Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Samurai
Descend {3}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
In darkest nights, upon unmarked graves lay the boundaries between Kami and Flesh.
7/7
 U 
Instant
Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
 U 
Instant – Arcane
Storycraft {3}{g} ({3}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
 U 
Creature – Spirit Warrior
Descend {5}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
5/4
 C 
Creature – Spirit
Descend {2}{g} (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
2/2
 C 
Instant
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay {r}{r}. If you do, return Kami's Manipulation to your hand.
 C 
Creature – Spirit
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
{x}{b}, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
0/1
 C 
Instant
Counter target spell unless its controller sacrifices an untapped permanent.
Draw a card.
 C 
Sorcery – Arcane
Storycraft {4}{b} ({4}{b}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target exiled creature card you own to its owner's hand. You lose 5 life. Exile Cowardice's Scorn.
 C 
Artifact
{2}{b}{b}, {t}, Exile Corrupted Arrowhead: Destroy target creature. Draw a card.
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
 C 
Instant
Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay {u}{u}. If you do, return Kami's Insight to your hand.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
"Listen to the call of your liege!"
Plains
 
 B 
Basic Land – Plains

Guardian of the Otherworld (rare)
Protect the Liege (uncommon)
The Romance of Spirit and Flesh (uncommon)
Sentry of the Forgotten (uncommon)
Kami of Righteous Sanctums (common)
Kami's Manipulation (common)
Toiling Lamplighter (common)
Reject Progress (common)
Cowardice's Scorn (common)
Corrupted Arrowhead (common)
Tumble into the Otherworld (common)
Kami's Insight (common)
Spawning Point (common)
Call to Protect (common)
Plains (basic)