Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, draw a card.
You may cast nonland cards as though they have flash and you may use mana as if it were mana of any color to cast those cards.
When Life with Spirituality leaves the battlefield or if you lose control of it, exile your hand.
 U 
Instant – Arcane
Storycraft {3}{g} ({3}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
 U 
Creature – Fox Warrior
Breach {1}{w} ({1}{w}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
First strike
As long as Otherworld Warrior is in exile, creatures you control have first strike.
2/1
 U 
Legendary Creature – Ninja
The Hidden One can't be blocked.
Return an unblocked creature you control to its owner's hand: You may reveal a creature card from your hand and pay its mana cost. If you do, put that card onto the battlefield tapped and attacking.
He – or she – hides in the darkest reaches of the Spirit Realm, hindering Konda's every move.
2/1
 C 
Creature – Human Warrior
As long as you own a legendary card in exile, Hero's Sire gets +2/+2 and has vigilance.
4/2
 C 
Creature – Human
Vigilance
The city of Neo-Eiganjo is a shining metropolis ruled by its benevolent Daimyo, Towa Konda.
2/4
 C 
Creature – Ogre
Pursuit — Whenever a card is put into the graveyard from anywhere but the battlefield, put a +1/+1 counter Netherway Worshipper.
2/2
 C 
Land – Gate
Downtown Plaza enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 C 
Instant
Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Netscape Portal enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
 C 
Creature – Human Wizard
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
 C 
Creature – Spirit
Descend {3}{u} (You may cast this card for its descend cost during combat.)
When Unnatural Banisher enters the battlefield, return target creature to its owner's hand.
1/1
 C 
Creature – Snake
Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
 C 
Creature – Snake
{t}: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn.
0/1
Island
 
 B 
Basic Land – Island

Life with Spirituality (rare)
The Romance of Spirit and Flesh (uncommon)
Otherworld Warrior (uncommon)
The Hidden One (uncommon)
Hero's Sire (common)
Privileged Townsfolk (common)
Netherway Worshipper (common)
Downtown Plaza (common)
Mind's Recoil (common)
Netscape Portal (common)
Connoisseur of Interests (common)
Unnatural Banisher (common)
Acolyte of Seshiro (common)
Orochi Tender (common)
Island (basic)