to return to the world which it came from, please contact me."
2/4
Counter target spell unless its controller sacrifices an untapped permanent.
Draw a card.
Draw a card.
Prowess
Whenever you cast an instant or sorcery spell, Runner Adept can't be blocked this turn.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Whenever you cast an instant or sorcery spell, Runner Adept can't be blocked this turn.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
3/2
Flying
[Descend] : Put up to two land card from your hand onto the battlefield tapped. Activate this only if Soratami Faithful you own a blue Spirit card in exile.
[Descend] : Put up to two land card from your hand onto the battlefield tapped. Activate this only if Soratami Faithful you own a blue Spirit card in exile.
"Though our world has changed, we will not forget to honor our Patron."
5/4
Flash, flying
When Soratami Preserver enters the battlefield, you may put a card your opponent owns from exile on the bottom of his or her library. If you do, untap target creature and remove it from combat.
When Soratami Preserver enters the battlefield, you may put a card your opponent owns from exile on the bottom of his or her library. If you do, untap target creature and remove it from combat.
2/1
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Takezushi, Relic Chaser enters the battlefield, if you paid its breach cost, return target artifact card with converted mana cost X or less from exile onto the battlefiled.
When Takezushi, Relic Chaser enters the battlefield, if you paid its breach cost, return target artifact card with converted mana cost X or less from exile onto the battlefiled.
1/3
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target creature to its owner's hand, then tap up to another target creature. Exile Tale of Lover's Sorrow.
Return target creature to its owner's hand, then tap up to another target creature. Exile Tale of Lover's Sorrow.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target creature. Return it onto the battlefield under its owner's control at the beginning of the next end-step. Exile Travels of a Realm-Breacher.
Exile target creature. Return it onto the battlefield under its owner's control at the beginning of the next end-step. Exile Travels of a Realm-Breacher.
Descend (You may cast this card for its descend cost during combat.)
When Unnatural Banisher enters the battlefield, return target creature to its owner's hand.
When Unnatural Banisher enters the battlefield, return target creature to its owner's hand.
1/1
Any player may discard a card and choose one:
— Counter target spell if the card’s converted mana cost is higher than the spell's.
— Counter another instance of this ability if the discarded card’s converted mana cost is higher than the converted mana cost of the card discarded from that instance.
— Counter target spell if the card’s converted mana cost is higher than the spell's.
— Counter another instance of this ability if the discarded card’s converted mana cost is higher than the converted mana cost of the card discarded from that instance.
Flying
, Exile Vassal of Forgotten Breaths: put three other cards in exile onto the bottom of their owners' libraries. Draw a card.
, Exile Vassal of Forgotten Breaths: put three other cards in exile onto the bottom of their owners' libraries. Draw a card.
In it presence, all pretenses of formality are discarded and all tradition forgotten.
2/3
Pursuit — Whenever a creature card is put into the graveyard from the battlefield, put a +1/+1 counter on Caretaker of the Damned.
, , Remove X counters from Caretaker of the Damned: Return target creature card with converted mana cost X from your graveyard onto the battlefield.
, , Remove X counters from Caretaker of the Damned: Return target creature card with converted mana cost X from your graveyard onto the battlefield.
2/3
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
, Remove a counter from Chaos Adept: Each player loses 1 life.
, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
Draw two cards and you lose 2 life.
If you own five or more black cards in exile, draw a card.
If you own five or more black cards in exile, draw a card.
You may only cast this spell if you control a Spirit.
Exile up to two target creatures and/or planeswalkers. You lose 5 life.
Exile up to two target creatures and/or planeswalkers. You lose 5 life.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target exiled creature card you own to its owner's hand. You lose 5 life. Exile Cowardice's Scorn.
Return target exiled creature card you own to its owner's hand. You lose 5 life. Exile Cowardice's Scorn.
Pursuit — At the beginning of your upkeep, if you drew one or more cards last turn, put a +1/+1 counter on Cutthroat Dealer.
, Remove a +1/+1 counter on Cutthroat Dealer: Draw a card. You lose 2 life.
, Remove a +1/+1 counter on Cutthroat Dealer: Draw a card. You lose 2 life.
