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CardName: Tumble into the Otherworld Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead. Flavour Text: A step astray from the castle grounds can transport you to existential doom. Set/Rarity: Neo-Eiganjo Common

Tumble into the Otherworld
{3}{w}{w}
 
 C 
Instant
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
Updated on 07 May 2016 by 10vernothin

Code: CW15

History: [-]

2015-11-28 17:39:24: 10vernothin created the card Tumble into the Otherworld
2015-11-28 17:39:32: 10vernothin edited Tumble into the Otherworld

Tokens cease to exist when they leave the battlefield, so it doesn't matter where they go. This adds a lot of complexity for negligible gain.

2015-11-28 21:17:49: 10vernothin edited Tumble into the Otherworld
2015-11-29 20:28:57: 10vernothin edited Tumble into the Otherworld

Heh, nice. You thought your Grizzly Bear was real, but he trips my virtual alarm and turns out to have never existed in the first place!

2015-12-01 20:33:53: 10vernothin edited Tumble into the Otherworld
2016-03-28 20:04:56: 10vernothin edited Tumble into the Otherworld
2016-04-28 22:56:38: 10vernothin edited Tumble into the Otherworld
2016-05-07 19:20:27: 10vernothin edited Tumble into the Otherworld

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