Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
You can't cast Coup D'etat if any cards you own in any revealed zones share a name with this card.
Exile target permanent. Return that card onto the battlefield at the beginning of your next turn. It is white.
Oboro fell swiftly and silently. Some decried it as betrayal, but others call it a stroke of tactical genius.
 U 
Creature – Spirit Warrior
Descend {5}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
5/4
 U 
Legendary Creature – Demon Wizard
Pursuit — Whenever a creature card is put into the graveyard from the battlefield, put a +1/+1 counter on Caretaker of the Damned.
{2}{b}, {t}, Remove X counters from Caretaker of the Damned: Return target creature card with converted mana cost X from your graveyard onto the battlefield.
2/3
 U 
Instant
Each attacking and blocking creature gets +1/+0 for each revealed card its controller owns. (This include cards on the battlefield, the graveyard, cards exiled faced-up or any card that is revealed in otherwise hidden zones due a continuous effect.)
In a battle where any kind of resource is possible, it comes down to who could use his or her resources to the fullest advantage.
 C 
Enchantment – Aura
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 C 
Creature – Demon Wizard
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
 C 
Creature – Snake Wizard
Defender
Other creatures with defender you control has reach.
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of exiled cards you own.
 C 
Creature – Snake
{t}: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn.
0/1
 C 
Instant
Up to two target creatures gains +1/+0 and lifelink until the end of turn.
Whenever a Spirit you control deals combat damage to a player, you may pay {w}{w}. If you do, return Kami's Blessing to your hand.
 C 
Instant – Arcane
Storycraft {1}{u} ({1}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature loses all abilities and has base power and toughness 1/1 until the end of turn. Exile Murakane's Dream.
 C 
Enchantment – Aura
Descend {4}{w} (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
 C 
Creature – Snake
Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
Swamp
 
 B 
Basic Land – Swamp

Coup D'etat (rare)
Sentry of the Forgotten (uncommon)
Caretaker of the Damned (uncommon)
Tactics and Strategem (uncommon)
Inflict Obsession (common)
Spirit Havens (common)
Chaos Adept (common)
Vine Enforcer (common)
Weight of Ancestry (common)
Orochi Tender (common)
Kami's Blessing (common)
Murakane's Dream (common)
Ephemeral Links (common)
Acolyte of Seshiro (common)
Swamp (basic)