"Power begets power."
2/2
Enchant player
At the beginning of enchanted player's upkeep, that player draws a card and loses 2 life.
At the beginning of enchanted player's upkeep, that player draws a card and loses 2 life.
As the mind relishes, the body languishes.
Each player returns each exiled creature card onto the battlefield. They gain haste. Exile those cards at the beginning of their controllers' end-steps.
Pursuit — Whenever an opponent loses life, put a +1/+1 counter on Furinshi Hermit.
, Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.
, Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.
3/1
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
Kami of Broken Mirrors's power and toughness is equal to the number of Spirits in play.
The Legend rule does not apply to creatures you control.
, : Put a token that's a copy of Kami of Broken Mirrors onto the battlefield.
The Legend rule does not apply to creatures you control.
, : Put a token that's a copy of Kami of Broken Mirrors onto the battlefield.
*/*
Intimidate
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
2/2
Target player loses 3 life.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Curse to your hand.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Curse to your hand.
Whenever a card is exiled from anywhere, untap Manipulator's Apprentice.
: Target player puts the top card of his or her library into the graveyard.
: Target player puts the top card of his or her library into the graveyard.
There are other ways to punish a man.
1/1
Destroy target white creature or target creature with one or more counters on it.
"One should not walk so distinguished so late out on these streets."
Pursuit — Whenever a card is put into the graveyard from anywhere but the battlefield, put a +1/+1 counter Netherway Worshipper.
2/2
Pursuit — Whenever a creature dies, put a +1/+1 counter on Nezumi Backstabber.
, Remove three counters from Nezumi Backstabber: Destroy target creature.
, Remove three counters from Nezumi Backstabber: Destroy target creature.
1/1
Deathtouch
Whenever a permanent is put into an opponent's graveyard, if you own a Spirit card in exile, that player loses 1 life.
Whenever a permanent is put into an opponent's graveyard, if you own a Spirit card in exile, that player loses 1 life.
2/5
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
3/1
Exile target unblocked creature. Return that card onto the battlefield tapped and attacking at the beginning of its controller's next combat phase.
Target creature you control gains +5/+0 and trample until the end of turn. Exile that creature at the beginning of your endstep.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Deathtouch
As long as Otherworld Assassin is in exile, other creatures you control have deathtouch.
Deathtouch
As long as Otherworld Assassin is in exile, other creatures you control have deathtouch.
"What can I say, I'm wanted!"
1/1
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Reckless Journeyer enters the battlefield, put a -1/-1 counter on each creature.
When Reckless Journeyer enters the battlefield, put a -1/-1 counter on each creature.
1/2
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Menace
When Sunscoured Oni enters the battlefield, target player loses 5 life.
Menace
When Sunscoured Oni enters the battlefield, target player loses 5 life.
5/5
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
0/1
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures gets -2/-2 until the end of turn. Exile Tragedy at Furin Swamp.
Creatures gets -2/-2 until the end of turn. Exile Tragedy at Furin Swamp.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Umezawa's Legacy enters the battlefield, exile an instant card in your graveyard.
: You may play a card exiled under Umezawa's Legacy without paying its mana cost this turn.
When Umezawa's Legacy enters the battlefield, exile an instant card in your graveyard.
: You may play a card exiled under Umezawa's Legacy without paying its mana cost this turn.
Descend (You may cast this card for its descend cost during combat.)
Destroy target non-Spirit creature. If Unleash Flesh's descend cost was paid, exile that creature instead.
Destroy target non-Spirit creature. If Unleash Flesh's descend cost was paid, exile that creature instead.
Intimidate
, Exile Vassal of Desolate Wails: Each player sacrifices a creature. If a player does not, exile all creature cards from his or her graveyard.
, Exile Vassal of Desolate Wails: Each player sacrifices a creature. If a player does not, exile all creature cards from his or her graveyard.
Its presence end bloodlines.
2/1
Enchant creature
Enchanted creature gets -X/-X, where X is the number of exiled cards you own.
Enchanted creature gets -X/-X, where X is the number of exiled cards you own.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Worshipper of the All-Consuming enters the battlefield, put a +1/+1 counter on a random creature.
