Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Descend {1}{u} (You may cast this card for its descend cost during combat.)
When Kami of Entrancing Masks enters the battlefield, target creature gets -4/-0 until the end of turn.
1/1
 
 R 
Land – Gate
{t}: Add {u} to your mana pool. Flip Onishori Access.
Soratamika Breach
 
 R 
Land – Gate
{1}{u}, {t}: Target blue creature gains flying until the end of turn. Flip Soratamika Breach.
 U 
Creature – Fox
Vigilance
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
{w}, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
2/2
 U 
Legendary Creature – Spirit
Whenever another card is exiled from anywhere, you may gain 1 life and you may put a +1/+1 counter on Mother of All.
She celebrates each birth. She mourns each death.
3/3
 U 
Enchantment
{w}: Target creature or spell becomes white until the end of turn.
{w}, Pay 2 life: Prevent all damage from a white source until the end of turn.
 C 
Creature – Horror
Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
1/2
 C 
Creature – Human Wizard
Pursuit — Whenever an opponent loses life, put a +1/+1 counter on Furinshi Hermit.
{5}{b}{b}, Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.
3/1
 C 
Enchantment – Aura
Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
 C 
Sorcery – Arcane
Storycraft {4}{g}{g} ({4}{g}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target artifact, enchantment or land. Exile Lamentations.
"A man of silver, whose golden brother he fought, Tore his world apart."
 C 
Creature – Human Warrior
As long as you own a legendary card in exile, Hero's Sire gets +2/+2 and has vigilance.
4/2
 C 
Instant – Arcane
Storycraft {4}{g} ({4}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature you control fights another target creature.
 C 
Creature – Rat Rogue
Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
3/1
 C 
Land – Gate
Forefathers' Cemetary enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
 C 
Creature – Moonfolk
Flying
{u}, {t}: Exile an instant or sorcery card from your graveyard.
{u}, {t}: You may play an instant or sorcery card exiled by Collector of Stories. If you do, shuffle that card into your library as it resolves.
1/3
Plains
 
 B 
Basic Land – Plains

Kami of Entrancing Masks (common, foil)
Onishori Access (rare)
Master of Blades (uncommon)
Mother of All (uncommon)
Eiganjo Doctrination (uncommon)
Menace of Realms (common)
Furinshi Hermit (common)
Bestow Passion (common)
Lamentations (common)
Hero's Sire (common)
Trials of a Lost Kannushi (common)
Nezumi Mindcrusher (common)
Forefathers' Cemetary (common)
Collector of Stories (common)
Plains (basic)