Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Gate
{t}: Add {w} to your mana pool. Flip Kondazaisho Access.
Saidaiyomi Breach
 
 R 
Land – Gate
{1}{w}, {t}: Put a +1/+1 counter on target white creature. Flip Saidaiyomi Breach.
 U 
Instant
Exile target unblocked creature. Return that card onto the battlefield tapped and attacking at the beginning of its controller's next combat phase.
 U 
Creature – Spirit
Flying
{u}, Exile Vassal of Forgotten Breaths: put three other cards in exile onto the bottom of their owners' libraries. Draw a card.
In it presence, all pretenses of formality are discarded and all tradition forgotten.
2/3
 U 
Legendary Creature – Human Warrior
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain "{t}: Prevent all combat damage dealt to and by target creature."
2/11
 C 
Land – Gate
Downtown Plaza enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
 C 
Instant
Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
 C 
Creature – Human Wizard
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
 C 
Creature – Demon
5/2
 C 
Creature – Plant Spirit
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
1/3
 C 
Creature – Rat Rogue
Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
3/1
 C 
Instant – Arcane
Storycraft {5}{u} ({5}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target creature. Return it onto the battlefield under its owner's control at the beginning of the next end-step. Exile Travels of a Realm-Breacher.
 C 
Enchantment – Aura
Descend {4}{w} (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Potent Battleground enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Kondazaisho Access (rare)
Ninja's Precision (uncommon)
Vassal of Forgotten Breaths (uncommon)
Tsuhana, Warden of the Flesh (uncommon)
Downtown Plaza (common)
Tumble into the Otherworld (common)
Mind's Recoil (common)
Connoisseur of Interests (common)
Reckless Oni (common)
Gatecreeper Guardian (common)
Nezumi Mindcrusher (common)
Travels of a Realm-Breacher (common)
Ephemeral Links (common)
Potent Battleground (common)
Forest (basic)