When Worshipper of the All-Consuming enters the battlefield, put a -1/-1 counter on a random creature.
When Worshipper of the All-Consuming enters the battlefield, put a +1/+1 counter on a random creature.
When Worshipper of the All-Consuming enters the battlefield, put a -1/-1 counter on a random creature.
1/1
Pursuit — Whenever a counter is removed from another creature, put a +1/+1 counter on Agent of the All-Consuming.
, , Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.
, , Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.
0/1
Haste
Pursuit — Whenever one or more creatures you control attack, put a +1/+1 counter on Akki Battlerouser.
, Remove a counter from Akki Battlerouser: Another target creature gains haste until the end of turn.
Pursuit — Whenever one or more creatures you control attack, put a +1/+1 counter on Akki Battlerouser.
, Remove a counter from Akki Battlerouser: Another target creature gains haste until the end of turn.
2/1
Haste
Whenever Akki Faithful attacks, if you own a Spirit card in exile, creatures you control gains +2/+0 until the end of turn.
Whenever Akki Faithful attacks, if you own a Spirit card in exile, creatures you control gains +2/+0 until the end of turn.
2/2
Pursuit — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Akki Vassalbearer.
, , Remove X +1/+1 counter on Akki Vassalbearer: Akki Vassalbearer deals X damage to target creature.
, , Remove X +1/+1 counter on Akki Vassalbearer: Akki Vassalbearer deals X damage to target creature.
1/1
Pursuit — Whenever a creature you control attacks, put a +1/+1 counter on Battlefield Iterator.
, remove three counters from Battlefield Iterator: Copy target instant or sorcery spell. You may choose new targets for the copy.
, remove three counters from Battlefield Iterator: Copy target instant or sorcery spell. You may choose new targets for the copy.
"Emulate the best, and you will become the best."
2/2
Prowess
Pursuit — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Battlefield Painter.
, Remove three counters from Battlefield Painter: Add to your mana pool.
Pursuit — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Battlefield Painter.
, Remove three counters from Battlefield Painter: Add to your mana pool.
"Beauty lies not in the monotony of permanence, but in fleeting moments."
2/3
Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +3/+1 and gain prowess until the end of turn. Exile Daybreak's Chant.
Target creature gets +3/+1 and gain prowess until the end of turn. Exile Daybreak's Chant.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures can't block this turn.
Creatures can't block this turn.
As an additional cost to cast Initialization Ritual, remove any number of counters among permanents you control.
Add to your mana pool equal to the number of counters removed this way.
Add to your mana pool equal to the number of counters removed this way.
Flying, haste
Whenever Kami of Unsated Desires deals damage, return it to its owner's hand.
Whenever Kami of Unsated Desires deals damage, return it to its owner's hand.
The vengeful spirit of old still roam Shinka, blinking in and out of existence to sow chaos.
3/1
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay . If you do, return Kami's Manipulation to your hand.
If a Spirit creature you control deals combat damage to a player, you may pay . If you do, return Kami's Manipulation to your hand.
Pursuit — Whenever a nonbasic land becomes tapped, put a +1/+1 counter on Master Trapmaker.
, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
3/1
, Remove X counters from a creature you control: Gain control of target permanent with converted mana cost less than or equal to the amount of counters removed this way until the end of turn. Untap that permanent. It gains haste until end of turn. X cannot be zero.
Trample
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
3/3
5/2
Whenever an ability on a creature is activated or triggered, that creature gets +2/+0 and trample until the end of turn.
Each attacking and blocking creature gets +1/+0 for each revealed card its controller owns. (This include cards on the battlefield, the graveyard, cards exiled faced-up or any card that is revealed in otherwise hidden zones due a continuous effect.)
In a battle where any kind of resource is possible, it comes down to who could use his or her resources to the fullest advantage.
Pursuit — Whenever a instant or sorcery card is exiled from anywhere, put a +1/+1 counter on Tanaka's Apprentice.
, Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.
, Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.
The art of Kabuki transcend matters of race and loyalty
2/3
: Exile an instant or sorcery card from your graveyard.
