Neo-Eiganjo: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess
Whenever you cast an instant or sorcery spell, Runner Adept can't be blocked this turn. Breach ![]() (![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)3/2
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Storycraft
![]() ![]() (![]() ![]() , Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle. Some would rather choose deaths than to submit to a tyrant's rule.
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Storycraft
![]() (![]() , Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh. |
Breach
![]() ![]() (![]() ![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying As long as Otherworld Sorcerer is exiled, creatures you control gain flying. 2/1
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Vigilance
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it. , Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.2/2
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Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay ![]() . If you do, return Kami's Manipulation to your hand. |
Storycraft
![]() (![]() , Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature loses all abilities and has base power and toughness 1/1 until the end of turn. Exile Murakane's Dream. |
Defender (This creature cannot attack.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.) The Realm wardens have often been compared to Samurai of old.
3/3
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Breach
![]() (![]() : Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Menace When Sunscoured Oni enters the battlefield, target player loses 5 life. 5/5
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(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped. : Add or to your mana pool. |
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Storycraft
![]() (![]() , Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target creature. Return it onto the battlefield under its owner's control at the beginning of the next end-step. Exile Travels of a Realm-Breacher. |
First strike, vigilance, shroud
2/3
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Defender
Other creatures with defender you control has reach. 0/3
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Vigilance
The city of Neo-Eiganjo is a shining metropolis ruled by its benevolent Daimyo, Towa Konda.
2/4
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Runner Adept
(common, foil)
The Final Battle
(mythic)
The Romance of Spirit and Flesh
(uncommon)
Otherworld Sorcerer
(uncommon)
Master of Blades
(uncommon)
Kami's Manipulation
(common)
Murakane's Dream
(common)
Daimyo's Oathsworn
(common)
Sunscoured Oni
(common)
Spirit Havens
(common)
Travels of a Realm-Breacher
(common)
Silent Kannushi
(common)
Vine Enforcer
(common)
Privileged Townsfolk
(common)
Plains
(basic)








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