Neo-Eiganjo: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ascend White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature is a white Spirit and gets +1/+1 for each exiled card you own.
0
2 Call to Protect White Common 2{1}{w} Enchantment – Aura Enchant creature
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
0
3 Charge before the Battle White Uncommon 4{3}{w} Instant – Arcane Storycraft {2}{w} ({2}{w}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures you control get +1/+0 until the end of turn. If those creatures are attacking, they also gains double strike and indestructible until the end of turn. Exile Charge before the Battle.
0
4 Chosen through Valor White Uncommon 2{1}{w} Enchantment – Aura Descend {2}{w}{w} (You may cast this card for its descend cost during combat.)
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
0
5 Curious Interloper White Common 3{2}{w} Creature – Spirit 3 2 Descend {3}{w} (You may cast this card for its descend cost during combat.)
When Curious Interloper enters the battlefield, tap target creature.
0
6 Daimyo's Oathsworn White Common 3{2}{w} Creature – Human Warrior 3 3 Defender (This creature cannot attack.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
0
7 Eiganjo Doctrination White Uncommon 2{1}{w} Enchantment {w}: Target creature or spell becomes white until the end of turn.
{w}, Pay 2 life: Prevent all damage from a white source until the end of turn.
0
8 Eiganjo Prison White Rare 2{1}{w} Enchantment Activated abilities of cards cannot be activated unless they are on the battlefield. 0
9 Eiganjo Warriors White Common 5{3}{w}{w} Creature – Human Warrior 2 7 Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
0
10 Embodiment of Vengeance White Common 2{1}{w} Creature – Spirit 2 2 Descend {2}{w} (You may cast this card for its descend cost during combat.)
When Embodiment of Vengeance enters the battlefield, exile target permanent that dealt damage to you this turn.
0
11 Ephemeral Links White Common 4{3}{w} Enchantment – Aura Descend {4}{w} (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
0
12 Farewell to the Broken White Rare 5{3}{w}{w} Sorcery Storycraft {4}{w}{w} ({4}{w}{w}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
When you cast Farewell to the Broken, exile it as it resolves.
Destroy all creatures.
0
13 Hero's Sire White Common 4{3}{w} Creature – Human Warrior 4 2 As long as you own a legendary card in exile, Hero's Sire gets +2/+2 and has vigilance. 0
14 Kami of Hidden Roads White Common 2{1}{w} Creature – Spirit 3 1 Descend {3}{w} (You may cast this card for its descend cost during combat.)
When Kami of Hidden Roads enters the battlefield, target creature gets +2/+0 and flying until the end of turn.
0
15 Kami of New Beginnings White Common 5{3}{w}{w} Creature – Spirit 2 1 Descend {4}{w}{w} (You may cast this card for its descend cost during combat.)
Lifelink
When Kami of New Beginnings enters the battlefield, other creatures you control gain +2/+1 and lifelink until the end of turn.
0
16 Kami of Redeeming Light White Rare 4{2}{w}{w} Creature – Spirit 3 3 Descend {4}{w}{w} (You may cast this card for its descend cost during combat.)
Flying
When Kami of Redeeming Light enters the battlefield, if its descend cost was paid, return target creature card you own from exile onto the battlefield.
0
17 Kami's Blessing White Common 3{2}{w} Instant Up to two target creatures gains +1/+0 and lifelink until the end of turn.
Whenever a Spirit you control deals combat damage to a player, you may pay {w}{w}. If you do, return Kami's Blessing to your hand.
0
18 Kitsune Faithful White Rare 2{w}{w} Creature – Fox Cleric 1 1 First strike
Whenever a creature attacks, if you own a Spirit card in exile, you may gain 1 life.
0
19 Konda's Ascension White Mythic 4{w}{w}{w}{w} Legendary Enchantment White creatures you control gets +2/+2.
Plains you control have “{t}: Add {w}{w} to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
1 1460012659 on 07 Apr 2016 by 10vernothin
20 Konda's Retainers White Rare 3{2}{w} Creature – Fox Warrior 4 4 Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Whenever a creature you control with with defender blocks, it loses defender until your next end step.
0
21 Konda's Spy White Uncommon 2{1}{w} Creature – Fox Rogue 2 2 {2}{w}. {t}: Exile target card in an opponent's graveyard. If you do, put up to one card that shares a type with the exile card in your graveyard on the top of your library. 0
22 Lightway Savior White Common 1{w} Creature – Fox Spirit 2 2 Descend {1}{w} (You may cast this card for its descend cost during combat.)
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
2 1462404680 on 04 May 2016 by keflexxx
23 Master of Blades White Uncommon 4{2}{w}{w} Creature – Fox 2 2 Vigilance
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
{w}, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
0
24 Neo-Eiganjo's Influence White Common 1{w} Instant Target white permanent gains protection from a color of your choice until the end of turn. 0
25 Otherworld Warrior White Uncommon 2{1}{w} Creature – Fox Warrior 2 1 Breach {1}{w} ({1}{w}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
First strike
As long as Otherworld Warrior is in exile, creatures you control have first strike.
