Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rat Rogue
Deathtouch
Whenever a permanent is put into an opponent's graveyard, if you own a Spirit card in exile, that player loses 1 life.
2/5
 U 
Sorcery
Descend {2}{u}{u} (You may cast this card for its descend cost during combat.)
Creatures your opponents control must attack or block this turn if able. If Illusions into Flesh's descend cost was paid, untap all nonland permanents you control before blockers are declared.
 U 
Legendary Creature – Human Warrior
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain "{t}: Prevent all combat damage dealt to and by target creature."
2/11
 U 
Instant
Exile target unblocked creature. Return that card onto the battlefield tapped and attacking at the beginning of its controller's next combat phase.
 C 
Creature – Snake
Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
 C 
Creature – Spirit
Flying
The Konda claim that they descend from the sovereign of the Kami World, and through that claim they believe they deserve to rule all of Kamigawa.
2/3
 C 
Instant
Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay {u}{u}. If you do, return Kami's Insight to your hand.
 C 
Instant – Arcane
Storycraft {4}{g} ({4}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature you control fights another target creature.
 C 
Enchantment – Aura
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
 C 
Creature – Spirit Snake
Reach
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
{1}{g}, {t}, Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
4/5
 C 
Creature – Rat Rogue
Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
3/1
 C 
Sorcery – Arcane
Storycraft {3}{u} ({3}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target creature to its owner's hand, then tap up to another target creature. Exile Tale of Lover's Sorrow.
 C 
Enchantment – Aura
Descend {4}{w} (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
 C 
Land – Gate
Urban Jungle enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Nezumi Faithful (rare)
Illusions into Flesh (uncommon)
Tsuhana, Warden of the Flesh (uncommon)
Ninja's Precision (uncommon)
Acolyte of Seshiro (common)
Protector of the Family (common)
Kami's Insight (common)
Trials of a Lost Kannushi (common)
Inflict Obsession (common)
Traveler's Bane (common)
Nezumi Mindcrusher (common)
Tale of Lover's Sorrow (common)
Ephemeral Links (common)
Urban Jungle (common)
Forest (basic)