Instant or sorcery cards you own has Storycraft. The storycraft cost is equal to its mana cost. (Put that card from exile on the bottom of your library and pay its storycraft cost. If you do, add that card's effect to target instant or sorcery spell you control.)
Instant or sorcery cards you own has Storycraft. The storycraft cost is equal to its mana cost. (Put that card from exile on the bottom of your library and pay its storycraft cost. If you do, add that card's effect to target instant or sorcery spell you control.)
"Come witness tales of past and of future."
3/2
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle.
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle.
Some would rather choose deaths than to submit to a tyrant's rule.
Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
Search your library for a Spirit card or a legendary card, reveal it, and put it in your hand. Shuffle your library afterwards.
"The Konda calls it progress, but we see sacrilege for what it is. Myojins of old, if you are still with us, we beg you to stop him! He will destroy Kamigawa!"
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort.
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort.
Formless Wanderers enters the battlefield with X +1/+1 counters on it.
, Remove a +1/+1 counter on Formless Wanderers: Put a green 1/1 Spirit creature token onto the battlefield.
, Sacrifice X spirits: Put X +1/+1 counters on Formless Wanderers.
, Remove a +1/+1 counter on Formless Wanderers: Put a green 1/1 Spirit creature token onto the battlefield.
, Sacrifice X spirits: Put X +1/+1 counters on Formless Wanderers.
"Like little white rocks, the Kodama appeared. One by one they stared at us, and I wonder: what if each was just One?"
Illus. Studio Ghibli
0/1
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
1/3
Descend (You may cast this card for its descend cost during combat.)
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
In darkest nights, upon unmarked graves lay the boundaries between Kami and Flesh.
7/7
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Support for Konda's creed within the Temples are sparse but growing.
3/3
Flash, vigilance
6/4
Descend (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
2/2
Descend (You may cast this card for its descend cost during combat.)
Enchant permanent
Enchanted permanent is a land with ": Add one mana of any color to your mana pool." and loses all other types and abilities.
Enchant permanent
Enchanted permanent is a land with ": Add one mana of any color to your mana pool." and loses all other types and abilities.
Whenever Kodama Mystic deals combat damage to a player, search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
"The Kodama calls out to all of us. All you need to do is listen."
1/3
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target artifact, enchantment or land. Exile Lamentations.
Exile target artifact, enchantment or land. Exile Lamentations.
"A man of silver, whose golden brother he fought, Tore his world apart."
Flash
When Meddler of Stories enters the battlefield, shuffle target card from exile into its owner's library. If you do, that card's owner may exile a card from his or her hand.
When Meddler of Stories enters the battlefield, shuffle target card from exile into its owner's library. If you do, that card's owner may exile a card from his or her hand.
"It was not Isame the Conquerer who took Akaraba, but Osonaga the Quiet, and not by force, but by diplomacy!"
1/1
Defender
Pursuit — Whenever a creature you control blocks, put a +1/+1 counter on Okina Temple Abbot.
, Remove three counters from Okina Temple Abbot: Put a green 3/3 Monk creature token with defender onto the battlefield.
Pursuit — Whenever a creature you control blocks, put a +1/+1 counter on Okina Temple Abbot.
, Remove three counters from Okina Temple Abbot: Put a green 3/3 Monk creature token with defender onto the battlefield.
3/3
Reach
: Untap all Forests and all green creatures. Activate this ability only once each turn and only if you own a Spirit card in exile.
: Untap all Forests and all green creatures. Activate this ability only once each turn and only if you own a Spirit card in exile.
2/3
: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn.
Sacrifice Orochi Tender: You may play an extra land this turn.
0/1
Enchant creature
Enchanted creature loses all abilities.
: Return Otherworldly Glyph to its owner's hand.
Enchanted creature loses all abilities.
: Return Otherworldly Glyph to its owner's hand.
Descend (You may cast this card for its descend cost during combat.)
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
5/4
Descend (You may cast this card for its descend cost during combat.)
Defender
Each creature with defender gets +X/+X, where X is the highest toughness among creatures with defender you control.
Defender
Each creature with defender gets +X/+X, where X is the highest toughness among creatures with defender you control.