3 1448832094 on 29 Nov 2015 by Alex
26 Privileged Townsfolk White Common 4{3}{w} Creature – Human 2 4 Vigilance 1 1460847940 on 16 Apr 2016 by 10vernothin
27 Protect the Liege White Uncommon 4{3}{w} Instant Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.) 0
28 Protector of the Family White Common 3{1}{w}{w} Creature – Spirit 2 3 Flying 0
29 Silent Witness White Uncommon 3{1}{w}{w} Creature – Spirit 1 1 Descend {x}{w}{w} (You may cast this card for its descend cost during combat.)
When Silent Witness enters the battlefield, if its descend cost was paid, put X 1/1 white Spirit creature tokens onto the battlefield. Otherwise, put a 1/1 white Spirit creature token onto the battlefield.
0
30 Toll Hound White Common 3{2}{w} Creature – Hound 2 3 Lifelink (You gain life equal to the damage dealt by this creature.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
0
31 Towa Konda, Daishogun White Mythic 3{1}{w}{w} Legendary Creature – Human 2 4 Whenever Towa Konda, Daishogun attacks, put a 1/1 white Soldier creature tokens onto the battlefield for each exiled card you own tapped and attacking. 0
32 Tsuhana, Warden of the Flesh White Uncommon 4{2}{w}{w} Legendary Creature – Human Warrior 2 11 Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain "{t}: Prevent all combat damage dealt to and by target creature."
0
33 Tumble into the Otherworld White Common 5{3}{w}{w} Instant Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead. 2 1448736513 on 28 Nov 2015 by dude1818
34 Unification Manifesto White Mythic 6{3}{w}{w}{w} Sorcery Exile all nonwhite creatures.
At the beginning of your upkeep, if there are one or more nonwhite creatures on the battlefield, return Unification Manifesto from your graveyard to your hand.
0
35 Vassal of Purifying Void White Uncommon 3{1}{w}{w} Creature – Spirit 3 2 Vigilance
{w}, Exile Vassal of Purifying Void: Exile target artifact, creature or enchantment.
0
36 Whispers of Unity White Common 2{1}{w} Instant – Arcane Storycraft {3}{w} ({3}{w}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Put a +1/+1 counter on target creature and each creature you control that shares a color with it. Exile Whispers of Unity.
0
37 Banish from Reality Blue Uncommon 2{1}{u} Instant Exile target non-Spirit creature or creature spell. Its controller puts a 1/1 colorless Spirit creature token onto the battlefield. 4 1459279273 on 29 Mar 2016 by Alex
38 Bend into Service Blue Uncommon 6{4}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
Enchanted creature has Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
0
39 Collector of Stories Blue Common 3{2}{u} Creature – Moonfolk 1 3 Flying
{u}, {t}: Exile an instant or sorcery card from your graveyard.
{u}, {t}: You may play an instant or sorcery card exiled by Collector of Stories. If you do, shuffle that card into your library as it resolves.
0
40 Desperation of a Metal World Blue Mythic 5{3}{u}{u} Sorcery – Arcane Storycraft {5}{u}{u} ({5}{u}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Take an extra turn after this one. Exile Desperation of a Metal World.
0
41 Essence Flicker Blue Rare 2{1}{u} Enchantment – Aura Breach {1}{u} ({1}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Enchant permanent
When Essence Flicker becomes exiled, exile enchanted permanent.
When Essence Flicker enters the battlefield, return any cards exiled by it onto the battlefield and attach it to one of those permanents.
0
42 Gift of Rejuvenation Blue Common 1{u} Instant Descend {2}{u} (You may cast this card for its descend cost during combat.)
Creatures you control get +0/+4 until the end of turn. Untap them. If Gift of Rejuvenation's descend cost was paid, untap two lands.
0
43 Illusions into Flesh Blue Uncommon 2{1}{u} Sorcery Descend {2}{u}{u} (You may cast this card for its descend cost during combat.)
Creatures your opponents control must attack or block this turn if able. If Illusions into Flesh's descend cost was paid, untap all nonland permanents you control before blockers are declared.
0
44 Kami of Entrancing Masks Blue Common 1{u} Creature – Spirit 1 1 Descend {1}{u} (You may cast this card for its descend cost during combat.)
When Kami of Entrancing Masks enters the battlefield, target creature gets -4/-0 until the end of turn.
0
45 Kami of Twin Tails Blue Common 2{u}{u} Creature – Spirit Fish 1 1 Descend {1}{u}{u} (You may cast this card for its descend cost during combat.)
When Kami of Twin Tails enters the battlefield, put a 1/1 blue Spirit Fish creature token onto the battlefield.
0
46 Kami's Insight Blue Common 1{u} Instant Draw a card.
Whenever a Spirit you control deals combat damage to a player, you may pay {u}{u}. If you do, return Kami's Insight to your hand.
0
47 Kodama's First Acquisition Blue Uncommon 3{2}{u} Sorcery – Arcane Storycraft {4}{u} ({4}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target instant or sorcery card from your graveyard to your hand. Exile Kodama's First Acquisition.
0
48 Life with Spirituality Blue Rare 5{3}{u}{u} Enchantment At the beginning of your upkeep, draw a card.
You may cast nonland cards as though they have flash and you may use mana as if it were mana of any color to cast those cards.
When Life with Spirituality leaves the battlefield or if you lose control of it, exile your hand.
