Neo-Eiganjo: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Potent Battleground enters the battlefield tapped. : Add or to your mana pool. |
Card costs
less to cast during combat.
Whenever an ability on another permanent is triggered during combat, copy it. Its controller chooses new targets for that ability. |
Storycraft
![]() (![]() , Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort. |
Exile target unblocked creature. Return that card onto the battlefield tapped and attacking at the beginning of its controller's next combat phase.
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Enchant creature
Enchanted creature loses all abilities. : Return Otherworldly Glyph to its owner's hand. |
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Pursuit — Whenever a instant or sorcery card is exiled from anywhere, put a +1/+1 counter on Tanaka's Apprentice.
![]() , Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.The art of Kabuki transcend matters of race and loyalty
2/3
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Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.) When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment. 2/3
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Breach
![]() (![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard. 1/2
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Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature. Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it. |
Sprawling Skyscrapers enters the battlefield tapped.
: Add or to your mana pool. |
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Enchant creature
Enchanted creature is a white Spirit and gets +1/+1 for each exiled card you own. |
Pursuit — Whenever an opponent loses life, put a +1/+1 counter on Furinshi Hermit.
![]() ![]() , Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.3/1
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Descend
![]() (You may cast this card for its descend cost during combat.)
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand. The spirit of the dead still guide the living, albeit in different ways.
2/2
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Target player loses 3 life.
Whenever a Spirit you control deals combat damage to a player, you may pay ![]() . If you do, return Kami's Curse to your hand. |
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Potent Battleground
(common, foil)
Battle of Chaos and Order
(rare)
Fight of the Last Resort
(uncommon)
Ninja's Precision
(uncommon)
Otherworldly Glyph
(uncommon)
Tanaka's Apprentice
(common)
Staunch Traditionalist
(common)
Menace of Realms
(common)
Bestow Passion
(common)
Sprawling Skyscrapers
(common)
Ascend
(common)
Furinshi Hermit
(common)
Lightway Savior
(common)
Kami's Curse
(common)
Plains
(basic)
: Add
or
to your mana pool.

less to cast during combat.



to your mana pool.