Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rat Rogue
Deathtouch
Whenever a permanent is put into an opponent's graveyard, if you own a Spirit card in exile, that player loses 1 life.
2/5
 U 
Sorcery – Arcane
Storycraft {3}{b}{b} ({3}{b}{b}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures gets -2/-2 until the end of turn. Exile Tragedy at Furin Swamp.
 U 
Instant
Each attacking and blocking creature gets +1/+0 for each revealed card its controller owns. (This include cards on the battlefield, the graveyard, cards exiled faced-up or any card that is revealed in otherwise hidden zones due a continuous effect.)
In a battle where any kind of resource is possible, it comes down to who could use his or her resources to the fullest advantage.
 U 
Legendary Creature – Demon Wizard
Pursuit — Whenever a creature card is put into the graveyard from the battlefield, put a +1/+1 counter on Caretaker of the Damned.
{2}{b}, {t}, Remove X counters from Caretaker of the Damned: Return target creature card with converted mana cost X from your graveyard onto the battlefield.
2/3
 C 
Enchantment – Aura
Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
 C 
Land – Gate
Urban Jungle enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
 C 
Sorcery – Arcane
Storycraft {4}{b} ({4}{b}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target exiled creature card you own to its owner's hand. You lose 5 life. Exile Cowardice's Scorn.
 C 
Artifact
{2}{b}{b}, {t}, Exile Corrupted Arrowhead: Destroy target creature. Draw a card.
 C 
Creature – Human Warrior
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/7
 C 
Instant
Descend {2}{u} (You may cast this card for its descend cost during combat.)
Creatures you control get +0/+4 until the end of turn. Untap them. If Gift of Rejuvenation's descend cost was paid, untap two lands.
"Let the Kami give me strength."
 C 
Sorcery
Draw two cards and you lose 2 life.
If you own five or more black cards in exile, draw a card.
 C 
Creature – Spirit
Descend {2}{g} (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
2/2
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
 C 
Instant
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay {r}{r}. If you do, return Kami's Manipulation to your hand.
Swamp
 
 B 
Basic Land – Swamp

Nezumi Faithful (rare)
Tragedy at Furin Swamp (uncommon)
Tactics and Strategem (uncommon)
Caretaker of the Damned (uncommon)
Bestow Passion (common)
Urban Jungle (common)
Cowardice's Scorn (common)
Corrupted Arrowhead (common)
Eiganjo Warriors (common)
Gift of Rejuvenation (common)
Cheat into Prosperity (common)
Kami of Righteous Sanctums (common)
Tumble into the Otherworld (common)
Kami's Manipulation (common)
Swamp (basic)