Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery – Arcane
Storycraft {8}{r}{r} ({8}{r}{r}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle.
Some would rather choose deaths than to submit to a tyrant's rule.
 U 
Creature – Spirit
Descend {x}{w}{w} (You may cast this card for its descend cost during combat.)
When Silent Witness enters the battlefield, if its descend cost was paid, put X 1/1 white Spirit creature tokens onto the battlefield. Otherwise, put a 1/1 white Spirit creature token onto the battlefield.
1/1
 U 
Enchantment – Aura
Descend {2}{w}{w} (You may cast this card for its descend cost during combat.)
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
 U 
Artifact
{1}, {t}: You may cast an instant or sorcery card from your hand without paying its mana cost. If you do, it loses its original text box as long as it’s on the stack. (The spell will do nothing as it resolves unless an effect modifies it.)
 C 
Enchantment – Aura
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
 C 
Land – Gate
Urban Jungle enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
 C 
Instant
Target white permanent gains protection from a color of your choice until the end of turn.
 C 
Instant – Arcane
Storycraft {4}{u} ({4}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Draw two cards. Exile Otawara Chronicles.
"The story is not complete. We must search for its end."
 C 
Land – Gate
Downtown Plaza enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Human Warrior
Defender (This creature cannot attack.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
The Realm wardens have often been compared to Samurai of old.
3/3
 C 
Instant
Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it.
 C 
Instant
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay {r}{r}. If you do, return Kami's Manipulation to your hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of exiled cards you own.
 C 
Creature – Human Monk
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2/3
Plains
 
 B 
Basic Land – Plains

The Final Battle (mythic)
Silent Witness (uncommon)
Chosen through Valor (uncommon)
Blank Scroll (uncommon)
Inflict Obsession (common)
Urban Jungle (common)
Neo-Eiganjo's Influence (common)
Otawara Chronicles (common)
Downtown Plaza (common)
Daimyo's Oathsworn (common)
Mind's Recoil (common)
Kami's Manipulation (common)
Weight of Ancestry (common)
Staunch Traditionalist (common)
Plains (basic)