3 1448718544 on 28 Nov 2015 by Link
49 Menace of Realms Blue Common 2{1}{u} Creature – Horror 1 2 Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Menace of Realms enters the battlefield, each player puts the top two cards of his or her library into the graveyard.
0
50 Mind's Recoil Blue Common 2{u}{u} Instant Return target nonland permanent to its owner's hand. Until the start of your next turn, its controller can't cast any spells that shares a name with it. 0
51 Murakane's Dream Blue Common 1{u} Instant – Arcane Storycraft {1}{u} ({1}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature loses all abilities and has base power and toughness 1/1 until the end of turn. Exile Murakane's Dream.
0
52 Oboro Infiltrator Blue Common 1{u} Creature – Moonfolk 1 1 Breach {0} ({0}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Oboro Infiltrator deals combat damage to a player, look at that player's hand.
0
53 Otawara Chronicles Blue Common 4{3}{u} Instant – Arcane Storycraft {4}{u} ({4}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Draw two cards. Exile Otawara Chronicles.
0
54 Otherworld Sorcerer Blue Uncommon 3{2}{u} Creature – Moonfolk Wizard 2 1 Breach {4}{u}{u} ({4}{u}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Flying
As long as Otherworld Sorcerer is exiled, creatures you control gain flying.
0
55 Parser of Words Blue Uncommon 4{2}{u}{u} Creature – Moonfolk 1 1 Flying
Pursuit — Whenever a player casts a spell, put a +1/+1 counter on Parser of Words.
{u}, Remove three counters on Parser of Words: Each player draws a card.
6 1459274590 on 29 Mar 2016 by Alex
56 Patron of Reality Blue Rare 3{1}{u}{u} Creature – Moonfolk Wizard 2 4 Flying
{u}{u}, Exile a permanent you control: Draw a card.
{1}: Put target card from exile or from a graveyard onto the bottom of its owner's library.
0
57 Reject Progress Blue Common 2{1}{u} Instant Counter target spell unless its controller sacrifices an untapped permanent.
Draw a card.
0
58 Runner Adept Blue Common 4{3}{u} Creature – Human Rogue 3 2 Prowess
Whenever you cast an instant or sorcery spell, Runner Adept can't be blocked this turn.
Breach {2}{u} ({2}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
0
59 Soratami Faithful Blue Rare 5{3}{u}{u} Creature – Moonfolk Cleric 5 4 Flying
[Descend] {1}: Put up to two land card from your hand onto the battlefield tapped. Activate this only if Soratami Faithful you own a blue Spirit card in exile.
0
60 Soratami Preserver Blue Common 4{3}{u} Creature – Moonfolk Wizard 2 1 Flash, flying
When Soratami Preserver enters the battlefield, you may put a card your opponent owns from exile on the bottom of his or her library. If you do, untap target creature and remove it from combat.
0
61 Takezushi, Relic Chaser Blue Uncommon 4{3}{u} Legendary Creature – Human Rogue 1 3 Breach {x}{u} ({x}{u}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Takezushi, Relic Chaser enters the battlefield, if you paid its breach cost, return target artifact card with converted mana cost X or less from exile onto the battlefiled.
0
62 Tale of Lover's Sorrow Blue Common 2{1}{u} Sorcery – Arcane Storycraft {3}{u} ({3}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target creature to its owner's hand, then tap up to another target creature. Exile Tale of Lover's Sorrow.
0
63 Travels of a Realm-Breacher Blue Common 4{3}{u} Instant – Arcane Storycraft {5}{u} ({5}{u}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target creature. Return it onto the battlefield under its owner's control at the beginning of the next end-step. Exile Travels of a Realm-Breacher.
0
64 Unnatural Banisher Blue Common 3{2}{u} Creature – Spirit 1 1 Descend {3}{u} (You may cast this card for its descend cost during combat.)
When Unnatural Banisher enters the battlefield, return target creature to its owner's hand.
1 1460729176 on 15 Apr 2016 by dude1818
65 Upon the Plum Tree Hills Blue Mythic 4{u}{u}{u}{u} Legendary Enchantment Any player may discard a card and choose one:
— Counter target spell if the card’s converted mana cost is higher than the spell's.
— Counter another instance of this ability if the discarded card’s converted mana cost is higher than the converted mana cost of the card discarded from that instance.
0
66 Vassal of Forgotten Breaths Blue Uncommon 3{1}{u}{u} Creature – Spirit 2 3 Flying
{u}, Exile Vassal of Forgotten Breaths: put three other cards in exile onto the bottom of their owners' libraries. Draw a card.
1 1460863828 on 17 Apr 2016 by keflexxx
67 Caretaker of the Damned Black Uncommon 3{1}{b}{b} Legendary Creature – Demon Wizard 2 3 Pursuit — Whenever a creature card is put into the graveyard from the battlefield, put a +1/+1 counter on Caretaker of the Damned.
{2}{b}, {t}, Remove X counters from Caretaker of the Damned: Return target creature card with converted mana cost X from your graveyard onto the battlefield.
0
68 Chaos Adept Black Common 3{2}{b} Creature – Demon Wizard 1 2 Pursuit — Whenever you lose life, put a +1/+1 counter on Chaos Adept.
