Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Activated abilities of cards cannot be activated unless they are on the battlefield.
 U 
Sorcery
Descend {2}{u}{u} (You may cast this card for its descend cost during combat.)
Creatures your opponents control must attack or block this turn if able. If Illusions into Flesh's descend cost was paid, untap all nonland permanents you control before blockers are declared.
 U 
Creature – Snake Monk
{3}{g}, {t}: The next time target nontoken creature becomes exiled, return that card to its owner's hand instead.
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
{g}: Return Otherworldly Glyph to its owner's hand.
 C 
Creature – Rat Rogue
Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
3/1
 C 
Creature – Demon Warrior
Trample
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
3/3
 C 
Creature – Human Monk
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2/3
 C 
Creature – Ogre Warrior
Pursuit — Whenever a counter is removed from another creature, put a +1/+1 counter on Agent of the All-Consuming.
{1}{r}, {t}, Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.
0/1
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 C 
Enchantment
Creatures you control get +0/+1.
 C 
Creature – Hound
Lifelink (You gain life equal to the damage dealt by this creature.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/3
 C 
Instant
Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay {u}{u}. If you do, return Kami's Insight to your hand.
 C 
Creature – Human Warrior
As long as you own a legendary card in exile, Hero's Sire gets +2/+2 and has vigilance.
4/2
 C 
Sorcery – Arcane
Storycraft {3}{u} ({3}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target creature to its owner's hand, then tap up to another target creature. Exile Tale of Lover's Sorrow.
Island
 
 B 
Basic Land – Island

Eiganjo Prison (rare)
Illusions into Flesh (uncommon)
Strict Dogmatist (uncommon)
Otherworldly Glyph (uncommon)
Nezumi Mindcrusher (common)
Oni Bloodweaver (common)
Staunch Traditionalist (common)
Agent of the All-Consuming (common)
Spirit Havens (common)
Way of the Falling Leaf (common)
Toll Hound (common)
Kami's Insight (common)
Hero's Sire (common)
Tale of Lover's Sorrow (common)
Island (basic)