0/2
First strike, vigilance, shroud
2/3
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2/3
, : The next time target nontoken creature becomes exiled, return that card to its owner's hand instead.
2/1
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
Reach
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
, , Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
, , Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
4/5
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature you control fights another target creature.
Target creature you control fights another target creature.
Reach
, Exile Vassal of Life's Web: Return target card from your graveyard to your hand.
, Exile Vassal of Life's Web: Return target card from your graveyard to your hand.
2/1
Defender
Other creatures with defender you control has reach.
Other creatures with defender you control has reach.
0/3
Creatures you control get +0/+1.
Young Lorekeeper's base power and toughness is each equal to the number of exiled cards you own.
The Orochi cared to remember names of legends past, even as the others let them be forgotten.
*/*
The Hidden One can't be blocked.
Return an unblocked creature you control to its owner's hand: You may reveal a creature card from your hand and pay its mana cost. If you do, put that card onto the battlefield tapped and attacking.
Return an unblocked creature you control to its owner's hand: You may reveal a creature card from your hand and pay its mana cost. If you do, put that card onto the battlefield tapped and attacking.
He – or she – hides in the darkest reaches of the Spirit Realm, hindering Konda's every move.
2/1
Pursuit — Whenever you cast a spell or discard a card, put a +1/+1 counter on it.
, Remove three counters from Taki-Maki, Kannushi Bard and discard a card: Taki-Maki deals damage to target creature or player equal to that card's converted mana cost.
, Remove three counters from Taki-Maki, Kannushi Bard and discard a card: Taki-Maki deals damage to target creature or player equal to that card's converted mana cost.
"Come hear a tale of freedom; of celebration; and of another Konda's plan deposed."
2/2
Whenever another card is exiled from anywhere, you may gain 1 life and you may put a +1/+1 counter on Mother of All.
She celebrates each birth. She mourns each death.
3/3
You can't cast Coup D'etat if any cards you own in any revealed zones share a name with this card.
Exile target permanent. Return that card onto the battlefield at the beginning of your next turn. It is white.
Exile target permanent. Return that card onto the battlefield at the beginning of your next turn. It is white.
Oboro fell swiftly and silently. Some decried it as betrayal, but others call it a stroke of tactical genius.
When Fragments of Iname enters the battlefield, search your library for a Spirit creature card, put it in your hand, then shuffle your library.
When Fragments of Iname dies, you may exile it. If you do, cast a Spirit creature card from your hand without paying its mana cost.
When Fragments of Iname dies, you may exile it. If you do, cast a Spirit creature card from your hand without paying its mana cost.
6/6
Card costs less to cast during combat.
Whenever an ability on another permanent is triggered during combat, copy it. Its controller chooses new targets for that ability.
Whenever an ability on another permanent is triggered during combat, copy it. Its controller chooses new targets for that ability.
Trample, vigilance
Whenever Tasahiro, Konda's Lieutenant blocks or becomes blocked, it gets +X/+X until the end of turn, where X is the converted mana cost of an exiled cards you own of your choice.
Whenever Tasahiro, Konda's Lieutenant blocks or becomes blocked, it gets +X/+X until the end of turn, where X is the converted mana cost of an exiled cards you own of your choice.
4/1
Whenever equipped creature deals combat damage to a player, you may cast an instant card you own from exile without paying its mana cost.
, Unattach Akaino, Crown of August Truths: Search your library for an instant card with converted mana cost X and exile it, then shuffle your library.
Equip
, Unattach Akaino, Crown of August Truths: Search your library for an instant card with converted mana cost X and exile it, then shuffle your library.
Equip
, : You may cast an instant or sorcery card from your hand without paying its mana cost. If you do, it loses its original text box as long as it’s on the stack. (The spell will do nothing as it resolves unless an effect modifies it.)
, , Exile Corrupted Arrowhead: Destroy target creature. Draw a card.
Equipped creature gains +0/+3.
: Exile equipped creature.
: Return a creature card exiled by Kagedake, Shroud of Twilight onto the battlefield. Attach Kagedake onto it.
Equip
: Exile equipped creature.
