Neo-Eiganjo: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ogre Warrior
Pursuit — Whenever a counter is removed from another creature, put a +1/+1 counter on Agent of the All-Consuming.
{1}{r}, {t}, Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.
0/1
 
 R 
Creature – Moonfolk Cleric
Flying
[Descend] {1}: Put up to two land card from your hand onto the battlefield tapped. Activate this only if Soratami Faithful you own a blue Spirit card in exile.
"Though our world has changed, we will not forget to honor our Patron."
5/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
{g}: Return Otherworldly Glyph to its owner's hand.
 U 
Sorcery
Search your library for a Spirit card or a legendary card, reveal it, and put it in your hand. Shuffle your library afterwards.
"The Konda calls it progress, but we see sacrilege for what it is. Myojins of old, if you are still with us, we beg you to stop him! He will destroy Kamigawa!"
 U 
Creature – Moonfolk Wizard
Breach {4}{u}{u} ({4}{u}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying
As long as Otherworld Sorcerer is exiled, creatures you control gain flying.
2/1
 C 
Instant – Arcane
Storycraft {1}{u} ({1}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature loses all abilities and has base power and toughness 1/1 until the end of turn. Exile Murakane's Dream.
 C 
Virtual Land – Gate
(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 C 
Instant
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay {r}{r}. If you do, return Kami's Manipulation to your hand.
{w}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is a white Spirit and gets +1/+1 for each exiled card you own.
 C 
Creature – Snake
Whenever Acolyte of Seshiro deals combat damage to a player, draw a card.
2/2
 C 
Creature – Ogre
Breach {2}{b} ({2}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Menace
When Sunscoured Oni enters the battlefield, target player loses 5 life.
5/5
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
 C 
Instant – Arcane
Storycraft {4}{g} ({4}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature you control fights another target creature.
 C 
Creature – Demon Wizard
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
1/2
Swamp
 
 B 
Basic Land – Swamp

Agent of the All-Consuming (common, foil)
Soratami Faithful (rare)
Otherworldly Glyph (uncommon)
Desperate Prayers (uncommon)
Otherworld Sorcerer (uncommon)
Murakane's Dream (common)
Spirit Havens (common)
Kami's Manipulation (common)
Ascend (common)
Acolyte of Seshiro (common)
Sunscoured Oni (common)
Tumble into the Otherworld (common)
Trials of a Lost Kannushi (common)
Chaos Adept (common)
Swamp (basic)