Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
White creatures you control gets +2/+2.
Plains you control have “{t}: Add {w}{w} to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
"Long live Emperor Towa, Daishogun of all Kamigawa!"
 U 
Creature – Rat Rogue
Pursuit — Whenever a creature dies, put a +1/+1 counter on Nezumi Backstabber.
{b}, Remove three counters from Nezumi Backstabber: Destroy target creature.
1/1
 U 
Legendary Creature – Human
{t}: Exile an instant or sorcery card from your graveyard.
Instant or sorcery cards you own has Storycraft. The storycraft cost is equal to its mana cost. (Put that card from exile on the bottom of your library and pay its storycraft cost. If you do, add that card's effect to target instant or sorcery spell you control.)
"Come witness tales of past and of future."
3/2
 U 
Creature – Spirit
Reach
{g}, Exile Vassal of Life's Web: Return target card from your graveyard to your hand.
2/1
 C 
Creature – Fox Spirit
Descend {1}{w} (You may cast this card for its descend cost during combat.)
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
The spirit of the dead still guide the living, albeit in different ways.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of exiled cards you own.
 C 
Sorcery – Arcane
Storycraft {4}{r} ({4}{r}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures can't block this turn.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
 C 
Creature – Spirit
Descend {3}{w} (You may cast this card for its descend cost during combat.)
When Curious Interloper enters the battlefield, tap target creature.
3/2
 C 
Creature – Horror
Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
1/2
 C 
Artifact
{1}{w}{w}, {t}, Exile Salving Amulet: Prevent all damage dealt to target creature or player by a single source. You gain life equal to the damage prevented this way. Draw a card.
 C 
Creature – Human Monk
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2/3
 C 
Creature – Spirit
Descend {3}{u} (You may cast this card for its descend cost during combat.)
When Unnatural Banisher enters the battlefield, return target creature to its owner's hand.
1/1
 C 
Enchantment – Aura
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
Island
 
 B 
Basic Land – Island

Konda's Ascension (mythic)
Nezumi Backstabber (uncommon)
Tanaka, Kabuki Mistress (uncommon)
Vassal of Life's Web (uncommon)
Lightway Savior (common)
Weight of Ancestry (common)
Hopeless in a Blessed World (common)
Spawning Point (common)
Curious Interloper (common)
Menace of Realms (common)
Salving Amulet (common)
Staunch Traditionalist (common)
Unnatural Banisher (common)
Inflict Obsession (common)
Island (basic)