{t}, Remove a counter from Chaos Adept: Each player loses 1 life.
0
69 Cheat into Prosperity Black Common 2{1}{b} Sorcery Draw two cards and you lose 2 life.
If you own five or more black cards in exile, draw a card.
0
70 Complete Obliteration Black Rare 3{1}{b}{b} Instant You may only cast this spell if you control a Spirit.
Exile up to two target creatures and/or planeswalkers. You lose 5 life.
1 1459274543 on 29 Mar 2016 by Alex
71 Cowardice's Scorn Black Common 2{1}{b} Sorcery – Arcane Storycraft {4}{b} ({4}{b}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Return target exiled creature card you own to its owner's hand. You lose 5 life. Exile Cowardice's Scorn.
0
72 Cutthroat Dealer Black Rare 2{1}{b} Creature – Rat Rogue 2 2 Pursuit — At the beginning of your upkeep, if you drew one or more cards last turn, put a +1/+1 counter on Cutthroat Dealer.
{b}, Remove a +1/+1 counter on Cutthroat Dealer: Draw a card. You lose 2 life.
0
73 Decay of Reality Black Rare 3{2}{b} Enchantment – Aura Enchant player
At the beginning of enchanted player's upkeep, that player draws a card and loses 2 life.
0
74 Festival of Kamis' Wake Black Mythic 6{4}{b}{b} Sorcery Each player returns each exiled creature card onto the battlefield. They gain haste. Exile those cards at the beginning of their controllers' end-steps. 0
75 Furinshi Hermit Black Common 4{3}{b} Creature – Human Wizard 3 1 Pursuit — Whenever an opponent loses life, put a +1/+1 counter on Furinshi Hermit.
{5}{b}{b}, Remove all counters from Furinshi Hermit and sacrifice it: Each player exiles cards from his or her hand equal to the number of counters removed this way.
0
76 Inflict Obsession Black Common 2{1}{b} Enchantment – Aura Enchanted creature
During each combat, enchanted creature must block target creature of your choice if able.
Pursuit — Whenever enchanted creature blocks, put a +1/+1 counter on it.
0
77 Kami of Broken Mirrors Black Mythic 4{b}{b}{b}{b} Legendary Creature – Spirit * * Kami of Broken Mirrors's power and toughness is equal to the number of Spirits in play.
The Legend rule does not apply to creatures you control.
{2}{b}, {t}: Put a token that's a copy of Kami of Broken Mirrors onto the battlefield.
2 1460355348 on 11 Apr 2016 by dude1818
78 Kami of Flesh and Rot Black Common 4{3}{b} Creature – Spirit 2 2 Intimidate
Breach {1}{b} ({1}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
0
79 Kami's Curse Black Common 2{1}{b} Sorcery Target player loses 3 life.
Whenever a Spirit you control deals combat damage to a player, you may pay {b}{b}. If you do, return Kami's Curse to your hand.
0
80 Manipulator's Apprentice Black Common 3{2}{b} Creature – Rat Rogue 1 1 Whenever a card is exiled from anywhere, untap Manipulator's Apprentice.
{t}: Target player puts the top card of his or her library into the graveyard.
0
81 Neo-Eiganjo Nights Black Common 2{1}{b} Instant Destroy target white creature or target creature with one or more counters on it. 0
82 Netherway Worshipper Black Common 2{1}{b} Creature – Ogre 2 2 Pursuit — Whenever a card is put into the graveyard from anywhere but the battlefield, put a +1/+1 counter Netherway Worshipper. 0
83 Nezumi Backstabber Black Uncommon 4{2}{b}{b} Creature – Rat Rogue 1 1 Pursuit — Whenever a creature dies, put a +1/+1 counter on Nezumi Backstabber.
{b}, Remove three counters from Nezumi Backstabber: Destroy target creature.
0
84 Nezumi Faithful Black Rare 6{4}{b}{b} Creature – Rat Rogue 2 5 Deathtouch
Whenever a permanent is put into an opponent's graveyard, if you own a Spirit card in exile, that player loses 1 life.
0
85 Nezumi Mindcrusher Black Common 2{1}{b} Creature – Rat Rogue 3 1 Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Nezumi Mindcrusher enters the battlefield, each player discards a card.
0
86 Ninja's Precision Black Uncommon 4{3}{b} Instant Exile target unblocked creature. Return that card onto the battlefield tapped and attacking at the beginning of its controller's next combat phase. 1 1459952553 on 06 Apr 2016 by Alex
87 Otherwordly Solution Black Uncommon 2{1}{b} Sorcery Target creature you control gains +5/+0 and trample until the end of turn. Exile that creature at the beginning of your endstep. 0
88 Otherworld Assassin Black Uncommon 2{1}{b} Creature – Rat Rogue 1 1 Breach {3}{b} ({3}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Deathtouch
As long as Otherworld Assassin is in exile, other creatures you control have deathtouch.
0
89 Reckless Journeyer Black Uncommon 2{1}{b} Creature – Human Rogue 1 2 Breach {2}{b} ({2}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Reckless Journeyer enters the battlefield, put a -1/-1 counter on each creature.
