Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, draw a card.
You may cast nonland cards as though they have flash and you may use mana as if it were mana of any color to cast those cards.
When Life with Spirituality leaves the battlefield or if you lose control of it, exile your hand.
 U 
Artifact
Stone of Wisdom enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1}, {t}: Look at the top three cards of your library. Put them back in any order.
 U 
Creature – Moonfolk Wizard
Breach {4}{u}{u} ({4}{u}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying
As long as Otherworld Sorcerer is exiled, creatures you control gain flying.
2/1
 U 
Creature – Spirit Warrior
Descend {5}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
5/4
 C 
Creature – Moonfolk
Breach {0} ({0}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Oboro Infiltrator deals combat damage to a player, look at that player's hand.
1/1
 C 
Instant
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay {r}{r}. If you do, return Kami's Manipulation to your hand.
 C 
Creature – Spirit
Descend {2}{g} (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
2/2
 C 
Instant
Up to two target creatures gains +1/+0 and lifelink until the end of turn.
Whenever a Spirit you control deals combat damage to a player, you may pay {w}{w}. If you do, return Kami's Blessing to your hand.
 C 
Creature – Spirit
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
{x}{b}, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
0/1
 C 
Enchantment
Creatures you control get +0/+1.
 C 
Sorcery – Arcane
Storycraft {4}{b} ({4}{b}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target exiled creature card you own to its owner's hand. You lose 5 life. Exile Cowardice's Scorn.
 C 
Creature – Demon Wizard
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 C 
Creature – Spirit
Descend {3}{w} (You may cast this card for its descend cost during combat.)
When Kami of Hidden Roads enters the battlefield, target creature gets +2/+0 and flying until the end of turn.
There are shortcuts within interfaces that if used properly, can win battles. They are however, usually well guarded.
3/1
Forest
 
 B 
Basic Land – Forest

Life with Spirituality (rare)
Stone of Wisdom (uncommon)
Otherworld Sorcerer (uncommon)
Sentry of the Forgotten (uncommon)
Oboro Infiltrator (common)
Kami's Manipulation (common)
Kami of Righteous Sanctums (common)
Kami's Blessing (common)
Toiling Lamplighter (common)
Way of the Falling Leaf (common)
Cowardice's Scorn (common)
Chaos Adept (common)
Spirit Havens (common)
Kami of Hidden Roads (common)
Forest (basic)