Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Gate
{t}: Add {g} to your mana pool. Flip Jugen Access.
Okinagami Breach
 
 R 
Land – Gate
{1}{g}, {t}: Target green creature gains trample until the end of turn. Flip Okinagami Breach.
 U 
Legendary Land
Sadaki, Where No Weeds Grow enters the battlefield tapped and does not untap during its controller's untap step.
{t}: Add {c}{c} to your mana pool.
{4}: Untap Sadaki.
The desolate wastelands of Sadaki was where the last battle between Konda and his enemies took place.
 U 
Creature – Spirit
Intimidate
{b}, Exile Vassal of Desolate Wails: Each player sacrifices a creature. If a player does not, exile all creature cards from his or her graveyard.
Its presence end bloodlines.
2/1
 U 
Creature – Fox
Vigilance
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
{w}, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
2/2
 C 
Creature – Plant Spirit
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
1/3
 C 
Creature – Snake
Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
 C 
Creature – Spirit Fish
Descend {1}{u}{u} (You may cast this card for its descend cost during combat.)
When Kami of Twin Tails enters the battlefield, put a 1/1 blue Spirit Fish creature token onto the battlefield.
1/1
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
 C 
Enchantment
Creatures you control get +0/+1.
 C 
Creature – Spirit
Descend {3}{u} (You may cast this card for its descend cost during combat.)
When Unnatural Banisher enters the battlefield, return target creature to its owner's hand.
1/1
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
 C 
Creature – Ogre Warrior
Pursuit — Whenever a counter is removed from another creature, put a +1/+1 counter on Agent of the All-Consuming.
{1}{r}, {t}, Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.
0/1
 C 
Enchantment – Aura
Descend {4}{w} (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
 C 
Creature – Spirit
Intimidate
Breach {1}{b} ({1}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
2/2
Mountain
 
 B 
Basic Land – Mountain

Jugen Access (rare)
Sadaki, Where No Weeds Grow (uncommon)
Vassal of Desolate Wails (uncommon)
Master of Blades (uncommon)
Gatecreeper Guardian (common)
Acolyte of Seshiro (common)
Kami of Twin Tails (common)
Spawning Point (common)
Way of the Falling Leaf (common)
Unnatural Banisher (common)
Tumble into the Otherworld (common)
Agent of the All-Consuming (common)
Ephemeral Links (common)
Kami of Flesh and Rot (common)
Mountain (basic)