Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Moonfolk Wizard
Flying
{u}{u}, Exile a permanent you control: Draw a card.
{1}: Put target card from exile or from a graveyard onto the bottom of its owner's library.
"If you wish something – or somepone – to return to the world which it came from, please contact me."
2/4
 U 
Enchantment – Aura
Descend {2}{w}{w} (You may cast this card for its descend cost during combat.)
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
 U 
Legendary Creature – Human Warrior
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain "{t}: Prevent all combat damage dealt to and by target creature."
2/11
 U 
Enchantment
{w}: Target creature or spell becomes white until the end of turn.
{w}, Pay 2 life: Prevent all damage from a white source until the end of turn.
 C 
Enchantment
Creatures you control get +0/+1.
 C 
Enchantment – Aura
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
 C 
Creature – Snake Monk
First strike, vigilance, shroud
2/3
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
 C 
Creature – Goblin Soldier
Pursuit — Whenever a nonbasic land becomes tapped, put a +1/+1 counter on Master Trapmaker.
{2}{r}, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
3/1
 C 
Creature – Spirit
Descend {2}{w} (You may cast this card for its descend cost during combat.)
When Embodiment of Vengeance enters the battlefield, exile target permanent that dealt damage to you this turn.
2/2
 C 
Instant
Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay {u}{u}. If you do, return Kami's Insight to your hand.
 C 
Creature – Human Wizard
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
 C 
Creature – Hound
Lifelink (You gain life equal to the damage dealt by this creature.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/3
 C 
Creature – Moonfolk Wizard
Flash, flying
When Soratami Preserver enters the battlefield, you may put a card your opponent owns from exile on the bottom of his or her library. If you do, untap target creature and remove it from combat.
2/1
Swamp
 
 B 
Basic Land – Swamp

Patron of Reality (rare)
Chosen through Valor (uncommon)
Tsuhana, Warden of the Flesh (uncommon)
Eiganjo Doctrination (uncommon)
Way of the Falling Leaf (common)
Inflict Obsession (common)
Silent Kannushi (common)
Spawning Point (common)
Master Trapmaker (common)
Embodiment of Vengeance (common)
Kami's Insight (common)
Connoisseur of Interests (common)
Toll Hound (common)
Soratami Preserver (common)
Swamp (basic)