Neo-Eiganjo: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.) Whenever a creature you control with with defender blocks, it loses defender until your next end step. 4/4
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Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
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Haste
Pursuit — Whenever one or more creatures you control attack, put a +1/+1 counter on Akki Battlerouser. , Remove a counter from Akki Battlerouser: Another target creature gains haste until the end of turn.2/1
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Descend
![]() ![]() (You may cast this card for its descend cost during combat.)
Creatures your opponents control must attack or block this turn if able. If Illusions into Flesh's descend cost was paid, untap all nonland permanents you control before blockers are declared. |
Defender (This creature cannot attack.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.) The Realm wardens have often been compared to Samurai of old.
3/3
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Intimidate
Breach ![]() (![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)2/2
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Target white permanent gains protection from a color of your choice until the end of turn.
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Counter target spell unless its controller sacrifices an untapped permanent.
Draw a card. |
Pursuit — Whenever a instant or sorcery card is exiled from anywhere, put a +1/+1 counter on Tanaka's Apprentice.
![]() , Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.The art of Kabuki transcend matters of race and loyalty
2/3
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![]() ![]() , , Exile Corrupted Arrowhead: Destroy target creature. Draw a card. |
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Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
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Descend
![]() (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn. 2/2
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Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature. Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it. |
Forefathers' Cemetary enters the battlefield tapped.
: Add or to your mana pool. |
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Konda's Retainers
(rare)
Protect the Liege
(uncommon)
Akki Battlerouser
(uncommon)
Illusions into Flesh
(uncommon)
Daimyo's Oathsworn
(common)
Kami of Flesh and Rot
(common)
Neo-Eiganjo's Influence
(common)
Reject Progress
(common)
Tanaka's Apprentice
(common)
Corrupted Arrowhead
(common)
Mind's Recoil
(common)
Kami of Righteous Sanctums
(common)
Bestow Passion
(common)
Forefathers' Cemetary
(common)
Swamp
(basic)



, Exile Corrupted Arrowhead: Destroy target creature. Draw a card.