Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Samurai
Descend {3}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
In darkest nights, upon unmarked graves lay the boundaries between Kami and Flesh.
7/7
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Enchanted creature has Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
 U 
Instant – Arcane
Storycraft {2}{w} ({2}{w}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures you control get +1/+0 until the end of turn. If those creatures are attacking, they also gains double strike and indestructible until the end of turn. Exile Charge before the Battle.
 U 
Enchantment
{w}: Target creature or spell becomes white until the end of turn.
{w}, Pay 2 life: Prevent all damage from a white source until the end of turn.
 C 
Instant
Target white permanent gains protection from a color of your choice until the end of turn.
 C 
Creature – Snake Monk
First strike, vigilance, shroud
2/3
 C 
Creature – Rat Rogue
Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
3/1
 C 
Creature – Spirit
Descend {3}{w} (You may cast this card for its descend cost during combat.)
When Curious Interloper enters the battlefield, tap target creature.
3/2
 C 
Creature – Demon Wizard
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
 C 
Creature – Human Wizard
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
 C 
Land – Gate
Downtown Plaza enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 C 
Land – Gate
Forefathers' Cemetary enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
 C 
Sorcery – Arcane
Storycraft {4}{r} ({4}{r}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures can't block this turn.
 C 
Instant
Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
Plains
 
 B 
Basic Land – Plains

Guardian of the Otherworld (rare)
Bend into Service (uncommon)
Charge before the Battle (uncommon)
Eiganjo Doctrination (uncommon)
Neo-Eiganjo's Influence (common)
Silent Kannushi (common)
Nezumi Mindcrusher (common)
Curious Interloper (common)
Chaos Adept (common)
Connoisseur of Interests (common)
Downtown Plaza (common)
Forefathers' Cemetary (common)
Hopeless in a Blessed World (common)
Mind's Recoil (common)
Plains (basic)