Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
That Which Must be Kept enters the battlefield with a Divinity counter on it.
Permanents with Divinity counters on them have indestructible.
{x}, {t}, Remove a Divinity counter from That Which Must be Kept: Search your library for a creature card with converted mana cost X and put it onto the battlefield. Put a Divinity counter on that creature. Shuffle your library afterwards.
"Some things must never be forgotten."
 U 
Legendary Creature – Ninja
The Hidden One can't be blocked.
Return an unblocked creature you control to its owner's hand: You may reveal a creature card from your hand and pay its mana cost. If you do, put that card onto the battlefield tapped and attacking.
He – or she – hides in the darkest reaches of the Spirit Realm, hindering Konda's every move.
2/1
 U 
Land
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice Anonymous Accessway: Search your library for a Gate card and put it onto the battlefield.
 U 
Creature – Spirit
Intimidate
{b}, Exile Vassal of Desolate Wails: Each player sacrifices a creature. If a player does not, exile all creature cards from his or her graveyard.
Its presence end bloodlines.
2/1
 C 
Creature – Demon Warrior
Trample
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
3/3
 C 
Instant
Destroy target white creature or target creature with one or more counters on it.
"One should not walk so distinguished so late out on these streets."
 C 
Creature – Spirit Snake
Reach
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
{1}{g}, {t}, Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
4/5
 C 
Creature – Horror
Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
1/2
 C 
Instant
Counter target spell unless its controller sacrifices an untapped permanent.
Draw a card.
 C 
Creature – Snake Monk
First strike, vigilance, shroud
2/3
 C 
Land – Gate
Urban Jungle enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
 C 
Enchantment – Aura
Enchant creature
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
"Listen to the call of your liege!"
 C 
Creature – Human Wizard
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
Plains
 
 B 
Basic Land – Plains

That Which Must be Kept (mythic)
The Hidden One (uncommon)
Anonymous Accessway (uncommon)
Vassal of Desolate Wails (uncommon)
Oni Bloodweaver (common)
Neo-Eiganjo Nights (common)
Traveler's Bane (common)
Menace of Realms (common)
Reject Progress (common)
Silent Kannushi (common)
Urban Jungle (common)
Tumble into the Otherworld (common)
Call to Protect (common)
Connoisseur of Interests (common)
Plains (basic)