Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Potent Battleground enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
 
 R 
Legendary Enchantment
Card costs {2} less to cast during combat.
Whenever an ability on another permanent is triggered during combat, copy it. Its controller chooses new targets for that ability.
 U 
Sorcery
Storycraft {x}{g} ({x}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort.
 U 
Instant
Exile target unblocked creature. Return that card onto the battlefield tapped and attacking at the beginning of its controller's next combat phase.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
{g}: Return Otherworldly Glyph to its owner's hand.
 C 
Creature – Ogre
Pursuit — Whenever a instant or sorcery card is exiled from anywhere, put a +1/+1 counter on Tanaka's Apprentice.
{2}{r}, Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.
The art of Kabuki transcend matters of race and loyalty
2/3
 C 
Creature – Human Monk
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2/3
 C 
Creature – Horror
Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
1/2
 C 
Enchantment – Aura
Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
 C 
Land – Gate
Sprawling Skyscrapers enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{w}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is a white Spirit and gets +1/+1 for each exiled card you own.
 C 
Creature – Human Wizard
Pursuit — Whenever an opponent loses life, put a +1/+1 counter on Furinshi Hermit.
{5}{b}{b}, Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.
3/1
 C 
Creature – Fox Spirit
Descend {1}{w} (You may cast this card for its descend cost during combat.)
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
The spirit of the dead still guide the living, albeit in different ways.
2/2
 C 
Sorcery
Target player loses 3 life.
Whenever a Spirit you control deals combat damage to a player, you may pay {b}{b}. If you do, return Kami's Curse to your hand.
Plains
 
 B 
Basic Land – Plains

Potent Battleground (common, foil)
Battle of Chaos and Order (rare)
Fight of the Last Resort (uncommon)
Ninja's Precision (uncommon)
Otherworldly Glyph (uncommon)
Tanaka's Apprentice (common)
Staunch Traditionalist (common)
Menace of Realms (common)
Bestow Passion (common)
Sprawling Skyscrapers (common)
Ascend (common)
Furinshi Hermit (common)
Lightway Savior (common)
Kami's Curse (common)
Plains (basic)