Neo-Eiganjo: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Card costs
less to cast during combat.
Whenever an ability on another permanent is triggered during combat, copy it. Its controller chooses new targets for that ability. |
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.) Creatures with defender you control gain " : Prevent all combat damage dealt to and by target creature."2/11
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Enchant creature
You control enchanted creature. Enchanted creature has Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.) |
Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
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(If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped. : Add or to your mana pool. |
: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn. 0/1
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Pursuit — Whenever an opponent loses life, put a +1/+1 counter on Furinshi Hermit.
![]() ![]() , Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.3/1
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Descend
![]() (You may cast this card for its descend cost during combat.)
Enchant permanent Non-mana abilities on enchanted permanent can't be activated. If enchanted permanent is a creature, it can't attack or block. |
Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature. Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it. |
Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
, Remove a counter from Chaos Adept: Each player loses 1 life.1/2
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Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
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Descend
![]() (You may cast this card for its descend cost during combat.)
When Kami of Entrancing Masks enters the battlefield, target creature gets -4/-0 until the end of turn. 1/1
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Young Lorekeeper's base power and toughness is each equal to the number of exiled cards you own.
The Orochi cared to remember names of legends past, even as the others let them be forgotten.
*/*
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Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay ![]() . If you do, return Kami's Manipulation to your hand. |
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Battle of Chaos and Order
(rare)
Tsuhana, Warden of the Flesh
(uncommon)
Bend into Service
(uncommon)
Protect the Liege
(uncommon)
Spawning Point
(common)
Orochi Tender
(common)
Furinshi Hermit
(common)
Ephemeral Links
(common)
Bestow Passion
(common)
Chaos Adept
(common)
Tumble into the Otherworld
(common)
Kami of Entrancing Masks
(common)
Young Lorekeeper
(common)
Kami's Manipulation
(common)
Island
(basic)


less to cast during combat.

: Prevent all combat damage dealt to and by target creature."

to your mana pool.