0
90 Sunscoured Oni Black Common 6{5}{b} Creature – Ogre 5 5 Breach {2}{b} ({2}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
Menace
When Sunscoured Oni enters the battlefield, target player loses 5 life.
0
91 Toiling Lamplighter Black Common 1{b} Creature – Spirit 0 1 Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Toiling Lamplighter.
{x}{b}, Remove X counters from Toiling Lamplighter and exile it: Look at the top X cards of your library. Put one in your hand and exile the rest.
0
92 Tragedy at Furin Swamp Black Uncommon 3{1}{b}{b} Sorcery – Arcane Storycraft {3}{b}{b} ({3}{b}{b}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures gets -2/-2 until the end of turn. Exile Tragedy at Furin Swamp.
0
93 Umezawa's Legacy Black Rare 2{1}{b} Enchantment Breach {1}{b}{b} ({1}{b}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Umezawa's Legacy enters the battlefield, exile an instant card in your graveyard.
{4}{b}{b}: You may play a card exiled under Umezawa's Legacy without paying its mana cost this turn.
0
94 Unleash Flesh Black Uncommon 1{b} Sorcery Descend {1}{b} (You may cast this card for its descend cost during combat.)
Destroy target non-Spirit creature. If Unleash Flesh's descend cost was paid, exile that creature instead.
0
95 Vassal of Desolate Wails Black Uncommon 3{1}{b}{b} Creature – Spirit 2 1 Intimidate
{b}, Exile Vassal of Desolate Wails: Each player sacrifices a creature. If a player does not, exile all creature cards from his or her graveyard.
0
96 Weight of Ancestry Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -X/-X, where X is the number of exiled cards you own.
0
97 Worshipper of the All-Consuming Black Common 3{2}{b} Creature – Ogre 1 1 Breach {b}{b} ({b}{b}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
When Worshipper of the All-Consuming enters the battlefield, put a +1/+1 counter on a random creature.
When Worshipper of the All-Consuming enters the battlefield, put a -1/-1 counter on a random creature.
0
98 Agent of the All-Consuming Red Common 2{1}{r} Creature – Ogre Warrior 0 1 Pursuit — Whenever a counter is removed from another creature, put a +1/+1 counter on Agent of the All-Consuming.
{1}{r}, {t}, Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.
0
99 Akki Battlerouser Red Uncommon 2{1}{r} Creature – Goblin Warrior 2 1 Haste
Pursuit — Whenever one or more creatures you control attack, put a +1/+1 counter on Akki Battlerouser.
{r}, Remove a counter from Akki Battlerouser: Another target creature gains haste until the end of turn.
0
100 Akki Faithful Red Rare 4{2}{r}{r} Creature – Goblin 2 2 Haste
Whenever Akki Faithful attacks, if you own a Spirit card in exile, creatures you control gains +2/+0 until the end of turn.
0
101 Akki Vassalbearer Red Common 3{2}{r} Creature – Goblin Warrior 1 1 Pursuit — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Akki Vassalbearer.
{r}, {t}, Remove X +1/+1 counter on Akki Vassalbearer: Akki Vassalbearer deals X damage to target creature.
0
102 Battlefield Iterator Red Rare 2{1}{r} Creature – Goblin Wizard 2 2 Pursuit — Whenever a creature you control attacks, put a +1/+1 counter on Battlefield Iterator.
{r}{r}, remove three counters from Battlefield Iterator: Copy target instant or sorcery spell. You may choose new targets for the copy.
2 1459279119 on 29 Mar 2016 by Alex
103 Battlefield Painter Red Uncommon 4{2}{r}{r} Creature – Goblin 2 3 Prowess
Pursuit — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Battlefield Painter.
{r}, Remove three counters from Battlefield Painter: Add {r}{r}{r} to your mana pool.
0
104 Bestow Passion Red Common 2{1}{r} Enchantment – Aura Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
0
105 Connoisseur of Interests Red Common 3{2}{r} Creature – Human Wizard 1 1 Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
{2}{r}, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
0
106 Daybreak's Chant Red Common 1{r} Instant – Arcane Storycraft {1}{r} ({1}{r}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +3/+1 and gain prowess until the end of turn. Exile Daybreak's Chant.
0
107 Hopeless in a Blessed World Red Common 3{2}{r} Sorcery – Arcane Storycraft {4}{r} ({4}{r}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures can't block this turn.
0
108 Initialization Ritual Red Uncommon 2{1}{r} Instant As an additional cost to cast Initialization Ritual, remove any number of counters among permanents you control.
Add {r} to your mana pool equal to the number of counters removed this way.
1 1448737041 on 28 Nov 2015 by dude1818
109 Kami of Unsated Desires Red Common 3{2}{r} Creature – Spirit 3 1 Flying, haste
Whenever Kami of Unsated Desires deals damage, return it to its owner's hand.
0
110 Kami's Manipulation Red Common 2{1}{r} Instant Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay {r}{r}. If you do, return Kami's Manipulation to your hand.
0
111 Master Trapmaker Red Common 3{2}{r} Creature – Goblin Soldier 3 1 Pursuit — Whenever a nonbasic land becomes tapped, put a +1/+1 counter on Master Trapmaker.
