Neo-Eiganjo: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fragments of Iname enters the battlefield, search your library for a Spirit creature card, put it in your hand, then shuffle your library.
When Fragments of Iname dies, you may exile it. If you do, cast a Spirit creature card from your hand without paying its mana cost. 6/6
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Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
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Each attacking and blocking creature gets +1/+0 for each revealed card its controller owns. (This include cards on the battlefield, the graveyard, cards exiled faced-up or any card that is revealed in otherwise hidden zones due a continuous effect.)
In a battle where any kind of resource is possible, it comes down to who could use his or her resources to the fullest advantage.
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Breach
![]() ![]() (![]() ![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying As long as Otherworld Sorcerer is exiled, creatures you control gain flying. 2/1
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Forefathers' Cemetary enters the battlefield tapped.
: Add or to your mana pool. |
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Breach
![]() (![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card. 3/1
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Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
![]() , Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.0/1
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Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.) When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library. 1/3
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Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
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Enchant creature
When Call to Protect enters the battlefield, draw a card. Enchanted creature gets +1/+2. If enchanted creature has defender, it can attack as if it does not have defender. "Listen to the call of your liege!"
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Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay ![]() . If you do, return Kami's Insight to your hand. |
Counter target spell unless its controller sacrifices an untapped permanent.
Draw a card. |
![]() ![]() , , Exile Salving Amulet: Prevent all damage dealt to target creature or player by a single source. You gain life equal to the damage prevented this way. Draw a card. |
Storycraft
![]() (![]() , Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Put a +1/+1 counter on target creature and each creature you control that shares a color with it. Exile Whispers of Unity. "A man who aspires to unite a world is not a novel concept."
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Fragments of Iname
(rare)
Protect the Liege
(uncommon)
Tactics and Strategem
(uncommon)
Otherworld Sorcerer
(uncommon)
Forefathers' Cemetary
(common)
Nezumi Mindcrusher
(common)
Toiling Lamplighter
(common)
Gatecreeper Guardian
(common)
Acolyte of Seshiro
(common)
Call to Protect
(common)
Kami's Insight
(common)
Reject Progress
(common)
Salving Amulet
(common)
Whispers of Unity
(common)
Plains
(basic)





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