Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant Spirit
Formless Wanderers enters the battlefield with X +1/+1 counters on it.
{t}, Remove a +1/+1 counter on Formless Wanderers: Put a green 1/1 Spirit creature token onto the battlefield.
{t}, Sacrifice X spirits: Put X +1/+1 counters on Formless Wanderers.
"Like little white rocks, the Kodama appeared. One by one they stared at us, and I wonder: what if each was just One?"
Illus. Studio Ghibli
0/1
 U 
Creature – Fox Rogue
{2}{w}. {t}: Exile target card in an opponent's graveyard. If you do, put up to one card that shares a type with the exile card in your graveyard on the top of your library.
2/2
 U 
Legendary Creature – Spirit Samurai
Descend {3}{g}{g} (You may cast this card for its descend cost during combat.)
Defender
Each creature with defender gets +X/+X, where X is the highest toughness among creatures with defender you control.
0/2
 U 
Artifact
Stone of Wisdom enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1}, {t}: Look at the top three cards of your library. Put them back in any order.
 C 
Creature – Hound
Lifelink (You gain life equal to the damage dealt by this creature.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/3
 C 
Enchantment – Aura
Enchant creature
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
"Listen to the call of your liege!"
 C 
Creature – Snake
{t}: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn.
0/1
 C 
Instant
Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
 C 
Creature – Demon Wizard
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
 C 
Creature – Snake Advisor
Young Lorekeeper's base power and toughness is each equal to the number of exiled cards you own.
The Orochi cared to remember names of legends past, even as the others let them be forgotten.
*/*
 C 
Sorcery
Target player loses 3 life.
Whenever a Spirit you control deals combat damage to a player, you may pay {b}{b}. If you do, return Kami's Curse to your hand.
 C 
Creature – Human Wizard
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 C 
Creature – Goblin Soldier
Pursuit — Whenever a nonbasic land becomes tapped, put a +1/+1 counter on Master Trapmaker.
{2}{r}, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
3/1
Swamp
 
 B 
Basic Land – Swamp

Formless Wanderers (rare)
Konda's Spy (uncommon)
Shino, Jugen's Protector (uncommon)
Stone of Wisdom (uncommon)
Toll Hound (common)
Call to Protect (common)
Orochi Tender (common)
Mind's Recoil (common)
Chaos Adept (common)
Young Lorekeeper (common)
Kami's Curse (common)
Connoisseur of Interests (common)
Spirit Havens (common)
Master Trapmaker (common)
Swamp (basic)