{2}{r}, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
0
112 Nurse Grudge Red Rare 3{2}{r} Enchantment {2}{r}, Remove X counters from a creature you control: Gain control of target permanent with converted mana cost less than or equal to the amount of counters removed this way until the end of turn. Untap that permanent. It gains haste until end of turn. X cannot be zero. 0
113 Oni Bloodweaver Red Common 4{2}{r}{r} Creature – Demon Warrior 3 3 Trample
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
0
114 Reckless Oni Red Common 4{3}{r} Creature – Demon 5 2 0
115 Spur of Creativity Red Uncommon 4{2}{r}{r} Enchantment Whenever an ability on a creature is activated or triggered, that creature gets +2/+0 and trample until the end of turn. 0
116 Tactics and Strategem Red Uncommon 6{4}{r}{r} Instant Each attacking and blocking creature gets +1/+0 for each revealed card its controller owns. (This include cards on the battlefield, the graveyard, cards exiled faced-up or any card that is revealed in otherwise hidden zones due a continuous effect.) 0
117 Tanaka's Apprentice Red Common 4{3}{r} Creature – Ogre 2 3 Pursuit — Whenever a instant or sorcery card is exiled from anywhere, put a +1/+1 counter on Tanaka's Apprentice.
{2}{r}, Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.
0
118 Tanaka, Kabuki Mistress Red Uncommon 5{3}{r}{r} Legendary Creature – Human 3 2 {t}: Exile an instant or sorcery card from your graveyard.
Instant or sorcery cards you own has Storycraft. The storycraft cost is equal to its mana cost. (Put that card from exile on the bottom of your library and pay its storycraft cost. If you do, add that card's effect to target instant or sorcery spell you control.)
0
119 The Final Battle Red Mythic 6{4}{r}{r} Sorcery – Arcane Storycraft {8}{r}{r} ({8}{r}{r}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle.
3 1459952864 on 06 Apr 2016 by Alex
120 Acolyte of Seshiro Green Common 2{1}{g} Creature – Snake 2 2 Whenever Acolyte of Seshiro deals combat damage to a player, draw a card. 2 1463579692 on 18 May 2016 by HijackAttack
121 Desperate Prayers Green Uncommon 3{2}{g} Sorcery Search your library for a Spirit card or a legendary card, reveal it, and put it in your hand. Shuffle your library afterwards. 0
122 Fight of the Last Resort Green Uncommon 2{x}{g}{g} Sorcery Storycraft {x}{g} ({x}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort.
0
123 Formless Wanderers Green Rare 2{x}{g}{g} Creature – Plant Spirit 0 1 Formless Wanderers enters the battlefield with X +1/+1 counters on it.
{t}, Remove a +1/+1 counter on Formless Wanderers: Put a green 1/1 Spirit creature token onto the battlefield.
{t}, Sacrifice X spirits: Put X +1/+1 counters on Formless Wanderers.
0
124 Gatecreeper Guardian Green Common 4{3}{g} Creature – Plant Spirit 1 3 Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
0
125 Guardian of the Otherworld Green Rare 4{2}{g}{g} Creature – Spirit Samurai 7 7 Descend {3}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
0
126 Imperial Supporter Green Common 3{2}{g} Creature – Human Monk 3 3 Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
0
127 Jugen's Lost Tribe Green Common 6{5}{g} Creature – Human Warrior 6 4 Flash, vigilance 0
128 Kami of Righteous Sanctums Green Common 1{g} Creature – Spirit 2 2 Descend {2}{g} (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
0
129 Kamis' Intervention Green Rare 4{3}{g} Enchantment – Aura Descend {2}{g} (You may cast this card for its descend cost during combat.)
Enchant permanent
Enchanted permanent is a land with "{t}: Add one mana of any color to your mana pool." and loses all other types and abilities.
0
130 Kodama Mystic Green Rare 2{1}{g} Creature – Snake Wizard 1 3 Whenever Kodama Mystic deals combat damage to a player, search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards. 0
131 Lamentations Green Common 6{4}{g}{g} Sorcery – Arcane Storycraft {4}{g}{g} ({4}{g}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target artifact, enchantment or land. Exile Lamentations.
0
132 Meddler of Stories Green Common 2{1}{g} Creature – Human Rogue 1 1 Flash
When Meddler of Stories enters the battlefield, shuffle target card from exile into its owner's library. If you do, that card's owner may exile a card from his or her hand.
0
133 Okina Temple Abbot Green Uncommon 4{2}{g}{g} Creature – Human Monk 3 3 Defender
Pursuit — Whenever a creature you control blocks, put a +1/+1 counter on Okina Temple Abbot.
{g}, Remove three counters from Okina Temple Abbot: Put a green 3/3 Monk creature token with defender onto the battlefield.
0
134 Orochi Faithful Green Rare 6{4}{g}{g} Creature – Snake Cleric 2 3 Reach
{t}: Untap all Forests and all green creatures. Activate this ability only once each turn and only if you own a Spirit card in exile.
2 1459275301 on 29 Mar 2016 by Alex
135 Orochi Tender Green Common 1{g} Creature – Snake 0 1 {t}: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn.
0
136 Otherworldly Glyph Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities.
{g}: Return Otherworldly Glyph to its owner's hand.