: Return a creature card exiled by Kagedake, Shroud of Twilight onto the battlefield. Attach Kagedake onto it.
Equip
, , Exile Nullifying Scrolls: Counter target spell. Draw a card.
, , Exile Salving Amulet: Prevent all damage dealt to target creature or player by a single source. You gain life equal to the damage prevented this way. Draw a card.
Stone of Wisdom enters the battlefield tapped.
: Add to your mana pool.
, : Look at the top three cards of your library. Put them back in any order.
: Add to your mana pool.
, : Look at the top three cards of your library. Put them back in any order.
That Which Must be Kept enters the battlefield with a Divinity counter on it.
Permanents with Divinity counters on them have indestructible.
, , Remove a Divinity counter from That Which Must be Kept: Search your library for a creature card with converted mana cost X and put it onto the battlefield. Put a Divinity counter on that creature. Shuffle your library afterwards.
Permanents with Divinity counters on them have indestructible.
, , Remove a Divinity counter from That Which Must be Kept: Search your library for a creature card with converted mana cost X and put it onto the battlefield. Put a Divinity counter on that creature. Shuffle your library afterwards.
"Some things must never be forgotten."
You may activate equip abilities on Yomizetsu, Beam of Dawn any time you could cast an instant.
Equip
When Yomizetsu becomes attached to a creature, that creature gets +X/+0 until the end of turn.
Equip
When Yomizetsu becomes attached to a creature, that creature gets +X/+0 until the end of turn.
"The first rays of Morning are blades that cut through the woes of night."
: Add to your mana pool.
, , Sacrifice Anonymous Accessway: Search your library for a Gate card and put it onto the battlefield.
, , Sacrifice Anonymous Accessway: Search your library for a Gate card and put it onto the battlefield.
Downtown Plaza enters the battlefield tapped.
: Add or to your mana pool.
: Add or to your mana pool.
Forefathers' Cemetary enters the battlefield tapped.
: Add or to your mana pool.
: Add or to your mana pool.
: Add to your mana pool. Transform Furinshi Access.
, : Target black creature gains deathtouch until the end of turn. Flip Kinoko-shi Breach.
Hacker's Den enters the battlefield tapped.
: Add or to your mana pool.
: Add or to your mana pool.
: Add to your mana pool. Flip Jugen Access.
, : Target green creature gains trample until the end of turn. Flip Okinagami Breach.
: Add to your mana pool. Flip Kondazaisho Access.
, : Put a +1/+1 counter on target white creature. Flip Saidaiyomi Breach.
: Add to your mana pool. Flip Mugenro Access.
, : Target red creature gains haste until the end of turn. Flip Untaizen Breach.
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Netscape Portal enters the battlefield tapped.
: Add or to your mana pool.
Netscape Portal enters the battlefield tapped.
: Add or to your mana pool.
: Add to your mana pool.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
: Add to your mana pool. Flip Onishori Access.
, : Target blue creature gains flying until the end of turn. Flip Soratamika Breach.
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Potent Battleground enters the battlefield tapped.
: Add or to your mana pool.
Potent Battleground enters the battlefield tapped.
: Add or to your mana pool.
Sadaki, Where No Weeds Grow enters the battlefield tapped and does not untap during its controller's untap step.
: Add to your mana pool.
: Untap Sadaki.
: Add to your mana pool.
: Untap Sadaki.
The desolate wastelands of Sadaki was where the last battle between Konda and his enemies took place.
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped.
: Add or to your mana pool.
Spawning Point enters the battlefield tapped.
: Add or to your mana pool.
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
: Add or to your mana pool.
Spirit Havens enters the battlefield tapped.
: Add or to your mana pool.
Sprawling Skyscrapers enters the battlefield tapped.
: Add or to your mana pool.
: Add or to your mana pool.
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Trapmaker's Territory enters the battlefield tapped.
: Add or to your mana pool.
Trapmaker's Territory enters the battlefield tapped.
: Add or to your mana pool.
Urban Jungle enters the battlefield tapped.
: Add or to your mana pool.
: Add or to your mana pool.
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Mechanics | Skeleton |
Enchanted creature is a white Spirit and gets +1/+1 for each exiled card you own.