Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
White creatures you control gets +2/+2.
Plains you control have “{t}: Add {w}{w} to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
"Long live Emperor Towa, Daishogun of all Kamigawa!"
 U 
Creature – Rat Rogue
Pursuit — Whenever a creature dies, put a +1/+1 counter on Nezumi Backstabber.
{b}, Remove three counters from Nezumi Backstabber: Destroy target creature.
1/1
 U 
Creature – Moonfolk Wizard
Breach {4}{u}{u} ({4}{u}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying
As long as Otherworld Sorcerer is exiled, creatures you control gain flying.
2/1
 U 
Legendary Land
Sadaki, Where No Weeds Grow enters the battlefield tapped and does not untap during its controller's untap step.
{t}: Add {c}{c} to your mana pool.
{4}: Untap Sadaki.
The desolate wastelands of Sadaki was where the last battle between Konda and his enemies took place.
 C 
Creature – Spirit
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
{x}{b}, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
0/1
 C 
Creature – Demon
5/2
 C 
Creature – Spirit
Descend {3}{w} (You may cast this card for its descend cost during combat.)
When Curious Interloper enters the battlefield, tap target creature.
3/2
 C 
Creature – Human
Vigilance
The city of Neo-Eiganjo is a shining metropolis ruled by its benevolent Daimyo, Towa Konda.
2/4
 C 
Creature – Demon Wizard
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
 C 
Creature – Spirit
Intimidate
Breach {1}{b} ({1}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
2/2
 C 
Land – Gate
Urban Jungle enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
 C 
Creature – Moonfolk
Breach {0} ({0}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Oboro Infiltrator deals combat damage to a player, look at that player's hand.
1/1
 C 
Creature – Snake Monk
First strike, vigilance, shroud
2/3
 C 
Creature – Spirit Snake
Reach
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
{1}{g}, {t}, Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
4/5
Swamp
 
 B 
Basic Land – Swamp

Konda's Ascension (mythic)
Nezumi Backstabber (uncommon)
Otherworld Sorcerer (uncommon)
Sadaki, Where No Weeds Grow (uncommon)
Toiling Lamplighter (common)
Reckless Oni (common)
Curious Interloper (common)
Privileged Townsfolk (common)
Chaos Adept (common)
Kami of Flesh and Rot (common)
Urban Jungle (common)
Oboro Infiltrator (common)
Silent Kannushi (common)
Traveler's Bane (common)
Swamp (basic)