0
137 Sentry of the Forgotten Green Uncommon 5{3}{g}{g} Creature – Spirit Warrior 5 4 Descend {5}{g}{g} (You may cast this card for its descend cost during combat.)
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
0
138 Shino, Jugen's Protector Green Uncommon 2{g}{g} Legendary Creature – Spirit Samurai 0 2 Descend {3}{g}{g} (You may cast this card for its descend cost during combat.)
Defender
Each creature with defender gets +X/+X, where X is the highest toughness among creatures with defender you control.
0
139 Silent Kannushi Green Common 4{3}{g} Creature – Snake Monk 2 3 First strike, vigilance, shroud 0
140 Staunch Traditionalist Green Common 3{2}{g} Creature – Human Monk 2 3 Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2 1463359375 on 16 May 2016 by jameschanlee
141 Strict Dogmatist Green Uncommon 3{2}{g} Creature – Snake Monk 2 1 {3}{g}, {t}: The next time target nontoken creature becomes exiled, return that card to its owner's hand instead. 0
142 The Romance of Spirit and Flesh Green Uncommon 2{1}{g} Instant – Arcane Storycraft {3}{g} ({3}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
0
143 Traveler's Bane Green Common 5{4}{g} Creature – Spirit Snake 4 5 Reach
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
{1}{g}, {t}, Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
0
144 Trials of a Lost Kannushi Green Common 2{1}{g} Instant – Arcane Storycraft {4}{g} ({4}{g}, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature you control fights another target creature.
0
145 Vassal of Life's Web Green Uncommon 3{1}{g}{g} Creature – Spirit 2 1 Reach
{g}, Exile Vassal of Life's Web: Return target card from your graveyard to your hand.
0
146 Vine Enforcer Green Common 2{1}{g} Creature – Snake Wizard 0 3 Defender
Other creatures with defender you control has reach.
0
147 Way of the Falling Leaf Green Common 2{1}{g} Enchantment Creatures you control get +0/+1. 0
148 Young Lorekeeper Green Common 3{1}{g}{g} Creature – Snake Advisor * * Young Lorekeeper's base power and toughness is each equal to the number of exiled cards you own. 1 1448834409 on 29 Nov 2015 by Alex
149 The Hidden One Multicolour Uncommon 4{1}{u}{b}{b} Legendary Creature – Ninja 2 1 The Hidden One can't be blocked.
Return an unblocked creature you control to its owner's hand: You may reveal a creature card from your hand and pay its mana cost. If you do, put that card onto the battlefield tapped and attacking.
0
150 Taki-Maki, Kannushi Bard Multicolour Uncommon 3{b}{r}{r} Legendary Creature – Human Rogue 2 2 Pursuit — Whenever you cast a spell or discard a card, put a +1/+1 counter on it.
{b}{r}, Remove three counters from Taki-Maki, Kannushi Bard and discard a card: Taki-Maki deals damage to target creature or player equal to that card's converted mana cost.
0
151 Mother of All Multicolour Uncommon 4{1}{g}{w}{w} Legendary Creature – Spirit 3 3 Whenever another card is exiled from anywhere, you may gain 1 life and you may put a +1/+1 counter on Mother of All. 1 1459274323 on 29 Mar 2016 by Alex
152 Coup D'etat Multicolour Rare 5{3}{w}{b} Instant You can't cast Coup D'etat if any cards you own in any revealed zones share a name with this card.
Exile target permanent. Return that card onto the battlefield at the beginning of your next turn. It is white.
0
153 Fragments of Iname Multicolour Rare 6{4}{b}{g} Legendary Creature – Spirit 6 6 When Fragments of Iname enters the battlefield, search your library for a Spirit creature card, put it in your hand, then shuffle your library.
When Fragments of Iname dies, you may exile it. If you do, cast a Spirit creature card from your hand without paying its mana cost.
6 1460665404 on 14 Apr 2016 by Alex
154 Battle of Chaos and Order Multicolour Rare 3{1}{u}{r} Legendary Enchantment Card costs {2} less to cast during combat.
Whenever an ability on another permanent is triggered during combat, copy it. Its controller chooses new targets for that ability.
0
155 Tasahiro, Konda's Lieutenant Multicolour Rare 5{3}{r}{w} Legendary Creature – Human Samurai 4 1 Trample, vigilance
Whenever Tasahiro, Konda's Lieutenant blocks or becomes blocked, it gets +X/+X until the end of turn, where X is the converted mana cost of an exiled cards you own of your choice.
0
156 Akaino, Crown of August Truths Artifact Rare 5{5} Legendary Artifact – Equipment Whenever equipped creature deals combat damage to a player, you may cast an instant card you own from exile without paying its mana cost.
{x}{x}, Unattach Akaino, Crown of August Truths: Search your library for an instant card with converted mana cost X and exile it, then shuffle your library.
Equip {4}
0
157 Blank Scroll Artifact Uncommon 1{1} Artifact {1}, {t}: You may cast an instant or sorcery card from your hand without paying its mana cost. If you do, it loses its original text box as long as it’s on the stack. (The spell will do nothing as it resolves unless an effect modifies it.) 0
158 Corrupted Arrowhead Artifact Common 1{1} Artifact {2}{b}{b}, {t}, Exile Corrupted Arrowhead: Destroy target creature. Draw a card. 0
159 Kagedake, Shroud of Twilight Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gains +0/+3.
{0}: Exile equipped creature.
