Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Moonfolk Wizard
Flying
{u}{u}, Exile a permanent you control: Draw a card.
{1}: Put target card from exile or from a graveyard onto the bottom of its owner's library.
"If you wish something – or somepone – to return to the world which it came from, please contact me."
2/4
 U 
Instant
As an additional cost to cast Initialization Ritual, remove any number of counters among permanents you control.
Add {r} to your mana pool equal to the number of counters removed this way.
 U 
Sorcery
Target creature you control gains +5/+0 and trample until the end of turn. Exile that creature at the beginning of your endstep.
 U 
Creature – Fox Rogue
{2}{w}. {t}: Exile target card in an opponent's graveyard. If you do, put up to one card that shares a type with the exile card in your graveyard on the top of your library.
2/2
 C 
Creature – Snake Wizard
Defender
Other creatures with defender you control has reach.
0/3
 C 
Creature – Demon
5/2
 C 
Creature – Human
Vigilance
The city of Neo-Eiganjo is a shining metropolis ruled by its benevolent Daimyo, Towa Konda.
2/4
 C 
Creature – Spirit
Descend {2}{g} (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
2/2
 C 
Creature – Human Warrior
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/7
 C 
Creature – Moonfolk
Breach {0} ({0}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Oboro Infiltrator deals combat damage to a player, look at that player's hand.
1/1
 C 
Creature – Horror
Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
1/2
 C 
Creature – Spirit
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
{x}{b}, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
0/1
 C 
Land – Gate
Hacker's Den enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
Forest
 
 B 
Basic Land – Forest

Patron of Reality (rare)
Initialization Ritual (uncommon)
Otherwordly Solution (uncommon)
Konda's Spy (uncommon)
Vine Enforcer (common)
Reckless Oni (common)
Privileged Townsfolk (common)
Kami of Righteous Sanctums (common)
Eiganjo Warriors (common)
Oboro Infiltrator (common)
Menace of Realms (common)
Toiling Lamplighter (common)
Hacker's Den (common)
Inflict Obsession (common)
Forest (basic)