{4}: Return a creature card exiled by Kagedake, Shroud of Twilight onto the battlefield. Attach Kagedake onto it.
Equip {2}
1 1464233591 on 26 May 2016 by Link
160 Nullifying Scrolls Artifact Common 1{1} Artifact {3}{u}{u}, {t}, Exile Nullifying Scrolls: Counter target spell. Draw a card. 0
161 Salving Amulet Artifact Common 1{1} Artifact {1}{w}{w}, {t}, Exile Salving Amulet: Prevent all damage dealt to target creature or player by a single source. You gain life equal to the damage prevented this way. Draw a card. 0
162 Stone of Wisdom Artifact Uncommon 2{2} Artifact Stone of Wisdom enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1}, {t}: Look at the top three cards of your library. Put them back in any order.
0
163 That Which Must be Kept Artifact Mythic 3{3} Legendary Artifact That Which Must be Kept enters the battlefield with a Divinity counter on it.
Permanents with Divinity counters on them have indestructible.
{x}, {t}, Remove a Divinity counter from That Which Must be Kept: Search your library for a creature card with converted mana cost X and put it onto the battlefield. Put a Divinity counter on that creature. Shuffle your library afterwards.
2 1459275457 on 29 Mar 2016 by Alex
164 Yomizetsu, Beam of Dawn Artifact Rare 2{2} Legendary Artifact – Equipment You may activate equip abilities on Yomizetsu, Beam of Dawn any time you could cast an instant.
Equip {x}
When Yomizetsu becomes attached to a creature, that creature gets +X/+0 until the end of turn.
1 1462826683 on 09 May 2016 by dude1818
165 Anonymous Accessway Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice Anonymous Accessway: Search your library for a Gate card and put it onto the battlefield.
2 1459274735 on 29 Mar 2016 by Alex
166 Downtown Plaza Land Common 0 Land – Gate Downtown Plaza enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
167 Forefathers' Cemetary Land Common 0 Land – Gate Forefathers' Cemetary enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
168 Furinshi Access (Kinoko-shi Breach) Land Rare 0 Land – Gate
‑‑‑‑
Land – Gate
{t}: Add {b} to your mana pool. Transform Furinshi Access.
‑‑‑‑
{1}{b}, {t}: Target black creature gains deathtouch until the end of turn. Flip Kinoko-shi Breach.
0
169 Hacker's Den Land Common 0 Land – Gate Hacker's Den enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
170 Jugen Access (Okinagami Breach) Land Rare 0 Land – Gate
‑‑‑‑
Land – Gate
{t}: Add {g} to your mana pool. Flip Jugen Access.
‑‑‑‑
{1}{g}, {t}: Target green creature gains trample until the end of turn. Flip Okinagami Breach.
0
171 Kondazaisho Access (Saidaiyomi Breach) Land Rare 0 Land – Gate
‑‑‑‑
Land – Gate
{t}: Add {w} to your mana pool. Flip Kondazaisho Access.
‑‑‑‑
{1}{w}, {t}: Put a +1/+1 counter on target white creature. Flip Saidaiyomi Breach.
4 1448833894 on 29 Nov 2015 by Alex
172 Mugenro Access (Untaizen Breach) Land Rare 0 Land – Gate
‑‑‑‑
Land – Gate
{t}: Add {r} to your mana pool. Flip Mugenro Access.
‑‑‑‑
{1}{r}, {t}: Target red creature gains haste until the end of turn. Flip Untaizen Breach.
0
173 Netscape Portal Land Common 0 Virtual Land – Gate (If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Netscape Portal enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
0
174 Oboro, Interface of Realities Land Mythic 0 Legendary Land {t}: Add {c} to your mana pool.
Breach {0} ({0}: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
0
175 Onishori Access (Soratamika Breach) Land Rare 0 Land – Gate
‑‑‑‑
Land – Gate
{t}: Add {u} to your mana pool. Flip Onishori Access.
‑‑‑‑
{1}{u}, {t}: Target blue creature gains flying until the end of turn. Flip Soratamika Breach.
0
176 Potent Battleground Land Common 0 Virtual Land – Gate (If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Potent Battleground enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
0
177 Sadaki, Where No Weeds Grow Land Uncommon 0 Legendary Land Sadaki, Where No Weeds Grow enters the battlefield tapped and does not untap during its controller's untap step.
{t}: Add {c}{c} to your mana pool.
{4}: Untap Sadaki.
0
178 Spawning Point Land Common 0 Virtual Land – Gate (If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spawning Point enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
0
179 Spirit Havens Land Common 0 Virtual Land – Gate (If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Spirit Havens enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
0
180 Sprawling Skyscrapers Land Common 0 Land – Gate Sprawling Skyscrapers enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
0
181 Trapmaker's Territory Land Common 0 Virtual Land – Gate (If a virtual card or permanent would be put into the graveyard from anywhere, exile it instead.)
Trapmaker's Territory enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
182 Urban Jungle Land Common 0 Land – Gate Urban Jungle enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
0
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